← Soul Strike MPM
Soul Strike · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-07-10 · soul-strike soul-strike.json Copy source JSONSHA-256 d0229098420e20516d63f66c460bdc714b6f1e29d5d37ab84415b51054bfd849Game Offering game-offeringStored mean 58.1 · Standard deviation 6.2 · Range 19.7
Fair Competition 58.7
Growth Efficiency 63.1
Collection & Build 66.2
Free Path 46.6
Light-Spend Convenience 58.7
Top-Ladder 55.6 Core coreStored mean 54.3 · Standard deviation 7.7 · Range 24.1
Fair Competition 59
Growth Efficiency 55
Collection & Build 66.1
Free Path 42.1
Light-Spend Convenience 55.8
Top-Ladder 47.9 Character characterStored mean 44.8 · Standard deviation 9.2 · Range 26.2
Fair Competition 45.2
Growth Efficiency 35.7
Collection & Build 61.9
Free Path 35.7
Light-Spend Convenience 50
Top-Ladder 40.5 Personality personality Stored mean 44.4 · Standard deviation 11.5 · Range 33.3
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 64.3
Free Path 31
Light-Spend Convenience 50
Top-Ladder 35.7 Harmony harmony Stored mean 44.4 · Standard deviation 8 · Range 19
Fair Competition 50
Growth Efficiency 35.7
Collection & Build 50
Free Path 31
Light-Spend Convenience 50
Top-Ladder 50 Friendliness friendliness Stored mean 45.6 · Standard deviation 12.8 · Range 35.7
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 35.7 Graphic graphicStored mean 57.4 · Standard deviation 7.9 · Range 19.8
Fair Competition 65.1
Growth Efficiency 57.9
Collection & Build 65.1
Free Path 45.2
Light-Spend Convenience 62.7
Top-Ladder 48.4 Design design Stored mean 57.5 · Standard deviation 9.6 · Range 26.2
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 50 Quality quality Stored mean 54.8 · Standard deviation 6.7 · Range 14.3
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 45.2 Motion motion Stored mean 59.9 · Standard deviation 9.2 · Range 26.2
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 50 Mechanics mechanicsStored mean 60.7 · Standard deviation 9.8 · Range 26.2
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 54.8 Variety variety Stored mean 68.3 · Standard deviation 14.1 · Range 40.5
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance balance Stored mean 57.5 · Standard deviation 9.6 · Range 26.2
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 50 Dynamism dynamism Stored mean 56.3 · Standard deviation 8.1 · Range 19
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 50 System systemStored mean 62.1 · Standard deviation 6.3 · Range 20.9
Fair Competition 63
Growth Efficiency 72.8
Collection & Build 64.6
Free Path 51.9
Light-Spend Convenience 59
Top-Ladder 61.6 Growth Structure growth-structureStored mean 65.6 · Standard deviation 7.7 · Range 19.8
Fair Competition 66.7
Growth Efficiency 77
Collection & Build 73.8
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 57.1 Progression progression-structure Stored mean 70.6 · Standard deviation 8.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Advancement advancement Stored mean 64.7 · Standard deviation 10.7 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 50 Empowerment empowerment Stored mean 61.5 · Standard deviation 12.9 · Range 40.5
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 85.7
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 64.3 Economy economyStored mean 61.6 · Standard deviation 9 · Range 26.2
Fair Competition 50
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 50.8
Light-Spend Convenience 64.3
Top-Ladder 64.3 Balance economic-balance Stored mean 59.1 · Standard deviation 8.3 · Range 21.4
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Insufficiency insufficiency Stored mean 60.7 · Standard deviation 12.7 · Range 40.5
Fair Competition 50
Growth Efficiency 81
Collection & Build 64.3
Free Path 40.5
Light-Spend Convenience 64.3
Top-Ladder 64.3 Supplement supplement Stored mean 65.1 · Standard deviation 9 · Range 31
Fair Competition 50
Growth Efficiency 81
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Content Structure content-structureStored mean 59.1 · Standard deviation 8.6 · Range 24.6
Fair Competition 72.2
Growth Efficiency 65.1
Collection & Build 55.6
Free Path 47.6
Light-Spend Convenience 50.8
Top-Ladder 63.5 Growth growth-content Stored mean 70.6 · Standard deviation 8.4 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Competition competition-content Stored mean 51.6 · Standard deviation 17.9 · Range 50
Fair Competition 81
Growth Efficiency 59.5
Collection & Build 45.2
Free Path 31
Light-Spend Convenience 31
Top-Ladder 61.9 Cooperation cooperation-content Stored mean 55.2 · Standard deviation 9.4 · Range 26.2
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 50
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 71.4 Operation operationStored mean 58 · Standard deviation 6.9 · Range 22.2
Fair Competition 54.2
Growth Efficiency 61.4
Collection & Build 68
Free Path 45.8
Light-Spend Convenience 61.4
Top-Ladder 57.1 Gacha gachaStored mean 57.3 · Standard deviation 9.9 · Range 32.5
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 72.2
Free Path 39.7
Light-Spend Convenience 52.4
Top-Ladder 60.3 Price price Stored mean 55.6 · Standard deviation 12.3 · Range 33.3
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 33.3
Light-Spend Convenience 66.7
Top-Ladder 61.9 Probability probability Stored mean 57.9 · Standard deviation 12.1 · Range 35.7
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 76.2
Free Path 40.5
Light-Spend Convenience 45.2
Top-Ladder 59.5 Reward Management reward-management Stored mean 58.3 · Standard deviation 12 · Range 35.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 81
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 59.5 Store storeStored mean 54.5 · Standard deviation 13.9 · Range 42.9
Fair Competition 45.2
Growth Efficiency 61.9
Collection & Build 59.5
Free Path 28.6
Light-Spend Convenience 71.4
Top-Ladder 60.3 Reasonableness reasonableness Stored mean 55.2 · Standard deviation 12.1 · Range 33.3
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 59.5
Free Path 33.3
Light-Spend Convenience 66.7
Top-Ladder 59.5 Timeliness timeliness Stored mean 52.8 · Standard deviation 13.5 · Range 40.5
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 26.2
Light-Spend Convenience 66.7
Top-Ladder 59.5 Convenience convenience Stored mean 55.6 · Standard deviation 16.8 · Range 54.8
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 26.2
Light-Spend Convenience 81
Top-Ladder 61.9 Event eventStored mean 62.2 · Standard deviation 6.9 · Range 21.4
Fair Competition 60.3
Growth Efficiency 60.3
Collection & Build 72.2
Free Path 69
Light-Spend Convenience 60.3
Top-Ladder 50.8 Comprehension comprehension Stored mean 70.6 · Standard deviation 7 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 57.1 Involvement involvement Stored mean 64.3 · Standard deviation 12.8 · Range 35.7
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 81
Free Path 81
Light-Spend Convenience 59.5
Top-Ladder 45.2 Contribution contribution Stored mean 51.6 · Standard deviation 5.9 · Range 19
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 50 Player Value player-valueStored mean 59.5 · Standard deviation 4.4 · Range 14.4
Fair Competition 59.7
Growth Efficiency 62.3
Collection & Build 66.6
Free Path 52.2
Light-Spend Convenience 58.7
Top-Ladder 57.3 Experience · Time experience-timeStored mean 65.5 · Standard deviation 5.2 · Range 16.1
Fair Competition 61.9
Growth Efficiency 69.8
Collection & Build 73.3
Free Path 64.3
Light-Spend Convenience 66.7
Top-Ladder 57.1 Enjoyment enjoymentStored mean 67.5 · Standard deviation 8.1 · Range 23.8
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 73.8
Light-Spend Convenience 69
Top-Ladder 52.4 Excitement excitement Stored mean 61.1 · Standard deviation 9.8 · Range 28.6
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 78.6
Free Path 59.5
Light-Spend Convenience 50
Top-Ladder 50 Amusement amusement Stored mean 65.9 · Standard deviation 13.7 · Range 35.7
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 50 Flow flow Stored mean 75.4 · Standard deviation 10.1 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 57.1 Satisfaction satisfactionStored mean 70.8 · Standard deviation 10 · Range 29.4
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 88.9
Free Path 59.5
Light-Spend Convenience 69
Top-Ladder 64.3 Achievement achievement Stored mean 73 · Standard deviation 10.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Completion completion Stored mean 63.9 · Standard deviation 15.9 · Range 50
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 95.2
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 64.3 Reward reward Stored mean 75.4 · Standard deviation 7.5 · Range 19
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Real Benefit real-benefitStored mean 58.3 · Standard deviation 2.7 · Range 7.1
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 54.8
Free Path 59.5
Light-Spend Convenience 61.9
Top-Ladder 54.8 Emotional Relief emotional-relief Stored mean 61.1 · Standard deviation 8.2 · Range 21.4
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 50 Social Connection social-connection Stored mean 46.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 64.3
Growth Efficiency 35.7
Collection & Build 35.7
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 50 Economic Progress economic-progress Stored mean 67.1 · Standard deviation 5.2 · Range 14.3
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 64.3
Free Path 66.7
Light-Spend Convenience 64.3
Top-Ladder 64.3 Needs · Money needs-moneyStored mean 61.2 · Standard deviation 8.7 · Range 25.7
Fair Competition 63.5
Growth Efficiency 66.7
Collection & Build 70.9
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 66.4 Possession possessionStored mean 60.8 · Standard deviation 15 · Range 48.4
Fair Competition 50
Growth Efficiency 59.5
Collection & Build 88.9
Free Path 40.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Collection collection Stored mean 65.1 · Standard deviation 16.2 · Range 50
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 95.2
Free Path 45.2
Light-Spend Convenience 64.3
Top-Ladder 71.4 Customization customization Stored mean 57.5 · Standard deviation 16.9 · Range 54.8
Fair Competition 50
Growth Efficiency 50
Collection & Build 85.7
Free Path 31
Light-Spend Convenience 64.3
Top-Ladder 64.3 Accumulation accumulation Stored mean 59.9 · Standard deviation 13.6 · Range 40.5
Fair Competition 50
Growth Efficiency 64.3
Collection & Build 85.7
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 64.3 Competition Needs competition-needsStored mean 58.2 · Standard deviation 15.2 · Range 42.1
Fair Competition 76.2
Growth Efficiency 54.8
Collection & Build 59.5
Free Path 35.7
Light-Spend Convenience 45.2
Top-Ladder 77.8 Dominance dominance Stored mean 51.6 · Standard deviation 15.7 · Range 40.5
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 50
Free Path 31
Light-Spend Convenience 35.7
Top-Ladder 71.4 Aspiration aspiration Stored mean 65.1 · Standard deviation 14.7 · Range 40.5
Fair Competition 85.7
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 81 Recognition recognition Stored mean 57.9 · Standard deviation 16.4 · Range 50
Fair Competition 71.4
Growth Efficiency 50
Collection & Build 64.3
Free Path 31
Light-Spend Convenience 50
Top-Ladder 81 Growth Needs growth-needsStored mean 64.7 · Standard deviation 10 · Range 31
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 54.8 Progression progression-needs Stored mean 67.1 · Standard deviation 8.5 · Range 26.2
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 64.3 Mastery mastery Stored mean 62.3 · Standard deviation 12 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 50
Top-Ladder 50 Development development Stored mean 64.7 · Standard deviation 10.7 · Range 35.7
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 64.3
Free Path 59.5
Light-Spend Convenience 64.3
Top-Ladder 50 Engagement · Passion engagement-passionStored mean 51.6 · Standard deviation 3.2 · Range 8.5
Fair Competition 53.7
Growth Efficiency 50.3
Collection & Build 55.6
Free Path 47.1
Light-Spend Convenience 54.8
Top-Ladder 48.4 Fairness fairnessStored mean 51.5 · Standard deviation 5.4 · Range 15.1
Fair Competition 55.6
Growth Efficiency 50
Collection & Build 56.3
Free Path 41.3
Light-Spend Convenience 56.3
Top-Ladder 49.2 In-Game Balance in-game-balance Stored mean 52 · Standard deviation 4.8 · Range 11.9
Fair Competition 57.1
Growth Efficiency 54.8
Collection & Build 54.8
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 45.2 Governance governance Stored mean 49.2 · Standard deviation 11.4 · Range 33.3
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 59.5
Free Path 26.2
Light-Spend Convenience 59.5
Top-Ladder 52.4 Inclusivity inclusivity Stored mean 53.2 · Standard deviation 2.6 · Range 7.1
Fair Competition 57.1
Growth Efficiency 50
Collection & Build 54.8
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 50 Stability stabilityStored mean 47.8 · Standard deviation 1.7 · Range 4.8
Fair Competition 46.8
Growth Efficiency 46.8
Collection & Build 51.6
Free Path 47.6
Light-Spend Convenience 46.8
Top-Ladder 46.8 Equilibrium equilibrium Stored mean 46.4 · Standard deviation 2.7 · Range 7.1
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 45.2 Resilience resilience Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2 Sustainability sustainability Stored mean 51.6 · Standard deviation 5.9 · Range 19
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 50 Consistency consistencyStored mean 55.7 · Standard deviation 4.2 · Range 11.9
Fair Competition 58.7
Growth Efficiency 54
Collection & Build 58.7
Free Path 52.4
Light-Spend Convenience 61.1
Top-Ladder 49.2 Cohesion cohesion Stored mean 65.9 · Standard deviation 6.4 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Continuity continuity Stored mean 56 · Standard deviation 8 · Range 21.4
Fair Competition 59.5
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 45.2 Reliability reliability Stored mean 45.2 · Standard deviation 0 · Range 0
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 45.2