EXISTING_COMPOSITION
chaos-zero-nightmare.json
Source document locator
source:293c9cc1c697c26ddc198cf240c50894bb9c4abda94f15892c5907c97f91aab9#Compare this game →Original value
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-12",
"game": {
"id": "chaos-zero-nightmare",
"gameCode": "ChaosZeroNightmare",
"title": "Chaos Zero Nightmare",
"baselineDate": "2026-07-29",
"dataset": "Key Facts Tables",
"completion": {
"status": "in-progress",
"completedSheets": 10,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-07-29"
}
},
"profile": {
"title": "Chaos Zero Nightmare",
"publisher": "Super Creative / Smilegate",
"genre": "Roguelike turn-based card RPG",
"platform": "PC(STOVE), Android, iOS",
"region": "Global / Korea; China separate publisher build noted in source snapshot",
"version": "Baseline 2026-07-29 / Season 4 Shattered Light and Claw",
"baselineDate": "2026-07-29"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 67,
"records": [
{
"id": "basic-configuration-0001",
"name": "Combatant",
"scope": "Global build",
"state": "active",
"evidence": {
"type": "source-snapshot",
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "Character",
"type": "Playable entity type",
"objectType": "Playable entity type",
"roleFunction": "Contributes unique cards and an Ego Skill to combat",
"primaryModePosition": "Player selects Combatants into the three-Combatant battle team",
"coreRuleMechanic": "Cards, class, attribute, Partner assignment",
"targetPartyFormation": "Global build",
"combatTempoTurnOrder": "Cards, class, attribute, Partner assignment"
},
"note": "Direct"
},
{
"id": "basic-configuration-0002",
"name": "Partner",
"scope": "Global build",
"state": "active",
"evidence": {
Original fields 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-12
- game
{ "id": "chaos-zero-nightmare", "gameCode": "ChaosZeroNightmare", "title": "Chaos Zero Nightmare", "baselineDate": "2026-07-29", "dataset": "Key Facts Tables", "completion": { "status": "in-progress", "completedSheets": 10, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-07-29" } }- profile
{ "title": "Chaos Zero Nightmare", "publisher": "Super Creative / Smilegate", "genre": "Roguelike turn-based card RPG", "platform": "PC(STOVE), Android, iOS", "region": "Global / Korea; China separate publisher build noted in source snapshot", "version": "Baseline 2026-07-29 / Season 4 Shattered Light and Claw", "baselineDate": "2026-07-29" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 67, "records": [ { "id": "basic-configuration-0001", "name": "Combatant", "scope": "Global build", "state": "active", "evidence": { "type": "source-snapshot", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Playable entity type", "objectType": "Playable entity type", "roleFunction": "Contributes unique cards and an Ego Skill to combat", "primaryModePosition": "Player selects Combatants into the three-Combatant battle team", "coreRuleMechanic": "Cards, class, attribute, Partner assignment", "targetPartyFormation": "Global build", "combatTempoTurnOrder": "Cards, class, attribute, Partner assignment" }, "note": "Direct" }, { "id": "basic-configuration-0002", "name": "Partner", "scope": "Global build", "state": "active", "evidence": { "type": "source-snapshot", "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Assigned companion type", "objectType": "Assigned companion type", "roleFunction": "Assigned to a Combatant; contributes a Partner Ego Skill and passive support; Partner는 Combatant 1인당 1개만 장착한다. Partner Passive는 특정 Class에 잠겨 있어 배정 대상 Combatant의 Class가 일치할 때만 발동하며, 스탯 보너스와 Ego Skill은 Class 불일치 시에도 적용된다.", "primaryModePosition": "Three Partners are equipped alongside the three Combatants", "coreRuleMechanic": "Class-matched assignment and Ego side deck", "targetPartyFormation": "Global build", "combatTempoTurnOrder": "Class-matched assignment and Ego side deck" },- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 85, "records": [ { "id": "transitions-0001", "name": "Story", "from": "Story", "to": "Simulation", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "UNLOCK", "triggerCondition": "Progress through early chapters and Promotion Mission", "costInput": "N/A", "resourceOrStateTransfer": "Access permission", "cadenceReset": "One-time progression" } }, { "id": "transitions-0002", "name": "Story", "from": "Story", "to": "Ark City", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "UNLOCK", "triggerCondition": "Clear the Ark City story requirement", "costInput": "N/A", "resourceOrStateTransfer": "Access permission", "cadenceReset": "One-time progression" } }, { "id": "transitions-0003", "name": "Chaos / Chaos Missions", "from": "Chaos / Chaos Missions", "to": "Save Data", "state": "active", "evidence": { "status": "verified" }, "attributes": { "transitionType": "RESOURCE SUPPLY", "triggerCondition": "Exit a run with retained cards/equipment", "costInput": "N/A", "resourceOrStateTransfer": "Run-derived cards, equipment and record state", "cadenceReset": "Per run" } }, { "id": "transitions-0004", "name": "Save Data", "from": "Save Data", "to": "Battle Mission", "state": "active", "evidence": { "status": "verified" }, "attributes":- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 47, "records": [ { "id": "economy-flows-0001", "name": "Chaos / Chaos Missions", "from": "Chaos / Chaos Missions", "to": "Save Data", "scope": "Exit a run with retained cards/equipment", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "RESOURCE SUPPLY", "amountRate": "Unknown", "triggerCondition": "Exit a run with retained cards/equipment", "cadenceReset": "Per run", "capLimit": "Unknown" }, "note": "Economy flow projected from source snapshot Final Transition Ledger." }, { "id": "economy-flows-0002", "name": "Kaleidoscope Hatchery", "from": "Kaleidoscope Hatchery", "to": "Save Data", "scope": "Clear or progress the seasonal Chaos", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "RESOURCE SUPPLY", "amountRate": "Unknown", "triggerCondition": "Clear or progress the seasonal Chaos", "cadenceReset": "Per run / season", "capLimit": "Unknown" }, "note": "Economy flow projected from source snapshot Final Transition Ledger." }, { "id": "economy-flows-0003", "name": "Kaleidoscope Hatchery", "from": "Kaleidoscope Hatchery", "to": "Supply Store", "scope": "Acquire the named season currency", "state": "active", "evidence": { "status": "verified" }, "attributes": { "flowType": "RESOURCE SUPPLY", "amountRate": "Unknown", "triggerCondition": "Acquire the named season currency", "cadenceReset": "Season 4",- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 130, "records": [ { "id": "diagnosis-and-direction-0001", "name": "Combatant", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "Opportunity: 공식 roster matrix와 taxonomy 공개. Risk: class/role 혼용과 잘못된 일반화.", "consBottleneckRisk": "Class와 Attribute는 명확하지만 Job·Role·Faction·Rarity의 공개 계층은 불완전하다.", "impact": "Unknown", "urgency": "Unknown" }, "note": "6개 Class와 5개 Attribute가 조합 읽기의 기본 문법을 제공하지만, 상위/하위 분류와 역할 코드북이 공개되지 않아 외부 사용자가 팀 조합을 기능 언어로 재구성해야 한다." }, { "id": "diagnosis-and-direction-0002", "name": "Combatant", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "Opportunity: canonical combat glossary. Risk: AP-cost와 Breakdown-count 충돌이 규칙 신뢰를 훼손.", "consBottleneckRisk": "카드 자원·덱 순환·Action Count·Ravage·Stress가 단일 전투 상태기계로 강하게 결합되어 있다.", "impact": "Unknown", "urgency": "Unknown" }, "note": "카드 1회 사용이 AP, deck zone, enemy tempo, Break, Stress에 연쇄적으로 영향을 주어 전략 깊이를 만든다. 동시에 규칙 설명이 여러 출처에 분산되면 온보딩과 FactCheck 비용이 증가한다." }, { "id": "diagnosis-and-direction-0003", "name": "Combatant", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "Opportunity: 강한 시그니처 유지. Risk: 공개 성능 기준과 옵션 정보 부재.", "consBottleneckRisk": "2D·2.5D 카메라·lighting·SD/full-body motion이 기능별로 분화된 시각 레이어를 이룬다.", "impact": "Unknown", "urgency": "Unknown" }, "note": "전투 템포는 SD 표현으로 유지하고 핵심 장면은 full-body animation과 lighting으로 감정 밀도를 높이는 역할 분담이 확인된다." }, { "id": "diagnosis-and-direction-0004", "name": "Com- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 388, "architectureRecordCount": 756, "detailRecordCount": 130, "diagnosticRecordCount": 130, "unknownValueCount": 489 }