EXISTING_COMPOSITION
sonic-rumble.json
원본 문서 식별자
source:ec95c9c22d9a560ecb6d88d23ffef04ab71cce1236d72d64b3de5314de1bbd04#이 게임 비교하기 →원래 값
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-17",
"game": {
"id": "sonic-rumble",
"gameCode": "SonicRumble",
"title": "Sonic Rumble",
"baselineDate": "2026-08-11",
"dataset": "Key Facts Tables",
"completion": {
"status": "in-progress",
"completedSheets": 0,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-08-11"
}
},
"profile": {
"title": "Sonic Rumble Party (launch title: Sonic Rumble)",
"publisher": "SEGA CORPORATION",
"genre": "Online real-time party action",
"platform": "iOS; Android; Google Play Games; Steam",
"region": "Global / server not specified",
"version": "Ver. 1.6.2 store surface; exact build not frozen",
"baselineDate": "2026-08-11"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 56,
"records": [
{
"id": "basic-configuration-0001",
"name": "Sonic Rumble Party",
"aliases": [
"소닉 럼블 파티"
],
"scope": "Global live service",
"state": "active",
"evidence": {
"type": "Official documentation",
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "Combat",
"type": "Other Confirmed",
"objectType": "Content",
"roleFunction": "Current public game title after Ver. 1.5.0",
"primaryModePosition": "Root title",
"coreRuleMechanic": "Aliases the former title Sonic Rumble",
"targetPartyFormation": "Global live service",
"combatTempoTurnOrder": "Real-Time",
"combatResource": "N/A",
"visualUiFeedback": "System-assigned title"
},
"note": "projection from In Scope"
},
{
"id": "basic-configuration-0002",
"name": "Rumbler",
"aliases": [
"럼블러"
]원래 필드 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-17
- game
{ "id": "sonic-rumble", "gameCode": "SonicRumble", "title": "Sonic Rumble", "baselineDate": "2026-08-11", "dataset": "Key Facts Tables", "completion": { "status": "in-progress", "completedSheets": 0, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-08-11" } }- profile
{ "title": "Sonic Rumble Party (launch title: Sonic Rumble)", "publisher": "SEGA CORPORATION", "genre": "Online real-time party action", "platform": "iOS; Android; Google Play Games; Steam", "region": "Global / server not specified", "version": "Ver. 1.6.2 store surface; exact build not frozen", "baselineDate": "2026-08-11" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 56, "records": [ { "id": "basic-configuration-0001", "name": "Sonic Rumble Party", "aliases": [ "소닉 럼블 파티" ], "scope": "Global live service", "state": "active", "evidence": { "type": "Official documentation", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Combat", "type": "Other Confirmed", "objectType": "Content", "roleFunction": "Current public game title after Ver. 1.5.0", "primaryModePosition": "Root title", "coreRuleMechanic": "Aliases the former title Sonic Rumble", "targetPartyFormation": "Global live service", "combatTempoTurnOrder": "Real-Time", "combatResource": "N/A", "visualUiFeedback": "System-assigned title" }, "note": "projection from In Scope" }, { "id": "basic-configuration-0002", "name": "Rumbler", "aliases": [ "럼블러" ], "scope": "All players", "state": "active", "evidence": { "type": "Official documentation", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Other Confirmed", "objectType": "Character", "roleFunction": "Official player designation and customizable avatar identity", "primaryModePosition": "Service participant", "coreRuleMechanic": "Uses playable Sonic-series character appearance and customization", "targetPartyFormation": "All players", "combatTempoTurnOrder": "N/A", "combatResource": "N/A", "visualUiFeedback": "Assigned to the player account/avatar"- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 42, "records": [ { "id": "transitions-0001", "name": "Home Screen", "from": "Home Screen", "to": "Ring Survival", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "ENTRY", "triggerCondition": "Select Ring Survival in Mode Select and tap Play", "costInput": "N/A — condition/state input", "resourceOrStateTransfer": "Selected-mode access state", "cadenceReset": "On demand" }, "note": "source transition; original evidence status=" }, { "id": "transitions-0002", "name": "Home Screen", "from": "Home Screen", "to": "Party Rumble", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "ENTRY", "triggerCondition": "Select Party Rumble in Mode Select and tap Play", "costInput": "N/A — condition/state input", "resourceOrStateTransfer": "Selected-mode access state", "cadenceReset": "On demand" }, "note": "source transition; original evidence status=" }, { "id": "transitions-0003", "name": "Custom Room", "from": "Custom Room", "to": "Party Rumble", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "ENTRY", "triggerCondition": "Select Party Rumble while creating a room", "costInput": "N/A — condition/state input", "resourceOrStateTransfer": "Mode permission / room configuration", "cadenceReset": "On demand" }, "note": "source transition; original evidence status=" }- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 27, "records": [ { "id": "economy-flows-0001", "name": "Rings", "from": "Ring Survival", "to": "Rings", "scope": "Match result is evaluated", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "FAUCET", "amountRate": "Rings based on performance", "triggerCondition": "Match result is evaluated", "cadenceReset": "Per match", "capLimit": "Unknown in" } }, { "id": "economy-flows-0002", "name": "XP", "from": "Ring Survival", "to": "XP", "scope": "Match result is evaluated", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "FAUCET", "amountRate": "XP based on performance", "triggerCondition": "Match result is evaluated", "cadenceReset": "Per match", "capLimit": "Unknown in" } }, { "id": "economy-flows-0003", "name": "XP", "from": "XP", "to": "Season Pass", "scope": "XP is accumulated from matches", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "SINK", "amountRate": "Season Pass level progress", "triggerCondition": "XP is accumulated from matches", "cadenceReset": "Seasonal", "capLimit": "Unknown in" } }, { "id": "economy-flows-0004", "name": "Red Star Rings", "from": "Season Pass", "to": "Red Star Rings", "scope": "Free-pass reward threshold is reached", "state": "active", "evidence": {- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 47, "records": [ { "id": "diagnosis-and-direction-0001", "name": "Sonic", "evidence": { "confidence": "medium" }, "attributes": { "entryType": "CH / Character Architecture", "prosStructuralStrength": "브랜드 캐릭터 선택과 외형 커스터마이즈는 명확하지만, 공개된 Class·Job·Role·Faction·Attribute 계층은 확인되지 않았다.", "consBottleneckRisk": "브랜드 캐릭터 선택과 외형 커스터마이즈는 명확하지만, 공개된 Class·Job·Role·Faction·Attribute 계층은 확인되지 않았다.", "recommendationImprovementDirection": "N/A — no distinct improvement row linked", "expectedOutcome": "N/A — no distinct expected-outcome row linked" } }, { "id": "diagnosis-and-direction-0002", "name": "Sonic Rumble Party", "evidence": { "confidence": "high" }, "attributes": { "entryType": "CB / Combat Architecture", "prosStructuralStrength": "Ring Survival의 32→16→8 규칙, stage-specific victory rules, Party Rumble·Squad·Co-op·Custom Room·Spectator Mode가 명확한 실시간 플레이 문법을 형성한다.", "consBottleneckRisk": "Ring Survival의 32→16→8 규칙, stage-specific victory rules, Party Rumble·Squad·Co-op·Custom Room·Spectator Mode가 명확한 실시간 플레이 문법을 형성한다.", "recommendationImprovementDirection": "N/A — no distinct improvement row linked", "expectedOutcome": "N/A — no distinct expected-outcome row linked" }, "note": "diagnosis preserved; causality=고정된 elimination spine과 모드별 세션 길이가 접근성을 만든다. 다만 Special Rumbles retirement 이후 Hyper Boost Battle 재도입은 mode lifecycle 명칭을 분리 관리하지 않으면 현재성 오류를 유발한다.; risk/opportunity=Opportunity: rule visibility and short-session clarity. Risk: stale mode labels and umbrella/execution conflation." }, { "id": "diagnosis-and-direction-0003", "name": "Dr. Eggman's Toy World", "evidence": { "confidence": "medium" }, "attributes": { "e- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 509, "architectureRecordCount": 1091, "detailRecordCount": 189, "diagnosticRecordCount": 47, "unknownValueCount": 109 }