EXISTING_COMPOSITION
sd-gundam-g-generation-eternal.json
원본 문서 식별자
source:09630cc34ca54d93848f7404b7595bc0e61f9ad1e72f7b4d6ef25505ff79db31#이 게임 비교하기 →원래 값
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-12",
"game": {
"id": "sd-gundam-g-generation-eternal",
"gameCode": "SDGundamGGenerationEternal",
"title": "SD Gundam G Generation ETERNAL",
"baselineDate": "2026-07-30",
"dataset": "Key Facts Tables",
"completion": {
"status": "ready",
"completedSheets": 30,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-07-30"
}
},
"profile": {
"title": "SD Gundam G Generation ETERNAL",
"publisher": "Bandai Namco Entertainment",
"genre": "Unknown",
"platform": "App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)",
"region": "Global / iOS·Android·PC",
"version": "Unknown",
"baselineDate": "2026-07-30"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 51,
"records": [
{
"id": "basic-configuration-0001",
"name": "유닛",
"aliases": [
"모빌슈트(유닛)",
"유닛",
"Unit"
],
"scope": "Playable unit (mobile suits and other machine types such as mobile armors) Selected and paired with one Character Active",
"state": "active",
"evidence": {
"type": "Official documentation",
"status": "cross-verified",
"confidence": "high"
},
"attributes": {
"domain": "Character",
"type": "Other Confirmed",
"objectType": "Character",
"roleFunction": "Moves, attacks, uses weapons and abilities",
"primaryModePosition": "Core entity; Child of Squad",
"coreRuleMechanic": "Type, Tag, Series, Terrain Suitability, EN",
"targetPartyFormation": "Playable unit (mobile suits and other machine types such as mobile armors)"
}
},
{
"id": "basic-configuration-0002",
"name": "캐릭터",
"aliases": [
"파일럿"원래 필드 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-12
- game
{ "id": "sd-gundam-g-generation-eternal", "gameCode": "SDGundamGGenerationEternal", "title": "SD Gundam G Generation ETERNAL", "baselineDate": "2026-07-30", "dataset": "Key Facts Tables", "completion": { "status": "ready", "completedSheets": 30, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-07-30" } }- profile
{ "title": "SD Gundam G Generation ETERNAL", "publisher": "Bandai Namco Entertainment", "genre": "Unknown", "platform": "App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)", "region": "Global / iOS·Android·PC", "version": "Unknown", "baselineDate": "2026-07-30" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 51, "records": [ { "id": "basic-configuration-0001", "name": "유닛", "aliases": [ "모빌슈트(유닛)", "유닛", "Unit" ], "scope": "Playable unit (mobile suits and other machine types such as mobile armors) Selected and paired with one Character Active", "state": "active", "evidence": { "type": "Official documentation", "status": "cross-verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Other Confirmed", "objectType": "Character", "roleFunction": "Moves, attacks, uses weapons and abilities", "primaryModePosition": "Core entity; Child of Squad", "coreRuleMechanic": "Type, Tag, Series, Terrain Suitability, EN", "targetPartyFormation": "Playable unit (mobile suits and other machine types such as mobile armors)" } }, { "id": "basic-configuration-0002", "name": "캐릭터", "aliases": [ "파일럿", "파일럿(조종사)" ], "scope": "Pilot character Selected for a Unit Active In Scope 공식 시스템 객체명 Character. Pilot은 기능 설명으로 보존. In Scope 공식 객체명 Character로 정규화하고 pilot 의미는 병기.", "state": "active", "evidence": { "type": "Official documentation", "status": "cross-verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Other Confirmed", "objectType": "Character", "roleFunction": "Provides Character Skill, Ability and support-action capability", "primaryModePosition": "Core entity; Paired with Unit", "coreRuleMechanic": "Type match; weapon aptitude; support actions", "targetPartyFormation": "Pilo- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 47, "records": [ { "id": "transitions-0001", "name": "Development", "from": "Development", "to": "Development Diagram", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "STATE CHANGE", "triggerCondition": "Required Units, Capital and special items are available and Development is executed", "costInput": "Required inputs stated in trigger", "resourceOrStateTransfer": "New Unit ownership and series development state", "cadenceReset": "Persistent / series-specific" } }, { "id": "transitions-0002", "name": "Upgrade Stages", "from": "Upgrade Stages", "to": "Upgrade", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "RESOURCE SUPPLY", "triggerCondition": "Stage is cleared", "costInput": "N/A", "resourceOrStateTransfer": "Upgrade materials and Capital become available", "cadenceReset": "Recurring / stage-specific" } }, { "id": "transitions-0003", "name": "Main Stage", "from": "Main Stage", "to": "Eternal Road", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "UNLOCK", "triggerCondition": "Mobile Suit Gundam Main Stage access coordinate is cleared", "costInput": "N/A", "resourceOrStateTransfer": "Content access permission", "cadenceReset": "One-time unlock" } }, { "id": "transitions-0004", "name": "Main Stage", "from": "Main Stage", "t- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 37, "records": [ { "id": "economy-flows-0001", "name": "Development", "from": "Development", "to": "Development Diagram", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "TRANSFER", "amountRate": "New Unit ownership and series development state", "triggerCondition": "Required Units, Capital and special items are available and Development is executed", "cadenceReset": "Persistent / series-specific", "capLimit": "Unknown" } }, { "id": "economy-flows-0002", "name": "Upgrade Stages", "from": "Upgrade Stages", "to": "Upgrade", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "TRANSFER", "amountRate": "Upgrade materials and Capital become available", "triggerCondition": "Stage is cleared", "cadenceReset": "Recurring / stage-specific", "capLimit": "Unknown" } }, { "id": "economy-flows-0003", "name": "Development", "from": "HARD STAGE", "to": "Development", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "FAUCET", "amountRate": "Development Material becomes owned", "triggerCondition": "Mobile Fighter G Gundam HARD STAGE 1 is cleared", "cadenceReset": "First-clear / drop-specific", "capLimit": "Unknown" } }, { "id": "economy-flows-0004", "name": "Master League Medal (Silver)", "from": "Master League", "to": "Master League Medal (Silver)",- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 91, "records": [ { "id": "diagnosis-and-direction-0001", "name": "유닛", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "실제 Type/Tag 체계를 기준으로 진단 정밀도 향상.", "consBottleneckRisk": "Class/Attribute의 허구 매핑." }, "note": "CH — Character Architecture 객체 역할은 명확하지만 SFA의 일반 분류어를 실제 구현명으로 오인하면 taxonomy 중복이 발생한다." }, { "id": "diagnosis-and-direction-0002", "name": "지원 타입", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "조합 최적화 깊이.", "consBottleneckRisk": "공통 공식·한계가 외부 텍스트에서 분산되어 규칙 가독성이 낮음." }, "note": "CB — Combat Architecture 행동 횟수·공격 순서·지원행동·지형 제약이 같은 전투 결과에 연쇄적으로 작용한다." }, { "id": "diagnosis-and-direction-0003", "name": "유닛", "evidence": { "confidence": "medium" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "조합별 연출 차별화.", "consBottleneckRisk": "그래픽 품질·옵션·sprite 구현을 텍스트 근거 없이 확정할 수 없음." }, "note": "VI — Visual Architecture Unit×Character×Weapon 조합이 전투 연출의 조건이 되며 IP 정합성을 강화한다." }, { "id": "diagnosis-and-direction-0004", "name": "턴·페이즈제 그리드 전투", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "명칭·규칙의 공통 계약화." }, "note": "OF — Operational Foundation 동일 명칭이 여러 system에서 사용되므로 주관 시스템과 연결 사실을 분리하지 않으면 SSOT 경계가 흐려진다." }, { "id": "diagnosis-and-direction-0005", "name": "Main Stage", "evidence": { "confidence": "medium" }, "attributes": { "entryType": "Diagnosi- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 334, "architectureRecordCount": 588, "detailRecordCount": 312, "diagnosticRecordCount": 91, "unknownValueCount": 518 }