EXISTING_COMPOSITION
once-human-mobile.json
Source document locator
source:637b28844d52c34f7baaa98ef285b0dd289a86db3a6e8b492fa543f3cf4943c7#Compare this game →Original value
{
"schemaVersion": "novasmc.key-facts-input.v1",
"normalizedOn": "2026-08-12",
"game": {
"id": "once-human-mobile",
"gameCode": "OnceHumanMobile",
"title": "Once Human Mobile",
"baselineDate": "2026-08-04",
"dataset": "Key Facts Tables",
"completion": {
"status": "in-progress",
"completedSheets": 29,
"totalSheets": 30,
"criticalOpenGates": 0,
"lastUpdated": "2026-08-04"
}
},
"profile": {
"title": "Once Human",
"publisher": "Starry Studio / NetEase Games",
"genre": "Open-world survival shooter",
"platform": "PC / Mobile (iOS / Android)",
"region": "Global / region-server conditional",
"version": "Version 3.0.2 boundary at baseline",
"baselineDate": "2026-08-04"
},
"catalog": [
{
"id": "basic-configuration",
"label": "Basic Configuration",
"recordCount": 70,
"records": [
{
"id": "basic-configuration-0001",
"name": "Basic Configuration 1",
"scope": "Player character; Account/character creation; In Scope; Global",
"state": "active",
"evidence": {
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "Character",
"type": "Player Identity",
"objectType": "Player Identity",
"roleFunction": "Survival, combat, construction, class assignment",
"primaryModePosition": "Top-level player character",
"coreRuleMechanic": "Account/character creation",
"targetPartyFormation": "Player character",
"visualUiFeedback": "Interacts with Rosetta, Deviations, class systems"
},
"note": "In Scope"
},
{
"id": "basic-configuration-0002",
"name": "Basic Configuration 2",
"state": "active",
"evidence": {
"status": "verified",
"confidence": "high"
},
"attributes": {
"domain": "COriginal fields 9
- schemaVersion
novasmc.key-facts-input.v1
- normalizedOn
2026-08-12
- game
{ "id": "once-human-mobile", "gameCode": "OnceHumanMobile", "title": "Once Human Mobile", "baselineDate": "2026-08-04", "dataset": "Key Facts Tables", "completion": { "status": "in-progress", "completedSheets": 29, "totalSheets": 30, "criticalOpenGates": 0, "lastUpdated": "2026-08-04" } }- profile
{ "title": "Once Human", "publisher": "Starry Studio / NetEase Games", "genre": "Open-world survival shooter", "platform": "PC / Mobile (iOS / Android)", "region": "Global / region-server conditional", "version": "Version 3.0.2 boundary at baseline", "baselineDate": "2026-08-04" }- catalog
[ { "id": "basic-configuration", "label": "Basic Configuration", "recordCount": 70, "records": [ { "id": "basic-configuration-0001", "name": "Basic Configuration 1", "scope": "Player character; Account/character creation; In Scope; Global", "state": "active", "evidence": { "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Player Identity", "objectType": "Player Identity", "roleFunction": "Survival, combat, construction, class assignment", "primaryModePosition": "Top-level player character", "coreRuleMechanic": "Account/character creation", "targetPartyFormation": "Player character", "visualUiFeedback": "Interacts with Rosetta, Deviations, class systems" }, "note": "In Scope" }, { "id": "basic-configuration-0002", "name": "Basic Configuration 2", "state": "active", "evidence": { "status": "verified", "confidence": "high" }, "attributes": { "domain": "Character", "type": "Companion / Creature", "objectType": "Companion / Creature", "roleFunction": "Combat, gathering, production, territory support", "primaryModePosition": "Linked to Meta-Human", "coreRuleMechanic": "Captured and assigned by gameplay conditions", "targetPartyFormation": "Captured/secured creatures", "visualUiFeedback": "Different Deviations provide distinct functions" } }, { "id": "basic-configuration-0003", "name": "Basic Configuration 3", "state": "active", "evidence": { "status": "corrected", "confidence": "high" }, "attributes": { "domain": "Characte- architecture
[ { "id": "transitions", "label": "Transitions", "recordCount": 47, "records": [ { "id": "transitions-0001", "name": "Transitions 1", "state": "preserved", "attributes": { "transitionType": "RESOURCE SUPPLY", "triggerCondition": "Silo clear and hidden-loot conditions", "costInput": "Not separately specified in the relation row", "resourceOrStateTransfer": "Equipment and Mod growth inputs", "cadenceReset": "Scenario/difficulty conditional" } }, { "id": "transitions-0002", "name": "Transitions 2", "state": "preserved", "attributes": { "transitionType": "ACQUISITION", "triggerCondition": "Player redeems Activity Tokens", "costInput": "Not separately specified in the relation row", "resourceOrStateTransfer": "Scenario Exit Card redemption eligibility", "cadenceReset": "Scenario-change support route" } }, { "id": "transitions-0003", "name": "Transitions 3", "state": "preserved", "attributes": { "transitionType": "QUALIFICATION", "triggerCondition": "Eligible Stronghold results and player-kill metrics", "costInput": "Not separately specified in the relation row", "resourceOrStateTransfer": "Stronghold and player-kill performance into Scenario rating/Honor progression", "cadenceReset": "Version 3.0.1+; Evolution's Call" } }, { "id": "transitions-0004", "name": "Transitions 4", "state": "preserved", "attributes": { "transitionType": "RESOURCE SUPPLY", "triggerCondition": "Faction secures Prism Deviations", "costInput": "Not separately specified in the relation row", "resourceOrStateTransfer": "Faction Prism Energy",- systemDetails
[ { "id": "economy-flows", "label": "Economy Flows", "recordCount": 71, "records": [ { "id": "economy-flows-0001", "name": "Economy Flows 1", "attributes": { "amountRate": "1,000", "triggerCondition": "Version 3.0.2 maintenance completes" }, "note": "Version 3.0.2 Starchrom Compensation; Starchrom granted" }, { "id": "economy-flows-0002", "name": "Economy Flows 2", "attributes": { "amountRate": "100", "triggerCondition": "Version 3.0.2 maintenance completes" }, "note": "Version 3.0.2 Mitsuko's Mark Compensation; Mitsuko's Mark granted" }, { "id": "economy-flows-0003", "name": "Economy Flows 3", "attributes": { "amountRate": "30", "triggerCondition": "Version 3.0.2 maintenance completes" }, "note": "Version 3.0.2 Colorful Badge Compensation; Colorful Badge granted" }, { "id": "economy-flows-0004", "name": "Economy Flows 4", "attributes": { "amountRate": "1", "triggerCondition": "Version 3.0.2 maintenance completes" }, "note": "Version 3.0.2 Crate Compensation; Stardust Secret Crate: (Epic) granted" }, { "id": "economy-flows-0005", "name": "Economy Flows 5", "attributes": { "amountRate": "1,090", "triggerCondition": "Successful pack purchase" }, "note": "Byte Heart Pack Crystgin; Crystgin balance increases" }, { "id": "economy-flows-0006", "name": "Economy Flows 6", "attributes": { "amountRate": "60", "triggerCondition": "Successful pack purchase" }, "note": "Newbie Pack Crystgin; Crystgin balance increases" }, { "id": "economy-flows-0007",- diagnostics
{ "id": "diagnosis-and-direction", "label": "Diagnosis & Direction", "recordCount": 140, "records": [ { "id": "diagnosis-and-direction-0001", "name": "Diagnosis & Direction 1", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "다중 생존 역할의 차별화.", "consBottleneckRisk": "현재 class/job/role 계층과 적용 범위의 가독성 부족." }, "note": "전문 직무형 class와 Cradle·Deviation의 결합은 Meta-Human 정체성을 전투 외 생존·요리·재배·동물 파트너까지 확장한다. Class System이 Core Ability·Traits·starting tools를 묶고 Cradle/Deviation이 공통 기반을 제공한다. 반면 non-novice·RaidZone 조건과 클래스 명칭 변화가 정체성 연속성을 분절할 수 있다." }, { "id": "diagnosis-and-direction-0002", "name": "Diagnosis & Direction 2", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "사용자 선호별 관점·입력 최적화.", "consBottleneckRisk": "perspective discoverability와 forced-switch 혼선." }, "note": "3인칭 실시간 슈팅 위에 First Person Mode, Smart Assist, Sound Visualization을 중첩해 조작 agency와 접근성을 동시에 확장한다. 플랫폼별 입력 장치와 피드백이 전투 접근성을 보완한다. 다만 모바일 camera button의 기본 비노출과 특수 장면의 자동 관점 전환은 조작 일관성을 약화할 수 있다." }, { "id": "diagnosis-and-direction-0003", "name": "Diagnosis & Direction 3", "evidence": { "confidence": "high" }, "attributes": { "entryType": "Diagnosis", "prosStructuralStrength": "브랜드·개인화·접근성 통합.", "consBottleneckRisk": "성능 품질 기준의 공개 가독성 부족." }, "note": "cross-platform GI, appearance sharing, modular HUD, item protection feedback가 세계 표현과 정보 가시성을 함께 지원한다. 대형 동적 오픈월드 표현과 모바일 성능 조정이 병행되고, 계정 외형·아이템 보호 상태가 명시적으로 표시된다. 공개 텍스트에는 기기군별 목표 FPS·preset 성능 기준이 충분히 닫히지 않는다." }, { "id": "diagnosis-and-direction-0004", "name": "Diagnosis & Direction 4", "evidence": { "confidence": "high"- quality
{ "worksheetCount": 30, "formulaErrorCount": 0, "catalogRecordCount": 444, "architectureRecordCount": 576, "detailRecordCount": 313, "diagnosticRecordCount": 140, "unknownValueCount": 8 }