← Vampir MPM
Vampir · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-05-04 · vampir vampir.json Copy source JSONSHA-256 11f26943262dd06392339633437f9554933d26babc46f152a6f76cc5512facc7Game Offering game-offeringStored mean 60.8 · Standard deviation 4.5 · Range 14.5
Fair Competition 59.5
Growth Efficiency 57.4
Collection & Build 62.1
Free Path 54.8
Light-Spend Convenience 61.6
Top-Ladder 69.3 Core coreStored mean 67.2 · Standard deviation 3.7 · Range 10.3
Fair Competition 70.6
Growth Efficiency 63.2
Collection & Build 73
Free Path 62.7
Light-Spend Convenience 67.2
Top-Ladder 66.7 Character characterStored mean 59.9 · Standard deviation 4.6 · Range 12.7
Fair Competition 63.5
Growth Efficiency 55.6
Collection & Build 68.3
Free Path 55.6
Light-Spend Convenience 57.9
Top-Ladder 58.7 Personality personality Stored mean 70.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 71.4
Top-Ladder 64.3 Harmony harmony Stored mean 52 · Standard deviation 7.5 · Range 16.7
Fair Competition 61.9
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 61.9 Friendliness friendliness Stored mean 57.1 · Standard deviation 7.1 · Range 21.4
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 50 Graphic graphicStored mean 76.9 · Standard deviation 3.6 · Range 11.1
Fair Competition 77
Growth Efficiency 73.8
Collection & Build 82.5
Free Path 79.4
Light-Spend Convenience 77
Top-Ladder 71.4 Design design Stored mean 84.9 · Standard deviation 5.6 · Range 16.7
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 78.6
Top-Ladder 85.7 Quality quality Stored mean 73.8 · Standard deviation 7.5 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Motion motion Stored mean 71.8 · Standard deviation 4.8 · Range 16.7
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 64.3 Mechanics mechanicsStored mean 64.9 · Standard deviation 6.3 · Range 18.3
Fair Competition 71.4
Growth Efficiency 60.3
Collection & Build 68.3
Free Path 53.2
Light-Spend Convenience 66.7
Top-Ladder 69.8 Variety variety Stored mean 61.9 · Standard deviation 7.1 · Range 21.4
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 76.2
Free Path 54.8
Light-Spend Convenience 61.9
Top-Ladder 54.8 Balance balance Stored mean 59.5 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 71.4 Dynamism dynamism Stored mean 73.4 · Standard deviation 9 · Range 21.4
Fair Competition 81
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 81
Top-Ladder 83.3 System systemStored mean 60.6 · Standard deviation 4.6 · Range 13.8
Fair Competition 60.3
Growth Efficiency 59.5
Collection & Build 56.9
Free Path 56.6
Light-Spend Convenience 59.8
Top-Ladder 70.4 Growth Structure growth-structureStored mean 59.7 · Standard deviation 5.5 · Range 17.5
Fair Competition 54
Growth Efficiency 58.7
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 56.3
Top-Ladder 71.4 Progression progression-structure Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Advancement advancement Stored mean 51.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 61.9 Empowerment empowerment Stored mean 63.1 · Standard deviation 6.4 · Range 21.4
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Economy economyStored mean 57.8 · Standard deviation 4.1 · Range 11.1
Fair Competition 52.4
Growth Efficiency 58.7
Collection & Build 53.2
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 63.5 Balance economic-balance Stored mean 63.9 · Standard deviation 8.3 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Insufficiency insufficiency Stored mean 34.5 · Standard deviation 6.4 · Range 21.4
Fair Competition 26.2
Growth Efficiency 33.3
Collection & Build 33.3
Free Path 33.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Supplement supplement Stored mean 75 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Content Structure content-structureStored mean 64.3 · Standard deviation 8.2 · Range 22.2
Fair Competition 74.6
Growth Efficiency 61.1
Collection & Build 58.7
Free Path 54
Light-Spend Convenience 61.1
Top-Ladder 76.2 Growth growth-content Stored mean 69.8 · Standard deviation 3.6 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition competition-content Stored mean 57.5 · Standard deviation 15.5 · Range 42.9
Fair Competition 76.2
Growth Efficiency 50
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 50
Top-Ladder 81 Cooperation cooperation-content Stored mean 65.5 · Standard deviation 8 · Range 21.4
Fair Competition 76.2
Growth Efficiency 61.9
Collection & Build 54.8
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Operation operationStored mean 54.5 · Standard deviation 8.6 · Range 25.7
Fair Competition 47.6
Growth Efficiency 49.5
Collection & Build 56.3
Free Path 45.2
Light-Spend Convenience 57.7
Top-Ladder 70.9 Gacha gachaStored mean 43.1 · Standard deviation 14 · Range 39.7
Fair Competition 30.2
Growth Efficiency 34.9
Collection & Build 52.4
Free Path 31.7
Light-Spend Convenience 39.7
Top-Ladder 69.8 Price price Stored mean 48.4 · Standard deviation 15 · Range 45.2
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 76.2 Probability probability Stored mean 31.4 · Standard deviation 16.1 · Range 45.2
Fair Competition 23.8
Growth Efficiency 16.7
Collection & Build 42.9
Free Path 19.1
Light-Spend Convenience 23.8
Top-Ladder 61.9 Reward Management reward-management Stored mean 49.6 · Standard deviation 12.6 · Range 35.7
Fair Competition 35.7
Growth Efficiency 42.9
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 71.4 Store storeStored mean 62.8 · Standard deviation 11.8 · Range 33.3
Fair Competition 54
Growth Efficiency 57.9
Collection & Build 58.7
Free Path 49.2
Light-Spend Convenience 74.6
Top-Ladder 82.5 Reasonableness reasonableness Stored mean 56 · Standard deviation 14.4 · Range 45.2
Fair Competition 35.7
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 61.9
Top-Ladder 81 Timeliness timeliness Stored mean 59.1 · Standard deviation 10.9 · Range 30.9
Fair Competition 45.2
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 71.4
Top-Ladder 76.2 Convenience convenience Stored mean 73.4 · Standard deviation 14.7 · Range 38.1
Fair Competition 81
Growth Efficiency 61.9
Collection & Build 64.3
Free Path 52.4
Light-Spend Convenience 90.5
Top-Ladder 90.5 Event eventStored mean 57.7 · Standard deviation 1.9 · Range 5.6
Fair Competition 58.7
Growth Efficiency 55.6
Collection & Build 57.9
Free Path 54.8
Light-Spend Convenience 58.7
Top-Ladder 60.3 Comprehension comprehension Stored mean 58.7 · Standard deviation 4.7 · Range 11.9
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 61.9
Top-Ladder 54.8 Involvement involvement Stored mean 57.9 · Standard deviation 8.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 54.8
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 64.3 Contribution contribution Stored mean 56.3 · Standard deviation 6.4 · Range 19
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Player Value player-valueStored mean 61.9 · Standard deviation 4.6 · Range 15.3
Fair Competition 63.8
Growth Efficiency 59.3
Collection & Build 61.3
Free Path 54.6
Light-Spend Convenience 63
Top-Ladder 69.8 Experience · Time experience-timeStored mean 61.2 · Standard deviation 5.5 · Range 17.5
Fair Competition 61.1
Growth Efficiency 57.1
Collection & Build 60.1
Free Path 53.4
Light-Spend Convenience 64.3
Top-Ladder 70.9 Enjoyment enjoymentStored mean 60.1 · Standard deviation 8 · Range 22.2
Fair Competition 63.5
Growth Efficiency 48.4
Collection & Build 61.1
Free Path 50.8
Light-Spend Convenience 65.9
Top-Ladder 70.6 Excitement excitement Stored mean 70.6 · Standard deviation 5.6 · Range 16.7
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Amusement amusement Stored mean 52 · Standard deviation 12.5 · Range 33.3
Fair Competition 57.1
Growth Efficiency 38.1
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 61.9
Top-Ladder 71.4 Flow flow Stored mean 57.5 · Standard deviation 11.4 · Range 28.6
Fair Competition 61.9
Growth Efficiency 42.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 69.1 Satisfaction satisfactionStored mean 61 · Standard deviation 5.7 · Range 15.9
Fair Competition 54
Growth Efficiency 65.1
Collection & Build 61.9
Free Path 54
Light-Spend Convenience 61.1
Top-Ladder 69.8 Achievement achievement Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Completion completion Stored mean 49.2 · Standard deviation 7 · Range 19
Fair Competition 45.2
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 57.1 Reward reward Stored mean 69.4 · Standard deviation 8.3 · Range 21.4
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 61.9
Light-Spend Convenience 76.2
Top-Ladder 76.2 Real Benefit real-benefitStored mean 62.4 · Standard deviation 6 · Range 16.7
Fair Competition 65.9
Growth Efficiency 57.9
Collection & Build 57.1
Free Path 55.6
Light-Spend Convenience 65.9
Top-Ladder 72.2 Emotional Relief emotional-relief Stored mean 50.8 · Standard deviation 10.8 · Range 26.2
Fair Competition 57.1
Growth Efficiency 38.1
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 61.9
Top-Ladder 64.3 Social Connection social-connection Stored mean 72.6 · Standard deviation 10 · Range 26.2
Fair Competition 90.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 81 Economic Progress economic-progress Stored mean 63.9 · Standard deviation 8.3 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 71.4 Needs · Money needs-moneyStored mean 61.6 · Standard deviation 5.6 · Range 18.3
Fair Competition 61.6
Growth Efficiency 60.3
Collection & Build 64.5
Free Path 53.2
Light-Spend Convenience 58.2
Top-Ladder 71.4 Possession possessionStored mean 61 · Standard deviation 8.3 · Range 21.4
Fair Competition 53.2
Growth Efficiency 57.1
Collection & Build 74.6
Free Path 53.2
Light-Spend Convenience 57.9
Top-Ladder 69.8 Collection collection Stored mean 54.8 · Standard deviation 13.5 · Range 30.9
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 76.2 Customization customization Stored mean 72.2 · Standard deviation 8.8 · Range 26.2
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 90.5
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Accumulation accumulation Stored mean 56 · Standard deviation 7.2 · Range 19
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Competition Needs competition-needsStored mean 64.3 · Standard deviation 9.4 · Range 25.4
Fair Competition 76.2
Growth Efficiency 61.9
Collection & Build 58.7
Free Path 52.4
Light-Spend Convenience 58.7
Top-Ladder 77.8 Dominance dominance Stored mean 57.9 · Standard deviation 16.3 · Range 47.6
Fair Competition 76.2
Growth Efficiency 50
Collection & Build 50
Free Path 33.3
Light-Spend Convenience 57.1
Top-Ladder 81 Aspiration aspiration Stored mean 62.3 · Standard deviation 7.3 · Range 19.1
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 71.4 Recognition recognition Stored mean 72.6 · Standard deviation 10 · Range 26.2
Fair Competition 90.5
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 81 Growth Needs growth-needsStored mean 59.4 · Standard deviation 4.2 · Range 12.7
Fair Competition 55.6
Growth Efficiency 61.9
Collection & Build 60.3
Free Path 54
Light-Spend Convenience 57.9
Top-Ladder 66.7 Progression progression-needs Stored mean 63.1 · Standard deviation 6.4 · Range 21.4
Fair Competition 54.8
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 76.2 Mastery mastery Stored mean 61.1 · Standard deviation 1.8 · Range 4.8
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 61.9 Development development Stored mean 54 · Standard deviation 7 · Range 19
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 50
Top-Ladder 61.9 Engagement · Passion engagement-passionStored mean 63.1 · Standard deviation 4.4 · Range 11.4
Fair Competition 68.5
Growth Efficiency 60.3
Collection & Build 59.3
Free Path 57.1
Light-Spend Convenience 66.4
Top-Ladder 67.2 Fairness fairnessStored mean 59 · Standard deviation 6.1 · Range 17.5
Fair Competition 68.3
Growth Efficiency 56.4
Collection & Build 54
Free Path 50.8
Light-Spend Convenience 59.5
Top-Ladder 65.1 In-Game Balance in-game-balance Stored mean 50.8 · Standard deviation 8.9 · Range 23.8
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 61.9 Governance governance Stored mean 73.8 · Standard deviation 7.5 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 52.4 · Standard deviation 9.5 · Range 28.6
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 33.3
Light-Spend Convenience 52.4
Top-Ladder 61.9 Stability stabilityStored mean 62.6 · Standard deviation 3.4 · Range 9.5
Fair Competition 62.7
Growth Efficiency 65.1
Collection & Build 61.9
Free Path 55.6
Light-Spend Convenience 65.1
Top-Ladder 65.1 Equilibrium equilibrium Stored mean 55.2 · Standard deviation 6.8 · Range 19
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Resilience resilience Stored mean 76.2 · Standard deviation 4.8 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 71.4 Sustainability sustainability Stored mean 56.3 · Standard deviation 6.4 · Range 19
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Consistency consistencyStored mean 67.9 · Standard deviation 6 · Range 15.1
Fair Competition 74.6
Growth Efficiency 59.5
Collection & Build 61.9
Free Path 65.1
Light-Spend Convenience 74.6
Top-Ladder 71.4 Cohesion cohesion Stored mean 72.2 · Standard deviation 6.8 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Continuity continuity Stored mean 56.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 61.9
Growth Efficiency 42.9
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 69.1 Reliability reliability Stored mean 75 · Standard deviation 6.4 · Range 16.7
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3