EXISTING_COMPOSITION
seven-deadly-sins-origin.json
원본 문서 식별자
source:653d2c425bd117ef62df9a6659af7351b12127618a1a3d20da28448e1833883c#이 게임 비교하기 →원래 값
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-12",
"game": {
"id": "seven-deadly-sins-origin",
"gameCode": "SevenDeadlySinsOrigin",
"title": "The Seven Deadly Sins: Origin",
"baselineDate": "2026-07-31",
"dataset": "Key Facts Tables",
"completion": {
"status": "ready",
"completedSheets": 30,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-07-31"
}
},
"profile": {
"title": "The Seven Deadly Sins: Origin",
"publisher": "Netmarble F&C / Netmarble",
"genre": "open-world action RPG",
"platform": "PC / PS5 / mobile",
"region": "Global / server scope as stated in source snapshot",
"version": "Baseline SSOT Freeze 2026-07-31",
"baselineDate": "2026-07-31"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 39,
"records": [
{
"id": "basic-configuration-0001",
"name": "Tristan",
"aliases": [
"Prince Tristan of the Kingdom of Liones",
"트리스탄"
],
"scope": "In Scope; Player-controlled protagonist",
"state": "active",
"evidence": {
"type": "source-snapshot",
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "Character",
"type": "Playable Hero",
"objectType": "Playable Hero",
"roleFunction": "Team member; open-world exploration and combat",
"primaryModePosition": "Selected into Team Formation",
"coreRuleMechanic": "Participates in hero/weapon combinations",
"targetPartyFormation": "The Seven Deadly Sins: Origin roster",
"combatTempoTurnOrder": "Unknown",
"combatResource": "Unknown",
"visualUiFeedback": "Unknown"
}
},
{
"id": "basic-configuration-0002",
"name": "Meliodas",
원래 필드 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-12
- game
{ "id": "seven-deadly-sins-origin", "gameCode": "SevenDeadlySinsOrigin", "title": "The Seven Deadly Sins: Origin", "baselineDate": "2026-07-31", "dataset": "Key Facts Tables", "completion": { "status": "ready", "completedSheets": 30, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-07-31" } }- profile
{ "title": "The Seven Deadly Sins: Origin", "publisher": "Netmarble F&C / Netmarble", "genre": "open-world action RPG", "platform": "PC / PS5 / mobile", "region": "Global / server scope as stated in source snapshot", "version": "Baseline SSOT Freeze 2026-07-31", "baselineDate": "2026-07-31" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 39, "records": [ { "id": "basic-configuration-0001", "name": "Tristan", "aliases": [ "Prince Tristan of the Kingdom of Liones", "트리스탄" ], "scope": "In Scope; Player-controlled protagonist", "state": "active", "evidence": { "type": "source-snapshot", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Playable Hero", "objectType": "Playable Hero", "roleFunction": "Team member; open-world exploration and combat", "primaryModePosition": "Selected into Team Formation", "coreRuleMechanic": "Participates in hero/weapon combinations", "targetPartyFormation": "The Seven Deadly Sins: Origin roster", "combatTempoTurnOrder": "Unknown", "combatResource": "Unknown", "visualUiFeedback": "Unknown" } }, { "id": "basic-configuration-0002", "name": "Meliodas", "aliases": [ "Meliodas", "멜리오다스 [ occurrence]" ], "scope": "In Scope; Playable hero", "state": "active", "evidence": { "type": "source-snapshot", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Playable Hero", "objectType": "Playable Hero", "roleFunction": "Team member; combat", "primaryModePosition": "Selected into Team Formation", "coreRuleMechanic": "Combination skills depend on compatible hero/weapon pairings", "targetPartyFormation": "The Seven Deadly Sins roster", "combatTempoTurnOrder": "Unknown", "combatResource": "Unknown"- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 84, "records": [ { "id": "transitions-0001", "name": "Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak", "from": "Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak", "to": "Corroded Desire armor set", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "transitionType": "REWARD", "triggerCondition": "Reward Cube claim condition applies", "costInput": "N/A", "resourceOrStateTransfer": "Boss clear reward가 Engraved Equipment 재료로 이동한다.", "cadenceReset": "Condition-specific" } }, { "id": "transitions-0002", "name": "Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak", "from": "Boss Challenge: 「Corrupted」 Barbarian Chieftain Durak", "to": "Oath Talisman Necklace", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "transitionType": "REWARD", "triggerCondition": "Reward Cube claim condition applies", "costInput": "N/A", "resourceOrStateTransfer": "Boss clear reward가 Engraved Equipment 재료로 이동한다.", "cadenceReset": "Condition-specific" } }, { "id": "transitions-0003", "name": "Raid: Deep Spider Nest", "from": "Raid: Deep Spider Nest", "to": "Shadow Spider Breath", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "transitionType": "REWARD", "triggerCondition": "Elite/Boss clear reward", "costInput": "N/A", "resourceOrStateTransfer": "Raid clear output이 신규 equipment 성장으로 연결된다.", "cadenceReset": "Condition-s- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 45, "records": [ { "id": "economy-flows-0001", "name": "Mystic Token", "from": "Raid: Deep Spider Nest", "to": "Mystic Token", "scope": "Difficulty and first-time conditions vary", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "flowType": "REWARD", "amountRate": "Unknown", "triggerCondition": "Difficulty and first-time conditions vary", "cadenceReset": "Condition-specific", "capLimit": "Unknown" }, "note": "Raid 보상이 성장 재화·교환 토큰으로 이동한다." }, { "id": "economy-flows-0002", "name": "Star Fragment", "from": "Raid: Deep Spider Nest", "to": "Star Fragment", "scope": "Difficulty and first-time conditions vary", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "flowType": "REWARD", "amountRate": "Unknown", "triggerCondition": "Difficulty and first-time conditions vary", "cadenceReset": "Condition-specific", "capLimit": "Unknown" }, "note": "Raid 보상이 성장 재화·교환 토큰으로 이동한다." }, { "id": "economy-flows-0003", "name": "Mystic Token", "from": "Raid: Taranis's Sanctuary", "to": "Mystic Token", "scope": "Version 1.5 onward", "state": "confirmed-scope", "evidence": { "status": "cross-verified" }, "attributes": { "flowType": "REWARD", "amountRate": "Unknown", "triggerCondition": "Version 1.5 onward", "cadenceReset": "Condition-specific", "capLimit": "Unknown" }, "note": "Raid 산출 토큰이 Raid- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 89, "records": [ { "id": "diagnosis-and-direction-0001", "name": "CH Character Architecture", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Cons", "prosStructuralStrength": "Opportunity: weapon-path 기반 build 다양성. Risk: 역할·element 관계의 설명 부족 시 팀 편성 학습비용 증가.", "consBottleneckRisk": "영웅 정체성은 명확하고, 전투 분류축인 `Element`(8종)와 `Weapon Type`(12종)은 닫힌 catalog로 공개되어 있다. 다만 별도의 `Class`·`Job`·`Faction` taxonomy는 기준일 기준으로 확인되지 않으며, 역할 구분은 고정 Class가 아니라 영웅·무기 조합에 분산되어 있다.", "impact": "Medium", "urgency": "Medium" }, "note": "캐릭터 명칭과 SSR 표시는 강한 identity signal을 제공하나, 전투 역할은 고정 class보다 hero/weapon pairing에 분산되어 있다." }, { "id": "diagnosis-and-direction-0002", "name": "CB Combat Architecture", "evidence": { "confidence": "medium" }, "attributes": { "entryType": "Cons", "prosStructuralStrength": "Opportunity: 조합·타이밍 숙련. Risk: 자원량·쿨다운·우선순위·승패 규칙의 공개 부족.", "consBottleneckRisk": "4인 Team Formation, 실시간 교체, Tag Skill, Burst, Combined Attack이 다층 전투 문법을 만든다.", "impact": "Medium", "urgency": "Medium" }, "note": "교체가 즉시 공격·게이지·상태 변화로 이어지고, 호환 조합과 element 선택이 후속 결과를 바꾼다." }, { "id": "diagnosis-and-direction-0003", "name": "VI Visual Architecture", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Cons", "prosStructuralStrength": "Opportunity: 플랫폼 고유 체감 강화. Risk: 성능·UI·피드백 차이가 조작 일관성을 약화할 수 있음.", "consBottleneckRisk": "UE5 anime-world, PS5 촉각 피드백, 모바일 전용 UI가 플랫폼별 몰입 장치를 제공한다.", "impact": "Medium", "urgency": "Medium" }, "note": "공통 world identity 위에 플랫폼별 feedback layer가 분기된다." }, { "id": "diagnosis-and-direction-0004"- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 392, "architectureRecordCount": 936, "detailRecordCount": 242, "diagnosticRecordCount": 89, "unknownValueCount": 1570 }