← Survivor.io MPM
Survivor.io · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-09 · survivorio survivorio.json Copy source JSONSHA-256 7487ec40575b31c3b529675cda744f5aa790c6e8130140af95b62c2a0c05588eGame Offering game-offeringStored mean 59.3 · Standard deviation 2.7 · Range 7.9
Fair Competition 57.2
Growth Efficiency 61.5
Collection & Build 59
Free Path 54.6
Light-Spend Convenience 60.9
Top-Ladder 62.5 Core coreStored mean 63.3 · Standard deviation 1.8 · Range 5.3
Fair Competition 62.2
Growth Efficiency 62.2
Collection & Build 67.2
Free Path 61.9
Light-Spend Convenience 63
Top-Ladder 63.2 Character characterStored mean 33.7 · Standard deviation 5.4 · Range 15.1
Fair Competition 27
Growth Efficiency 27
Collection & Build 42.1
Free Path 36.5
Light-Spend Convenience 36.5
Top-Ladder 33.3 Personality personality Stored mean 40.5 · Standard deviation 6.6 · Range 19
Fair Competition 33.3
Growth Efficiency 33.3
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 38.1 Harmony harmony Stored mean 21.4 · Standard deviation 4.8 · Range 9.5
Fair Competition 16.7
Growth Efficiency 16.7
Collection & Build 16.7
Free Path 26.2
Light-Spend Convenience 26.2
Top-Ladder 26.2 Friendliness friendliness Stored mean 39.3 · Standard deviation 8.9 · Range 26.2
Fair Competition 31
Growth Efficiency 31
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 35.7 Graphic graphicStored mean 82.5 · Standard deviation 1.6 · Range 3.2
Fair Competition 84.1
Growth Efficiency 84.1
Collection & Build 81
Free Path 81
Light-Spend Convenience 84.1
Top-Ladder 81 Design design Stored mean 88.9 · Standard deviation 4.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 95.2
Top-Ladder 85.7 Quality quality Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Motion motion Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mechanics mechanicsStored mean 73.5 · Standard deviation 3.9 · Range 10.3
Fair Competition 75.4
Growth Efficiency 75.4
Collection & Build 78.6
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 75.4 Variety variety Stored mean 79.4 · Standard deviation 7.9 · Range 16.7
Fair Competition 73.8
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8 Balance balance Stored mean 54 · Standard deviation 9.2 · Range 21.4
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 66.7 Dynamism dynamism Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 95.2
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 System systemStored mean 60.4 · Standard deviation 3.2 · Range 10.1
Fair Competition 60.8
Growth Efficiency 66.1
Collection & Build 58.2
Free Path 56.1
Light-Spend Convenience 59
Top-Ladder 62.2 Growth Structure growth-structureStored mean 70.5 · Standard deviation 5 · Range 15.1
Fair Competition 70.6
Growth Efficiency 77.8
Collection & Build 73
Free Path 62.7
Light-Spend Convenience 65.9
Top-Ladder 73 Progression progression-structure Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Advancement advancement Stored mean 63.9 · Standard deviation 11.6 · Range 31
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 76.2 Empowerment empowerment Stored mean 74.6 · Standard deviation 4.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Economy economyStored mean 56.1 · Standard deviation 6 · Range 16.7
Fair Competition 50.8
Growth Efficiency 66.7
Collection & Build 50
Free Path 55.6
Light-Spend Convenience 61.1
Top-Ladder 52.4 Balance economic-balance Stored mean 55.2 · Standard deviation 6.1 · Range 16.7
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Insufficiency insufficiency Stored mean 42.1 · Standard deviation 10.5 · Range 23.8
Fair Competition 31
Growth Efficiency 52.4
Collection & Build 35.7
Free Path 28.6
Light-Spend Convenience 52.4
Top-Ladder 52.4 Supplement supplement Stored mean 71 · Standard deviation 10.4 · Range 26.2
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 54.8 Content Structure content-structureStored mean 54.6 · Standard deviation 4.8 · Range 11.1
Fair Competition 61.1
Growth Efficiency 54
Collection & Build 51.6
Free Path 50
Light-Spend Convenience 50
Top-Ladder 61.1 Growth growth-content Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition competition-content Stored mean 54 · Standard deviation 9.2 · Range 21.4
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 66.7 Cooperation cooperation-content Stored mean 40.1 · Standard deviation 6.5 · Range 21.4
Fair Competition 35.7
Growth Efficiency 31
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 52.4 Operation operationStored mean 54.2 · Standard deviation 6.1 · Range 16.4
Fair Competition 48.7
Growth Efficiency 56.1
Collection & Build 51.6
Free Path 45.8
Light-Spend Convenience 60.8
Top-Ladder 62.2 Gacha gachaStored mean 55.8 · Standard deviation 5.9 · Range 14.3
Fair Competition 46.8
Growth Efficiency 59.5
Collection & Build 57.9
Free Path 48.4
Light-Spend Convenience 61.1
Top-Ladder 61.1 Price price Stored mean 55.6 · Standard deviation 11.1 · Range 23.8
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 66.7 Probability probability Stored mean 36.5 · Standard deviation 10.5 · Range 31
Fair Competition 31
Growth Efficiency 31
Collection & Build 47.6
Free Path 21.4
Light-Spend Convenience 35.7
Top-Ladder 52.4 Reward Management reward-management Stored mean 75.4 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Store storeStored mean 57.4 · Standard deviation 10.7 · Range 28.6
Fair Competition 50
Growth Efficiency 60.3
Collection & Build 50
Free Path 42.9
Light-Spend Convenience 69.8
Top-Ladder 71.4 Reasonableness reasonableness Stored mean 52.8 · Standard deviation 10 · Range 23.8
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 45.2
Free Path 42.9
Light-Spend Convenience 66.7
Top-Ladder 66.7 Timeliness timeliness Stored mean 50.8 · Standard deviation 10.5 · Range 31
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 61.9
Top-Ladder 66.7 Convenience convenience Stored mean 68.7 · Standard deviation 12.7 · Range 31
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 59.5
Free Path 50
Light-Spend Convenience 81
Top-Ladder 81 Event eventStored mean 49.3 · Standard deviation 2.7 · Range 7.9
Fair Competition 49.2
Growth Efficiency 48.4
Collection & Build 46.8
Free Path 46
Light-Spend Convenience 51.6
Top-Ladder 54 Comprehension comprehension Stored mean 50.8 · Standard deviation 3.5 · Range 11.9
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 50
Free Path 50
Light-Spend Convenience 45.2
Top-Ladder 50 Involvement involvement Stored mean 51.2 · Standard deviation 5.1 · Range 16.7
Fair Competition 50
Growth Efficiency 45.2
Collection & Build 50
Free Path 50
Light-Spend Convenience 61.9
Top-Ladder 50 Contribution contribution Stored mean 46 · Standard deviation 8 · Range 23.8
Fair Competition 40.5
Growth Efficiency 47.6
Collection & Build 40.5
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 61.9 Player Value player-valueStored mean 66.9 · Standard deviation 2.5 · Range 7.7
Fair Competition 66
Growth Efficiency 70
Collection & Build 66.6
Free Path 62.3
Light-Spend Convenience 66.7
Top-Ladder 69.6 Experience · Time experience-timeStored mean 72.2 · Standard deviation 1.6 · Range 4.5
Fair Competition 69.6
Growth Efficiency 73.8
Collection & Build 72
Free Path 72.8
Light-Spend Convenience 74.1
Top-Ladder 70.9 Enjoyment enjoymentStored mean 82.8 · Standard deviation 1.9 · Range 4.8
Fair Competition 81
Growth Efficiency 84.1
Collection & Build 81
Free Path 84.1
Light-Spend Convenience 85.7
Top-Ladder 81 Excitement excitement Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Amusement amusement Stored mean 89.7 · Standard deviation 4.3 · Range 9.5
Fair Competition 85.7
Growth Efficiency 95.2
Collection & Build 85.7
Free Path 95.2
Light-Spend Convenience 90.5
Top-Ladder 85.7 Flow flow Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Satisfaction satisfactionStored mean 74.3 · Standard deviation 3.3 · Range 8.7
Fair Competition 73
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 69.8
Light-Spend Convenience 74.6
Top-Ladder 71.4 Achievement achievement Stored mean 84.1 · Standard deviation 7.9 · Range 16.7
Fair Competition 95.2
Growth Efficiency 95.2
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 78.6 Completion completion Stored mean 65.1 · Standard deviation 10.5 · Range 31
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 81 Reward reward Stored mean 73.8 · Standard deviation 10.5 · Range 26.2
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 54.8 Real Benefit real-benefitStored mean 59.4 · Standard deviation 3.2 · Range 9.5
Fair Competition 54.8
Growth Efficiency 58.7
Collection & Build 56.3
Free Path 64.3
Light-Spend Convenience 61.9
Top-Ladder 60.3 Emotional Relief emotional-relief Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 64.3 Social Connection social-connection Stored mean 40.1 · Standard deviation 6.5 · Range 21.4
Fair Competition 35.7
Growth Efficiency 31
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 40.5
Top-Ladder 52.4 Economic Progress economic-progress Stored mean 68.3 · Standard deviation 6.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 64.3 Needs · Money needs-moneyStored mean 66.3 · Standard deviation 4.1 · Range 12.2
Fair Competition 68
Growth Efficiency 68
Collection & Build 68.8
Free Path 59.3
Light-Spend Convenience 62.4
Top-Ladder 71.4 Possession possessionStored mean 66.5 · Standard deviation 5.5 · Range 14.3
Fair Competition 61.1
Growth Efficiency 72.2
Collection & Build 74.6
Free Path 60.3
Light-Spend Convenience 62.7
Top-Ladder 68.3 Collection collection Stored mean 60.3 · Standard deviation 10.5 · Range 31
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 76.2 Customization customization Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Accumulation accumulation Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 64.3 Competition Needs competition-needsStored mean 56.6 · Standard deviation 10.1 · Range 31
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 58.7
Free Path 42.1
Light-Spend Convenience 51.6
Top-Ladder 73 Dominance dominance Stored mean 51.6 · Standard deviation 12.4 · Range 35.7
Fair Competition 66.7
Growth Efficiency 50
Collection & Build 50
Free Path 31
Light-Spend Convenience 45.2
Top-Ladder 66.7 Aspiration aspiration Stored mean 60.3 · Standard deviation 10.5 · Range 31
Fair Competition 54.8
Growth Efficiency 54.8
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 76.2 Recognition recognition Stored mean 57.9 · Standard deviation 11.6 · Range 31
Fair Competition 71.4
Growth Efficiency 45.2
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 50
Top-Ladder 76.2 Growth Needs growth-needsStored mean 75.8 · Standard deviation 3.3 · Range 8.7
Fair Competition 78.6
Growth Efficiency 81.7
Collection & Build 73
Free Path 75.4
Light-Spend Convenience 73
Top-Ladder 73 Progression progression-needs Stored mean 82.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 90.5
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Mastery mastery Stored mean 67.1 · Standard deviation 6.2 · Range 16.7
Fair Competition 81
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Development development Stored mean 77.8 · Standard deviation 6.2 · Range 16.7
Fair Competition 73.8
Growth Efficiency 90.5
Collection & Build 73.8
Free Path 81
Light-Spend Convenience 73.8
Top-Ladder 73.8 Engagement · Passion engagement-passionStored mean 62.1 · Standard deviation 4.5 · Range 13.2
Fair Competition 60.3
Growth Efficiency 68.3
Collection & Build 59
Free Path 55
Light-Spend Convenience 63.5
Top-Ladder 66.4 Fairness fairnessStored mean 60.3 · Standard deviation 3.7 · Range 11.1
Fair Competition 62.7
Growth Efficiency 64.3
Collection & Build 58.7
Free Path 53.2
Light-Spend Convenience 60.3
Top-Ladder 62.7 In-Game Balance in-game-balance Stored mean 56.7 · Standard deviation 7.5 · Range 16.7
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 50
Free Path 57.1
Light-Spend Convenience 50
Top-Ladder 50 Governance governance Stored mean 53.6 · Standard deviation 10.9 · Range 31
Fair Competition 61.9
Growth Efficiency 45.2
Collection & Build 61.9
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 70.6 · Standard deviation 8.1 · Range 21.4
Fair Competition 59.5
Growth Efficiency 81
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 81
Top-Ladder 71.4 Stability stabilityStored mean 57.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 53.2
Growth Efficiency 64.3
Collection & Build 53.2
Free Path 50
Light-Spend Convenience 61.1
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 50 · Standard deviation 10.7 · Range 31
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 35.7
Light-Spend Convenience 61.9
Top-Ladder 66.7 Resilience resilience Stored mean 61.1 · Standard deviation 7.7 · Range 26.2
Fair Competition 59.5
Growth Efficiency 76.2
Collection & Build 59.5
Free Path 61.9
Light-Spend Convenience 59.5
Top-Ladder 50 Sustainability sustainability Stored mean 61.9 · Standard deviation 9 · Range 23.8
Fair Competition 54.8
Growth Efficiency 71.4
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 76.2 Consistency consistencyStored mean 68.3 · Standard deviation 4.8 · Range 14.3
Fair Competition 65.1
Growth Efficiency 76.2
Collection & Build 65.1
Free Path 61.9
Light-Spend Convenience 69
Top-Ladder 72.2 Cohesion cohesion Stored mean 65.5 · Standard deviation 5.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 59.5
Top-Ladder 64.3 Continuity continuity Stored mean 63.1 · Standard deviation 12 · Range 31
Fair Competition 54.8
Growth Efficiency 76.2
Collection & Build 54.8
Free Path 45.2
Light-Spend Convenience 71.4
Top-Ladder 76.2 Reliability reliability Stored mean 76.2 · Standard deviation 0 · Range 0
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2