NOVASMCCOMPARE
KOEN
NOVASMC 홈
오딘

MPM

오딘 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

odin.json
SHA-2564474975954e08eeb28d7868a71a9160be00f3d0530a7d5b3075b48da6e4d8956

Game Offering

game-offering

저장된 평균 54.5 · 표준편차 9.9 · 범위 31.2

Fair Competition
45.4
Growth Efficiency
54.8
Collection & Build
58.2
Free Path
41.1
Light-Spend Convenience
55
Top-Ladder
72.3
Core core

저장된 평균 60.1 · 표준편차 7.9 · 범위 25.7

Fair Competition
58.2
Growth Efficiency
63.8
Collection & Build
64.3
Free Path
45
Light-Spend Convenience
59
Top-Ladder
70.6
Character character

저장된 평균 63 · 표준편차 9.5 · 범위 31

Fair Competition
68.3
Growth Efficiency
65.1
Collection & Build
63.5
Free Path
46
Light-Spend Convenience
57.9
Top-Ladder
77

Personality personality

저장된 평균 54.8 · 표준편차 10.6 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Harmony harmony

저장된 평균 63.1 · 표준편차 15.1 · 범위 40.5

Fair Competition
76.2
Growth Efficiency
57.1
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
50
Top-Ladder
90.5

Friendliness friendliness

저장된 평균 71 · 표준편차 12.3 · 범위 40.5

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
73.8
Graphic graphic

저장된 평균 66 · 표준편차 8.1 · 범위 23.8

Fair Competition
65.1
Growth Efficiency
73
Collection & Build
70.6
Free Path
49.2
Light-Spend Convenience
65.9
Top-Ladder
72.2

Design design

저장된 평균 83.7 · 표준편차 10.9 · 범위 35.7

Fair Competition
90.5
Growth Efficiency
85.7
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
83.3

Quality quality

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7

Motion motion

저장된 평균 54.8 · 표준편차 10.6 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7
Mechanics mechanics

저장된 평균 51.5 · 표준편차 8.4 · 범위 23

Fair Competition
41.3
Growth Efficiency
53.2
Collection & Build
58.7
Free Path
39.7
Light-Spend Convenience
53.2
Top-Ladder
62.7

Variety variety

저장된 평균 67.5 · 표준편차 10.9 · 범위 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
76.2

Balance balance

저장된 평균 29.8 · 표준편차 13.4 · 범위 38.1

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
38.1
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
52.4

Dynamism dynamism

저장된 평균 57.1 · 표준편차 7.9 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5
System system

저장된 평균 55.6 · 표준편차 12.5 · 범위 37.6

Fair Competition
43.9
Growth Efficiency
57.4
Collection & Build
60.1
Free Path
41.8
Light-Spend Convenience
51.1
Top-Ladder
79.4
Growth Structure growth-structure

저장된 평균 61.9 · 표준편차 12.5 · 범위 37.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
69.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
82.5

Progression progression-structure

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Advancement advancement

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Empowerment empowerment

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7
Economy economy

저장된 평균 56.2 · 표준편차 16.7 · 범위 50.8

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
60.3
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
88.9

Balance economic-balance

저장된 평균 53.2 · 표준편차 19.7 · 범위 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7

Insufficiency insufficiency

저장된 평균 52.4 · 표준편차 18.6 · 범위 52.4

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
90.5

Supplement supplement

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5
Content Structure content-structure

저장된 평균 48.7 · 표준편차 9.4 · 범위 31.7

Fair Competition
46
Growth Efficiency
48.4
Collection & Build
50
Free Path
34.9
Light-Spend Convenience
46
Top-Ladder
66.7

Growth growth-content

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7

Competition competition-content

저장된 평균 27 · 표준편차 11.5 · 범위 33.3

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
26.2
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Cooperation cooperation-content

저장된 평균 59.5 · 표준편차 14.7 · 범위 40.5

Fair Competition
71.4
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
85.7
Operation operation

저장된 평균 47.7 · 표준편차 11.3 · 범위 32.8

Fair Competition
34.1
Growth Efficiency
43.1
Collection & Build
50.3
Free Path
36.5
Light-Spend Convenience
55
Top-Ladder
66.9
Gacha gacha

저장된 평균 33.7 · 표준편차 17.9 · 범위 52.4

Fair Competition
14.3
Growth Efficiency
29.4
Collection & Build
41.3
Free Path
14.3
Light-Spend Convenience
36.5
Top-Ladder
66.7

Price price

저장된 평균 38.9 · 표준편차 24.2 · 범위 71.4

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
14.3
Light-Spend Convenience
47.6
Top-Ladder
85.7

Probability probability

저장된 평균 25 · 표준편차 12.1 · 범위 33.3

Fair Competition
14.3
Growth Efficiency
16.7
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
23.8
Top-Ladder
47.6

Reward Management reward-management

저장된 평균 37.3 · 표준편차 18.9 · 범위 52.4

Fair Competition
14.3
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
14.3
Light-Spend Convenience
38.1
Top-Ladder
66.7
Store store

저장된 평균 50.9 · 표준편차 13.9 · 범위 41.3

Fair Competition
38.1
Growth Efficiency
47.6
Collection & Build
50
Free Path
33.3
Light-Spend Convenience
61.9
Top-Ladder
74.6

Reasonableness reasonableness

저장된 평균 53.2 · 표준편차 19.7 · 범위 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7

Timeliness timeliness

저장된 평균 46.4 · 표준편차 6.4 · 범위 14.3

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Convenience convenience

저장된 평균 53.2 · 표준편차 19.7 · 범위 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7
Event event

저장된 평균 58.3 · 표준편차 5.6 · 범위 16.7

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
59.5

Comprehension comprehension

저장된 평균 59.5 · 표준편차 5.8 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
59.5

Involvement involvement

저장된 평균 58.3 · 표준편차 7.6 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
59.5

Contribution contribution

저장된 평균 57.1 · 표준편차 5.3 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Player Value

player-value

저장된 평균 55.9 · 표준편차 9.4 · 범위 29.9

Fair Competition
47.8
Growth Efficiency
58.1
Collection & Build
59.6
Free Path
41.1
Light-Spend Convenience
57.8
Top-Ladder
71
Experience · Time experience-time

저장된 평균 57.8 · 표준편차 10.2 · 범위 32

Fair Competition
48.7
Growth Efficiency
61.1
Collection & Build
57.7
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
74.9
Enjoyment enjoyment

저장된 평균 61 · 표준편차 5 · 범위 14.3

Fair Competition
58.7
Growth Efficiency
66.7
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
62.7

Excitement excitement

저장된 평균 67.5 · 표준편차 9.8 · 범위 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
69.1

Amusement amusement

저장된 평균 56 · 표준편차 9 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Flow flow

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5
Satisfaction satisfaction

저장된 평균 59.1 · 표준편차 13.7 · 범위 39.7

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
65.1
Free Path
42.9
Light-Spend Convenience
59.5
Top-Ladder
82.5

Achievement achievement

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Completion completion

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7

Reward reward

저장된 평균 54.8 · 표준편차 21.1 · 범위 66.7

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
90.5
Real Benefit real-benefit

저장된 평균 53.4 · 표준편차 14.2 · 범위 46

Fair Competition
44.4
Growth Efficiency
54.8
Collection & Build
49.2
Free Path
33.3
Light-Spend Convenience
59.5
Top-Ladder
79.4

Emotional Relief emotional-relief

저장된 평균 53.6 · 표준편차 13.3 · 범위 28.6

Fair Competition
38.1
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Social Connection social-connection

저장된 평균 53.6 · 표준편차 15.5 · 범위 47.6

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
85.7

Economic Progress economic-progress

저장된 평균 53.2 · 표준편차 19.7 · 범위 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7
Needs · Money needs-money

저장된 평균 55.2 · 표준편차 11 · 범위 34.9

Fair Competition
47.4
Growth Efficiency
58.2
Collection & Build
60.8
Free Path
39.2
Light-Spend Convenience
51.9
Top-Ladder
74.1
Possession possession

저장된 평균 65.2 · 표준편차 12.2 · 범위 33.3

Fair Competition
60.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
81

Collection collection

저장된 평균 63.9 · 표준편차 14.9 · 범위 47.6

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
76.2

Customization customization

저장된 평균 68.7 · 표준편차 10.3 · 범위 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
76.2

Accumulation accumulation

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
90.5
Competition Needs competition-needs

저장된 평균 41.8 · 표준편차 13.7 · 범위 44.4

Fair Competition
31.7
Growth Efficiency
43.7
Collection & Build
45.2
Free Path
22.2
Light-Spend Convenience
41.3
Top-Ladder
66.7

Dominance dominance

저장된 평균 29.4 · 표준편차 11.8 · 범위 33.3

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Aspiration aspiration

저장된 평균 42.5 · 표준편차 17.9 · 범위 52.4

Fair Competition
23.8
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
14.3
Light-Spend Convenience
45.2
Top-Ladder
66.7

Recognition recognition

저장된 평균 53.6 · 표준편차 15.5 · 범위 47.6

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
85.7
Growth Needs growth-needs

저장된 평균 58.7 · 표준편차 9.3 · 범위 27

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
56.4
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
74.6

Progression progression-needs

저장된 평균 63.1 · 표준편차 15.2 · 범위 45.2

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
90.5

Mastery mastery

저장된 평균 54.8 · 표준편차 10.6 · 범위 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Development development

저장된 평균 58.3 · 표준편차 8.7 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
66.7
Engagement · Passion engagement-passion

저장된 평균 54.6 · 표준편차 7.9 · 범위 22.8

Fair Competition
47.4
Growth Efficiency
55
Collection & Build
60.3
Free Path
41.3
Light-Spend Convenience
59.8
Top-Ladder
64
Fairness fairness

저장된 평균 38.4 · 표준편차 11.5 · 범위 33.3

Fair Competition
27
Growth Efficiency
34.9
Collection & Build
46
Free Path
22.2
Light-Spend Convenience
44.4
Top-Ladder
55.6

In-Game Balance in-game-balance

저장된 평균 28.2 · 표준편차 11.7 · 범위 33.3

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Governance governance

저장된 평균 57.5 · 표준편차 13.1 · 범위 33.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
71.4

Inclusivity inclusivity

저장된 평균 29.4 · 표준편차 11.8 · 범위 33.3

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6
Stability stability

저장된 평균 58.7 · 표준편차 7 · 범위 19

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
64.3

Equilibrium equilibrium

저장된 평균 57.1 · 표준편차 5.3 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Resilience resilience

저장된 평균 58.3 · 표준편차 8.7 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
66.7

Sustainability sustainability

저장된 평균 60.7 · 표준편차 8.7 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
66.7
Consistency consistency

저장된 평균 66.8 · 표준편차 6.7 · 범위 19

Fair Competition
62.7
Growth Efficiency
73
Collection & Build
70.6
Free Path
54
Light-Spend Convenience
68.3
Top-Ladder
72.2

Cohesion cohesion

저장된 평균 83.7 · 표준편차 10.9 · 범위 35.7

Fair Competition
83.3
Growth Efficiency
85.7
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
90.5

Continuity continuity

저장된 평균 57.1 · 표준편차 7.9 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Reliability reliability

저장된 평균 59.5 · 표준편차 8.2 · 범위 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7