NOVASMCCOMPARE
KOEN
NOVASMC 홈
로스트아크

MPM

로스트아크 · 측정 구성

기존 측정 파일의 2개 영역·6개 도메인·18개 필드·54개 요소를 따라 저장된 값을 읽습니다. 원래 계산 근거와 수치는 MPM 원문 기록에서 확인할 수 있습니다. MPM →

lost-ark.json
SHA-256ae09fca052354acbbffcf7ab2f7c0ab0ba3b0472918dbeb523efac74b58f44e5

Game Offering

game-offering

저장된 평균 51 · 표준편차 4 · 범위 11.6

Fair Competition
49.5
Growth Efficiency
49.6
Collection & Build
53.2
Free Path
43.6
Light-Spend Convenience
55.1
Top-Ladder
54.9
Core core

저장된 평균 58.8 · 표준편차 3.4 · 범위 8.7

Fair Competition
55.8
Growth Efficiency
60.6
Collection & Build
63.8
Free Path
55
Light-Spend Convenience
61.6
Top-Ladder
55.8
Character character

저장된 평균 56.9 · 표준편차 4 · 범위 11.1

Fair Competition
59.5
Growth Efficiency
53.2
Collection & Build
62.7
Free Path
54.8
Light-Spend Convenience
59.5
Top-Ladder
51.6

Personality personality

저장된 평균 58.3 · 표준편차 8.1 · 범위 26.2

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Harmony harmony

저장된 평균 56.7 · 표준편차 5.7 · 범위 16.7

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
50

Friendliness friendliness

저장된 평균 55.6 · 표준편차 7.1 · 범위 21.4

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
54.8
Light-Spend Convenience
54.8
Top-Ladder
50
Graphic graphic

저장된 평균 72.1 · 표준편차 5.3 · 범위 13.5

Fair Competition
69
Growth Efficiency
81
Collection & Build
69.8
Free Path
67.5
Light-Spend Convenience
77.8
Top-Ladder
67.5

Design design

저장된 평균 75 · 표준편차 6.6 · 범위 16.7

Fair Competition
76.2
Growth Efficiency
85.7
Collection & Build
69
Free Path
69
Light-Spend Convenience
81
Top-Ladder
69

Quality quality

저장된 평균 56.7 · 표준편차 3.7 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Motion motion

저장된 평균 84.5 · 표준편차 6.6 · 범위 16.7

Fair Competition
78.6
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
78.6
Light-Spend Convenience
90.5
Top-Ladder
78.6
Mechanics mechanics

저장된 평균 47.4 · 표준편차 6.1 · 범위 19.8

Fair Competition
38.9
Growth Efficiency
47.6
Collection & Build
58.7
Free Path
42.9
Light-Spend Convenience
47.6
Top-Ladder
48.4

Variety variety

저장된 평균 48.8 · 표준편차 6.6 · 범위 19

Fair Competition
42.9
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4

Balance balance

저장된 평균 44 · 표준편차 5.6 · 범위 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
47.6

Dynamism dynamism

저장된 평균 49.2 · 표준편차 8 · 범위 26.2

Fair Competition
35.7
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
45.2
System system

저장된 평균 48.3 · 표준편차 5 · 범위 15.1

Fair Competition
47.4
Growth Efficiency
45.2
Collection & Build
48.7
Free Path
39.9
Light-Spend Convenience
53.4
Top-Ladder
55
Growth Structure growth-structure

저장된 평균 57.4 · 표준편차 5.3 · 범위 17.5

Fair Competition
54.8
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
47.6
Light-Spend Convenience
59.5
Top-Ladder
65.1

Progression progression-structure

저장된 평균 62.3 · 표준편차 7.6 · 범위 23.8

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Advancement advancement

저장된 평균 46.4 · 표준편차 7.5 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Empowerment empowerment

저장된 평균 63.5 · 표준편차 3.3 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
66.7
Economy economy

저장된 평균 44.4 · 표준편차 7.9 · 범위 25.4

Fair Competition
43.7
Growth Efficiency
41.3
Collection & Build
45.2
Free Path
30.2
Light-Spend Convenience
50.8
Top-Ladder
55.6

Balance economic-balance

저장된 평균 46 · 표준편차 7.5 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Insufficiency insufficiency

저장된 평균 36.9 · 표준편차 7.5 · 범위 23.8

Fair Competition
35.7
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
42.9
Top-Ladder
47.6

Supplement supplement

저장된 평균 50.4 · 표준편차 9 · 범위 28.6

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
57.1
Top-Ladder
61.9
Content Structure content-structure

저장된 평균 43 · 표준편차 4.2 · 범위 14.3

Fair Competition
43.7
Growth Efficiency
35.7
Collection & Build
42.1
Free Path
42.1
Light-Spend Convenience
50
Top-Ladder
44.4

Growth growth-content

저장된 평균 46.4 · 표준편차 7.5 · 범위 23.8

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
57.1

Competition competition-content

저장된 평균 29.8 · 표준편차 7.9 · 범위 19

Fair Competition
23.8
Growth Efficiency
21.4
Collection & Build
28.6
Free Path
40.5
Light-Spend Convenience
40.5
Top-Ladder
23.8

Cooperation cooperation-content

저장된 평균 52.8 · 표준편차 5.9 · 범위 19

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
52.4
Operation operation

저장된 평균 45.9 · 표준편차 5.7 · 범위 18.3

Fair Competition
45.2
Growth Efficiency
43.1
Collection & Build
47.1
Free Path
35.7
Light-Spend Convenience
50.3
Top-Ladder
54
Gacha gacha

저장된 평균 50 · 표준편차 7.8 · 범위 25.4

Fair Competition
46
Growth Efficiency
48.4
Collection & Build
54
Free Path
36.5
Light-Spend Convenience
53.2
Top-Ladder
61.9

Price price

저장된 평균 45.6 · 표준편차 12.8 · 범위 38.1

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
42.9
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
66.7

Probability probability

저장된 평균 48.4 · 표준편차 6.2 · 범위 19

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
57.1

Reward Management reward-management

저장된 평균 56 · 표준편차 7.7 · 범위 23.8

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Store store

저장된 평균 41.9 · 표준편차 7.5 · 범위 20.6

Fair Competition
40.5
Growth Efficiency
35.7
Collection & Build
40.5
Free Path
31.7
Light-Spend Convenience
52.4
Top-Ladder
50.8

Reasonableness reasonableness

저장된 평균 39.7 · 표준편차 9.7 · 범위 28.6

Fair Competition
35.7
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
57.1
Top-Ladder
47.6

Timeliness timeliness

저장된 평균 32.9 · 표준편차 6.4 · 범위 19

Fair Competition
35.7
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
33.3
Top-Ladder
42.9

Convenience convenience

저장된 평균 53.2 · 표준편차 8.3 · 범위 23.8

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
61.9
Event event

저장된 평균 45.8 · 표준편차 3.5 · 범위 10.3

Fair Competition
49.2
Growth Efficiency
45.2
Collection & Build
46.8
Free Path
38.9
Light-Spend Convenience
45.2
Top-Ladder
49.2

Comprehension comprehension

저장된 평균 42.5 · 표준편차 4.2 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
45.2

Involvement involvement

저장된 평균 42.5 · 표준편차 4.2 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
45.2
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
45.2

Contribution contribution

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1

Player Value

player-value

저장된 평균 54.3 · 표준편차 3.6 · 범위 9.3

Fair Competition
50.4
Growth Efficiency
55.6
Collection & Build
57.7
Free Path
48.3
Light-Spend Convenience
56.5
Top-Ladder
57.5
Experience · Time experience-time

저장된 평균 52.3 · 표준편차 4.8 · 범위 13.8

Fair Competition
50.3
Growth Efficiency
51.9
Collection & Build
56.9
Free Path
43.1
Light-Spend Convenience
56.6
Top-Ladder
55.3
Enjoyment enjoyment

저장된 평균 59 · 표준편차 5.9 · 범위 15.9

Fair Competition
53.2
Growth Efficiency
60.3
Collection & Build
67.5
Free Path
51.6
Light-Spend Convenience
65.1
Top-Ladder
56.3

Excitement excitement

저장된 평균 82.1 · 표준편차 8.1 · 범위 26.2

Fair Competition
69
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
78.6
Light-Spend Convenience
85.7
Top-Ladder
78.6

Amusement amusement

저장된 평균 33.7 · 표준편차 7.2 · 범위 23.8

Fair Competition
31
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
47.6
Top-Ladder
31

Flow flow

저장된 평균 61.1 · 표준편차 5.6 · 범위 19

Fair Competition
59.5
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
59.5
Satisfaction satisfaction

저장된 평균 54.1 · 표준편차 6.6 · 범위 20.6

Fair Competition
51.6
Growth Efficiency
54
Collection & Build
58.7
Free Path
41.3
Light-Spend Convenience
57.1
Top-Ladder
61.9

Achievement achievement

저장된 평균 67.1 · 표준편차 7.6 · 범위 23.8

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
76.2

Completion completion

저장된 평균 43.3 · 표준편차 5.9 · 범위 19

Fair Competition
40.5
Growth Efficiency
42.9
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
42.9
Top-Ladder
47.6

Reward reward

저장된 평균 52 · 표준편차 7.8 · 범위 23.8

Fair Competition
50
Growth Efficiency
47.6
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
57.1
Top-Ladder
61.9
Real Benefit real-benefit

저장된 평균 43.9 · 표준편차 4 · 범위 11.1

Fair Competition
46
Growth Efficiency
41.3
Collection & Build
44.4
Free Path
36.5
Light-Spend Convenience
47.6
Top-Ladder
47.6

Emotional Relief emotional-relief

저장된 평균 31.3 · 표준편차 3.7 · 범위 11.9

Fair Competition
31
Growth Efficiency
33.3
Collection & Build
35.7
Free Path
23.8
Light-Spend Convenience
33.3
Top-Ladder
31

Social Connection social-connection

저장된 평균 52.4 · 표준편차 5.7 · 범위 16.7

Fair Competition
61.9
Growth Efficiency
47.6
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
45.2

Economic Progress economic-progress

저장된 평균 48 · 표준편차 10.1 · 범위 33.3

Fair Competition
45.2
Growth Efficiency
42.9
Collection & Build
47.6
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
66.7
Needs · Money needs-money

저장된 평균 57.4 · 표준편차 4.6 · 범위 11.9

Fair Competition
50
Growth Efficiency
60.3
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
57.9
Top-Ladder
61.9
Possession possession

저장된 평균 60.8 · 표준편차 7.1 · 범위 23

Fair Competition
50
Growth Efficiency
61.1
Collection & Build
73
Free Path
57.1
Light-Spend Convenience
58.7
Top-Ladder
65.1

Collection collection

저장된 평균 63.1 · 표준편차 8.1 · 범위 26.2

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
59.5
Top-Ladder
66.7

Customization customization

저장된 평균 70.2 · 표준편차 7.7 · 범위 26.2

Fair Competition
54.8
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Accumulation accumulation

저장된 평균 49.2 · 표준편차 9.3 · 범위 28.6

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
61.9
Free Path
33.3
Light-Spend Convenience
45.2
Top-Ladder
57.1
Competition Needs competition-needs

저장된 평균 50.4 · 표준편차 5.3 · 범위 16.7

Fair Competition
43.7
Growth Efficiency
50
Collection & Build
53.2
Free Path
46.8
Light-Spend Convenience
48.4
Top-Ladder
60.3

Dominance dominance

저장된 평균 50.4 · 표준편차 7.6 · 범위 19

Fair Competition
38.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
57.1

Aspiration aspiration

저장된 평균 63.5 · 표준편차 3.3 · 범위 7.1

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
61.9
Light-Spend Convenience
59.5
Top-Ladder
66.7

Recognition recognition

저장된 평균 37.3 · 표준편차 9.5 · 범위 31

Fair Competition
33.3
Growth Efficiency
26.2
Collection & Build
35.7
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
57.1
Growth Needs growth-needs

저장된 평균 61 · 표준편차 5.7 · 범위 16.7

Fair Competition
56.3
Growth Efficiency
69.8
Collection & Build
59.5
Free Path
53.2
Light-Spend Convenience
66.7
Top-Ladder
60.3

Progression progression-needs

저장된 평균 62.3 · 표준편차 7.6 · 범위 23.8

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
71.4

Mastery mastery

저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
76.2
Top-Ladder
64.3

Development development

저장된 평균 50.4 · 표준편차 6.7 · 범위 16.7

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
45.2
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
45.2
Engagement · Passion engagement-passion

저장된 평균 53.2 · 표준편차 2.2 · 범위 5.8

Fair Competition
50.8
Growth Efficiency
54.5
Collection & Build
54.2
Free Path
49.5
Light-Spend Convenience
55
Top-Ladder
55.3
Fairness fairness

저장된 평균 45.5 · 표준편차 4.6 · 범위 13.5

Fair Competition
42.9
Growth Efficiency
42.9
Collection & Build
49.2
Free Path
40.5
Light-Spend Convenience
43.7
Top-Ladder
54

In-Game Balance in-game-balance

저장된 평균 44 · 표준편차 5.6 · 범위 16.7

Fair Competition
38.1
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
47.6

Governance governance

저장된 평균 53.2 · 표준편차 4 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
57.1
Free Path
57.1
Light-Spend Convenience
50
Top-Ladder
57.1

Inclusivity inclusivity

저장된 평균 39.3 · 표준편차 9.1 · 범위 28.6

Fair Competition
42.9
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
28.6
Light-Spend Convenience
35.7
Top-Ladder
57.1
Stability stability

저장된 평균 56.6 · 표준편차 1.6 · 범위 4.8

Fair Competition
55.6
Growth Efficiency
57.1
Collection & Build
54.8
Free Path
55.6
Light-Spend Convenience
59.5
Top-Ladder
57.1

Equilibrium equilibrium

저장된 평균 66.3 · 표준편차 3.7 · 범위 9.5

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Resilience resilience

저장된 평균 51.2 · 표준편차 3 · 범위 9.5

Fair Competition
47.6
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
50

Sustainability sustainability

저장된 평균 52.4 · 표준편차 3.4 · 범위 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
57.1
Consistency consistency

저장된 평균 57.5 · 표준편차 4.1 · 범위 11.1

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
54.8

Cohesion cohesion

저장된 평균 70.2 · 표준편차 6.6 · 범위 16.7

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
76.2
Top-Ladder
64.3

Continuity continuity

저장된 평균 45.6 · 표준편차 3.7 · 범위 11.9

Fair Competition
45.2
Growth Efficiency
47.6
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
47.6
Top-Ladder
45.2

Reliability reliability

저장된 평균 56.7 · 표준편차 3.7 · 범위 9.5

Fair Competition
52.4
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8