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EA SPORTS FC Mobile

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EA SPORTS FC Mobile · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

ea-sports-fc-mobile.json
SHA-256a3f2f8074b38fb463cd354d923ca8351acbbec6146a442e11fe890abdf36e679

Game Offering

game-offering

Stored mean 60.8 · Standard deviation 6.8 · Range 19

Fair Competition
63.3
Growth Efficiency
55.6
Collection & Build
68.3
Free Path
49.6
Light-Spend Convenience
68.6
Top-Ladder
59.6
Core core

Stored mean 67.5 · Standard deviation 6.9 · Range 20.6

Fair Competition
72
Growth Efficiency
63
Collection & Build
77.8
Free Path
57.1
Light-Spend Convenience
72
Top-Ladder
63.5
Character character

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Personality personality

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Harmony harmony

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Friendliness friendliness

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7
Graphic graphic

Stored mean 67.5 · Standard deviation 6.3 · Range 15.9

Fair Competition
71.4
Growth Efficiency
63.5
Collection & Build
76.2
Free Path
60.3
Light-Spend Convenience
73
Top-Ladder
60.3

Design design

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Quality quality

Stored mean 71.4 · Standard deviation 7.3 · Range 19

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
76.2
Top-Ladder
57.1

Motion motion

Stored mean 63.5 · Standard deviation 6.5 · Range 14.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
57.1
Mechanics mechanics

Stored mean 67.7 · Standard deviation 7.3 · Range 22.2

Fair Competition
73
Growth Efficiency
68.3
Collection & Build
76.2
Free Path
54
Light-Spend Convenience
71.4
Top-Ladder
63.5

Variety variety

Stored mean 77.8 · Standard deviation 10.2 · Range 33.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
90.5
Free Path
57.1
Light-Spend Convenience
81
Top-Ladder
76.2

Balance balance

Stored mean 58.7 · Standard deviation 8.1 · Range 23.8

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Dynamism dynamism

Stored mean 66.7 · Standard deviation 7.8 · Range 23.8

Fair Competition
71.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
52.4
System system

Stored mean 57.8 · Standard deviation 8.3 · Range 23.8

Fair Competition
62.4
Growth Efficiency
51.3
Collection & Build
67.7
Free Path
43.9
Light-Spend Convenience
65.1
Top-Ladder
56.6
Growth Structure growth-structure

Stored mean 61.1 · Standard deviation 11.2 · Range 31.7

Fair Competition
69.8
Growth Efficiency
50.8
Collection & Build
74.6
Free Path
42.9
Light-Spend Convenience
68.3
Top-Ladder
60.3

Progression progression-structure

Stored mean 59.5 · Standard deviation 12.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
47.6
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
52.4

Advancement advancement

Stored mean 59.5 · Standard deviation 12.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
47.6
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
52.4

Empowerment empowerment

Stored mean 64.3 · Standard deviation 11.9 · Range 33.3

Fair Competition
76.2
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Economy economy

Stored mean 54.2 · Standard deviation 7.1 · Range 22.2

Fair Competition
55.6
Growth Efficiency
50.8
Collection & Build
60.3
Free Path
41.3
Light-Spend Convenience
63.5
Top-Ladder
54

Balance economic-balance

Stored mean 50.8 · Standard deviation 7.1 · Range 19

Fair Competition
47.6
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 58.7 · Standard deviation 11.9 · Range 33.3

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Supplement supplement

Stored mean 53.2 · Standard deviation 8 · Range 23.8

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
38.1
Content Structure content-structure

Stored mean 58.2 · Standard deviation 7 · Range 20.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
68.3
Free Path
47.6
Light-Spend Convenience
63.5
Top-Ladder
55.6

Growth growth-content

Stored mean 59.5 · Standard deviation 12.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
47.6
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
52.4

Competition competition-content

Stored mean 56.3 · Standard deviation 8.9 · Range 28.6

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Cooperation cooperation-content

Stored mean 58.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
57.1
Operation operation

Stored mean 57.1 · Standard deviation 6.6 · Range 21.2

Fair Competition
55.6
Growth Efficiency
52.4
Collection & Build
59.3
Free Path
47.6
Light-Spend Convenience
68.8
Top-Ladder
58.7
Gacha gacha

Stored mean 55 · Standard deviation 9.9 · Range 23.8

Fair Competition
50.8
Growth Efficiency
44.4
Collection & Build
63.5
Free Path
41.3
Light-Spend Convenience
65.1
Top-Ladder
65.1

Price price

Stored mean 51.6 · Standard deviation 13 · Range 33.3

Fair Competition
47.6
Growth Efficiency
38.1
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
66.7

Probability probability

Stored mean 51.6 · Standard deviation 13 · Range 33.3

Fair Competition
47.6
Growth Efficiency
38.1
Collection & Build
57.1
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
66.7

Reward Management reward-management

Stored mean 61.9 · Standard deviation 6.7 · Range 19

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9
Store store

Stored mean 59 · Standard deviation 7.7 · Range 25.4

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
55.6
Free Path
49.2
Light-Spend Convenience
74.6
Top-Ladder
60.3

Reasonableness reasonableness

Stored mean 62.7 · Standard deviation 5.8 · Range 14.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Timeliness timeliness

Stored mean 50.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
47.6

Convenience convenience

Stored mean 63.5 · Standard deviation 14.2 · Range 47.6

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
90.5
Top-Ladder
66.7
Event event

Stored mean 57.1 · Standard deviation 5.2 · Range 15.9

Fair Competition
58.7
Growth Efficiency
55.6
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
50.8

Comprehension comprehension

Stored mean 58.7 · Standard deviation 5.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
52.4

Involvement involvement

Stored mean 50.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
47.6
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
47.6

Contribution contribution

Stored mean 61.9 · Standard deviation 6.7 · Range 19

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
52.4

Player Value

player-value

Stored mean 61.1 · Standard deviation 7 · Range 20.1

Fair Competition
64.2
Growth Efficiency
56.3
Collection & Build
69
Free Path
48.9
Light-Spend Convenience
68.1
Top-Ladder
60
Experience · Time experience-time

Stored mean 60.8 · Standard deviation 9.3 · Range 28.6

Fair Competition
63.5
Growth Efficiency
53.4
Collection & Build
67.7
Free Path
46
Light-Spend Convenience
74.6
Top-Ladder
59.8
Enjoyment enjoyment

Stored mean 63.5 · Standard deviation 10.4 · Range 33.3

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
69.8
Free Path
46
Light-Spend Convenience
79.4
Top-Ladder
61.9

Excitement excitement

Stored mean 65.1 · Standard deviation 9.8 · Range 23.8

Fair Competition
76.2
Growth Efficiency
57.1
Collection & Build
76.2
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
71.4

Amusement amusement

Stored mean 62.7 · Standard deviation 14.4 · Range 47.6

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
90.5
Top-Ladder
57.1

Flow flow

Stored mean 62.7 · Standard deviation 14.4 · Range 47.6

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
90.5
Top-Ladder
57.1
Satisfaction satisfaction

Stored mean 59 · Standard deviation 9.2 · Range 25.4

Fair Competition
63.5
Growth Efficiency
50.8
Collection & Build
68.3
Free Path
44.4
Light-Spend Convenience
69.8
Top-Ladder
57.1

Achievement achievement

Stored mean 59.5 · Standard deviation 12.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
47.6
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
52.4

Completion completion

Stored mean 58.7 · Standard deviation 5.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
52.4

Reward reward

Stored mean 58.7 · Standard deviation 11.9 · Range 33.3

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
66.7
Real Benefit real-benefit

Stored mean 60.1 · Standard deviation 8.7 · Range 27

Fair Competition
60.3
Growth Efficiency
52.4
Collection & Build
65.1
Free Path
47.6
Light-Spend Convenience
74.6
Top-Ladder
60.3

Emotional Relief emotional-relief

Stored mean 62.7 · Standard deviation 14.4 · Range 47.6

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
90.5
Top-Ladder
57.1

Social Connection social-connection

Stored mean 58.7 · Standard deviation 3.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
57.1

Economic Progress economic-progress

Stored mean 58.7 · Standard deviation 11.9 · Range 33.3

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
71.4
Top-Ladder
66.7
Needs · Money needs-money

Stored mean 62.3 · Standard deviation 8.8 · Range 28

Fair Competition
67.2
Growth Efficiency
56.1
Collection & Build
75.1
Free Path
47.1
Light-Spend Convenience
63.5
Top-Ladder
64.6
Possession possession

Stored mean 63.5 · Standard deviation 8.1 · Range 25.4

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
79.4
Free Path
54
Light-Spend Convenience
61.9
Top-Ladder
66.7

Collection collection

Stored mean 63.5 · Standard deviation 7.6 · Range 19

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Customization customization

Stored mean 65.1 · Standard deviation 11.9 · Range 38.1

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
47.6
Light-Spend Convenience
61.9
Top-Ladder
66.7

Accumulation accumulation

Stored mean 61.9 · Standard deviation 6.7 · Range 19

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
76.2
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9
Competition Needs competition-needs

Stored mean 63.2 · Standard deviation 10.5 · Range 30.2

Fair Competition
74.6
Growth Efficiency
57.1
Collection & Build
73
Free Path
44.4
Light-Spend Convenience
60.3
Top-Ladder
69.8

Dominance dominance

Stored mean 56.3 · Standard deviation 8.9 · Range 28.6

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Aspiration aspiration

Stored mean 69 · Standard deviation 12.5 · Range 33.3

Fair Competition
85.7
Growth Efficiency
57.1
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
76.2

Recognition recognition

Stored mean 64.3 · Standard deviation 11.9 · Range 33.3

Fair Competition
76.2
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Growth Needs growth-needs

Stored mean 60.1 · Standard deviation 10 · Range 30.2

Fair Competition
65.1
Growth Efficiency
54
Collection & Build
73
Free Path
42.9
Light-Spend Convenience
68.3
Top-Ladder
57.1

Progression progression-needs

Stored mean 59.5 · Standard deviation 12.5 · Range 33.3

Fair Competition
66.7
Growth Efficiency
47.6
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
52.4

Mastery mastery

Stored mean 58.7 · Standard deviation 8.1 · Range 23.8

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Development development

Stored mean 61.9 · Standard deviation 11.7 · Range 33.3

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
76.2
Free Path
42.9
Light-Spend Convenience
76.2
Top-Ladder
57.1
Engagement · Passion engagement-passion

Stored mean 60.1 · Standard deviation 4.5 · Range 12.7

Fair Competition
61.9
Growth Efficiency
59.3
Collection & Build
64
Free Path
53.4
Light-Spend Convenience
66.1
Top-Ladder
55.6
Fairness fairness

Stored mean 55.3 · Standard deviation 2.1 · Range 4.8

Fair Competition
55.6
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

In-Game Balance in-game-balance

Stored mean 54 · Standard deviation 3.5 · Range 9.5

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4

Governance governance

Stored mean 57.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Inclusivity inclusivity

Stored mean 54 · Standard deviation 4.5 · Range 9.5

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
47.6
Stability stability

Stored mean 60.6 · Standard deviation 4.7 · Range 12.7

Fair Competition
65.1
Growth Efficiency
57.1
Collection & Build
63.5
Free Path
57.1
Light-Spend Convenience
66.7
Top-Ladder
54

Equilibrium equilibrium

Stored mean 61.9 · Standard deviation 6.7 · Range 19

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
52.4

Resilience resilience

Stored mean 57.9 · Standard deviation 1.8 · Range 4.8

Fair Competition
61.9
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
57.1

Sustainability sustainability

Stored mean 61.9 · Standard deviation 6.7 · Range 19

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
52.4
Consistency consistency

Stored mean 64.3 · Standard deviation 7.7 · Range 23.8

Fair Competition
65.1
Growth Efficiency
63.5
Collection & Build
71.4
Free Path
50.8
Light-Spend Convenience
74.6
Top-Ladder
60.3

Cohesion cohesion

Stored mean 67.5 · Standard deviation 8.4 · Range 23.8

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
81
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
66.7

Continuity continuity

Stored mean 54 · Standard deviation 14.2 · Range 47.6

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
28.6
Light-Spend Convenience
76.2
Top-Ladder
57.1

Reliability reliability

Stored mean 71.4 · Standard deviation 7.3 · Range 19

Fair Competition
76.2
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
76.2
Top-Ladder
57.1