NOVASMCCOMPARE
KOEN
NOVASMC HOME
Homescapes

MPM

Homescapes · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

homescapes.json
SHA-256628c82c7e23cb64418717572a5ea3e840bf298159cec2219678421bc5e7c8918

Game Offering

game-offering

Stored mean 68.7 · Standard deviation 1.5 · Range 4.7

Fair Competition
68.7
Growth Efficiency
69.1
Collection & Build
70.3
Free Path
65.6
Light-Spend Convenience
69
Top-Ladder
69.4
Core core

Stored mean 73.1 · Standard deviation 3.6 · Range 8.7

Fair Competition
77
Growth Efficiency
70.6
Collection & Build
79.4
Free Path
70.6
Light-Spend Convenience
70.6
Top-Ladder
70.6
Character character

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Personality personality

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Friendliness friendliness

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Graphic graphic

Stored mean 86.5 · Standard deviation 1.8 · Range 4.8

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
90.5
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Design design

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Quality quality

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Motion motion

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7
Mechanics mechanics

Stored mean 65.1 · Standard deviation 7.1 · Range 19

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
61.9

Variety variety

Stored mean 67.9 · Standard deviation 8 · Range 21.4

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

Stored mean 53.6 · Standard deviation 8 · Range 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Dynamism dynamism

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

Stored mean 72 · Standard deviation 3.4 · Range 8.5

Fair Competition
70.1
Growth Efficiency
77.8
Collection & Build
69.3
Free Path
75.7
Light-Spend Convenience
69.3
Top-Ladder
70.1
Growth Structure growth-structure

Stored mean 69.8 · Standard deviation 4.3 · Range 14.3

Fair Competition
69
Growth Efficiency
78.6
Collection & Build
69
Free Path
69
Light-Spend Convenience
69
Top-Ladder
64.3

Progression progression-structure

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Advancement advancement

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Empowerment empowerment

Stored mean 47.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
35.7
Economy economy

Stored mean 74.1 · Standard deviation 6.1 · Range 14.3

Fair Competition
69.8
Growth Efficiency
81
Collection & Build
69.8
Free Path
84.1
Light-Spend Convenience
69.8
Top-Ladder
69.8

Balance economic-balance

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Insufficiency insufficiency

Stored mean 70.6 · Standard deviation 5.8 · Range 14.3

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
81
Light-Spend Convenience
66.7
Top-Ladder
66.7

Supplement supplement

Stored mean 75.4 · Standard deviation 5.8 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

Stored mean 72.2 · Standard deviation 2.6 · Range 7.1

Fair Competition
71.4
Growth Efficiency
73.8
Collection & Build
69
Free Path
73.8
Light-Spend Convenience
69
Top-Ladder
76.2

Growth growth-content

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Competition competition-content

Stored mean 54.8 · Standard deviation 7.9 · Range 21.4

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
71.4

Cooperation cooperation-content

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Operation operation

Stored mean 60.8 · Standard deviation 5.7 · Range 16.9

Fair Competition
59
Growth Efficiency
59
Collection & Build
62.2
Free Path
50.5
Light-Spend Convenience
66.9
Top-Ladder
67.5
Gacha gacha

Stored mean 60.3 · Standard deviation 6.4 · Range 17.5

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
49.2
Light-Spend Convenience
66.7
Top-Ladder
65.1

Price price

Stored mean 61.9 · Standard deviation 17.4 · Range 52.4

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
85.7
Top-Ladder
81

Probability probability

Stored mean 42.9 · Standard deviation 0 · Range 0

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
42.9

Reward Management reward-management

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Store store

Stored mean 63.5 · Standard deviation 10.1 · Range 30.2

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
60.3
Free Path
47.6
Light-Spend Convenience
74.6
Top-Ladder
77.8

Reasonableness reasonableness

Stored mean 60.3 · Standard deviation 8.5 · Range 23.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
71.4

Timeliness timeliness

Stored mean 48.4 · Standard deviation 12.1 · Range 38.1

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
66.7

Convenience convenience

Stored mean 81.7 · Standard deviation 12.7 · Range 33.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
100
Top-Ladder
95.2
Event event

Stored mean 58.7 · Standard deviation 1.8 · Range 4.8

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
59.5

Comprehension comprehension

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

Stored mean 54.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Contribution contribution

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Player Value

player-value

Stored mean 68.8 · Standard deviation 1 · Range 3

Fair Competition
69.3
Growth Efficiency
68.1
Collection & Build
69.6
Free Path
67
Light-Spend Convenience
69
Top-Ladder
70
Experience · Time experience-time

Stored mean 73.8 · Standard deviation 2.4 · Range 6.9

Fair Competition
72.5
Growth Efficiency
72
Collection & Build
72.5
Free Path
74.6
Light-Spend Convenience
78.8
Top-Ladder
72.5
Enjoyment enjoyment

Stored mean 72.8 · Standard deviation 3.8 · Range 11.1

Fair Competition
74.6
Growth Efficiency
68.3
Collection & Build
69.8
Free Path
74.6
Light-Spend Convenience
79.4
Top-Ladder
69.8

Excitement excitement

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Amusement amusement

Stored mean 78.6 · Standard deviation 10.9 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
100
Top-Ladder
71.4

Flow flow

Stored mean 65.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
66.7
Growth Efficiency
61.9
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
66.7
Satisfaction satisfaction

Stored mean 80.2 · Standard deviation 3.3 · Range 9.5

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
76.2

Achievement achievement

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Completion completion

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Reward reward

Stored mean 81 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
100
Top-Ladder
71.4
Real Benefit real-benefit

Stored mean 68.5 · Standard deviation 2.1 · Range 4.8

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
68.3
Light-Spend Convenience
71.4
Top-Ladder
71.4

Emotional Relief emotional-relief

Stored mean 57.9 · Standard deviation 7 · Range 23.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
71.4
Top-Ladder
57.1

Social Connection social-connection

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Economic Progress economic-progress

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Needs · Money needs-money

Stored mean 72.3 · Standard deviation 2.6 · Range 6.3

Fair Competition
73
Growth Efficiency
72.2
Collection & Build
75.4
Free Path
69
Light-Spend Convenience
69
Top-Ladder
75.1
Possession possession

Stored mean 75.4 · Standard deviation 8.9 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Collection collection

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Customization customization

Stored mean 76.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Accumulation accumulation

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Competition Needs competition-needs

Stored mean 61.4 · Standard deviation 9.5 · Range 23

Fair Competition
71.4
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
77.8

Dominance dominance

Stored mean 56.3 · Standard deviation 11.3 · Range 31

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
81

Aspiration aspiration

Stored mean 73 · Standard deviation 12.6 · Range 31

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
95.2

Recognition recognition

Stored mean 54.8 · Standard deviation 7.9 · Range 21.4

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Growth Needs growth-needs

Stored mean 80.2 · Standard deviation 5.1 · Range 14.3

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
76.2
Free Path
81
Light-Spend Convenience
81
Top-Ladder
76.2

Progression progression-needs

Stored mean 90.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
100
Collection & Build
85.7
Free Path
100
Light-Spend Convenience
85.7
Top-Ladder
85.7

Mastery mastery

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Development development

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
85.7
Top-Ladder
71.4
Engagement · Passion engagement-passion

Stored mean 60.4 · Standard deviation 1.8 · Range 5

Fair Competition
62.4
Growth Efficiency
60.1
Collection & Build
60.8
Free Path
57.4
Light-Spend Convenience
59.3
Top-Ladder
62.4
Fairness fairness

Stored mean 54.2 · Standard deviation 4.6 · Range 10.3

Fair Competition
59.5
Growth Efficiency
57.1
Collection & Build
50
Free Path
49.2
Light-Spend Convenience
50
Top-Ladder
59.5

In-Game Balance in-game-balance

Stored mean 57.1 · Standard deviation 10.1 · Range 21.4

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Governance governance

Stored mean 52.4 · Standard deviation 3.4 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Inclusivity inclusivity

Stored mean 53.2 · Standard deviation 8.2 · Range 23.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
47.6
Light-Spend Convenience
50
Top-Ladder
71.4
Stability stability

Stored mean 52.4 · Standard deviation 1.8 · Range 4.8

Fair Competition
53.2
Growth Efficiency
48.4
Collection & Build
53.2
Free Path
53.2
Light-Spend Convenience
53.2
Top-Ladder
53.2

Equilibrium equilibrium

Stored mean 38.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
40.5
Growth Efficiency
26.2
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
40.5

Resilience resilience

Stored mean 54.8 · Standard deviation 0 · Range 0

Fair Competition
54.8
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
54.8

Sustainability sustainability

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3
Consistency consistency

Stored mean 74.6 · Standard deviation 2.7 · Range 9.5

Fair Competition
74.6
Growth Efficiency
74.6
Collection & Build
79.4
Free Path
69.8
Light-Spend Convenience
74.6
Top-Ladder
74.6

Cohesion cohesion

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
100
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Continuity continuity

Stored mean 50 · Standard deviation 5.3 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
52.4

Reliability reliability

Stored mean 85.7 · Standard deviation 0 · Range 0

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7