NOVASMCCOMPARE
KOEN
NOVASMC 홈
로스트아크 · EMSQT-v5

ATOMS

ATOMS

AT-02031ff9b86a40fdb7c6246a3881fd9c3bb8b6907fb1550fb54c067cef550756이 게임 비교하기

원래 값

{"fields":{"A":{"exact_value":"D1F3P9.Dynamism","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"B":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"C":{"exact_value":"Open","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"D":{"exact_value":"Open: 변주가 있었다/없었다가 갈린 구간 1개와 변주 레버를 적어라","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"E":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"F":{"exact_value":"일일·주간 리셋이 목표를 계속 만들지만 반복 파밍과 이벤트가 겹치면 변주보다 숙제감이 커진다. 카드·각인·외형·스킬 세팅의 빈칸이 줄어들 때 만족이 커진다.","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"G":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"H":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"I":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"}},"raw_text":null}
원래 필드 18
atom_class
SEMANTIC_OBJECT
atom_id
AT-02031ff9b86a40fdb7c6246a3881fd9c3bb8b6907fb1550fb54c067cef550756
authority_action
CREATE
authority_matrix_key
M:MEASUREMENT_VALUE
authority_stage_role
M010
baseline
2026-04-03
canonical_payload
{"fields":{"A":{"exact_value":"D1F3P9.Dynamism","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"B":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"C":{"exact_value":"Open","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"D":{"exact_value":"Open: 변주가 있었다/없었다가 갈린 구간 1개와 변주 레버를 적어라","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"E":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"F":{"exact_value":"일일·주간 리셋이 목표를 계속 만들지만 반복 파밍과 이벤트가 겹치면 변주보다 숙제감이 커진다. 카드·각인·외형·스킬 세팅의 빈칸이 줄어들 때 만족이 커진다.","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"G":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"H":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"I":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"}},"raw_text":null}
canonical_payload_sha256
e6684af74442ab13f1effd382864524db0386afc1ae9fafecf3ae1d20f3f602f
derived_from_atom_ids
[]
family
M
game_code
LostArk
lineage_anchors
[{"artifact_role":"M010_MPM_WORKBOOK","baseline":"2026-04-03","family":"M","game_code":"LostArk","lineage_anchor_id":"LA-6383c33138b12797f77163e74630c2af82e32a1164d47197bb7eb58ef9aa8fee","lineage_digest":"6383c33138b12797f77163e74630c2af82e32a1164d47197bb7eb58ef9aa8fee","location":{"byte_end_exclusive":null,"byte_start":null,"cached_value_raw":null,"cell_is_lineage_only":true,"char_end_exclusive":null,"char_start":null,"coordinate":"A56","defined_name":null,"formula_raw":null,"line_end":null,"line_start":null,"location_kind":"WORKBOOK_COORDINATE","opc_part_uri":"xl/worksheets/sheet8.xml","range_ref":"A56:I56","section_path":[],"sheet_name":"IN_P_H3","sheet_rel_id":null,"table_name":null},"source_bytes":282848,"source_kind":"WORKBOOK","source_manifest_row_digest":"6805a917bd6bbf441f1e4902091cff3baad3f8f073aa194cd872abee62dc06c0","source_sha256":"9abbd92b0fc523499b73a00858a60142f6c525e0ca2bd9bd06ace4356374a5a9"}]
object_type
MEASUREMENT_VALUE
render_payload
null
schema_version
novasmc.emsqt-semantic-atom.v2
semantic_admission_basis
PROMPT_DECLARED_OBJECT
semantic_status
DECLARED
synthetic_fixture
false