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Chaos Zero Nightmare · accepted-compositions

EXISTING_COMPOSITION

chaos-zero-nightmare.json

Source document locator

source:293c9cc1c697c26ddc198cf240c50894bb9c4abda94f15892c5907c97f91aab9#Compare this game

Original value

{
  "schemaVersion": "novasmc.key-facts-input.v1",
  "normalizedOn": "2026-08-12",
  "game": {
    "id": "chaos-zero-nightmare",
    "gameCode": "ChaosZeroNightmare",
    "title": "Chaos Zero Nightmare",
    "baselineDate": "2026-07-29",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 10,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-07-29"
    }
  },
  "profile": {
    "title": "Chaos Zero Nightmare",
    "publisher": "Super Creative / Smilegate",
    "genre": "Roguelike turn-based card RPG",
    "platform": "PC(STOVE), Android, iOS",
    "region": "Global / Korea; China separate publisher build noted in source snapshot",
    "version": "Baseline 2026-07-29 / Season 4 Shattered Light and Claw",
    "baselineDate": "2026-07-29"
  },
  "catalog": [
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 67,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Combatant",
          "scope": "Global build",
          "state": "active",
          "evidence": {
            "type": "source-snapshot",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Playable entity type",
            "objectType": "Playable entity type",
            "roleFunction": "Contributes unique cards and an Ego Skill to combat",
            "primaryModePosition": "Player selects Combatants into the three-Combatant battle team",
            "coreRuleMechanic": "Cards, class, attribute, Partner assignment",
            "targetPartyFormation": "Global build",
            "combatTempoTurnOrder": "Cards, class, attribute, Partner assignment"
          },
          "note": "Direct"
        },
        {
          "id": "basic-configuration-0002",
          "name": "Partner",
          "scope": "Global build",
          "state": "active",
          "evidence": {
  
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Original fields 9
schemaVersion
novasmc.key-facts-input.v1
normalizedOn
2026-08-12
game
{
    "id": "chaos-zero-nightmare",
    "gameCode": "ChaosZeroNightmare",
    "title": "Chaos Zero Nightmare",
    "baselineDate": "2026-07-29",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "in-progress",
      "completedSheets": 10,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-07-29"
    }
  }
profile
{
    "title": "Chaos Zero Nightmare",
    "publisher": "Super Creative / Smilegate",
    "genre": "Roguelike turn-based card RPG",
    "platform": "PC(STOVE), Android, iOS",
    "region": "Global / Korea; China separate publisher build noted in source snapshot",
    "version": "Baseline 2026-07-29 / Season 4 Shattered Light and Claw",
    "baselineDate": "2026-07-29"
  }
catalog
[
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 67,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "Combatant",
          "scope": "Global build",
          "state": "active",
          "evidence": {
            "type": "source-snapshot",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Playable entity type",
            "objectType": "Playable entity type",
            "roleFunction": "Contributes unique cards and an Ego Skill to combat",
            "primaryModePosition": "Player selects Combatants into the three-Combatant battle team",
            "coreRuleMechanic": "Cards, class, attribute, Partner assignment",
            "targetPartyFormation": "Global build",
            "combatTempoTurnOrder": "Cards, class, attribute, Partner assignment"
          },
          "note": "Direct"
        },
        {
          "id": "basic-configuration-0002",
          "name": "Partner",
          "scope": "Global build",
          "state": "active",
          "evidence": {
            "type": "source-snapshot",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Assigned companion type",
            "objectType": "Assigned companion type",
            "roleFunction": "Assigned to a Combatant; contributes a Partner Ego Skill and passive support; Partner는 Combatant 1인당 1개만 장착한다. Partner Passive는 특정 Class에 잠겨 있어 배정 대상 Combatant의 Class가 일치할 때만 발동하며, 스탯 보너스와 Ego Skill은 Class 불일치 시에도 적용된다.",
            "primaryModePosition": "Three Partners are equipped alongside the three Combatants",
            "coreRuleMechanic": "Class-matched assignment and Ego side deck",
            "targetPartyFormation": "Global build",
            "combatTempoTurnOrder": "Class-matched assignment and Ego side deck"
          },
     
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architecture
[
    {
      "id": "transitions",
      "label": "Transitions",
      "recordCount": 85,
      "records": [
        {
          "id": "transitions-0001",
          "name": "Story",
          "from": "Story",
          "to": "Simulation",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Progress through early chapters and Promotion Mission",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Access permission",
            "cadenceReset": "One-time progression"
          }
        },
        {
          "id": "transitions-0002",
          "name": "Story",
          "from": "Story",
          "to": "Ark City",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Clear the Ark City story requirement",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Access permission",
            "cadenceReset": "One-time progression"
          }
        },
        {
          "id": "transitions-0003",
          "name": "Chaos / Chaos Missions",
          "from": "Chaos / Chaos Missions",
          "to": "Save Data",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "transitionType": "RESOURCE SUPPLY",
            "triggerCondition": "Exit a run with retained cards/equipment",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Run-derived cards, equipment and record state",
            "cadenceReset": "Per run"
          }
        },
        {
          "id": "transitions-0004",
          "name": "Save Data",
          "from": "Save Data",
          "to": "Battle Mission",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes":
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systemDetails
[
    {
      "id": "economy-flows",
      "label": "Economy Flows",
      "recordCount": 47,
      "records": [
        {
          "id": "economy-flows-0001",
          "name": "Chaos / Chaos Missions",
          "from": "Chaos / Chaos Missions",
          "to": "Save Data",
          "scope": "Exit a run with retained cards/equipment",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "RESOURCE SUPPLY",
            "amountRate": "Unknown",
            "triggerCondition": "Exit a run with retained cards/equipment",
            "cadenceReset": "Per run",
            "capLimit": "Unknown"
          },
          "note": "Economy flow projected from source snapshot Final Transition Ledger."
        },
        {
          "id": "economy-flows-0002",
          "name": "Kaleidoscope Hatchery",
          "from": "Kaleidoscope Hatchery",
          "to": "Save Data",
          "scope": "Clear or progress the seasonal Chaos",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "RESOURCE SUPPLY",
            "amountRate": "Unknown",
            "triggerCondition": "Clear or progress the seasonal Chaos",
            "cadenceReset": "Per run / season",
            "capLimit": "Unknown"
          },
          "note": "Economy flow projected from source snapshot Final Transition Ledger."
        },
        {
          "id": "economy-flows-0003",
          "name": "Kaleidoscope Hatchery",
          "from": "Kaleidoscope Hatchery",
          "to": "Supply Store",
          "scope": "Acquire the named season currency",
          "state": "active",
          "evidence": {
            "status": "verified"
          },
          "attributes": {
            "flowType": "RESOURCE SUPPLY",
            "amountRate": "Unknown",
            "triggerCondition": "Acquire the named season currency",
            "cadenceReset": "Season 4",
          
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diagnostics
{
    "id": "diagnosis-and-direction",
    "label": "Diagnosis & Direction",
    "recordCount": 130,
    "records": [
      {
        "id": "diagnosis-and-direction-0001",
        "name": "Combatant",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: 공식 roster matrix와 taxonomy 공개. Risk: class/role 혼용과 잘못된 일반화.",
          "consBottleneckRisk": "Class와 Attribute는 명확하지만 Job·Role·Faction·Rarity의 공개 계층은 불완전하다.",
          "impact": "Unknown",
          "urgency": "Unknown"
        },
        "note": "6개 Class와 5개 Attribute가 조합 읽기의 기본 문법을 제공하지만, 상위/하위 분류와 역할 코드북이 공개되지 않아 외부 사용자가 팀 조합을 기능 언어로 재구성해야 한다."
      },
      {
        "id": "diagnosis-and-direction-0002",
        "name": "Combatant",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: canonical combat glossary. Risk: AP-cost와 Breakdown-count 충돌이 규칙 신뢰를 훼손.",
          "consBottleneckRisk": "카드 자원·덱 순환·Action Count·Ravage·Stress가 단일 전투 상태기계로 강하게 결합되어 있다.",
          "impact": "Unknown",
          "urgency": "Unknown"
        },
        "note": "카드 1회 사용이 AP, deck zone, enemy tempo, Break, Stress에 연쇄적으로 영향을 주어 전략 깊이를 만든다. 동시에 규칙 설명이 여러 출처에 분산되면 온보딩과 FactCheck 비용이 증가한다."
      },
      {
        "id": "diagnosis-and-direction-0003",
        "name": "Combatant",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: 강한 시그니처 유지. Risk: 공개 성능 기준과 옵션 정보 부재.",
          "consBottleneckRisk": "2D·2.5D 카메라·lighting·SD/full-body motion이 기능별로 분화된 시각 레이어를 이룬다.",
          "impact": "Unknown",
          "urgency": "Unknown"
        },
        "note": "전투 템포는 SD 표현으로 유지하고 핵심 장면은 full-body animation과 lighting으로 감정 밀도를 높이는 역할 분담이 확인된다."
      },
      {
        "id": "diagnosis-and-direction-0004",
        "name": "Com
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quality
{
    "worksheetCount": 30,
    "formulaErrorCount": 0,
    "catalogRecordCount": 388,
    "architectureRecordCount": 756,
    "detailRecordCount": 130,
    "diagnosticRecordCount": 130,
    "unknownValueCount": 489
  }