NOVASMCCOMPARE
KOEN
NOVASMC 홈
뱀피르: 피의 계승자

MPM

뱀피르: 피의 계승자 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

vampir.json
SHA-25611f26943262dd06392339633437f9554933d26babc46f152a6f76cc5512facc7

Game Offering

game-offering

저장된 평균 60.8 · 표준편차 4.5 · 범위 14.5

Fair Competition
59.5
Growth Efficiency
57.4
Collection & Build
62.1
Free Path
54.8
Light-Spend Convenience
61.6
Top-Ladder
69.3
Core core

저장된 평균 67.2 · 표준편차 3.7 · 범위 10.3

Fair Competition
70.6
Growth Efficiency
63.2
Collection & Build
73
Free Path
62.7
Light-Spend Convenience
67.2
Top-Ladder
66.7
Character character

저장된 평균 59.9 · 표준편차 4.6 · 범위 12.7

Fair Competition
63.5
Growth Efficiency
55.6
Collection & Build
68.3
Free Path
55.6
Light-Spend Convenience
57.9
Top-Ladder
58.7

Personality personality

저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Harmony harmony

저장된 평균 52 · 표준편차 7.5 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9

Friendliness friendliness

저장된 평균 57.1 · 표준편차 7.1 · 범위 21.4

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50
Graphic graphic

저장된 평균 76.9 · 표준편차 3.6 · 범위 11.1

Fair Competition
77
Growth Efficiency
73.8
Collection & Build
82.5
Free Path
79.4
Light-Spend Convenience
77
Top-Ladder
71.4

Design design

저장된 평균 84.9 · 표준편차 5.6 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Quality quality

저장된 평균 73.8 · 표준편차 7.5 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Motion motion

저장된 평균 71.8 · 표준편차 4.8 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3
Mechanics mechanics

저장된 평균 64.9 · 표준편차 6.3 · 범위 18.3

Fair Competition
71.4
Growth Efficiency
60.3
Collection & Build
68.3
Free Path
53.2
Light-Spend Convenience
66.7
Top-Ladder
69.8

Variety variety

저장된 평균 61.9 · 표준편차 7.1 · 범위 21.4

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Balance balance

저장된 평균 59.5 · 표준편차 9.8 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
71.4

Dynamism dynamism

저장된 평균 73.4 · 표준편차 9 · 범위 21.4

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
81
Top-Ladder
83.3
System system

저장된 평균 60.6 · 표준편차 4.6 · 범위 13.8

Fair Competition
60.3
Growth Efficiency
59.5
Collection & Build
56.9
Free Path
56.6
Light-Spend Convenience
59.8
Top-Ladder
70.4
Growth Structure growth-structure

저장된 평균 59.7 · 표준편차 5.5 · 범위 17.5

Fair Competition
54
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
58.7
Light-Spend Convenience
56.3
Top-Ladder
71.4

Progression progression-structure

저장된 평균 64.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Advancement advancement

저장된 평균 51.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
61.9

Empowerment empowerment

저장된 평균 63.1 · 표준편차 6.4 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Economy economy

저장된 평균 57.8 · 표준편차 4.1 · 범위 11.1

Fair Competition
52.4
Growth Efficiency
58.7
Collection & Build
53.2
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
63.5

Balance economic-balance

저장된 평균 63.9 · 표준편차 8.3 · 범위 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4

Insufficiency insufficiency

저장된 평균 34.5 · 표준편차 6.4 · 범위 21.4

Fair Competition
26.2
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
33.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Supplement supplement

저장된 평균 75 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 64.3 · 표준편차 8.2 · 범위 22.2

Fair Competition
74.6
Growth Efficiency
61.1
Collection & Build
58.7
Free Path
54
Light-Spend Convenience
61.1
Top-Ladder
76.2

Growth growth-content

저장된 평균 69.8 · 표준편차 3.6 · 범위 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

저장된 평균 57.5 · 표준편차 15.5 · 범위 42.9

Fair Competition
76.2
Growth Efficiency
50
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
81

Cooperation cooperation-content

저장된 평균 65.5 · 표준편차 8 · 범위 21.4

Fair Competition
76.2
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Operation operation

저장된 평균 54.5 · 표준편차 8.6 · 범위 25.7

Fair Competition
47.6
Growth Efficiency
49.5
Collection & Build
56.3
Free Path
45.2
Light-Spend Convenience
57.7
Top-Ladder
70.9
Gacha gacha

저장된 평균 43.1 · 표준편차 14 · 범위 39.7

Fair Competition
30.2
Growth Efficiency
34.9
Collection & Build
52.4
Free Path
31.7
Light-Spend Convenience
39.7
Top-Ladder
69.8

Price price

저장된 평균 48.4 · 표준편차 15 · 범위 45.2

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
76.2

Probability probability

저장된 평균 31.4 · 표준편차 16.1 · 범위 45.2

Fair Competition
23.8
Growth Efficiency
16.7
Collection & Build
42.9
Free Path
19.1
Light-Spend Convenience
23.8
Top-Ladder
61.9

Reward Management reward-management

저장된 평균 49.6 · 표준편차 12.6 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
71.4
Store store

저장된 평균 62.8 · 표준편차 11.8 · 범위 33.3

Fair Competition
54
Growth Efficiency
57.9
Collection & Build
58.7
Free Path
49.2
Light-Spend Convenience
74.6
Top-Ladder
82.5

Reasonableness reasonableness

저장된 평균 56 · 표준편차 14.4 · 범위 45.2

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
81

Timeliness timeliness

저장된 평균 59.1 · 표준편차 10.9 · 범위 30.9

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
76.2

Convenience convenience

저장된 평균 73.4 · 표준편차 14.7 · 범위 38.1

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
64.3
Free Path
52.4
Light-Spend Convenience
90.5
Top-Ladder
90.5
Event event

저장된 평균 57.7 · 표준편차 1.9 · 범위 5.6

Fair Competition
58.7
Growth Efficiency
55.6
Collection & Build
57.9
Free Path
54.8
Light-Spend Convenience
58.7
Top-Ladder
60.3

Comprehension comprehension

저장된 평균 58.7 · 표준편차 4.7 · 범위 11.9

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
61.9
Top-Ladder
54.8

Involvement involvement

저장된 평균 57.9 · 표준편차 8.8 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
64.3

Contribution contribution

저장된 평균 56.3 · 표준편차 6.4 · 범위 19

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Player Value

player-value

저장된 평균 61.9 · 표준편차 4.6 · 범위 15.3

Fair Competition
63.8
Growth Efficiency
59.3
Collection & Build
61.3
Free Path
54.6
Light-Spend Convenience
63
Top-Ladder
69.8
Experience · Time experience-time

저장된 평균 61.2 · 표준편차 5.5 · 범위 17.5

Fair Competition
61.1
Growth Efficiency
57.1
Collection & Build
60.1
Free Path
53.4
Light-Spend Convenience
64.3
Top-Ladder
70.9
Enjoyment enjoyment

저장된 평균 60.1 · 표준편차 8 · 범위 22.2

Fair Competition
63.5
Growth Efficiency
48.4
Collection & Build
61.1
Free Path
50.8
Light-Spend Convenience
65.9
Top-Ladder
70.6

Excitement excitement

저장된 평균 70.6 · 표준편차 5.6 · 범위 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Amusement amusement

저장된 평균 52 · 표준편차 12.5 · 범위 33.3

Fair Competition
57.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Flow flow

저장된 평균 57.5 · 표준편차 11.4 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
69.1
Satisfaction satisfaction

저장된 평균 61 · 표준편차 5.7 · 범위 15.9

Fair Competition
54
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
54
Light-Spend Convenience
61.1
Top-Ladder
69.8

Achievement achievement

저장된 평균 64.3 · 표준편차 5.3 · 범위 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Completion completion

저장된 평균 49.2 · 표준편차 7 · 범위 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
57.1

Reward reward

저장된 평균 69.4 · 표준편차 8.3 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
76.2
Real Benefit real-benefit

저장된 평균 62.4 · 표준편차 6 · 범위 16.7

Fair Competition
65.9
Growth Efficiency
57.9
Collection & Build
57.1
Free Path
55.6
Light-Spend Convenience
65.9
Top-Ladder
72.2

Emotional Relief emotional-relief

저장된 평균 50.8 · 표준편차 10.8 · 범위 26.2

Fair Competition
57.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
64.3

Social Connection social-connection

저장된 평균 72.6 · 표준편차 10 · 범위 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81

Economic Progress economic-progress

저장된 평균 63.9 · 표준편차 8.3 · 범위 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
Needs · Money needs-money

저장된 평균 61.6 · 표준편차 5.6 · 범위 18.3

Fair Competition
61.6
Growth Efficiency
60.3
Collection & Build
64.5
Free Path
53.2
Light-Spend Convenience
58.2
Top-Ladder
71.4
Possession possession

저장된 평균 61 · 표준편차 8.3 · 범위 21.4

Fair Competition
53.2
Growth Efficiency
57.1
Collection & Build
74.6
Free Path
53.2
Light-Spend Convenience
57.9
Top-Ladder
69.8

Collection collection

저장된 평균 54.8 · 표준편차 13.5 · 범위 30.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
76.2

Customization customization

저장된 평균 72.2 · 표준편차 8.8 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Accumulation accumulation

저장된 평균 56 · 표준편차 7.2 · 범위 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Competition Needs competition-needs

저장된 평균 64.3 · 표준편차 9.4 · 범위 25.4

Fair Competition
76.2
Growth Efficiency
61.9
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
58.7
Top-Ladder
77.8

Dominance dominance

저장된 평균 57.9 · 표준편차 16.3 · 범위 47.6

Fair Competition
76.2
Growth Efficiency
50
Collection & Build
50
Free Path
33.3
Light-Spend Convenience
57.1
Top-Ladder
81

Aspiration aspiration

저장된 평균 62.3 · 표준편차 7.3 · 범위 19.1

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
71.4

Recognition recognition

저장된 평균 72.6 · 표준편차 10 · 범위 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 59.4 · 표준편차 4.2 · 범위 12.7

Fair Competition
55.6
Growth Efficiency
61.9
Collection & Build
60.3
Free Path
54
Light-Spend Convenience
57.9
Top-Ladder
66.7

Progression progression-needs

저장된 평균 63.1 · 표준편차 6.4 · 범위 21.4

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Mastery mastery

저장된 평균 61.1 · 표준편차 1.8 · 범위 4.8

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9

Development development

저장된 평균 54 · 표준편차 7 · 범위 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
61.9
Engagement · Passion engagement-passion

저장된 평균 63.1 · 표준편차 4.4 · 범위 11.4

Fair Competition
68.5
Growth Efficiency
60.3
Collection & Build
59.3
Free Path
57.1
Light-Spend Convenience
66.4
Top-Ladder
67.2
Fairness fairness

저장된 평균 59 · 표준편차 6.1 · 범위 17.5

Fair Competition
68.3
Growth Efficiency
56.4
Collection & Build
54
Free Path
50.8
Light-Spend Convenience
59.5
Top-Ladder
65.1

In-Game Balance in-game-balance

저장된 평균 50.8 · 표준편차 8.9 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
61.9

Governance governance

저장된 평균 73.8 · 표준편차 7.5 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4

Inclusivity inclusivity

저장된 평균 52.4 · 표준편차 9.5 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
61.9
Stability stability

저장된 평균 62.6 · 표준편차 3.4 · 범위 9.5

Fair Competition
62.7
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
55.6
Light-Spend Convenience
65.1
Top-Ladder
65.1

Equilibrium equilibrium

저장된 평균 55.2 · 표준편차 6.8 · 범위 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Resilience resilience

저장된 평균 76.2 · 표준편차 4.8 · 범위 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4

Sustainability sustainability

저장된 평균 56.3 · 표준편차 6.4 · 범위 19

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Consistency consistency

저장된 평균 67.9 · 표준편차 6 · 범위 15.1

Fair Competition
74.6
Growth Efficiency
59.5
Collection & Build
61.9
Free Path
65.1
Light-Spend Convenience
74.6
Top-Ladder
71.4

Cohesion cohesion

저장된 평균 72.2 · 표준편차 6.8 · 범위 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Continuity continuity

저장된 평균 56.4 · 표준편차 11.7 · 범위 28.6

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
69.1

Reliability reliability

저장된 평균 75 · 표준편차 6.4 · 범위 16.7

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3