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EXISTING_COMPOSITION

vampire-survivors.json

Source document locator

source:38b072707aceac0305d2f92c17b8e88827c816981b53ffab2b095ff0984a5a25#Compare this game

Original value

{
  "schemaVersion": "novasmc.key-facts-input.v1",
  "normalizedOn": "2026-08-17",
  "game": {
    "id": "vampire-survivors",
    "gameCode": "VampireSurvivors",
    "title": "Vampire Survivors",
    "baselineDate": "2026-06-19",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "ready",
      "completedSheets": 30,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-06-19"
    }
  },
  "profile": {
    "title": "뱀파이어 서바이버즈 (Vampire Survivors)",
    "publisher": "poncle",
    "genre": "Time-survival action / roguelite-like structure ( source wording assembled)",
    "platform": "Supported PC, console and mobile scope; row-level platform conditions prevail",
    "region": "WW / source-specific platform and online-session scope",
    "version": "Steam v1.15 Active; other platform/version states remain source-scoped",
    "baselineDate": "2026-06-19"
  },
  "catalog": [
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 45,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "PowerUps",
          "aliases": [
            "N/A"
          ],
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Combat Mechanic",
            "objectType": "System",
            "roleFunction": "Character; Bridge Candidate; Meta; Fundamental; Primary Currency Sink",
            "primaryModePosition": "Meta Progression Interface; Meta-progression bridge; 세이브 전역 능력치; Persistent meta-progression system",
            "targetPartyFormation": "N/A",
            "combatTempoTurnOrder": "N/A",
            "combatResource": "N/A",
            "visualUiFeedback": "N/A"
          },
          "note": "semantic projection; descriptive unknowns remain N/A"
        },
        {
          "id": "basic-configurati
2,048 of 604,917 characters
Original fields 9
schemaVersion
novasmc.key-facts-input.v1
normalizedOn
2026-08-17
game
{
    "id": "vampire-survivors",
    "gameCode": "VampireSurvivors",
    "title": "Vampire Survivors",
    "baselineDate": "2026-06-19",
    "dataset": "Key Facts Tables",
    "completion": {
      "status": "ready",
      "completedSheets": 30,
      "totalSheets": 30,
      "criticalOpenGates": 0,
      "lastUpdated": "2026-06-19"
    }
  }
profile
{
    "title": "뱀파이어 서바이버즈 (Vampire Survivors)",
    "publisher": "poncle",
    "genre": "Time-survival action / roguelite-like structure ( source wording assembled)",
    "platform": "Supported PC, console and mobile scope; row-level platform conditions prevail",
    "region": "WW / source-specific platform and online-session scope",
    "version": "Steam v1.15 Active; other platform/version states remain source-scoped",
    "baselineDate": "2026-06-19"
  }
catalog
[
    {
      "id": "basic-configuration",
      "label": "Basic Configuration",
      "recordCount": 45,
      "records": [
        {
          "id": "basic-configuration-0001",
          "name": "PowerUps",
          "aliases": [
            "N/A"
          ],
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Character",
            "type": "Combat Mechanic",
            "objectType": "System",
            "roleFunction": "Character; Bridge Candidate; Meta; Fundamental; Primary Currency Sink",
            "primaryModePosition": "Meta Progression Interface; Meta-progression bridge; 세이브 전역 능력치; Persistent meta-progression system",
            "targetPartyFormation": "N/A",
            "combatTempoTurnOrder": "N/A",
            "combatResource": "N/A",
            "visualUiFeedback": "N/A"
          },
          "note": "semantic projection; descriptive unknowns remain N/A"
        },
        {
          "id": "basic-configuration-0002",
          "name": "Arcana",
          "aliases": [
            "N/A"
          ],
          "state": "active",
          "evidence": {
            "type": "Official documentation",
            "status": "verified",
            "confidence": "high"
          },
          "attributes": {
            "domain": "Visual",
            "type": "UI/UX Feedback",
            "objectType": "Rule",
            "roleFunction": "Combat; Bridge Candidate; Meta; Strategic",
            "primaryModePosition": "Run Rule Modifier; Run-rule and build modifier; 세이브 해금 + 런 규칙/빌드",
            "targetPartyFormation": "N/A",
            "combatTempoTurnOrder": "N/A",
            "combatResource": "N/A",
            "visualUiFeedback": "N/A"
          },
          "note": "semantic projection; descriptive unknowns remain N/A"
        },
        {
          "id": "basic-configuration-0003",
          "name": "Level up",
          
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architecture
[
    {
      "id": "transitions",
      "label": "Transitions",
      "recordCount": 27,
      "records": [
        {
          "id": "transitions-0001",
          "name": "Mad Forest",
          "from": "Mad Forest",
          "to": "Inlaid Library",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Reach Lv20 in the Stage",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Persistent access state",
            "cadenceReset": "Per qualifying run; persistent unlock"
          },
          "note": "SOURCE TRANSITION — direction and ID preserved"
        },
        {
          "id": "transitions-0002",
          "name": "Inlaid Library",
          "from": "Inlaid Library",
          "to": "Dairy Plant",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Reach Lv40 in the Stage",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Persistent access state",
            "cadenceReset": "Per qualifying run; persistent unlock"
          },
          "note": "SOURCE TRANSITION — direction and ID preserved"
        },
        {
          "id": "transitions-0003",
          "name": "Dairy Plant",
          "from": "Dairy Plant",
          "to": "Gallo Tower",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition": "Reach Lv60 in the Stage",
            "costInput": "N/A",
            "resourceOrStateTransfer": "Persistent access state",
            "cadenceReset": "Per qualifying run; persistent unlock"
          },
          "note": "SOURCE TRANSITION — direction and ID preserved"
        },
        {
          "id": "transitions-0004",
          "name": "Gallo Tower",
          "from": "Gallo Tower",
          "to": "Cappella Magna",
          "state": "active",
          "attributes": {
            "transitionType": "UNLOCK",
            "triggerCondition
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systemDetails
[
    {
      "id": "economy-flows",
      "label": "Economy Flows",
      "recordCount": 10,
      "records": [
        {
          "id": "economy-flows-0001",
          "name": "Gold Coins",
          "from": "Xanthia",
          "to": "Emerald Diorama",
          "scope": "Emerald Diorama persistent access state",
          "state": "conditional",
          "attributes": {
            "flowType": "SINK",
            "amountRate": "구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시",
            "triggerCondition": "Moongolow에서 50,000 Gold Coins로 Emerald Disk 구매 또는 Moongolow 서측에서 직접 습득",
            "cadenceReset": "On purchase",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0002",
          "name": "Gold Coins",
          "from": "Xanthia",
          "to": "Ante Chamber",
          "scope": "Ante Chamber persistent access state",
          "state": "conditional",
          "attributes": {
            "flowType": "SINK",
            "amountRate": "구매 경로: 50,000 Gold Coins; 직접 습득 경로: 별도 비용 미명시",
            "triggerCondition": "Moongolow에서 50,000 Gold Coins로 Joker Disk 구매 또는 Moongolow 서측에서 직접 습득",
            "cadenceReset": "On purchase",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0003",
          "name": "Experience Gem",
          "from": "Experience Gem",
          "to": "Level up",
          "scope": "Run-scoped XP state",
          "state": "active",
          "attributes": {
            "flowType": "CONVERSION",
            "amountRate": "Experience Gem / XP",
            "triggerCondition": "Experience Gem 누적 또는 획득",
            "cadenceReset": "Per threshold / per run",
            "capLimit": "Unknown in"
          }
        },
        {
          "id": "economy-flows-0004",
          "name": "Gold Coins",
          "from": "Adventures",
          "to": "Gold Coins",
          "scope": "Coins / Gold reward state",
          "state": "conditional",
          "attributes": {
            "flowType":
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diagnostics
{
    "id": "diagnosis-and-direction",
    "label": "Diagnosis & Direction",
    "recordCount": 130,
    "records": [
      {
        "id": "diagnosis-and-direction-0001",
        "name": "PowerUps",
        "evidence": {
          "confidence": "medium"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: 캐릭터 개별성 확장 / Risk: 기능 탐색 비용과 분류 불투명성",
          "consBottleneckRisk": "공식 Class·Job·Faction·Rarity 계층 대신 캐릭터별 시작 무기·보너스·해금 조건이 정체성을 구성한다.",
          "recommendationImprovementDirection": "N/A",
          "expectedOutcome": "N/A",
          "priority": "Medium",
          "impact": "Medium",
          "urgency": "Medium"
        }
      },
      {
        "id": "diagnosis-and-direction-0002",
        "name": "PowerUps",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: 광범위한 접근성 + 빌드 깊이 / Risk: 반복 코어의 선택 피로",
          "consBottleneckRisk": "이동 중심의 낮은 입력 복잡도와 Level up·슬롯·Evolution 중심의 빌드 의사결정이 분리돼 있다.",
          "recommendationImprovementDirection": "N/A",
          "expectedOutcome": "N/A",
          "priority": "Medium",
          "impact": "Medium",
          "urgency": "Medium"
        }
      },
      {
        "id": "diagnosis-and-direction-0003",
        "name": "PowerUps",
        "evidence": {
          "confidence": "high"
        },
        "attributes": {
          "entryType": "Diagnosis",
          "prosStructuralStrength": "Opportunity: 동일 코어의 고변주 / Risk: 예외 우선순위·상태 가독성 저하",
          "consBottleneckRisk": "Arcana·Darkana가 XP·Gold·이동·충돌·흡인·보상 규칙을 직접 대체한다.",
          "recommendationImprovementDirection": "N/A",
          "expectedOutcome": "N/A",
          "priority": "Medium",
          "impact": "Medium",
          "urgency": "Medium"
        }
      },
      {
        "id": "diagnosis-and-direction-0004",
        "name": "PowerUps",
        "evidence": {
          "confidence": "high"
        },
        
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quality
{
    "worksheetCount": 30,
    "formulaErrorCount": 0,
    "catalogRecordCount": 427,
    "architectureRecordCount": 411,
    "detailRecordCount": 18,
    "diagnosticRecordCount": 130,
    "unknownValueCount": 0
  }