← Com2uS Pro Baseball V26 MPM
Com2uS Pro Baseball V26 · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 59.5 · Standard deviation 1.8 · Range 4.9
Fair Competition 61.6
Growth Efficiency 60
Collection & Build 61.1
Free Path 56.7
Light-Spend Convenience 57.6
Top-Ladder 59.8 Core coreStored mean 57.4 · Standard deviation 5.4 · Range 14.6
Fair Competition 61.6
Growth Efficiency 54.5
Collection & Build 66.1
Free Path 51.6
Light-Spend Convenience 51.6
Top-Ladder 58.7 Character characterStored mean 47.1 · Standard deviation 7.6 · Range 20.6
Fair Competition 50
Growth Efficiency 40.5
Collection & Build 61.1
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 50 Personality personality Stored mean 44 · Standard deviation 8.7 · Range 21.4
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Harmony harmony Stored mean 45.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Friendliness friendliness Stored mean 52 · Standard deviation 12 · Range 40.5
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 76.2
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 67.3 · Standard deviation 3.3 · Range 8.7
Fair Competition 73
Growth Efficiency 64.3
Collection & Build 69
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 69 Design design Stored mean 71.4 · Standard deviation 7.1 · Range 14.3
Fair Competition 78.6
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 66.3 · Standard deviation 4.4 · Range 11.9
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mechanics mechanicsStored mean 57.7 · Standard deviation 6.4 · Range 18.3
Fair Competition 61.9
Growth Efficiency 58.7
Collection & Build 68.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Variety variety Stored mean 65.9 · Standard deviation 14.3 · Range 40.5
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Balance balance Stored mean 50 · Standard deviation 7.1 · Range 21.4
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 57.1 Dynamism dynamism Stored mean 57.1 · Standard deviation 7.1 · Range 14.3
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 50 System systemStored mean 63.3 · Standard deviation 4.2 · Range 13.8
Fair Competition 64.8
Growth Efficiency 71.4
Collection & Build 63
Free Path 60.6
Light-Spend Convenience 57.7
Top-Ladder 62.4 Growth Structure growth-structureStored mean 70.8 · Standard deviation 7.4 · Range 21.4
Fair Competition 73
Growth Efficiency 81
Collection & Build 77
Free Path 63.5
Light-Spend Convenience 59.5
Top-Ladder 70.6 Progression progression-structure Stored mean 81.7 · Standard deviation 12.3 · Range 26.2
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 90.5 Advancement advancement Stored mean 68.3 · Standard deviation 5.6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Empowerment empowerment Stored mean 62.3 · Standard deviation 10.9 · Range 26.2
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Economy economyStored mean 62.2 · Standard deviation 5.7 · Range 15.1
Fair Competition 64.3
Growth Efficiency 69.8
Collection & Build 57.1
Free Path 68.3
Light-Spend Convenience 58.7
Top-Ladder 54.8 Balance economic-balance Stored mean 54.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 59.1 · Standard deviation 9.1 · Range 26.2
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Supplement supplement Stored mean 72.6 · Standard deviation 9.6 · Range 26.2
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 64.3 Content Structure content-structureStored mean 57 · Standard deviation 4.6 · Range 13.5
Fair Competition 57.1
Growth Efficiency 63.5
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 54.8
Top-Ladder 61.9 Growth growth-content Stored mean 68.7 · Standard deviation 9.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition competition-content Stored mean 50 · Standard deviation 7.1 · Range 21.4
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Operation operationStored mean 57.7 · Standard deviation 3.2 · Range 9.5
Fair Competition 58.5
Growth Efficiency 54
Collection & Build 54.2
Free Path 57.9
Light-Spend Convenience 63.5
Top-Ladder 58.2 Gacha gachaStored mean 53.8 · Standard deviation 5.8 · Range 16.7
Fair Competition 61.1
Growth Efficiency 52.4
Collection & Build 49.2
Free Path 44.4
Light-Spend Convenience 58.7
Top-Ladder 57.1 Price price Stored mean 59.5 · Standard deviation 14.5 · Range 42.9
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 33.3
Light-Spend Convenience 76.2
Top-Ladder 57.1 Probability probability Stored mean 49.6 · Standard deviation 7.9 · Range 23.8
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 33.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Reward Management reward-management Stored mean 52.4 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Store storeStored mean 56.6 · Standard deviation 4.6 · Range 13.5
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 50
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 63.5 Reasonableness reasonableness Stored mean 60.3 · Standard deviation 8.2 · Range 26.2
Fair Competition 64.3
Growth Efficiency 57.1
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 76.2
Top-Ladder 57.1 Timeliness timeliness Stored mean 49.6 · Standard deviation 7.9 · Range 23.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 33.3
Top-Ladder 57.1 Convenience convenience Stored mean 59.9 · Standard deviation 11.8 · Range 26.2
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 50
Free Path 50
Light-Spend Convenience 76.2
Top-Ladder 76.2 Event eventStored mean 62.7 · Standard deviation 7.6 · Range 20.6
Fair Competition 59.5
Growth Efficiency 54.8
Collection & Build 63.5
Free Path 74.6
Light-Spend Convenience 69.8
Top-Ladder 54 Comprehension comprehension Stored mean 72.6 · Standard deviation 9.6 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 64.3 Involvement involvement Stored mean 65.9 · Standard deviation 8.9 · Range 26.2
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 64.3 Contribution contribution Stored mean 49.6 · Standard deviation 7.9 · Range 23.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 33.3 Player Value player-valueStored mean 65.3 · Standard deviation 2.2 · Range 6.4
Fair Competition 66.5
Growth Efficiency 64.1
Collection & Build 69.8
Free Path 63.9
Light-Spend Convenience 63.4
Top-Ladder 64.1 Experience · Time experience-timeStored mean 65.8 · Standard deviation 3.8 · Range 9
Fair Competition 63.8
Growth Efficiency 61.9
Collection & Build 69.6
Free Path 69.6
Light-Spend Convenience 69.3
Top-Ladder 60.6 Enjoyment enjoymentStored mean 63 · Standard deviation 6.9 · Range 17.5
Fair Competition 68.3
Growth Efficiency 54.8
Collection & Build 59.5
Free Path 68.3
Light-Spend Convenience 72.2
Top-Ladder 54.8 Excitement excitement Stored mean 66.3 · Standard deviation 12 · Range 40.5
Fair Competition 90.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 64.3 Amusement amusement Stored mean 61.1 · Standard deviation 16.2 · Range 40.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 50 Flow flow Stored mean 61.5 · Standard deviation 9.2 · Range 26.2
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 50 Satisfaction satisfactionStored mean 71.7 · Standard deviation 5.8 · Range 17.5
Fair Competition 68.3
Growth Efficiency 72.2
Collection & Build 81
Free Path 77
Light-Spend Convenience 68.3
Top-Ladder 63.5 Achievement achievement Stored mean 83.7 · Standard deviation 10.1 · Range 26.2
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 90.5 Completion completion Stored mean 59.1 · Standard deviation 10 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 50 Reward reward Stored mean 72.2 · Standard deviation 12.5 · Range 40.5
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 50 Real Benefit real-benefitStored mean 62.7 · Standard deviation 4.7 · Range 13.5
Fair Competition 54.8
Growth Efficiency 58.7
Collection & Build 68.3
Free Path 63.5
Light-Spend Convenience 67.5
Top-Ladder 63.5 Emotional Relief emotional-relief Stored mean 59.1 · Standard deviation 17.1 · Range 54.8
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 90.5
Top-Ladder 50 Social Connection social-connection Stored mean 45.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 64.3 Economic Progress economic-progress Stored mean 83.7 · Standard deviation 6.8 · Range 14.3
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 76.2 Needs · Money needs-moneyStored mean 68.1 · Standard deviation 9.2 · Range 24.6
Fair Competition 71.7
Growth Efficiency 66.7
Collection & Build 78.3
Free Path 59
Light-Spend Convenience 54.2
Top-Ladder 78.8 Possession possessionStored mean 67.9 · Standard deviation 16.1 · Range 43.7
Fair Competition 59.5
Growth Efficiency 63.5
Collection & Build 93.7
Free Path 54.8
Light-Spend Convenience 50
Top-Ladder 85.7 Collection collection Stored mean 65.1 · Standard deviation 21.5 · Range 50
Fair Competition 50
Growth Efficiency 50
Collection & Build 100
Free Path 50
Light-Spend Convenience 50
Top-Ladder 90.5 Customization customization Stored mean 63.5 · Standard deviation 15.5 · Range 40.5
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Accumulation accumulation Stored mean 75 · Standard deviation 16.2 · Range 40.5
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 90.5 Competition Needs competition-needsStored mean 63.9 · Standard deviation 15.4 · Range 37.3
Fair Competition 82.5
Growth Efficiency 59.5
Collection & Build 68.3
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 82.5 Dominance dominance Stored mean 50 · Standard deviation 7.1 · Range 21.4
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 57.1 Aspiration aspiration Stored mean 80.6 · Standard deviation 18.5 · Range 50
Fair Competition 100
Growth Efficiency 78.6
Collection & Build 90.5
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 100 Recognition recognition Stored mean 61.1 · Standard deviation 22.9 · Range 54.8
Fair Competition 90.5
Growth Efficiency 50
Collection & Build 64.3
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 90.5 Growth Needs growth-needsStored mean 72.6 · Standard deviation 3.7 · Range 9.5
Fair Competition 73
Growth Efficiency 77
Collection & Build 73
Free Path 77
Light-Spend Convenience 67.5
Top-Ladder 68.3 Progression progression-needs Stored mean 76.6 · Standard deviation 7.6 · Range 26.2
Fair Competition 64.3
Growth Efficiency 90.5
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Mastery mastery Stored mean 66.3 · Standard deviation 12 · Range 40.5
Fair Competition 90.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 64.3 Development development Stored mean 75 · Standard deviation 9 · Range 26.2
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 78.6
Free Path 90.5
Light-Spend Convenience 76.2
Top-Ladder 64.3 Engagement · Passion engagement-passionStored mean 62 · Standard deviation 4.3 · Range 13.8
Fair Competition 64
Growth Efficiency 63.8
Collection & Build 61.6
Free Path 63.2
Light-Spend Convenience 66.7
Top-Ladder 52.9 Fairness fairnessStored mean 54 · Standard deviation 6.4 · Range 19
Fair Competition 63.5
Growth Efficiency 54.8
Collection & Build 58.7
Free Path 44.4
Light-Spend Convenience 54.8
Top-Ladder 47.6 In-Game Balance in-game-balance Stored mean 53.2 · Standard deviation 12.1 · Range 40.5
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 76.2
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 62.7 · Standard deviation 8 · Range 26.2
Fair Competition 76.2
Growth Efficiency 64.3
Collection & Build 50
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 57.1 Inclusivity inclusivity Stored mean 46 · Standard deviation 8.5 · Range 23.8
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 50
Free Path 33.3
Light-Spend Convenience 50
Top-Ladder 35.7 Stability stabilityStored mean 64.3 · Standard deviation 8.7 · Range 25.4
Fair Competition 64.3
Growth Efficiency 72.2
Collection & Build 61.9
Free Path 72.2
Light-Spend Convenience 68.3
Top-Ladder 46.8 Equilibrium equilibrium Stored mean 69 · Standard deviation 7.5 · Range 19
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 57.1 Resilience resilience Stored mean 61.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 50 Sustainability sustainability Stored mean 61.9 · Standard deviation 14.5 · Range 42.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 57.1
Free Path 76.2
Light-Spend Convenience 64.3
Top-Ladder 33.3 Consistency consistencyStored mean 67.9 · Standard deviation 5.2 · Range 12.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 73
Light-Spend Convenience 77
Top-Ladder 64.3 Cohesion cohesion Stored mean 78.6 · Standard deviation 0 · Range 0
Fair Competition 78.6
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Continuity continuity Stored mean 58.7 · Standard deviation 12.3 · Range 26.2
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 50 Reliability reliability Stored mean 66.3 · Standard deviation 4.4 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 76.2
Top-Ladder 64.3