← Com2uS Pro Baseball 2026 MPM
Com2uS Pro Baseball 2026 · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 63.1 · Standard deviation 6.9 · Range 21.5
Fair Competition 62.3
Growth Efficiency 60.3
Collection & Build 69.9
Free Path 51.5
Light-Spend Convenience 61.7
Top-Ladder 73 Core coreStored mean 57 · Standard deviation 5.3 · Range 14.3
Fair Competition 60.1
Growth Efficiency 53.2
Collection & Build 63.8
Free Path 49.5
Light-Spend Convenience 53.2
Top-Ladder 62.2 Character characterStored mean 45.2 · Standard deviation 6.7 · Range 19
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 54.8
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 50 Personality personality Stored mean 42.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Harmony harmony Stored mean 42.9 · Standard deviation 7.1 · Range 14.3
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Friendliness friendliness Stored mean 50 · Standard deviation 8.2 · Range 28.6
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 60.3 · Standard deviation 3.3 · Range 9.5
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 54.8
Light-Spend Convenience 59.5
Top-Ladder 64.3 Design design Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 61.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 54.8 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Mechanics mechanicsStored mean 65.3 · Standard deviation 7.8 · Range 23.8
Fair Competition 65.9
Growth Efficiency 64.3
Collection & Build 77
Free Path 53.2
Light-Spend Convenience 59.5
Top-Ladder 72.2 Variety variety Stored mean 84.1 · Standard deviation 9 · Range 19
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Balance balance Stored mean 45.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Dynamism dynamism Stored mean 66.7 · Standard deviation 14 · Range 38.1
Fair Competition 71.4
Growth Efficiency 52.4
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 76.2 System systemStored mean 69.3 · Standard deviation 8.8 · Range 28.6
Fair Competition 69.8
Growth Efficiency 70.6
Collection & Build 75.4
Free Path 52.9
Light-Spend Convenience 65.6
Top-Ladder 81.5 Growth Structure growth-structureStored mean 78 · Standard deviation 9 · Range 25.4
Fair Competition 85.7
Growth Efficiency 77.8
Collection & Build 84.1
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 87.3 Progression progression-structure Stored mean 81.7 · Standard deviation 13 · Range 33.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 90.5 Advancement advancement Stored mean 69.8 · Standard deviation 8.1 · Range 23.8
Fair Competition 76.2
Growth Efficiency 52.4
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 71.4 Empowerment empowerment Stored mean 82.5 · Standard deviation 16 · Range 47.6
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 100 Economy economyStored mean 69.6 · Standard deviation 10.3 · Range 30.2
Fair Competition 60.3
Growth Efficiency 74.6
Collection & Build 77.8
Free Path 54
Light-Spend Convenience 66.7
Top-Ladder 84.1 Balance economic-balance Stored mean 57.1 · Standard deviation 11.7 · Range 33.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 75.4 · Standard deviation 16.1 · Range 38.1
Fair Competition 57.1
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Supplement supplement Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 90.5 Content Structure content-structureStored mean 60.3 · Standard deviation 9.1 · Range 30.2
Fair Competition 63.5
Growth Efficiency 59.5
Collection & Build 64.3
Free Path 42.9
Light-Spend Convenience 58.7
Top-Ladder 73 Growth growth-content Stored mean 75.4 · Standard deviation 13 · Range 38.1
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Competition competition-content Stored mean 47.6 · Standard deviation 7.1 · Range 19
Fair Competition 38.1
Growth Efficiency 50
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 57.9 · Standard deviation 12.7 · Range 38.1
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 71.4 Operation operationStored mean 63.1 · Standard deviation 8.3 · Range 23.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 70.6
Free Path 52.1
Light-Spend Convenience 66.4
Top-Ladder 75.4 Gacha gachaStored mean 55 · Standard deviation 11.1 · Range 30.2
Fair Competition 47.6
Growth Efficiency 46
Collection & Build 66.7
Free Path 41.3
Light-Spend Convenience 57.1
Top-Ladder 71.4 Price price Stored mean 63.5 · Standard deviation 16.6 · Range 52.4
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 71.4
Free Path 38.1
Light-Spend Convenience 71.4
Top-Ladder 90.5 Probability probability Stored mean 44.4 · Standard deviation 9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 52.4 Reward Management reward-management Stored mean 57.1 · Standard deviation 10.1 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Store storeStored mean 65.3 · Standard deviation 10.5 · Range 29.4
Fair Competition 57.9
Growth Efficiency 54.8
Collection & Build 68.3
Free Path 55.6
Light-Spend Convenience 71.4
Top-Ladder 84.1 Reasonableness reasonableness Stored mean 60.3 · Standard deviation 8.1 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Timeliness timeliness Stored mean 67.5 · Standard deviation 13.3 · Range 38.1
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 90.5 Convenience convenience Stored mean 68.3 · Standard deviation 18.1 · Range 40.5
Fair Competition 50
Growth Efficiency 50
Collection & Build 76.2
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 90.5 Event eventStored mean 69 · Standard deviation 5.3 · Range 17.5
Fair Competition 65.9
Growth Efficiency 70.6
Collection & Build 77
Free Path 59.5
Light-Spend Convenience 70.6
Top-Ladder 70.6 Comprehension comprehension Stored mean 82.5 · Standard deviation 8.1 · Range 19
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 90.5
Top-Ladder 71.4 Involvement involvement Stored mean 74.6 · Standard deviation 13.1 · Range 38.1
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Contribution contribution Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 70.1 · Standard deviation 7.3 · Range 21.9
Fair Competition 67.3
Growth Efficiency 68.9
Collection & Build 77.6
Free Path 57
Light-Spend Convenience 71.1
Top-Ladder 78.8 Experience · Time experience-timeStored mean 73.1 · Standard deviation 7.9 · Range 20.1
Fair Competition 69.8
Growth Efficiency 64.6
Collection & Build 81
Free Path 62.4
Light-Spend Convenience 82.5
Top-Ladder 78.3 Enjoyment enjoymentStored mean 73.5 · Standard deviation 9.8 · Range 25.4
Fair Competition 73
Growth Efficiency 60.3
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 84.1
Top-Ladder 76.2 Excitement excitement Stored mean 80.2 · Standard deviation 14.7 · Range 42.9
Fair Competition 90.5
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 100 Amusement amusement Stored mean 66.7 · Standard deviation 14 · Range 38.1
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 90.5
Top-Ladder 52.4 Flow flow Stored mean 73.8 · Standard deviation 13.7 · Range 33.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 90.5
Top-Ladder 76.2 Satisfaction satisfactionStored mean 81.2 · Standard deviation 8.8 · Range 19
Fair Competition 73
Growth Efficiency 73
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 90.5
Top-Ladder 88.9 Achievement achievement Stored mean 85.7 · Standard deviation 15.3 · Range 47.6
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 100 Completion completion Stored mean 73 · Standard deviation 14.7 · Range 38.1
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 90.5
Top-Ladder 76.2 Reward reward Stored mean 84.9 · Standard deviation 8 · Range 19
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 90.5 Real Benefit real-benefitStored mean 64.6 · Standard deviation 6.3 · Range 19
Fair Competition 63.5
Growth Efficiency 60.3
Collection & Build 66.7
Free Path 54
Light-Spend Convenience 73
Top-Ladder 69.8 Emotional Relief emotional-relief Stored mean 54.8 · Standard deviation 20 · Range 52.4
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 71.4
Light-Spend Convenience 90.5
Top-Ladder 38.1 Social Connection social-connection Stored mean 58.7 · Standard deviation 12.5 · Range 38.1
Fair Competition 76.2
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 80.2 · Standard deviation 15.7 · Range 47.6
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 100 Needs · Money needs-moneyStored mean 73.9 · Standard deviation 11.9 · Range 34.1
Fair Competition 71.4
Growth Efficiency 81.2
Collection & Build 84.7
Free Path 53.2
Light-Spend Convenience 65.9
Top-Ladder 87.3 Possession possessionStored mean 77.5 · Standard deviation 13.9 · Range 36.5
Fair Competition 61.9
Growth Efficiency 84.1
Collection & Build 96.8
Free Path 60.3
Light-Spend Convenience 71.4
Top-Ladder 90.5 Collection collection Stored mean 77 · Standard deviation 14.1 · Range 42.9
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Customization customization Stored mean 78.6 · Standard deviation 12.8 · Range 33.3
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 90.5 Accumulation accumulation Stored mean 77 · Standard deviation 17.9 · Range 47.6
Fair Competition 57.1
Growth Efficiency 90.5
Collection & Build 100
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 90.5 Competition Needs competition-needsStored mean 67.1 · Standard deviation 14.1 · Range 45.2
Fair Competition 74.6
Growth Efficiency 65.9
Collection & Build 73
Free Path 42.1
Light-Spend Convenience 59.5
Top-Ladder 87.3 Dominance dominance Stored mean 54 · Standard deviation 9.8 · Range 33.3
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 71.4 Aspiration aspiration Stored mean 84.9 · Standard deviation 16.6 · Range 47.6
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 100 Recognition recognition Stored mean 62.3 · Standard deviation 18.6 · Range 54.8
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 76.2
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 90.5 Growth Needs growth-needsStored mean 77.2 · Standard deviation 12.1 · Range 36.5
Fair Competition 77.8
Growth Efficiency 93.7
Collection & Build 84.1
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 84.1 Progression progression-needs Stored mean 81 · Standard deviation 14.3 · Range 42.9
Fair Competition 71.4
Growth Efficiency 100
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 76.2
Top-Ladder 90.5 Mastery mastery Stored mean 72.2 · Standard deviation 14.7 · Range 38.1
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 71.4 Development development Stored mean 78.6 · Standard deviation 12.8 · Range 33.3
Fair Competition 71.4
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 90.5 Engagement · Passion engagement-passionStored mean 63.3 · Standard deviation 5 · Range 15.6
Fair Competition 60.6
Growth Efficiency 60.8
Collection & Build 67.2
Free Path 55.3
Light-Spend Convenience 64.8
Top-Ladder 70.9 Fairness fairnessStored mean 62.6 · Standard deviation 8.5 · Range 24.6
Fair Competition 53.2
Growth Efficiency 60.3
Collection & Build 66.7
Free Path 53.2
Light-Spend Convenience 64.3
Top-Ladder 77.8 In-Game Balance in-game-balance Stored mean 69.4 · Standard deviation 16.7 · Range 40.5
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 90.5 Governance governance Stored mean 61.1 · Standard deviation 9.3 · Range 23.8
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 57.1 · Standard deviation 16 · Range 52.4
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 90.5 Stability stabilityStored mean 60.8 · Standard deviation 3.9 · Range 11.1
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 63.5
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 63.5 Equilibrium equilibrium Stored mean 70.6 · Standard deviation 6.4 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 76.2 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 61.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 64.3 Consistency consistencyStored mean 66.4 · Standard deviation 4.6 · Range 11.1
Fair Competition 66.7
Growth Efficiency 60.3
Collection & Build 71.4
Free Path 60.3
Light-Spend Convenience 68.3
Top-Ladder 71.4 Cohesion cohesion Stored mean 69 · Standard deviation 6.7 · Range 14.3
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 78.6 Continuity continuity Stored mean 65.9 · Standard deviation 9.7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 52.4
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 71.4 Reliability reliability Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3