← Honor of Kings MPM
Honor of Kings · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 69.3 · Standard deviation 4.9 · Range 13.7
Fair Competition 67.6
Growth Efficiency 71
Collection & Build 64.8
Free Path 62.2
Light-Spend Convenience 75.8
Top-Ladder 74.4 Core coreStored mean 72.3 · Standard deviation 3.5 · Range 10.3
Fair Competition 76.5
Growth Efficiency 71.4
Collection & Build 71.2
Free Path 66.1
Light-Spend Convenience 72.2
Top-Ladder 76.2 Character characterStored mean 61.2 · Standard deviation 4.5 · Range 12.7
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 67.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Personality personality Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 60.7 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 50
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Friendliness friendliness Stored mean 56 · Standard deviation 8.7 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Graphic graphicStored mean 79.9 · Standard deviation 5.7 · Range 16.7
Fair Competition 88.1
Growth Efficiency 84.1
Collection & Build 71.4
Free Path 73.8
Light-Spend Convenience 81
Top-Ladder 81 Design design Stored mean 79.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 85.7
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Quality quality Stored mean 77.4 · Standard deviation 9.6 · Range 21.4
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 82.5 · Standard deviation 11.9 · Range 35.7
Fair Competition 100
Growth Efficiency 95.2
Collection & Build 64.3
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Mechanics mechanicsStored mean 75.7 · Standard deviation 5.5 · Range 16.7
Fair Competition 81.7
Growth Efficiency 75.4
Collection & Build 74.6
Free Path 65.1
Light-Spend Convenience 76.2
Top-Ladder 81 Variety variety Stored mean 80.6 · Standard deviation 9.2 · Range 31
Fair Competition 95.2
Growth Efficiency 83.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 83.3 Balance balance Stored mean 70.6 · Standard deviation 9.1 · Range 21.4
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Dynamism dynamism Stored mean 75.8 · Standard deviation 7.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 78.6 System systemStored mean 70.9 · Standard deviation 6.2 · Range 17.7
Fair Competition 72.8
Growth Efficiency 76.5
Collection & Build 59.3
Free Path 66.4
Light-Spend Convenience 77
Top-Ladder 73.5 Growth Structure growth-structureStored mean 74.9 · Standard deviation 7.8 · Range 20.6
Fair Competition 81
Growth Efficiency 81.7
Collection & Build 61.1
Free Path 67.5
Light-Spend Convenience 78.6
Top-Ladder 79.4 Progression progression-structure Stored mean 78.2 · Standard deviation 9.7 · Range 31
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Advancement advancement Stored mean 78.2 · Standard deviation 9.7 · Range 31
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Empowerment empowerment Stored mean 68.3 · Standard deviation 11.9 · Range 35.7
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 81 Economy economyStored mean 70.1 · Standard deviation 7.3 · Range 17.5
Fair Competition 64.3
Growth Efficiency 79.4
Collection & Build 63.5
Free Path 68.3
Light-Spend Convenience 81
Top-Ladder 64.3 Balance economic-balance Stored mean 72.2 · Standard deviation 8.3 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 64.3 Insufficiency insufficiency Stored mean 68.3 · Standard deviation 5.8 · Range 14.3
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 64.3 Supplement supplement Stored mean 69.8 · Standard deviation 8 · Range 19
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 64.3 Content Structure content-structureStored mean 67.7 · Standard deviation 7.7 · Range 23.8
Fair Competition 73
Growth Efficiency 68.3
Collection & Build 53.2
Free Path 63.5
Light-Spend Convenience 71.4
Top-Ladder 77 Growth growth-content Stored mean 78.2 · Standard deviation 9.7 · Range 31
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Competition competition-content Stored mean 65.1 · Standard deviation 12.6 · Range 31
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 81 Cooperation cooperation-content Stored mean 59.9 · Standard deviation 7.8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 50
Collection & Build 50
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Operation operationStored mean 64.8 · Standard deviation 9.1 · Range 24.6
Fair Competition 53.7
Growth Efficiency 65.1
Collection & Build 64
Free Path 54
Light-Spend Convenience 78.3
Top-Ladder 73.5 Gacha gachaStored mean 54.9 · Standard deviation 10.6 · Range 28.6
Fair Competition 43.7
Growth Efficiency 54.8
Collection & Build 53.2
Free Path 41.3
Light-Spend Convenience 66.7
Top-Ladder 69.8 Price price Stored mean 62.3 · Standard deviation 16.2 · Range 42.9
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 85.7
Top-Ladder 81 Probability probability Stored mean 48 · Standard deviation 8.8 · Range 26.2
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 61.9 Reward Management reward-management Stored mean 54.4 · Standard deviation 9.1 · Range 23.8
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 64.3
Top-Ladder 66.7 Store storeStored mean 71.3 · Standard deviation 12.2 · Range 34.1
Fair Competition 57.9
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 60.3
Light-Spend Convenience 92.1
Top-Ladder 81.7 Reasonableness reasonableness Stored mean 69.4 · Standard deviation 13.8 · Range 38.1
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 85.7 Timeliness timeliness Stored mean 65.5 · Standard deviation 14.2 · Range 38.1
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 47.6
Light-Spend Convenience 85.7
Top-Ladder 81 Convenience convenience Stored mean 79 · Standard deviation 12.4 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 100
Top-Ladder 78.6 Event eventStored mean 68.1 · Standard deviation 6.4 · Range 16.7
Fair Competition 59.5
Growth Efficiency 69
Collection & Build 74.6
Free Path 60.3
Light-Spend Convenience 76.2
Top-Ladder 69 Comprehension comprehension Stored mean 75.8 · Standard deviation 7.7 · Range 21.4
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 78.6 Involvement involvement Stored mean 66.3 · Standard deviation 3.7 · Range 9.5
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 64.3 Contribution contribution Stored mean 62.3 · Standard deviation 8.4 · Range 21.4
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Player Value player-valueStored mean 68.1 · Standard deviation 5.8 · Range 14.3
Fair Competition 69.7
Growth Efficiency 73.1
Collection & Build 60.5
Free Path 59.9
Light-Spend Convenience 74.2
Top-Ladder 71.4 Experience · Time experience-timeStored mean 69 · Standard deviation 7.3 · Range 21.7
Fair Competition 65.1
Growth Efficiency 76.2
Collection & Build 59
Free Path 65.6
Light-Spend Convenience 80.7
Top-Ladder 67.7 Enjoyment enjoymentStored mean 74.5 · Standard deviation 7.8 · Range 23.8
Fair Competition 74.6
Growth Efficiency 81
Collection & Build 62.7
Free Path 68.3
Light-Spend Convenience 86.5
Top-Ladder 73.8 Excitement excitement Stored mean 77.8 · Standard deviation 11.1 · Range 31
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 78.6 Amusement amusement Stored mean 75 · Standard deviation 10.5 · Range 31
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 95.2
Top-Ladder 78.6 Flow flow Stored mean 70.6 · Standard deviation 10.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 64.3 Satisfaction satisfactionStored mean 73 · Standard deviation 9.8 · Range 28.6
Fair Competition 69
Growth Efficiency 87.3
Collection & Build 58.7
Free Path 69.8
Light-Spend Convenience 84.1
Top-Ladder 69 Achievement achievement Stored mean 79 · Standard deviation 10.8 · Range 35.7
Fair Competition 78.6
Growth Efficiency 95.2
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Completion completion Stored mean 68.7 · Standard deviation 11.8 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 64.3 Reward reward Stored mean 71.4 · Standard deviation 8.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 64.3 Real Benefit real-benefitStored mean 59.7 · Standard deviation 6.1 · Range 19.8
Fair Competition 51.6
Growth Efficiency 60.3
Collection & Build 55.6
Free Path 58.7
Light-Spend Convenience 71.4
Top-Ladder 60.3 Emotional Relief emotional-relief Stored mean 46 · Standard deviation 11.8 · Range 33.3
Fair Competition 31
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 31 Social Connection social-connection Stored mean 56.7 · Standard deviation 9.2 · Range 26.2
Fair Competition 59.5
Growth Efficiency 45.2
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 76.2 · Standard deviation 8.4 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Needs · Money needs-moneyStored mean 71 · Standard deviation 7.6 · Range 22.8
Fair Competition 75.4
Growth Efficiency 73.8
Collection & Build 64.6
Free Path 57.7
Light-Spend Convenience 74.1
Top-Ladder 80.4 Possession possessionStored mean 69.6 · Standard deviation 8.4 · Range 24.6
Fair Competition 64.3
Growth Efficiency 69.8
Collection & Build 76.2
Free Path 54
Light-Spend Convenience 74.6
Top-Ladder 78.6 Collection collection Stored mean 67.5 · Standard deviation 13.2 · Range 40.5
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 85.7 Customization customization Stored mean 71.4 · Standard deviation 13 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 78.6
Top-Ladder 85.7 Accumulation accumulation Stored mean 69.8 · Standard deviation 8 · Range 19
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 64.3 Competition Needs competition-needsStored mean 67.7 · Standard deviation 12.5 · Range 34.1
Fair Competition 84.1
Growth Efficiency 64.3
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 84.1 Dominance dominance Stored mean 65.1 · Standard deviation 12.6 · Range 31
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 81 Aspiration aspiration Stored mean 69.8 · Standard deviation 13.9 · Range 40.5
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Recognition recognition Stored mean 68.3 · Standard deviation 11.9 · Range 35.7
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 81 Growth Needs growth-needsStored mean 75.7 · Standard deviation 9.7 · Range 29.4
Fair Competition 77.8
Growth Efficiency 87.3
Collection & Build 57.9
Free Path 69
Light-Spend Convenience 83.3
Top-Ladder 78.6 Progression progression-needs Stored mean 78.2 · Standard deviation 9.7 · Range 31
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 59.5
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 78.6 Mastery mastery Stored mean 77 · Standard deviation 9.9 · Range 26.2
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 78.6 Development development Stored mean 71.8 · Standard deviation 12.9 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 50
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 78.6 Engagement · Passion engagement-passionStored mean 64.3 · Standard deviation 5.2 · Range 13
Fair Competition 68.5
Growth Efficiency 69.3
Collection & Build 57.9
Free Path 56.3
Light-Spend Convenience 67.7
Top-Ladder 66.1 Fairness fairnessStored mean 63.5 · Standard deviation 6.7 · Range 19.8
Fair Competition 74.6
Growth Efficiency 69
Collection & Build 54.8
Free Path 58.7
Light-Spend Convenience 59.5
Top-Ladder 64.3 In-Game Balance in-game-balance Stored mean 72.6 · Standard deviation 8.7 · Range 21.4
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Governance governance Stored mean 59.9 · Standard deviation 7.1 · Range 16.7
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Inclusivity inclusivity Stored mean 57.9 · Standard deviation 8.4 · Range 21.4
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 50
Free Path 61.9
Light-Spend Convenience 50
Top-Ladder 50 Stability stabilityStored mean 60.4 · Standard deviation 5.4 · Range 15.9
Fair Competition 59.5
Growth Efficiency 64.3
Collection & Build 57.1
Free Path 50.8
Light-Spend Convenience 66.7
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 62.3 · Standard deviation 8.4 · Range 21.4
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Resilience resilience Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Sustainability sustainability Stored mean 59.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 50
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Consistency consistencyStored mean 69 · Standard deviation 6.3 · Range 17.5
Fair Competition 71.4
Growth Efficiency 74.6
Collection & Build 61.9
Free Path 59.5
Light-Spend Convenience 77
Top-Ladder 69.8 Cohesion cohesion Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Continuity continuity Stored mean 64.3 · Standard deviation 12.8 · Range 31
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 50
Free Path 50
Light-Spend Convenience 81
Top-Ladder 59.5 Reliability reliability Stored mean 77.4 · Standard deviation 9.6 · Range 21.4
Fair Competition 85.7
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 85.7
Top-Ladder 85.7