← Chaos Zero Nightmare MPM
Chaos Zero Nightmare · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 74 · Standard deviation 4.2 · Range 12.2
Fair Competition 70.5
Growth Efficiency 73.9
Collection & Build 77.4
Free Path 69
Light-Spend Convenience 81.1
Top-Ladder 71.8 Core coreStored mean 73.2 · Standard deviation 4.3 · Range 12.7
Fair Competition 73.5
Growth Efficiency 66.7
Collection & Build 77.8
Free Path 70.4
Light-Spend Convenience 79.4
Top-Ladder 71.4 Character characterStored mean 65.6 · Standard deviation 5.8 · Range 15.9
Fair Competition 58.7
Growth Efficiency 60.3
Collection & Build 74.6
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 71.4 Personality personality Stored mean 65.9 · Standard deviation 5.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Harmony harmony Stored mean 63.5 · Standard deviation 5.9 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 71.4 Friendliness friendliness Stored mean 67.5 · Standard deviation 7.5 · Range 19
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 71.4 Graphic graphicStored mean 79.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 81
Free Path 77.8
Light-Spend Convenience 85.7
Top-Ladder 74.6 Design design Stored mean 81 · Standard deviation 5.5 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 81 Quality quality Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Motion motion Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Mechanics mechanicsStored mean 74.6 · Standard deviation 6.1 · Range 17.5
Fair Competition 76.2
Growth Efficiency 68.3
Collection & Build 77.8
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 68.3 Variety variety Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Balance balance Stored mean 73 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Dynamism dynamism Stored mean 74.6 · Standard deviation 8.5 · Range 23.8
Fair Competition 81
Growth Efficiency 61.9
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 System systemStored mean 73.5 · Standard deviation 4.8 · Range 13.8
Fair Competition 73
Growth Efficiency 79.4
Collection & Build 72.5
Free Path 65.6
Light-Spend Convenience 79.4
Top-Ladder 71.4 Growth Structure growth-structureStored mean 77.8 · Standard deviation 8.3 · Range 22.2
Fair Competition 81
Growth Efficiency 88.9
Collection & Build 66.7
Free Path 68.3
Light-Spend Convenience 85.7
Top-Ladder 76.2 Progression progression-structure Stored mean 77.8 · Standard deviation 9 · Range 23.8
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 76.2 Advancement advancement Stored mean 77.8 · Standard deviation 9 · Range 23.8
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 76.2 Empowerment empowerment Stored mean 77.8 · Standard deviation 7.1 · Range 19
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Economy economyStored mean 75.9 · Standard deviation 6.9 · Range 19
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 69.8 Balance economic-balance Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 75.4 · Standard deviation 7.5 · Range 19
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Supplement supplement Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Content Structure content-structureStored mean 66.9 · Standard deviation 4.6 · Range 14.3
Fair Competition 71.4
Growth Efficiency 68.3
Collection & Build 69.8
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 68.3 Growth growth-content Stored mean 80.2 · Standard deviation 7.5 · Range 23.8
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 76.2 Competition competition-content Stored mean 66.7 · Standard deviation 10.3 · Range 33.3
Fair Competition 85.7
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Cooperation cooperation-content Stored mean 54 · Standard deviation 6.5 · Range 19
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 57.1 Operation operationStored mean 75.1 · Standard deviation 6.6 · Range 19.6
Fair Competition 65.1
Growth Efficiency 75.7
Collection & Build 82
Free Path 70.9
Light-Spend Convenience 84.7
Top-Ladder 72.5 Gacha gachaStored mean 73.8 · Standard deviation 7.4 · Range 20.6
Fair Competition 61.9
Growth Efficiency 74.6
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 82.5
Top-Ladder 76.2 Price price Stored mean 72.2 · Standard deviation 10.1 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 81
Free Path 61.9
Light-Spend Convenience 85.7
Top-Ladder 76.2 Probability probability Stored mean 70.6 · Standard deviation 8.4 · Range 23.8
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 81
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 76.2 Reward Management reward-management Stored mean 78.6 · Standard deviation 4.6 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 76.2 Store storeStored mean 74.6 · Standard deviation 8.2 · Range 23.8
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 84.1
Free Path 74.6
Light-Spend Convenience 85.7
Top-Ladder 69.8 Reasonableness reasonableness Stored mean 73 · Standard deviation 10.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 73 · Standard deviation 9.4 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 66.7 Convenience convenience Stored mean 77.8 · Standard deviation 5.9 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 76.2 Event eventStored mean 77 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Comprehension comprehension Stored mean 77.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Involvement involvement Stored mean 77 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Contribution contribution Stored mean 76.2 · Standard deviation 6.7 · Range 19
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Player Value player-valueStored mean 73.8 · Standard deviation 4.5 · Range 12.3
Fair Competition 73.5
Growth Efficiency 70.2
Collection & Build 77.8
Free Path 70.4
Light-Spend Convenience 81.5
Top-Ladder 69.1 Experience · Time experience-timeStored mean 72 · Standard deviation 5.7 · Range 16.9
Fair Competition 70.9
Growth Efficiency 66.1
Collection & Build 75.7
Free Path 72.5
Light-Spend Convenience 82
Top-Ladder 65.1 Enjoyment enjoymentStored mean 68 · Standard deviation 12.7 · Range 38.1
Fair Competition 74.6
Growth Efficiency 44.4
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 82.5
Top-Ladder 58.7 Excitement excitement Stored mean 69.8 · Standard deviation 9 · Range 28.6
Fair Competition 81
Growth Efficiency 52.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 66.7 Amusement amusement Stored mean 65.9 · Standard deviation 16.4 · Range 42.9
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 52.4 Flow flow Stored mean 68.3 · Standard deviation 16.6 · Range 47.6
Fair Competition 85.7
Growth Efficiency 38.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 57.1 Satisfaction satisfactionStored mean 82 · Standard deviation 6.8 · Range 22.2
Fair Competition 82.5
Growth Efficiency 93.7
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 77.8 Achievement achievement Stored mean 82.5 · Standard deviation 7.6 · Range 23.8
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Completion completion Stored mean 81.7 · Standard deviation 7.5 · Range 23.8
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Reward reward Stored mean 81.7 · Standard deviation 5.8 · Range 19
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 81 Real Benefit real-benefitStored mean 66.1 · Standard deviation 8.4 · Range 22.2
Fair Competition 55.6
Growth Efficiency 60.3
Collection & Build 74.6
Free Path 69.8
Light-Spend Convenience 77.8
Top-Ladder 58.7 Emotional Relief emotional-relief Stored mean 63.5 · Standard deviation 18.4 · Range 42.9
Fair Competition 52.4
Growth Efficiency 42.9
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 42.9 Social Connection social-connection Stored mean 56.3 · Standard deviation 8.4 · Range 23.8
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 78.6 · Standard deviation 8.1 · Range 23.8
Fair Competition 66.7
Growth Efficiency 90.5
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Needs · Money needs-moneyStored mean 74.5 · Standard deviation 6.2 · Range 19.6
Fair Competition 78.3
Growth Efficiency 74.1
Collection & Build 81.5
Free Path 61.9
Light-Spend Convenience 76.7
Top-Ladder 74.6 Possession possessionStored mean 76.5 · Standard deviation 10 · Range 33.3
Fair Competition 71.4
Growth Efficiency 74.6
Collection & Build 95.2
Free Path 61.9
Light-Spend Convenience 79.4
Top-Ladder 76.2 Collection collection Stored mean 75.4 · Standard deviation 10.1 · Range 33.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 95.2
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 76.2 Customization customization Stored mean 75.4 · Standard deviation 10.1 · Range 33.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 95.2
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 76.2 Accumulation accumulation Stored mean 78.6 · Standard deviation 10.6 · Range 33.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 95.2
Free Path 61.9
Light-Spend Convenience 85.7
Top-Ladder 76.2 Competition Needs competition-needsStored mean 67.5 · Standard deviation 7.8 · Range 25.4
Fair Competition 81
Growth Efficiency 63.5
Collection & Build 68.3
Free Path 55.6
Light-Spend Convenience 65.1
Top-Ladder 71.4 Dominance dominance Stored mean 65.9 · Standard deviation 8.9 · Range 28.6
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Aspiration aspiration Stored mean 70.6 · Standard deviation 5.8 · Range 19
Fair Competition 81
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Recognition recognition Stored mean 65.9 · Standard deviation 9.7 · Range 28.6
Fair Competition 81
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Growth Needs growth-needsStored mean 79.6 · Standard deviation 5.9 · Range 17.5
Fair Competition 82.5
Growth Efficiency 84.1
Collection & Build 81
Free Path 68.3
Light-Spend Convenience 85.7
Top-Ladder 76.2 Progression progression-needs Stored mean 81 · Standard deviation 7.3 · Range 23.8
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 81 Mastery mastery Stored mean 81 · Standard deviation 6.7 · Range 19
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 85.7
Top-Ladder 81 Development development Stored mean 77 · Standard deviation 6.4 · Range 19
Fair Competition 81
Growth Efficiency 76.2
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 74.7 · Standard deviation 5.9 · Range 18
Fair Competition 71.4
Growth Efficiency 70.4
Collection & Build 76.2
Free Path 76.7
Light-Spend Convenience 85.7
Top-Ladder 67.7 Fairness fairnessStored mean 72.2 · Standard deviation 8.5 · Range 25.4
Fair Competition 65.1
Growth Efficiency 68.3
Collection & Build 76.2
Free Path 77.8
Light-Spend Convenience 85.7
Top-Ladder 60.3 In-Game Balance in-game-balance Stored mean 69.8 · Standard deviation 8.5 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 57.1 Governance governance Stored mean 76.2 · Standard deviation 7.3 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 70.6 · Standard deviation 11.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 57.1 Stability stabilityStored mean 73.3 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 73
Light-Spend Convenience 85.7
Top-Ladder 66.7 Equilibrium equilibrium Stored mean 73 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Resilience resilience Stored mean 73.8 · Standard deviation 6 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 66.7 Sustainability sustainability Stored mean 73 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 66.7 Consistency consistencyStored mean 78.6 · Standard deviation 4.4 · Range 14.3
Fair Competition 77.8
Growth Efficiency 71.4
Collection & Build 81
Free Path 79.4
Light-Spend Convenience 85.7
Top-Ladder 76.2 Cohesion cohesion Stored mean 79.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 81 Continuity continuity Stored mean 71.4 · Standard deviation 8.7 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 66.7 Reliability reliability Stored mean 84.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 81