← AFK Arena MPM
AFK Arena · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-21 · afk-arena afk-arena.json Copy source JSONSHA-256 059c316dc441e4617f31f174ae54dd317df954c0ce09995504a85fa774f3babeGame Offering game-offeringStored mean 58.3 · Standard deviation 3.5 · Range 10.1
Fair Competition 54.2
Growth Efficiency 58.7
Collection & Build 60.8
Free Path 54.5
Light-Spend Convenience 57.4
Top-Ladder 64.3 Core coreStored mean 55.2 · Standard deviation 5.1 · Range 15.9
Fair Competition 54
Growth Efficiency 57.9
Collection & Build 64.3
Free Path 48.4
Light-Spend Convenience 50.8
Top-Ladder 55.6 Character characterStored mean 47.6 · Standard deviation 8.6 · Range 23.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 40.5 Personality personality Stored mean 63.1 · Standard deviation 12 · Range 35.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 64.3 Harmony harmony Stored mean 28.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 21.4
Top-Ladder 21.4 Friendliness friendliness Stored mean 51.2 · Standard deviation 10.4 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 35.7 Graphic graphicStored mean 60.3 · Standard deviation 3 · Range 9.5
Fair Competition 57.1
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 59.5 Design design Stored mean 67.9 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 48.8 · Standard deviation 2.7 · Range 7.1
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Mechanics mechanicsStored mean 57.5 · Standard deviation 7.5 · Range 21.4
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 52.4
Top-Ladder 66.7 Variety variety Stored mean 69 · Standard deviation 14.7 · Range 35.7
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Balance balance Stored mean 31 · Standard deviation 7.9 · Range 21.4
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 21.4
Free Path 21.4
Light-Spend Convenience 35.7
Top-Ladder 42.9 Dynamism dynamism Stored mean 72.6 · Standard deviation 7.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 85.7 System systemStored mean 63.6 · Standard deviation 4.1 · Range 13.5
Fair Competition 58.7
Growth Efficiency 62.7
Collection & Build 61.9
Free Path 63.5
Light-Spend Convenience 62.7
Top-Ladder 72.2 Growth Structure growth-structureStored mean 75.4 · Standard deviation 4.5 · Range 14.3
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 78.6
Free Path 73.8
Light-Spend Convenience 69
Top-Ladder 83.3 Progression progression-structure Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Advancement advancement Stored mean 70.2 · Standard deviation 7.6 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 64.3 Empowerment empowerment Stored mean 67.9 · Standard deviation 14.7 · Range 35.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 85.7 Economy economyStored mean 57.9 · Standard deviation 4.5 · Range 14.3
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Balance economic-balance Stored mean 50 · Standard deviation 5.8 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 47.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 57.1 Supplement supplement Stored mean 76.2 · Standard deviation 9.8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Content Structure content-structureStored mean 57.5 · Standard deviation 5.7 · Range 19
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Growth growth-content Stored mean 71.4 · Standard deviation 7.1 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition competition-content Stored mean 33.3 · Standard deviation 6.7 · Range 21.4
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 21.4
Light-Spend Convenience 35.7
Top-Ladder 42.9 Cooperation cooperation-content Stored mean 67.9 · Standard deviation 10.7 · Range 35.7
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Operation operationStored mean 56.2 · Standard deviation 4.9 · Range 15.1
Fair Competition 50
Growth Efficiency 55.6
Collection & Build 56.3
Free Path 51.6
Light-Spend Convenience 58.7
Top-Ladder 65.1 Gacha gachaStored mean 52 · Standard deviation 5.9 · Range 16.7
Fair Competition 47.6
Growth Efficiency 45.2
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 61.9 Price price Stored mean 54.8 · Standard deviation 8.9 · Range 28.6
Fair Competition 50
Growth Efficiency 50
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 71.4 Probability probability Stored mean 27.4 · Standard deviation 2.7 · Range 7.1
Fair Competition 28.6
Growth Efficiency 21.4
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 28.6
Top-Ladder 28.6 Reward Management reward-management Stored mean 73.8 · Standard deviation 8.9 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Store storeStored mean 59.5 · Standard deviation 7.8 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 58.3 · Standard deviation 10.4 · Range 28.6
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Timeliness timeliness Stored mean 46.4 · Standard deviation 5.5 · Range 14.3
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 57.1 Convenience convenience Stored mean 73.8 · Standard deviation 12.1 · Range 28.6
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 85.7 Event eventStored mean 57.1 · Standard deviation 3.1 · Range 9.5
Fair Competition 52.4
Growth Efficiency 59.5
Collection & Build 57.1
Free Path 54.8
Light-Spend Convenience 57.1
Top-Ladder 61.9 Comprehension comprehension Stored mean 48.8 · Standard deviation 6.4 · Range 14.3
Fair Competition 50
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 42.9 Involvement involvement Stored mean 77.4 · Standard deviation 8.7 · Range 21.4
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 85.7 Contribution contribution Stored mean 45.2 · Standard deviation 6.7 · Range 21.4
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 57.1 Player Value player-valueStored mean 62.2 · Standard deviation 3.8 · Range 9.3
Fair Competition 58.7
Growth Efficiency 60.8
Collection & Build 67.2
Free Path 58.2
Light-Spend Convenience 60.6
Top-Ladder 67.5 Experience · Time experience-timeStored mean 70.9 · Standard deviation 4.2 · Range 12.7
Fair Competition 63.5
Growth Efficiency 67.5
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 73.8
Top-Ladder 73 Enjoyment enjoymentStored mean 70.6 · Standard deviation 4 · Range 11.9
Fair Competition 66.7
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 71.4
Light-Spend Convenience 73.8
Top-Ladder 71.4 Excitement excitement Stored mean 72.6 · Standard deviation 13.9 · Range 35.7
Fair Competition 85.7
Growth Efficiency 50
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 85.7 Amusement amusement Stored mean 67.9 · Standard deviation 14.7 · Range 35.7
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 50 Flow flow Stored mean 71.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 78.6
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 78.6 Satisfaction satisfactionStored mean 73.4 · Standard deviation 5 · Range 14.3
Fair Competition 69
Growth Efficiency 71.4
Collection & Build 81
Free Path 66.7
Light-Spend Convenience 73.8
Top-Ladder 78.6 Achievement achievement Stored mean 95.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 100
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Completion completion Stored mean 48.8 · Standard deviation 11.2 · Range 35.7
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 50 Reward reward Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Real Benefit real-benefitStored mean 68.7 · Standard deviation 6.9 · Range 21.4
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 73.8
Top-Ladder 69 Emotional Relief emotional-relief Stored mean 66.7 · Standard deviation 14.7 · Range 35.7
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 50 Social Connection social-connection Stored mean 47.6 · Standard deviation 8.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 91.7 · Standard deviation 8.7 · Range 21.4
Fair Competition 78.6
Growth Efficiency 100
Collection & Build 100
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Needs · Money needs-moneyStored mean 63.5 · Standard deviation 8.8 · Range 23
Fair Competition 62.7
Growth Efficiency 62.7
Collection & Build 73.8
Free Path 52.4
Light-Spend Convenience 54
Top-Ladder 75.4 Possession possessionStored mean 66.7 · Standard deviation 14.5 · Range 38.1
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 90.5
Free Path 54.8
Light-Spend Convenience 52.4
Top-Ladder 81 Collection collection Stored mean 69 · Standard deviation 18.3 · Range 50
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 50
Top-Ladder 85.7 Customization customization Stored mean 52.4 · Standard deviation 14.7 · Range 35.7
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 71.4 Accumulation accumulation Stored mean 78.6 · Standard deviation 13 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition Needs competition-needsStored mean 53.2 · Standard deviation 12.8 · Range 33.3
Fair Competition 66.7
Growth Efficiency 45.2
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 40.5
Top-Ladder 71.4 Dominance dominance Stored mean 34.5 · Standard deviation 4.9 · Range 14.3
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 35.7
Top-Ladder 42.9 Aspiration aspiration Stored mean 75 · Standard deviation 21.3 · Range 50
Fair Competition 100
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 50
Top-Ladder 100 Recognition recognition Stored mean 50 · Standard deviation 16 · Range 35.7
Fair Competition 71.4
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 71.4 Growth Needs growth-needsStored mean 70.6 · Standard deviation 4.3 · Range 11.9
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 73.8
Free Path 64.3
Light-Spend Convenience 69
Top-Ladder 73.8 Progression progression-needs Stored mean 75 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Mastery mastery Stored mean 54.8 · Standard deviation 12.8 · Range 35.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 50 Development development Stored mean 82.1 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 52.1 · Standard deviation 1.5 · Range 4
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 51.6
Free Path 50.8
Light-Spend Convenience 54
Top-Ladder 54 Fairness fairnessStored mean 45.6 · Standard deviation 4 · Range 11.9
Fair Competition 42.9
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 47.6 In-Game Balance in-game-balance Stored mean 53.6 · Standard deviation 9.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 42.9 Governance governance Stored mean 46.4 · Standard deviation 5.5 · Range 14.3
Fair Competition 42.9
Growth Efficiency 50
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 42.9 Inclusivity inclusivity Stored mean 36.9 · Standard deviation 10.4 · Range 28.6
Fair Competition 28.6
Growth Efficiency 35.7
Collection & Build 28.6
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 57.1 Stability stabilityStored mean 50.8 · Standard deviation 2.6 · Range 7.1
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 50 Equilibrium equilibrium Stored mean 54.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 47.6 · Standard deviation 3.4 · Range 7.1
Fair Competition 50
Growth Efficiency 50
Collection & Build 42.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 42.9 Consistency consistencyStored mean 59.9 · Standard deviation 3.2 · Range 9.5
Fair Competition 54.8
Growth Efficiency 57.1
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 64.3 Cohesion cohesion Stored mean 69 · Standard deviation 7.9 · Range 21.4
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Continuity continuity Stored mean 45.2 · Standard deviation 8.9 · Range 21.4
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 35.7
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 57.1 Reliability reliability Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3