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Vampir · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

vampir.json
SHA-25611f26943262dd06392339633437f9554933d26babc46f152a6f76cc5512facc7

Game Offering

game-offering

Stored mean 60.8 · Standard deviation 4.5 · Range 14.5

Fair Competition
59.5
Growth Efficiency
57.4
Collection & Build
62.1
Free Path
54.8
Light-Spend Convenience
61.6
Top-Ladder
69.3
Core core

Stored mean 67.2 · Standard deviation 3.7 · Range 10.3

Fair Competition
70.6
Growth Efficiency
63.2
Collection & Build
73
Free Path
62.7
Light-Spend Convenience
67.2
Top-Ladder
66.7
Character character

Stored mean 59.9 · Standard deviation 4.6 · Range 12.7

Fair Competition
63.5
Growth Efficiency
55.6
Collection & Build
68.3
Free Path
55.6
Light-Spend Convenience
57.9
Top-Ladder
58.7

Personality personality

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
71.4
Top-Ladder
64.3

Harmony harmony

Stored mean 52 · Standard deviation 7.5 · Range 16.7

Fair Competition
61.9
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
61.9

Friendliness friendliness

Stored mean 57.1 · Standard deviation 7.1 · Range 21.4

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
71.4
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50
Graphic graphic

Stored mean 76.9 · Standard deviation 3.6 · Range 11.1

Fair Competition
77
Growth Efficiency
73.8
Collection & Build
82.5
Free Path
79.4
Light-Spend Convenience
77
Top-Ladder
71.4

Design design

Stored mean 84.9 · Standard deviation 5.6 · Range 16.7

Fair Competition
78.6
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
78.6
Top-Ladder
85.7

Quality quality

Stored mean 73.8 · Standard deviation 7.5 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3

Motion motion

Stored mean 71.8 · Standard deviation 4.8 · Range 16.7

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3
Mechanics mechanics

Stored mean 64.9 · Standard deviation 6.3 · Range 18.3

Fair Competition
71.4
Growth Efficiency
60.3
Collection & Build
68.3
Free Path
53.2
Light-Spend Convenience
66.7
Top-Ladder
69.8

Variety variety

Stored mean 61.9 · Standard deviation 7.1 · Range 21.4

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
76.2
Free Path
54.8
Light-Spend Convenience
61.9
Top-Ladder
54.8

Balance balance

Stored mean 59.5 · Standard deviation 9.8 · Range 28.6

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
71.4

Dynamism dynamism

Stored mean 73.4 · Standard deviation 9 · Range 21.4

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
81
Top-Ladder
83.3
System system

Stored mean 60.6 · Standard deviation 4.6 · Range 13.8

Fair Competition
60.3
Growth Efficiency
59.5
Collection & Build
56.9
Free Path
56.6
Light-Spend Convenience
59.8
Top-Ladder
70.4
Growth Structure growth-structure

Stored mean 59.7 · Standard deviation 5.5 · Range 17.5

Fair Competition
54
Growth Efficiency
58.7
Collection & Build
58.7
Free Path
58.7
Light-Spend Convenience
56.3
Top-Ladder
71.4

Progression progression-structure

Stored mean 64.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Advancement advancement

Stored mean 51.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
61.9

Empowerment empowerment

Stored mean 63.1 · Standard deviation 6.4 · Range 21.4

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Economy economy

Stored mean 57.8 · Standard deviation 4.1 · Range 11.1

Fair Competition
52.4
Growth Efficiency
58.7
Collection & Build
53.2
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
63.5

Balance economic-balance

Stored mean 63.9 · Standard deviation 8.3 · Range 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4

Insufficiency insufficiency

Stored mean 34.5 · Standard deviation 6.4 · Range 21.4

Fair Competition
26.2
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
33.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Supplement supplement

Stored mean 75 · Standard deviation 6.4 · Range 16.7

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4
Content Structure content-structure

Stored mean 64.3 · Standard deviation 8.2 · Range 22.2

Fair Competition
74.6
Growth Efficiency
61.1
Collection & Build
58.7
Free Path
54
Light-Spend Convenience
61.1
Top-Ladder
76.2

Growth growth-content

Stored mean 69.8 · Standard deviation 3.6 · Range 9.5

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

Stored mean 57.5 · Standard deviation 15.5 · Range 42.9

Fair Competition
76.2
Growth Efficiency
50
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
50
Top-Ladder
81

Cooperation cooperation-content

Stored mean 65.5 · Standard deviation 8 · Range 21.4

Fair Competition
76.2
Growth Efficiency
61.9
Collection & Build
54.8
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2
Operation operation

Stored mean 54.5 · Standard deviation 8.6 · Range 25.7

Fair Competition
47.6
Growth Efficiency
49.5
Collection & Build
56.3
Free Path
45.2
Light-Spend Convenience
57.7
Top-Ladder
70.9
Gacha gacha

Stored mean 43.1 · Standard deviation 14 · Range 39.7

Fair Competition
30.2
Growth Efficiency
34.9
Collection & Build
52.4
Free Path
31.7
Light-Spend Convenience
39.7
Top-Ladder
69.8

Price price

Stored mean 48.4 · Standard deviation 15 · Range 45.2

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
76.2

Probability probability

Stored mean 31.4 · Standard deviation 16.1 · Range 45.2

Fair Competition
23.8
Growth Efficiency
16.7
Collection & Build
42.9
Free Path
19.1
Light-Spend Convenience
23.8
Top-Ladder
61.9

Reward Management reward-management

Stored mean 49.6 · Standard deviation 12.6 · Range 35.7

Fair Competition
35.7
Growth Efficiency
42.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
71.4
Store store

Stored mean 62.8 · Standard deviation 11.8 · Range 33.3

Fair Competition
54
Growth Efficiency
57.9
Collection & Build
58.7
Free Path
49.2
Light-Spend Convenience
74.6
Top-Ladder
82.5

Reasonableness reasonableness

Stored mean 56 · Standard deviation 14.4 · Range 45.2

Fair Competition
35.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
81

Timeliness timeliness

Stored mean 59.1 · Standard deviation 10.9 · Range 30.9

Fair Competition
45.2
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
71.4
Top-Ladder
76.2

Convenience convenience

Stored mean 73.4 · Standard deviation 14.7 · Range 38.1

Fair Competition
81
Growth Efficiency
61.9
Collection & Build
64.3
Free Path
52.4
Light-Spend Convenience
90.5
Top-Ladder
90.5
Event event

Stored mean 57.7 · Standard deviation 1.9 · Range 5.6

Fair Competition
58.7
Growth Efficiency
55.6
Collection & Build
57.9
Free Path
54.8
Light-Spend Convenience
58.7
Top-Ladder
60.3

Comprehension comprehension

Stored mean 58.7 · Standard deviation 4.7 · Range 11.9

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
50
Light-Spend Convenience
61.9
Top-Ladder
54.8

Involvement involvement

Stored mean 57.9 · Standard deviation 8.8 · Range 28.6

Fair Competition
57.1
Growth Efficiency
42.9
Collection & Build
54.8
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
64.3

Contribution contribution

Stored mean 56.3 · Standard deviation 6.4 · Range 19

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Player Value

player-value

Stored mean 61.9 · Standard deviation 4.6 · Range 15.3

Fair Competition
63.8
Growth Efficiency
59.3
Collection & Build
61.3
Free Path
54.6
Light-Spend Convenience
63
Top-Ladder
69.8
Experience · Time experience-time

Stored mean 61.2 · Standard deviation 5.5 · Range 17.5

Fair Competition
61.1
Growth Efficiency
57.1
Collection & Build
60.1
Free Path
53.4
Light-Spend Convenience
64.3
Top-Ladder
70.9
Enjoyment enjoyment

Stored mean 60.1 · Standard deviation 8 · Range 22.2

Fair Competition
63.5
Growth Efficiency
48.4
Collection & Build
61.1
Free Path
50.8
Light-Spend Convenience
65.9
Top-Ladder
70.6

Excitement excitement

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
71.4

Amusement amusement

Stored mean 52 · Standard deviation 12.5 · Range 33.3

Fair Competition
57.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
71.4

Flow flow

Stored mean 57.5 · Standard deviation 11.4 · Range 28.6

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
69.1
Satisfaction satisfaction

Stored mean 61 · Standard deviation 5.7 · Range 15.9

Fair Competition
54
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
54
Light-Spend Convenience
61.1
Top-Ladder
69.8

Achievement achievement

Stored mean 64.3 · Standard deviation 5.3 · Range 14.3

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Completion completion

Stored mean 49.2 · Standard deviation 7 · Range 19

Fair Competition
45.2
Growth Efficiency
57.1
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
57.1

Reward reward

Stored mean 69.4 · Standard deviation 8.3 · Range 21.4

Fair Competition
54.8
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
76.2
Top-Ladder
76.2
Real Benefit real-benefit

Stored mean 62.4 · Standard deviation 6 · Range 16.7

Fair Competition
65.9
Growth Efficiency
57.9
Collection & Build
57.1
Free Path
55.6
Light-Spend Convenience
65.9
Top-Ladder
72.2

Emotional Relief emotional-relief

Stored mean 50.8 · Standard deviation 10.8 · Range 26.2

Fair Competition
57.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
61.9
Top-Ladder
64.3

Social Connection social-connection

Stored mean 72.6 · Standard deviation 10 · Range 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81

Economic Progress economic-progress

Stored mean 63.9 · Standard deviation 8.3 · Range 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
71.4
Top-Ladder
71.4
Needs · Money needs-money

Stored mean 61.6 · Standard deviation 5.6 · Range 18.3

Fair Competition
61.6
Growth Efficiency
60.3
Collection & Build
64.5
Free Path
53.2
Light-Spend Convenience
58.2
Top-Ladder
71.4
Possession possession

Stored mean 61 · Standard deviation 8.3 · Range 21.4

Fair Competition
53.2
Growth Efficiency
57.1
Collection & Build
74.6
Free Path
53.2
Light-Spend Convenience
57.9
Top-Ladder
69.8

Collection collection

Stored mean 54.8 · Standard deviation 13.5 · Range 30.9

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
76.2

Customization customization

Stored mean 72.2 · Standard deviation 8.8 · Range 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
90.5
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Accumulation accumulation

Stored mean 56 · Standard deviation 7.2 · Range 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Competition Needs competition-needs

Stored mean 64.3 · Standard deviation 9.4 · Range 25.4

Fair Competition
76.2
Growth Efficiency
61.9
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
58.7
Top-Ladder
77.8

Dominance dominance

Stored mean 57.9 · Standard deviation 16.3 · Range 47.6

Fair Competition
76.2
Growth Efficiency
50
Collection & Build
50
Free Path
33.3
Light-Spend Convenience
57.1
Top-Ladder
81

Aspiration aspiration

Stored mean 62.3 · Standard deviation 7.3 · Range 19.1

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
71.4

Recognition recognition

Stored mean 72.6 · Standard deviation 10 · Range 26.2

Fair Competition
90.5
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
81
Growth Needs growth-needs

Stored mean 59.4 · Standard deviation 4.2 · Range 12.7

Fair Competition
55.6
Growth Efficiency
61.9
Collection & Build
60.3
Free Path
54
Light-Spend Convenience
57.9
Top-Ladder
66.7

Progression progression-needs

Stored mean 63.1 · Standard deviation 6.4 · Range 21.4

Fair Competition
54.8
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
61.9
Light-Spend Convenience
61.9
Top-Ladder
76.2

Mastery mastery

Stored mean 61.1 · Standard deviation 1.8 · Range 4.8

Fair Competition
61.9
Growth Efficiency
61.9
Collection & Build
61.9
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
61.9

Development development

Stored mean 54 · Standard deviation 7 · Range 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
50
Top-Ladder
61.9
Engagement · Passion engagement-passion

Stored mean 63.1 · Standard deviation 4.4 · Range 11.4

Fair Competition
68.5
Growth Efficiency
60.3
Collection & Build
59.3
Free Path
57.1
Light-Spend Convenience
66.4
Top-Ladder
67.2
Fairness fairness

Stored mean 59 · Standard deviation 6.1 · Range 17.5

Fair Competition
68.3
Growth Efficiency
56.4
Collection & Build
54
Free Path
50.8
Light-Spend Convenience
59.5
Top-Ladder
65.1

In-Game Balance in-game-balance

Stored mean 50.8 · Standard deviation 8.9 · Range 23.8

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
61.9

Governance governance

Stored mean 73.8 · Standard deviation 7.5 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4

Inclusivity inclusivity

Stored mean 52.4 · Standard deviation 9.5 · Range 28.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
33.3
Light-Spend Convenience
52.4
Top-Ladder
61.9
Stability stability

Stored mean 62.6 · Standard deviation 3.4 · Range 9.5

Fair Competition
62.7
Growth Efficiency
65.1
Collection & Build
61.9
Free Path
55.6
Light-Spend Convenience
65.1
Top-Ladder
65.1

Equilibrium equilibrium

Stored mean 55.2 · Standard deviation 6.8 · Range 19

Fair Competition
50
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9

Resilience resilience

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
71.4

Sustainability sustainability

Stored mean 56.3 · Standard deviation 6.4 · Range 19

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
57.1
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
61.9
Consistency consistency

Stored mean 67.9 · Standard deviation 6 · Range 15.1

Fair Competition
74.6
Growth Efficiency
59.5
Collection & Build
61.9
Free Path
65.1
Light-Spend Convenience
74.6
Top-Ladder
71.4

Cohesion cohesion

Stored mean 72.2 · Standard deviation 6.8 · Range 16.7

Fair Competition
81
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Continuity continuity

Stored mean 56.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
61.9
Growth Efficiency
42.9
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
71.4
Top-Ladder
69.1

Reliability reliability

Stored mean 75 · Standard deviation 6.4 · Range 16.7

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
81
Top-Ladder
64.3