← EA SPORTS FC Mobile MPM
EA SPORTS FC Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 60.8 · Standard deviation 6.8 · Range 19
Fair Competition 63.3
Growth Efficiency 55.6
Collection & Build 68.3
Free Path 49.6
Light-Spend Convenience 68.6
Top-Ladder 59.6 Core coreStored mean 67.5 · Standard deviation 6.9 · Range 20.6
Fair Competition 72
Growth Efficiency 63
Collection & Build 77.8
Free Path 57.1
Light-Spend Convenience 72
Top-Ladder 63.5 Character characterStored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Personality personality Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Harmony harmony Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Friendliness friendliness Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Graphic graphicStored mean 67.5 · Standard deviation 6.3 · Range 15.9
Fair Competition 71.4
Growth Efficiency 63.5
Collection & Build 76.2
Free Path 60.3
Light-Spend Convenience 73
Top-Ladder 60.3 Design design Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Quality quality Stored mean 71.4 · Standard deviation 7.3 · Range 19
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 57.1 Motion motion Stored mean 63.5 · Standard deviation 6.5 · Range 14.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 57.1 Mechanics mechanicsStored mean 67.7 · Standard deviation 7.3 · Range 22.2
Fair Competition 73
Growth Efficiency 68.3
Collection & Build 76.2
Free Path 54
Light-Spend Convenience 71.4
Top-Ladder 63.5 Variety variety Stored mean 77.8 · Standard deviation 10.2 · Range 33.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 81
Top-Ladder 76.2 Balance balance Stored mean 58.7 · Standard deviation 8.1 · Range 23.8
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Dynamism dynamism Stored mean 66.7 · Standard deviation 7.8 · Range 23.8
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 52.4 System systemStored mean 57.8 · Standard deviation 8.3 · Range 23.8
Fair Competition 62.4
Growth Efficiency 51.3
Collection & Build 67.7
Free Path 43.9
Light-Spend Convenience 65.1
Top-Ladder 56.6 Growth Structure growth-structureStored mean 61.1 · Standard deviation 11.2 · Range 31.7
Fair Competition 69.8
Growth Efficiency 50.8
Collection & Build 74.6
Free Path 42.9
Light-Spend Convenience 68.3
Top-Ladder 60.3 Progression progression-structure Stored mean 59.5 · Standard deviation 12.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 52.4 Advancement advancement Stored mean 59.5 · Standard deviation 12.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 52.4 Empowerment empowerment Stored mean 64.3 · Standard deviation 11.9 · Range 33.3
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Economy economyStored mean 54.2 · Standard deviation 7.1 · Range 22.2
Fair Competition 55.6
Growth Efficiency 50.8
Collection & Build 60.3
Free Path 41.3
Light-Spend Convenience 63.5
Top-Ladder 54 Balance economic-balance Stored mean 50.8 · Standard deviation 7.1 · Range 19
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 58.7 · Standard deviation 11.9 · Range 33.3
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Supplement supplement Stored mean 53.2 · Standard deviation 8 · Range 23.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 38.1 Content Structure content-structureStored mean 58.2 · Standard deviation 7 · Range 20.6
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 68.3
Free Path 47.6
Light-Spend Convenience 63.5
Top-Ladder 55.6 Growth growth-content Stored mean 59.5 · Standard deviation 12.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 52.4 Competition competition-content Stored mean 56.3 · Standard deviation 8.9 · Range 28.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 57.1 Operation operationStored mean 57.1 · Standard deviation 6.6 · Range 21.2
Fair Competition 55.6
Growth Efficiency 52.4
Collection & Build 59.3
Free Path 47.6
Light-Spend Convenience 68.8
Top-Ladder 58.7 Gacha gachaStored mean 55 · Standard deviation 9.9 · Range 23.8
Fair Competition 50.8
Growth Efficiency 44.4
Collection & Build 63.5
Free Path 41.3
Light-Spend Convenience 65.1
Top-Ladder 65.1 Price price Stored mean 51.6 · Standard deviation 13 · Range 33.3
Fair Competition 47.6
Growth Efficiency 38.1
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 66.7
Top-Ladder 66.7 Probability probability Stored mean 51.6 · Standard deviation 13 · Range 33.3
Fair Competition 47.6
Growth Efficiency 38.1
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reward Management reward-management Stored mean 61.9 · Standard deviation 6.7 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Store storeStored mean 59 · Standard deviation 7.7 · Range 25.4
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 55.6
Free Path 49.2
Light-Spend Convenience 74.6
Top-Ladder 60.3 Reasonableness reasonableness Stored mean 62.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Timeliness timeliness Stored mean 50.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 47.6
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 47.6 Convenience convenience Stored mean 63.5 · Standard deviation 14.2 · Range 47.6
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 90.5
Top-Ladder 66.7 Event eventStored mean 57.1 · Standard deviation 5.2 · Range 15.9
Fair Competition 58.7
Growth Efficiency 55.6
Collection & Build 58.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 50.8 Comprehension comprehension Stored mean 58.7 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 52.4 Involvement involvement Stored mean 50.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 47.6
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 47.6 Contribution contribution Stored mean 61.9 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 52.4 Player Value player-valueStored mean 61.1 · Standard deviation 7 · Range 20.1
Fair Competition 64.2
Growth Efficiency 56.3
Collection & Build 69
Free Path 48.9
Light-Spend Convenience 68.1
Top-Ladder 60 Experience · Time experience-timeStored mean 60.8 · Standard deviation 9.3 · Range 28.6
Fair Competition 63.5
Growth Efficiency 53.4
Collection & Build 67.7
Free Path 46
Light-Spend Convenience 74.6
Top-Ladder 59.8 Enjoyment enjoymentStored mean 63.5 · Standard deviation 10.4 · Range 33.3
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 69.8
Free Path 46
Light-Spend Convenience 79.4
Top-Ladder 61.9 Excitement excitement Stored mean 65.1 · Standard deviation 9.8 · Range 23.8
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 71.4 Amusement amusement Stored mean 62.7 · Standard deviation 14.4 · Range 47.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 90.5
Top-Ladder 57.1 Flow flow Stored mean 62.7 · Standard deviation 14.4 · Range 47.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 90.5
Top-Ladder 57.1 Satisfaction satisfactionStored mean 59 · Standard deviation 9.2 · Range 25.4
Fair Competition 63.5
Growth Efficiency 50.8
Collection & Build 68.3
Free Path 44.4
Light-Spend Convenience 69.8
Top-Ladder 57.1 Achievement achievement Stored mean 59.5 · Standard deviation 12.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 52.4 Completion completion Stored mean 58.7 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 52.4 Reward reward Stored mean 58.7 · Standard deviation 11.9 · Range 33.3
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Real Benefit real-benefitStored mean 60.1 · Standard deviation 8.7 · Range 27
Fair Competition 60.3
Growth Efficiency 52.4
Collection & Build 65.1
Free Path 47.6
Light-Spend Convenience 74.6
Top-Ladder 60.3 Emotional Relief emotional-relief Stored mean 62.7 · Standard deviation 14.4 · Range 47.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 90.5
Top-Ladder 57.1 Social Connection social-connection Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 58.7 · Standard deviation 11.9 · Range 33.3
Fair Competition 61.9
Growth Efficiency 47.6
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Needs · Money needs-moneyStored mean 62.3 · Standard deviation 8.8 · Range 28
Fair Competition 67.2
Growth Efficiency 56.1
Collection & Build 75.1
Free Path 47.1
Light-Spend Convenience 63.5
Top-Ladder 64.6 Possession possessionStored mean 63.5 · Standard deviation 8.1 · Range 25.4
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 79.4
Free Path 54
Light-Spend Convenience 61.9
Top-Ladder 66.7 Collection collection Stored mean 63.5 · Standard deviation 7.6 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 71.4 Customization customization Stored mean 65.1 · Standard deviation 11.9 · Range 38.1
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 47.6
Light-Spend Convenience 61.9
Top-Ladder 66.7 Accumulation accumulation Stored mean 61.9 · Standard deviation 6.7 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Competition Needs competition-needsStored mean 63.2 · Standard deviation 10.5 · Range 30.2
Fair Competition 74.6
Growth Efficiency 57.1
Collection & Build 73
Free Path 44.4
Light-Spend Convenience 60.3
Top-Ladder 69.8 Dominance dominance Stored mean 56.3 · Standard deviation 8.9 · Range 28.6
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Aspiration aspiration Stored mean 69 · Standard deviation 12.5 · Range 33.3
Fair Competition 85.7
Growth Efficiency 57.1
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 76.2 Recognition recognition Stored mean 64.3 · Standard deviation 11.9 · Range 33.3
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Growth Needs growth-needsStored mean 60.1 · Standard deviation 10 · Range 30.2
Fair Competition 65.1
Growth Efficiency 54
Collection & Build 73
Free Path 42.9
Light-Spend Convenience 68.3
Top-Ladder 57.1 Progression progression-needs Stored mean 59.5 · Standard deviation 12.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 47.6
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 52.4 Mastery mastery Stored mean 58.7 · Standard deviation 8.1 · Range 23.8
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Development development Stored mean 61.9 · Standard deviation 11.7 · Range 33.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 76.2
Top-Ladder 57.1 Engagement · Passion engagement-passionStored mean 60.1 · Standard deviation 4.5 · Range 12.7
Fair Competition 61.9
Growth Efficiency 59.3
Collection & Build 64
Free Path 53.4
Light-Spend Convenience 66.1
Top-Ladder 55.6 Fairness fairnessStored mean 55.3 · Standard deviation 2.1 · Range 4.8
Fair Competition 55.6
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 In-Game Balance in-game-balance Stored mean 54 · Standard deviation 3.5 · Range 9.5
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 52.4 Governance governance Stored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Inclusivity inclusivity Stored mean 54 · Standard deviation 4.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 47.6 Stability stabilityStored mean 60.6 · Standard deviation 4.7 · Range 12.7
Fair Competition 65.1
Growth Efficiency 57.1
Collection & Build 63.5
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 54 Equilibrium equilibrium Stored mean 61.9 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 52.4 Resilience resilience Stored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Sustainability sustainability Stored mean 61.9 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 52.4 Consistency consistencyStored mean 64.3 · Standard deviation 7.7 · Range 23.8
Fair Competition 65.1
Growth Efficiency 63.5
Collection & Build 71.4
Free Path 50.8
Light-Spend Convenience 74.6
Top-Ladder 60.3 Cohesion cohesion Stored mean 67.5 · Standard deviation 8.4 · Range 23.8
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 81
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 66.7 Continuity continuity Stored mean 54 · Standard deviation 14.2 · Range 47.6
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 28.6
Light-Spend Convenience 76.2
Top-Ladder 57.1 Reliability reliability Stored mean 71.4 · Standard deviation 7.3 · Range 19
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 57.1