NOVASMCCOMPARE
KOEN
NOVASMC 홈
SD건담 G제네레이션 이터널 · accepted-compositions

EXISTING_COMPOSITION

sd-gundam-g-generation-eternal.json

원본 문서 식별자

source:09630cc34ca54d93848f7404b7595bc0e61f9ad1e72f7b4d6ef25505ff79db31#이 게임 비교하기

원래 값

{
  "schemaVersion": "novasmc.key-facts-input.v1",
  "normalizedOn": "2026-08-12",
  "game": {
    "id": "sd-gundam-g-generation-eternal",
    "gameCode": "SDGundamGGenerationEternal",
    "title": "SD Gundam G Generation ETERNAL",
    "baselineDate": "2026-07-30",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "ready",
      "completedSheets": 30,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-07-30"
    }
  },
  "profile": {
    "title": "SD Gundam G Generation ETERNAL",
    "publisher": "Bandai Namco Entertainment",
    "genre": "Unknown",
    "platform": "App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)",
    "region": "Global / iOS·Android·PC",
    "version": "Unknown",
    "baselineDate": "2026-07-30"
  },
  "catalog": [
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 51,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "유닛",
          "aliases": [
            "모빌슈트(유닛)",
            "유닛",
            "Unit"
          ],
          "scope": "Playable unit (mobile suits and other machine types such as mobile armors) Selected and paired with one Character Active",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "cross-verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Other Confirmed",
            "objectType": "Character",
            "roleFunction": "Moves, attacks, uses weapons and abilities",
            "primaryModePosition": "Core entity; Child of Squad",
            "coreRuleMechanic": "Type, Tag, Series, Terrain Suitability, EN",
            "targetPartyFormation": "Playable unit (mobile suits and other machine types such as mobile armors)"
          }
        },
        {
          "id": "basic-configuration-0002",
          "name": "캐릭터",
          "aliases": [
            "파일럿"
740,788자 중 2,048자
원래 필드 9
schemaVersion
novasmc.key-facts-input.v1
normalizedOn
2026-08-12
game
{
    "id": "sd-gundam-g-generation-eternal",
    "gameCode": "SDGundamGGenerationEternal",
    "title": "SD Gundam G Generation ETERNAL",
    "baselineDate": "2026-07-30",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "ready",
      "completedSheets": 30,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-07-30"
    }
  }
profile
{
    "title": "SD Gundam G Generation ETERNAL",
    "publisher": "Bandai Namco Entertainment",
    "genre": "Unknown",
    "platform": "App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)",
    "region": "Global / iOS·Android·PC",
    "version": "Unknown",
    "baselineDate": "2026-07-30"
  }
catalog
[
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 51,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "유닛",
          "aliases": [
            "모빌슈트(유닛)",
            "유닛",
            "Unit"
          ],
          "scope": "Playable unit (mobile suits and other machine types such as mobile armors) Selected and paired with one Character Active",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "cross-verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Other Confirmed",
            "objectType": "Character",
            "roleFunction": "Moves, attacks, uses weapons and abilities",
            "primaryModePosition": "Core entity; Child of Squad",
            "coreRuleMechanic": "Type, Tag, Series, Terrain Suitability, EN",
            "targetPartyFormation": "Playable unit (mobile suits and other machine types such as mobile armors)"
          }
        },
        {
          "id": "basic-configuration-0002",
          "name": "캐릭터",
          "aliases": [
            "파일럿",
            "파일럿(조종사)"
          ],
          "scope": "Pilot character Selected for a Unit Active In Scope 공식 시스템 객체명 Character. Pilot은 기능 설명으로 보존. In Scope 공식 객체명 Character로 정규화하고 pilot 의미는 병기.",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "cross-verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Other Confirmed",
            "objectType": "Character",
            "roleFunction": "Provides Character Skill, Ability and support-action capability",
            "primaryModePosition": "Core entity; Paired with Unit",
            "coreRuleMechanic": "Type match; weapon aptitude; support actions",
            "targetPartyFormation": "Pilo
295,112자 중 2,048자
architecture
[
    {
      "id": "transitions",
      "label": "Transitions",
      "recordCount": 47,
      "records": [
        {
          "id": "transitions-0001",
          "name": "Development",
          "from": "Development",
          "to": "Development Diagram",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "STATE CHANGE",
            "triggerCondition": "Required Units, Capital and special items are available and Development is executed",
            "costInput": "Required inputs stated in trigger",
            "resourceOrStateTransfer": "New Unit ownership and series development state",
            "cadenceReset": "Persistent / series-specific"
          }
        },
        {
          "id": "transitions-0002",
          "name": "Upgrade Stages",
          "from": "Upgrade Stages",
          "to": "Upgrade",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "RESOURCE SUPPLY",
            "triggerCondition": "Stage is cleared",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Upgrade materials and Capital become available",
            "cadenceReset": "Recurring / stage-specific"
          }
        },
        {
          "id": "transitions-0003",
          "name": "Main Stage",
          "from": "Main Stage",
          "to": "Eternal Road",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Mobile Suit Gundam Main Stage access coordinate is cleared",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Content access permission",
            "cadenceReset": "One-time unlock"
          }
        },
        {
          "id": "transitions-0004",
          "name": "Main Stage",
          "from": "Main Stage",
          "t
196,149자 중 2,048자
systemDetails
[
    {
      "id": "economy-flows",
      "label": "Economy Flows",
      "recordCount": 37,
      "records": [
        {
          "id": "economy-flows-0001",
          "name": "Development",
          "from": "Development",
          "to": "Development Diagram",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "TRANSFER",
            "amountRate": "New Unit ownership and series development state",
            "triggerCondition": "Required Units, Capital and special items are available and Development is executed",
            "cadenceReset": "Persistent / series-specific",
            "capLimit": "Unknown"
          }
        },
        {
          "id": "economy-flows-0002",
          "name": "Upgrade Stages",
          "from": "Upgrade Stages",
          "to": "Upgrade",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "TRANSFER",
            "amountRate": "Upgrade materials and Capital become available",
            "triggerCondition": "Stage is cleared",
            "cadenceReset": "Recurring / stage-specific",
            "capLimit": "Unknown"
          }
        },
        {
          "id": "economy-flows-0003",
          "name": "Development",
          "from": "HARD STAGE",
          "to": "Development",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "FAUCET",
            "amountRate": "Development Material becomes owned",
            "triggerCondition": "Mobile Fighter G Gundam HARD STAGE 1 is cleared",
            "cadenceReset": "First-clear / drop-specific",
            "capLimit": "Unknown"
          }
        },
        {
          "id": "economy-flows-0004",
          "name": "Master League Medal (Silver)",
          "from": "Master League",
          "to": "Master League Medal (Silver)",
          
200,120자 중 2,048자
diagnostics
{
    "id": "diagnosis-and-direction",
    "label": "Diagnosis & Direction",
    "recordCount": 91,
    "records": [
      {
        "id": "diagnosis-and-direction-0001",
        "name": "유닛",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "실제 Type/Tag 체계를 기준으로 진단 정밀도 향상.",
          "consBottleneckRisk": "Class/Attribute의 허구 매핑."
        },
        "note": "CH — Character Architecture 객체 역할은 명확하지만 SFA의 일반 분류어를 실제 구현명으로 오인하면 taxonomy 중복이 발생한다."
      },
      {
        "id": "diagnosis-and-direction-0002",
        "name": "지원 타입",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "조합 최적화 깊이.",
          "consBottleneckRisk": "공통 공식·한계가 외부 텍스트에서 분산되어 규칙 가독성이 낮음."
        },
        "note": "CB — Combat Architecture 행동 횟수·공격 순서·지원행동·지형 제약이 같은 전투 결과에 연쇄적으로 작용한다."
      },
      {
        "id": "diagnosis-and-direction-0003",
        "name": "유닛",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "조합별 연출 차별화.",
          "consBottleneckRisk": "그래픽 품질·옵션·sprite 구현을 텍스트 근거 없이 확정할 수 없음."
        },
        "note": "VI — Visual Architecture Unit×Character×Weapon 조합이 전투 연출의 조건이 되며 IP 정합성을 강화한다."
      },
      {
        "id": "diagnosis-and-direction-0004",
        "name": "턴·페이즈제 그리드 전투",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "명칭·규칙의 공통 계약화."
        },
        "note": "OF — Operational Foundation 동일 명칭이 여러 system에서 사용되므로 주관 시스템과 연결 사실을 분리하지 않으면 SSOT 경계가 흐려진다."
      },
      {
        "id": "diagnosis-and-direction-0005",
        "name": "Main Stage",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Diagnosi
48,304자 중 2,048자
quality
{
    "worksheetCount": 30,
    "formulaErrorCount": 0,
    "catalogRecordCount": 334,
    "architectureRecordCount": 588,
    "detailRecordCount": 312,
    "diagnosticRecordCount": 91,
    "unknownValueCount": 518
  }