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소울 스트라이크

MPM

소울 스트라이크 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

soul-strike.json
SHA-256d0229098420e20516d63f66c460bdc714b6f1e29d5d37ab84415b51054bfd849

Game Offering

game-offering

저장된 평균 58.1 · 표준편차 6.2 · 범위 19.7

Fair Competition
58.7
Growth Efficiency
63.1
Collection & Build
66.2
Free Path
46.6
Light-Spend Convenience
58.7
Top-Ladder
55.6
Core core

저장된 평균 54.3 · 표준편차 7.7 · 범위 24.1

Fair Competition
59
Growth Efficiency
55
Collection & Build
66.1
Free Path
42.1
Light-Spend Convenience
55.8
Top-Ladder
47.9
Character character

저장된 평균 44.8 · 표준편차 9.2 · 범위 26.2

Fair Competition
45.2
Growth Efficiency
35.7
Collection & Build
61.9
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
40.5

Personality personality

저장된 평균 44.4 · 표준편차 11.5 · 범위 33.3

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
31
Light-Spend Convenience
50
Top-Ladder
35.7

Harmony harmony

저장된 평균 44.4 · 표준편차 8 · 범위 19

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
50
Free Path
31
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

저장된 평균 45.6 · 표준편차 12.8 · 범위 35.7

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
35.7
Graphic graphic

저장된 평균 57.4 · 표준편차 7.9 · 범위 19.8

Fair Competition
65.1
Growth Efficiency
57.9
Collection & Build
65.1
Free Path
45.2
Light-Spend Convenience
62.7
Top-Ladder
48.4

Design design

저장된 평균 57.5 · 표준편차 9.6 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
50

Quality quality

저장된 평균 54.8 · 표준편차 6.7 · 범위 14.3

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
45.2

Motion motion

저장된 평균 59.9 · 표준편차 9.2 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
50
Mechanics mechanics

저장된 평균 60.7 · 표준편차 9.8 · 범위 26.2

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
54.8

Variety variety

저장된 평균 68.3 · 표준편차 14.1 · 범위 40.5

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

저장된 평균 57.5 · 표준편차 9.6 · 범위 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Dynamism dynamism

저장된 평균 56.3 · 표준편차 8.1 · 범위 19

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50
System system

저장된 평균 62.1 · 표준편차 6.3 · 범위 20.9

Fair Competition
63
Growth Efficiency
72.8
Collection & Build
64.6
Free Path
51.9
Light-Spend Convenience
59
Top-Ladder
61.6
Growth Structure growth-structure

저장된 평균 65.6 · 표준편차 7.7 · 범위 19.8

Fair Competition
66.7
Growth Efficiency
77
Collection & Build
73.8
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
57.1

Progression progression-structure

저장된 평균 70.6 · 표준편차 8.4 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Advancement advancement

저장된 평균 64.7 · 표준편차 10.7 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
50

Empowerment empowerment

저장된 평균 61.5 · 표준편차 12.9 · 범위 40.5

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
64.3
Economy economy

저장된 평균 61.6 · 표준편차 9 · 범위 26.2

Fair Competition
50
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
50.8
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance economic-balance

저장된 평균 59.1 · 표준편차 8.3 · 범위 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Insufficiency insufficiency

저장된 평균 60.7 · 표준편차 12.7 · 범위 40.5

Fair Competition
50
Growth Efficiency
81
Collection & Build
64.3
Free Path
40.5
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

저장된 평균 65.1 · 표준편차 9 · 범위 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

저장된 평균 59.1 · 표준편차 8.6 · 범위 24.6

Fair Competition
72.2
Growth Efficiency
65.1
Collection & Build
55.6
Free Path
47.6
Light-Spend Convenience
50.8
Top-Ladder
63.5

Growth growth-content

저장된 평균 70.6 · 표준편차 8.4 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Competition competition-content

저장된 평균 51.6 · 표준편차 17.9 · 범위 50

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
45.2
Free Path
31
Light-Spend Convenience
31
Top-Ladder
61.9

Cooperation cooperation-content

저장된 평균 55.2 · 표준편차 9.4 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
71.4
Operation operation

저장된 평균 58 · 표준편차 6.9 · 범위 22.2

Fair Competition
54.2
Growth Efficiency
61.4
Collection & Build
68
Free Path
45.8
Light-Spend Convenience
61.4
Top-Ladder
57.1
Gacha gacha

저장된 평균 57.3 · 표준편차 9.9 · 범위 32.5

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
72.2
Free Path
39.7
Light-Spend Convenience
52.4
Top-Ladder
60.3

Price price

저장된 평균 55.6 · 표준편차 12.3 · 범위 33.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
61.9

Probability probability

저장된 평균 57.9 · 표준편차 12.1 · 범위 35.7

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
59.5

Reward Management reward-management

저장된 평균 58.3 · 표준편차 12 · 범위 35.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
81
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5
Store store

저장된 평균 54.5 · 표준편차 13.9 · 범위 42.9

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
59.5
Free Path
28.6
Light-Spend Convenience
71.4
Top-Ladder
60.3

Reasonableness reasonableness

저장된 평균 55.2 · 표준편차 12.1 · 범위 33.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
59.5

Timeliness timeliness

저장된 평균 52.8 · 표준편차 13.5 · 범위 40.5

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
66.7
Top-Ladder
59.5

Convenience convenience

저장된 평균 55.6 · 표준편차 16.8 · 범위 54.8

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
81
Top-Ladder
61.9
Event event

저장된 평균 62.2 · 표준편차 6.9 · 범위 21.4

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
72.2
Free Path
69
Light-Spend Convenience
60.3
Top-Ladder
50.8

Comprehension comprehension

저장된 평균 70.6 · 표준편차 7 · 범위 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
57.1

Involvement involvement

저장된 평균 64.3 · 표준편차 12.8 · 범위 35.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
81
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
45.2

Contribution contribution

저장된 평균 51.6 · 표준편차 5.9 · 범위 19

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Player Value

player-value

저장된 평균 59.5 · 표준편차 4.4 · 범위 14.4

Fair Competition
59.7
Growth Efficiency
62.3
Collection & Build
66.6
Free Path
52.2
Light-Spend Convenience
58.7
Top-Ladder
57.3
Experience · Time experience-time

저장된 평균 65.5 · 표준편차 5.2 · 범위 16.1

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
73.3
Free Path
64.3
Light-Spend Convenience
66.7
Top-Ladder
57.1
Enjoyment enjoyment

저장된 평균 67.5 · 표준편차 8.1 · 범위 23.8

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
73.8
Light-Spend Convenience
69
Top-Ladder
52.4

Excitement excitement

저장된 평균 61.1 · 표준편차 9.8 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
59.5
Light-Spend Convenience
50
Top-Ladder
50

Amusement amusement

저장된 평균 65.9 · 표준편차 13.7 · 범위 35.7

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
50

Flow flow

저장된 평균 75.4 · 표준편차 10.1 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
57.1
Satisfaction satisfaction

저장된 평균 70.8 · 표준편차 10 · 범위 29.4

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
88.9
Free Path
59.5
Light-Spend Convenience
69
Top-Ladder
64.3

Achievement achievement

저장된 평균 73 · 표준편차 10.2 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Completion completion

저장된 평균 63.9 · 표준편차 15.9 · 범위 50

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
95.2
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Reward reward

저장된 평균 75.4 · 표준편차 7.5 · 범위 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Real Benefit real-benefit

저장된 평균 58.3 · 표준편차 2.7 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
61.9
Top-Ladder
54.8

Emotional Relief emotional-relief

저장된 평균 61.1 · 표준편차 8.2 · 범위 21.4

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
50

Social Connection social-connection

저장된 평균 46.8 · 표준편차 9.8 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Economic Progress economic-progress

저장된 평균 67.1 · 표준편차 5.2 · 범위 14.3

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Needs · Money needs-money

저장된 평균 61.2 · 표준편차 8.7 · 범위 25.7

Fair Competition
63.5
Growth Efficiency
66.7
Collection & Build
70.9
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
66.4
Possession possession

저장된 평균 60.8 · 표준편차 15 · 범위 48.4

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
88.9
Free Path
40.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Collection collection

저장된 평균 65.1 · 표준편차 16.2 · 범위 50

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
95.2
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
71.4

Customization customization

저장된 평균 57.5 · 표준편차 16.9 · 범위 54.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
31
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

저장된 평균 59.9 · 표준편차 13.6 · 범위 40.5

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
64.3
Competition Needs competition-needs

저장된 평균 58.2 · 표준편차 15.2 · 범위 42.1

Fair Competition
76.2
Growth Efficiency
54.8
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
77.8

Dominance dominance

저장된 평균 51.6 · 표준편차 15.7 · 범위 40.5

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
35.7
Top-Ladder
71.4

Aspiration aspiration

저장된 평균 65.1 · 표준편차 14.7 · 범위 40.5

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
81

Recognition recognition

저장된 평균 57.9 · 표준편차 16.4 · 범위 50

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
64.3
Free Path
31
Light-Spend Convenience
50
Top-Ladder
81
Growth Needs growth-needs

저장된 평균 64.7 · 표준편차 10 · 범위 31

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
54.8

Progression progression-needs

저장된 평균 67.1 · 표준편차 8.5 · 범위 26.2

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
64.3

Mastery mastery

저장된 평균 62.3 · 표준편차 12 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
50
Top-Ladder
50

Development development

저장된 평균 64.7 · 표준편차 10.7 · 범위 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
50
Engagement · Passion engagement-passion

저장된 평균 51.6 · 표준편차 3.2 · 범위 8.5

Fair Competition
53.7
Growth Efficiency
50.3
Collection & Build
55.6
Free Path
47.1
Light-Spend Convenience
54.8
Top-Ladder
48.4
Fairness fairness

저장된 평균 51.5 · 표준편차 5.4 · 범위 15.1

Fair Competition
55.6
Growth Efficiency
50
Collection & Build
56.3
Free Path
41.3
Light-Spend Convenience
56.3
Top-Ladder
49.2

In-Game Balance in-game-balance

저장된 평균 52 · 표준편차 4.8 · 범위 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
45.2

Governance governance

저장된 평균 49.2 · 표준편차 11.4 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
59.5
Top-Ladder
52.4

Inclusivity inclusivity

저장된 평균 53.2 · 표준편차 2.6 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
50
Stability stability

저장된 평균 47.8 · 표준편차 1.7 · 범위 4.8

Fair Competition
46.8
Growth Efficiency
46.8
Collection & Build
51.6
Free Path
47.6
Light-Spend Convenience
46.8
Top-Ladder
46.8

Equilibrium equilibrium

저장된 평균 46.4 · 표준편차 2.7 · 범위 7.1

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
45.2

Resilience resilience

저장된 평균 45.2 · 표준편차 0 · 범위 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Sustainability sustainability

저장된 평균 51.6 · 표준편차 5.9 · 범위 19

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

저장된 평균 55.7 · 표준편차 4.2 · 범위 11.9

Fair Competition
58.7
Growth Efficiency
54
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
61.1
Top-Ladder
49.2

Cohesion cohesion

저장된 평균 65.9 · 표준편차 6.4 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Continuity continuity

저장된 평균 56 · 표준편차 8 · 범위 21.4

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
45.2

Reliability reliability

저장된 평균 45.2 · 표준편차 0 · 범위 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2