NOVASMCCOMPARE
KOEN
NOVASMC 홈
몬스터 스트라이크

MPM

몬스터 스트라이크 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

monster-strike.json
SHA-2565f69d0a1a87b7d00d69198a1277e582d021a441b050fbf59f03fe2d2b4e0fa62

Game Offering

game-offering

저장된 평균 59.6 · 표준편차 1.4 · 범위 4

Fair Competition
57.8
Growth Efficiency
60.5
Collection & Build
59.8
Free Path
58.1
Light-Spend Convenience
59.7
Top-Ladder
61.8
Core core

저장된 평균 55.8 · 표준편차 3 · 범위 9.5

Fair Competition
56.3
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
54.8
Character character

저장된 평균 34.9 · 표준편차 5.3 · 범위 14.3

Fair Competition
32.5
Growth Efficiency
32.5
Collection & Build
46.8
Free Path
32.5
Light-Spend Convenience
32.5
Top-Ladder
32.5

Personality personality

저장된 평균 39.3 · 표준편차 8 · 범위 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Harmony harmony

저장된 평균 31 · 표준편차 0 · 범위 0

Fair Competition
31
Growth Efficiency
31
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31

Friendliness friendliness

저장된 평균 34.5 · 표준편차 8 · 범위 21.4

Fair Competition
31
Growth Efficiency
31
Collection & Build
52.4
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31
Graphic graphic

저장된 평균 72.6 · 표준편차 2.1 · 범위 7.1

Fair Competition
73
Growth Efficiency
73
Collection & Build
75.4
Free Path
73
Light-Spend Convenience
73
Top-Ladder
68.3

Design design

저장된 평균 65.5 · 표준편차 2.7 · 범위 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

저장된 평균 64.3 · 표준편차 0 · 범위 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

저장된 평균 88.1 · 표준편차 5.3 · 범위 14.3

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
76.2
Mechanics mechanics

저장된 평균 59.9 · 표준편차 4.3 · 범위 11.9

Fair Competition
63.5
Growth Efficiency
58.7
Collection & Build
63.5
Free Path
51.6
Light-Spend Convenience
58.7
Top-Ladder
63.5

Variety variety

저장된 평균 63.1 · 표준편차 5.5 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7

Balance balance

저장된 평균 40.5 · 표준편차 6.7 · 범위 21.4

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
38.1
Free Path
31
Light-Spend Convenience
45.2
Top-Ladder
52.4

Dynamism dynamism

저장된 평균 76.2 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

저장된 평균 68.9 · 표준편차 2.6 · 범위 6.3

Fair Competition
65.9
Growth Efficiency
72.2
Collection & Build
66.7
Free Path
72.2
Light-Spend Convenience
66.7
Top-Ladder
69.8
Growth Structure growth-structure

저장된 평균 78.6 · 표준편차 4.5 · 범위 11.9

Fair Competition
75.4
Growth Efficiency
82.5
Collection & Build
82.5
Free Path
77.8
Light-Spend Convenience
70.6
Top-Ladder
82.5

Progression progression-structure

저장된 평균 83.3 · 표준편차 7.1 · 범위 14.3

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
90.5

Advancement advancement

저장된 평균 72.6 · 표준편차 6.4 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Empowerment empowerment

저장된 평균 79.8 · 표준편차 8.7 · 범위 21.4

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
85.7
Economy economy

저장된 평균 61.5 · 표준편차 4.4 · 범위 11.9

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
61.9

Balance economic-balance

저장된 평균 58.3 · 표준편차 6.4 · 범위 21.4

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

저장된 평균 53.6 · 표준편차 9.9 · 범위 28.6

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Supplement supplement

저장된 평균 72.6 · 표준편차 6.4 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

저장된 평균 66.7 · 표준편차 3.5 · 범위 11.9

Fair Competition
67.5
Growth Efficiency
67.5
Collection & Build
60.3
Free Path
72.2
Light-Spend Convenience
67.5
Top-Ladder
65.1

Growth growth-content

저장된 평균 72.6 · 표준편차 6.4 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

저장된 평균 61.9 · 표준편차 3.4 · 범위 7.1

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Cooperation cooperation-content

저장된 평균 65.5 · 표준편차 12 · 범위 35.7

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
57.1
Operation operation

저장된 평균 54.1 · 표준편차 4 · 범위 11.1

Fair Competition
51.3
Growth Efficiency
54.5
Collection & Build
50.8
Free Path
49.7
Light-Spend Convenience
57.7
Top-Ladder
60.8
Gacha gacha

저장된 평균 46.2 · 표준편차 6.2 · 범위 18.3

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
36.5
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50

Price price

저장된 평균 57.1 · 표준편차 13.5 · 범위 42.9

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
81
Top-Ladder
52.4

Probability probability

저장된 평균 57.1 · 표준편차 8.2 · 범위 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reward Management reward-management

저장된 평균 24.2 · 표준편차 4.4 · 범위 11.9

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
14.3
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
26.2
Store store

저장된 평균 54.4 · 표준편차 5.6 · 범위 14.3

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
61.9

Reasonableness reasonableness

저장된 평균 56 · 표준편차 8 · 범위 21.4

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
52.4

Timeliness timeliness

저장된 평균 54.8 · 표준편차 5.3 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Convenience convenience

저장된 평균 52.4 · 표준편차 10.9 · 범위 28.6

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

저장된 평균 61.9 · 표준편차 5.1 · 범위 14.3

Fair Competition
61.1
Growth Efficiency
61.1
Collection & Build
65.9
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
70.6

Comprehension comprehension

저장된 평균 71.4 · 표준편차 0 · 범위 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

저장된 평균 64.3 · 표준편차 9.8 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Contribution contribution

저장된 평균 50 · 표준편차 6.7 · 범위 14.3

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5

Player Value

player-value

저장된 평균 64 · 표준편차 2.6 · 범위 7.5

Fair Competition
65.4
Growth Efficiency
63.6
Collection & Build
65.3
Free Path
65.9
Light-Spend Convenience
65.5
Top-Ladder
58.4
Experience · Time experience-time

저장된 평균 66.8 · 표준편차 6 · 범위 16.7

Fair Competition
66.4
Growth Efficiency
63.2
Collection & Build
64.8
Free Path
74.3
Light-Spend Convenience
74.3
Top-Ladder
57.7
Enjoyment enjoyment

저장된 평균 69.8 · 표준편차 5.3 · 범위 16.7

Fair Competition
72.2
Growth Efficiency
65.1
Collection & Build
69.8
Free Path
69.8
Light-Spend Convenience
79.4
Top-Ladder
62.7

Excitement excitement

저장된 평균 81 · 표준편차 6.7 · 범위 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Amusement amusement

저장된 평균 60.7 · 표준편차 15.1 · 범위 35.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
81
Top-Ladder
45.2

Flow flow

저장된 평균 67.9 · 표준편차 12.9 · 범위 28.6

Fair Competition
85.7
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
57.1
Satisfaction satisfaction

저장된 평균 70.2 · 표준편차 4.7 · 범위 14.3

Fair Competition
73.8
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
61.9

Achievement achievement

저장된 평균 85.7 · 표준편차 6.7 · 범위 14.3

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
90.5

Completion completion

저장된 평균 56 · 표준편차 9.9 · 범위 28.6

Fair Competition
59.5
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
38.1

Reward reward

저장된 평균 69 · 표준편차 9.8 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
57.1
Real Benefit real-benefit

저장된 평균 60.3 · 표준편차 10.6 · 범위 28.6

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
57.9
Free Path
77
Light-Spend Convenience
72.2
Top-Ladder
48.4

Emotional Relief emotional-relief

저장된 평균 50 · 표준편차 17.8 · 범위 42.9

Fair Competition
31
Growth Efficiency
31
Collection & Build
45.2
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
45.2

Social Connection social-connection

저장된 평균 59.5 · 표준편차 10.6 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
50
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
50

Economic Progress economic-progress

저장된 평균 71.4 · 표준편차 10.9 · 범위 28.6

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
50
Needs · Money needs-money

저장된 평균 63.8 · 표준편차 5 · 범위 13.8

Fair Competition
66.4
Growth Efficiency
68.3
Collection & Build
70.9
Free Path
58.7
Light-Spend Convenience
57.1
Top-Ladder
61.4
Possession possession

저장된 평균 62 · 표준편차 11.2 · 범위 31.7

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
84.1
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
61.9

Collection collection

저장된 평균 76.6 · 표준편차 13.7 · 범위 38.1

Fair Competition
69
Growth Efficiency
69
Collection & Build
100
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
90.5

Customization customization

저장된 평균 50 · 표준편차 9.8 · 범위 28.6

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
38.1

Accumulation accumulation

저장된 평균 59.5 · 표준편차 14.7 · 범위 42.9

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
42.9
Top-Ladder
57.1
Competition Needs competition-needs

저장된 평균 54.2 · 표준편차 7.6 · 범위 24.6

Fair Competition
68.3
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
48.4
Light-Spend Convenience
43.7
Top-Ladder
54

Dominance dominance

저장된 평균 46.4 · 표준편차 9.6 · 범위 28.6

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Aspiration aspiration

저장된 평균 85.3 · 표준편차 15.8 · 범위 45.2

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
54.8
Top-Ladder
100

Recognition recognition

저장된 평균 31 · 표준편차 4.1 · 범위 14.3

Fair Competition
38.1
Growth Efficiency
31
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
23.8
Growth Needs growth-needs

저장된 평균 75.1 · 표준편차 4.2 · 범위 14.3

Fair Competition
76.2
Growth Efficiency
82.5
Collection & Build
73
Free Path
75.4
Light-Spend Convenience
75.4
Top-Ladder
68.3

Progression progression-needs

저장된 평균 72.6 · 표준편차 6.4 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Mastery mastery

저장된 평균 77.8 · 표준편차 13.3 · 범위 38.1

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
76.2
Free Path
69
Light-Spend Convenience
69
Top-Ladder
61.9

Development development

저장된 평균 75 · 표준편차 8 · 범위 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Engagement · Passion engagement-passion

저장된 평균 61.4 · 표준편차 3.2 · 범위 9

Fair Competition
63.5
Growth Efficiency
59.3
Collection & Build
60.1
Free Path
64.6
Light-Spend Convenience
65.1
Top-Ladder
56.1
Fairness fairness

저장된 평균 54.5 · 표준편차 5 · 범위 12.7

Fair Competition
56.3
Growth Efficiency
53.2
Collection & Build
48.4
Free Path
59.5
Light-Spend Convenience
61.1
Top-Ladder
48.4

In-Game Balance in-game-balance

저장된 평균 42.1 · 표준편차 2.2 · 범위 4.8

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
40.5

Governance governance

저장된 평균 69 · 표준편차 15.2 · 범위 42.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
42.9

Inclusivity inclusivity

저장된 평균 52.4 · 표준편차 4.8 · 범위 14.3

Fair Competition
52.4
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
61.9
Stability stability

저장된 평균 61.1 · 표준편차 3.5 · 범위 9.5

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
54.8

Equilibrium equilibrium

저장된 평균 69 · 표준편차 5.3 · 범위 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Resilience resilience

저장된 평균 50 · 표준편차 0 · 범위 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

저장된 평균 64.3 · 표준편차 10.9 · 범위 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
42.9
Consistency consistency

저장된 평균 68.7 · 표준편차 2.7 · 범위 7.1

Fair Competition
69.8
Growth Efficiency
65.1
Collection & Build
72.2
Free Path
69.8
Light-Spend Convenience
69.8
Top-Ladder
65.1

Cohesion cohesion

저장된 평균 72.6 · 표준편차 8 · 범위 21.4

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69

Continuity continuity

저장된 평균 59.5 · 표준편차 7.1 · 범위 14.3

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
52.4

Reliability reliability

저장된 평균 73.8 · 표준편차 0 · 범위 0

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8