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소닉 럼블 · accepted-compositions

EXISTING_COMPOSITION

sonic-rumble.json

원본 문서 식별자

source:ec95c9c22d9a560ecb6d88d23ffef04ab71cce1236d72d64b3de5314de1bbd04#이 게임 비교하기

원래 값

{
  "schemaVersion": "novasmc.key-facts-input.v1",
  "normalizedOn": "2026-08-17",
  "game": {
    "id": "sonic-rumble",
    "gameCode": "SonicRumble",
    "title": "Sonic Rumble",
    "baselineDate": "2026-08-11",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 0,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-08-11"
    }
  },
  "profile": {
    "title": "Sonic Rumble Party (launch title: Sonic Rumble)",
    "publisher": "SEGA CORPORATION",
    "genre": "Online real-time party action",
    "platform": "iOS; Android; Google Play Games; Steam",
    "region": "Global / server not specified",
    "version": "Ver. 1.6.2 store surface; exact build not frozen",
    "baselineDate": "2026-08-11"
  },
  "catalog": [
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 56,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Sonic Rumble Party",
          "aliases": [
            "소닉 럼블 파티"
          ],
          "scope": "Global live service",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Combat",
            "type": "Other Confirmed",
            "objectType": "Content",
            "roleFunction": "Current public game title after Ver. 1.5.0",
            "primaryModePosition": "Root title",
            "coreRuleMechanic": "Aliases the former title Sonic Rumble",
            "targetPartyFormation": "Global live service",
            "combatTempoTurnOrder": "Real-Time",
            "combatResource": "N/A",
            "visualUiFeedback": "System-assigned title"
          },
          "note": "projection from In Scope"
        },
        {
          "id": "basic-configuration-0002",
          "name": "Rumbler",
          "aliases": [
            "럼블러"
          ]
1,044,664자 중 2,048자
원래 필드 9
schemaVersion
novasmc.key-facts-input.v1
normalizedOn
2026-08-17
game
{
    "id": "sonic-rumble",
    "gameCode": "SonicRumble",
    "title": "Sonic Rumble",
    "baselineDate": "2026-08-11",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 0,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-08-11"
    }
  }
profile
{
    "title": "Sonic Rumble Party (launch title: Sonic Rumble)",
    "publisher": "SEGA CORPORATION",
    "genre": "Online real-time party action",
    "platform": "iOS; Android; Google Play Games; Steam",
    "region": "Global / server not specified",
    "version": "Ver. 1.6.2 store surface; exact build not frozen",
    "baselineDate": "2026-08-11"
  }
catalog
[
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 56,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Sonic Rumble Party",
          "aliases": [
            "소닉 럼블 파티"
          ],
          "scope": "Global live service",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Combat",
            "type": "Other Confirmed",
            "objectType": "Content",
            "roleFunction": "Current public game title after Ver. 1.5.0",
            "primaryModePosition": "Root title",
            "coreRuleMechanic": "Aliases the former title Sonic Rumble",
            "targetPartyFormation": "Global live service",
            "combatTempoTurnOrder": "Real-Time",
            "combatResource": "N/A",
            "visualUiFeedback": "System-assigned title"
          },
          "note": "projection from In Scope"
        },
        {
          "id": "basic-configuration-0002",
          "name": "Rumbler",
          "aliases": [
            "럼블러"
          ],
          "scope": "All players",
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Other Confirmed",
            "objectType": "Character",
            "roleFunction": "Official player designation and customizable avatar identity",
            "primaryModePosition": "Service participant",
            "coreRuleMechanic": "Uses playable Sonic-series character appearance and customization",
            "targetPartyFormation": "All players",
            "combatTempoTurnOrder": "N/A",
            "combatResource": "N/A",
            "visualUiFeedback": "Assigned to the player account/avatar"
      
409,671자 중 2,048자
architecture
[
    {
      "id": "transitions",
      "label": "Transitions",
      "recordCount": 42,
      "records": [
        {
          "id": "transitions-0001",
          "name": "Home Screen",
          "from": "Home Screen",
          "to": "Ring Survival",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "ENTRY",
            "triggerCondition": "Select Ring Survival in Mode Select and tap Play",
            "costInput": "N/A — condition/state input",
            "resourceOrStateTransfer": "Selected-mode access state",
            "cadenceReset": "On demand"
          },
          "note": "source transition; original evidence status="
        },
        {
          "id": "transitions-0002",
          "name": "Home Screen",
          "from": "Home Screen",
          "to": "Party Rumble",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "ENTRY",
            "triggerCondition": "Select Party Rumble in Mode Select and tap Play",
            "costInput": "N/A — condition/state input",
            "resourceOrStateTransfer": "Selected-mode access state",
            "cadenceReset": "On demand"
          },
          "note": "source transition; original evidence status="
        },
        {
          "id": "transitions-0003",
          "name": "Custom Room",
          "from": "Custom Room",
          "to": "Party Rumble",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "ENTRY",
            "triggerCondition": "Select Party Rumble while creating a room",
            "costInput": "N/A — condition/state input",
            "resourceOrStateTransfer": "Mode permission / room configuration",
            "cadenceReset": "On demand"
          },
          "note": "source transition; original evidence status="
        }
463,531자 중 2,048자
systemDetails
[
    {
      "id": "economy-flows",
      "label": "Economy Flows",
      "recordCount": 27,
      "records": [
        {
          "id": "economy-flows-0001",
          "name": "Rings",
          "from": "Ring Survival",
          "to": "Rings",
          "scope": "Match result is evaluated",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "FAUCET",
            "amountRate": "Rings based on performance",
            "triggerCondition": "Match result is evaluated",
            "cadenceReset": "Per match",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0002",
          "name": "XP",
          "from": "Ring Survival",
          "to": "XP",
          "scope": "Match result is evaluated",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "FAUCET",
            "amountRate": "XP based on performance",
            "triggerCondition": "Match result is evaluated",
            "cadenceReset": "Per match",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0003",
          "name": "XP",
          "from": "XP",
          "to": "Season Pass",
          "scope": "XP is accumulated from matches",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "SINK",
            "amountRate": "Season Pass level progress",
            "triggerCondition": "XP is accumulated from matches",
            "cadenceReset": "Seasonal",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0004",
          "name": "Red Star Rings",
          "from": "Season Pass",
          "to": "Red Star Rings",
          "scope": "Free-pass reward threshold is reached",
          "state": "active",
          "evidence": {
 
127,560자 중 2,048자
diagnostics
{
    "id": "diagnosis-and-direction",
    "label": "Diagnosis & Direction",
    "recordCount": 47,
    "records": [
      {
        "id": "diagnosis-and-direction-0001",
        "name": "Sonic",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "CH / Character Architecture",
          "prosStructuralStrength": "브랜드 캐릭터 선택과 외형 커스터마이즈는 명확하지만, 공개된 Class·Job·Role·Faction·Attribute 계층은 확인되지 않았다.",
          "consBottleneckRisk": "브랜드 캐릭터 선택과 외형 커스터마이즈는 명확하지만, 공개된 Class·Job·Role·Faction·Attribute 계층은 확인되지 않았다.",
          "recommendationImprovementDirection": "N/A — no distinct improvement row linked",
          "expectedOutcome": "N/A — no distinct expected-outcome row linked"
        }
      },
      {
        "id": "diagnosis-and-direction-0002",
        "name": "Sonic Rumble Party",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "CB / Combat Architecture",
          "prosStructuralStrength": "Ring Survival의 32→16→8 규칙, stage-specific victory rules, Party Rumble·Squad·Co-op·Custom Room·Spectator Mode가 명확한 실시간 플레이 문법을 형성한다.",
          "consBottleneckRisk": "Ring Survival의 32→16→8 규칙, stage-specific victory rules, Party Rumble·Squad·Co-op·Custom Room·Spectator Mode가 명확한 실시간 플레이 문법을 형성한다.",
          "recommendationImprovementDirection": "N/A — no distinct improvement row linked",
          "expectedOutcome": "N/A — no distinct expected-outcome row linked"
        },
        "note": "diagnosis preserved; causality=고정된 elimination spine과 모드별 세션 길이가 접근성을 만든다. 다만 Special Rumbles retirement 이후 Hyper Boost Battle 재도입은 mode lifecycle 명칭을 분리 관리하지 않으면 현재성 오류를 유발한다.; risk/opportunity=Opportunity: rule visibility and short-session clarity. Risk: stale mode labels and umbrella/execution conflation."
      },
      {
        "id": "diagnosis-and-direction-0003",
        "name": "Dr. Eggman's Toy World",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "e
42,792자 중 2,048자
quality
{
    "worksheetCount": 30,
    "formulaErrorCount": 0,
    "catalogRecordCount": 509,
    "architectureRecordCount": 1091,
    "detailRecordCount": 189,
    "diagnosticRecordCount": 47,
    "unknownValueCount": 109
  }