원래 값
{"fields":{"A":{"exact_value":"IN_P_H2","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"B":{"exact_value":"140","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"C":{"exact_value":"D3F8P23","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"D":{"exact_value":"Timeliness","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"E":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"F":{"exact_value":"Open","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"G":{"exact_value":"Open: 상점 노출이 플레이 흐름을 방해한 사례 1개(언제/어디서)를 적어라","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"H":{"exact_value":"체감 루트는 출석·패스·주간 제한·이벤트 종료가 만드는 노출 타이밍이다. 다음 행동은 보이지만, 마감과 제한이 겹치면 절제보다 과밀로 느껴지는 구조 때문에 시간 대비 효율 계산이 흐려진다.","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"I":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"J":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"K":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"L":{"exact_value":"IN_P_H2!F140","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"M":{"exact_value":"3","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"N":{"exact_value":"50","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"O":{"exact_value":"Anchor_Split","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"P":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"Q":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"R":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"S":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTE원래 필드 18
- atom_class
SEMANTIC_OBJECT
- atom_id
AT-02e53daeaeb006e101381560ac9bf6b1b71941ca44061befa62cab08b0e83de7
- authority_action
CREATE
- authority_matrix_key
M:DOMAIN_PACK_RECORD
- authority_stage_role
M020
- baseline
2026-04-11
- canonical_payload
{"fields":{"A":{"exact_value":"IN_P_H2","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"B":{"exact_value":"140","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"C":{"exact_value":"D3F8P23","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"D":{"exact_value":"Timeliness","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"E":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"F":{"exact_value":"Open","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"G":{"exact_value":"Open: 상점 노출이 플레이 흐름을 방해한 사례 1개(언제/어디서)를 적어라","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"H":{"exact_value":"체감 루트는 출석·패스·주간 제한·이벤트 종료가 만드는 노출 타이밍이다. 다음 행동은 보이지만, 마감과 제한이 겹치면 절제보다 과밀로 느껴지는 구조 때문에 시간 대비 효율 계산이 흐려진다.","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"I":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"J":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"K":{"exact_value":null,"normalization_rule":null,"normalized_value":null,"value_type":"NULL"},"L":{"exact_value":"IN_P_H2!F140","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"M":{"exact_value":"3","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"N":{"exact_value":"50","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"O":{"exact_value":"Anchor_Split","normalization_rule":null,"normalized_value":null,"value_type":"TEXT"},"P":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"Q":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"R":{"exact_value":"6","normalization_rule":null,"normalized_value":null,"value_type":"INTEGER_TEXT"},"S":{"exact_value":"0","normalization_rule":null,"normalized_value":null,"value_type":"INTE- canonical_payload_sha256
dd93aa4076d944ca0fb69dc6cc890d277fce3a32b106fd893f4526a01a48f1eb
- derived_from_atom_ids
[]
- family
M
- game_code
LineageW
- lineage_anchors
[{"artifact_role":"M020_MPM_D03","baseline":"2026-04-11","family":"M","game_code":"LineageW","lineage_anchor_id":"LA-39c5e4ef37e9eea3fffac70853994576e3edb0832a4ae189afeeb9fcdace3f3e","lineage_digest":"39c5e4ef37e9eea3fffac70853994576e3edb0832a4ae189afeeb9fcdace3f3e","location":{"byte_end_exclusive":null,"byte_start":null,"cached_value_raw":null,"cell_is_lineage_only":true,"char_end_exclusive":null,"char_start":null,"coordinate":"A31","defined_name":null,"formula_raw":null,"line_end":null,"line_start":null,"location_kind":"WORKBOOK_COORDINATE","opc_part_uri":"xl/worksheets/sheet10.xml","range_ref":"A31:X31","section_path":[],"sheet_name":"RAW_PERSONA_H2","sheet_rel_id":null,"table_name":null},"source_bytes":105244,"source_kind":"WORKBOOK","source_manifest_row_digest":"0b1669eb3586949d4e185cc71a93dad78aa762d6a7835364cd32a40a81edf09d","source_sha256":"0c5404d1704e50118c6e943afeab9b903702e606298dd1579b993013151196b2"}]- object_type
DOMAIN_PACK_RECORD
- render_payload
null
- schema_version
novasmc.emsqt-semantic-atom.v2
- semantic_admission_basis
PROMPT_DECLARED_OBJECT
- semantic_status
DECLARED
- synthetic_fixture
false