NOVASMCCOMPARE
KOEN
NOVASMC HOME
Soul Strike

MPM

Soul Strike · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

soul-strike.json
SHA-256d0229098420e20516d63f66c460bdc714b6f1e29d5d37ab84415b51054bfd849

Game Offering

game-offering

Stored mean 58.1 · Standard deviation 6.2 · Range 19.7

Fair Competition
58.7
Growth Efficiency
63.1
Collection & Build
66.2
Free Path
46.6
Light-Spend Convenience
58.7
Top-Ladder
55.6
Core core

Stored mean 54.3 · Standard deviation 7.7 · Range 24.1

Fair Competition
59
Growth Efficiency
55
Collection & Build
66.1
Free Path
42.1
Light-Spend Convenience
55.8
Top-Ladder
47.9
Character character

Stored mean 44.8 · Standard deviation 9.2 · Range 26.2

Fair Competition
45.2
Growth Efficiency
35.7
Collection & Build
61.9
Free Path
35.7
Light-Spend Convenience
50
Top-Ladder
40.5

Personality personality

Stored mean 44.4 · Standard deviation 11.5 · Range 33.3

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
64.3
Free Path
31
Light-Spend Convenience
50
Top-Ladder
35.7

Harmony harmony

Stored mean 44.4 · Standard deviation 8 · Range 19

Fair Competition
50
Growth Efficiency
35.7
Collection & Build
50
Free Path
31
Light-Spend Convenience
50
Top-Ladder
50

Friendliness friendliness

Stored mean 45.6 · Standard deviation 12.8 · Range 35.7

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
35.7
Graphic graphic

Stored mean 57.4 · Standard deviation 7.9 · Range 19.8

Fair Competition
65.1
Growth Efficiency
57.9
Collection & Build
65.1
Free Path
45.2
Light-Spend Convenience
62.7
Top-Ladder
48.4

Design design

Stored mean 57.5 · Standard deviation 9.6 · Range 26.2

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
50

Quality quality

Stored mean 54.8 · Standard deviation 6.7 · Range 14.3

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
45.2

Motion motion

Stored mean 59.9 · Standard deviation 9.2 · Range 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
50
Mechanics mechanics

Stored mean 60.7 · Standard deviation 9.8 · Range 26.2

Fair Competition
66.7
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
54.8

Variety variety

Stored mean 68.3 · Standard deviation 14.1 · Range 40.5

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance balance

Stored mean 57.5 · Standard deviation 9.6 · Range 26.2

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Dynamism dynamism

Stored mean 56.3 · Standard deviation 8.1 · Range 19

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50
System system

Stored mean 62.1 · Standard deviation 6.3 · Range 20.9

Fair Competition
63
Growth Efficiency
72.8
Collection & Build
64.6
Free Path
51.9
Light-Spend Convenience
59
Top-Ladder
61.6
Growth Structure growth-structure

Stored mean 65.6 · Standard deviation 7.7 · Range 19.8

Fair Competition
66.7
Growth Efficiency
77
Collection & Build
73.8
Free Path
57.1
Light-Spend Convenience
61.9
Top-Ladder
57.1

Progression progression-structure

Stored mean 70.6 · Standard deviation 8.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Advancement advancement

Stored mean 64.7 · Standard deviation 10.7 · Range 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
50

Empowerment empowerment

Stored mean 61.5 · Standard deviation 12.9 · Range 40.5

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
64.3
Economy economy

Stored mean 61.6 · Standard deviation 9 · Range 26.2

Fair Competition
50
Growth Efficiency
76.2
Collection & Build
64.3
Free Path
50.8
Light-Spend Convenience
64.3
Top-Ladder
64.3

Balance economic-balance

Stored mean 59.1 · Standard deviation 8.3 · Range 21.4

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Insufficiency insufficiency

Stored mean 60.7 · Standard deviation 12.7 · Range 40.5

Fair Competition
50
Growth Efficiency
81
Collection & Build
64.3
Free Path
40.5
Light-Spend Convenience
64.3
Top-Ladder
64.3

Supplement supplement

Stored mean 65.1 · Standard deviation 9 · Range 31

Fair Competition
50
Growth Efficiency
81
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Content Structure content-structure

Stored mean 59.1 · Standard deviation 8.6 · Range 24.6

Fair Competition
72.2
Growth Efficiency
65.1
Collection & Build
55.6
Free Path
47.6
Light-Spend Convenience
50.8
Top-Ladder
63.5

Growth growth-content

Stored mean 70.6 · Standard deviation 8.4 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Competition competition-content

Stored mean 51.6 · Standard deviation 17.9 · Range 50

Fair Competition
81
Growth Efficiency
59.5
Collection & Build
45.2
Free Path
31
Light-Spend Convenience
31
Top-Ladder
61.9

Cooperation cooperation-content

Stored mean 55.2 · Standard deviation 9.4 · Range 26.2

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
50
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
71.4
Operation operation

Stored mean 58 · Standard deviation 6.9 · Range 22.2

Fair Competition
54.2
Growth Efficiency
61.4
Collection & Build
68
Free Path
45.8
Light-Spend Convenience
61.4
Top-Ladder
57.1
Gacha gacha

Stored mean 57.3 · Standard deviation 9.9 · Range 32.5

Fair Competition
57.1
Growth Efficiency
61.9
Collection & Build
72.2
Free Path
39.7
Light-Spend Convenience
52.4
Top-Ladder
60.3

Price price

Stored mean 55.6 · Standard deviation 12.3 · Range 33.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
61.9

Probability probability

Stored mean 57.9 · Standard deviation 12.1 · Range 35.7

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
59.5

Reward Management reward-management

Stored mean 58.3 · Standard deviation 12 · Range 35.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
81
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5
Store store

Stored mean 54.5 · Standard deviation 13.9 · Range 42.9

Fair Competition
45.2
Growth Efficiency
61.9
Collection & Build
59.5
Free Path
28.6
Light-Spend Convenience
71.4
Top-Ladder
60.3

Reasonableness reasonableness

Stored mean 55.2 · Standard deviation 12.1 · Range 33.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
59.5
Free Path
33.3
Light-Spend Convenience
66.7
Top-Ladder
59.5

Timeliness timeliness

Stored mean 52.8 · Standard deviation 13.5 · Range 40.5

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
66.7
Top-Ladder
59.5

Convenience convenience

Stored mean 55.6 · Standard deviation 16.8 · Range 54.8

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
81
Top-Ladder
61.9
Event event

Stored mean 62.2 · Standard deviation 6.9 · Range 21.4

Fair Competition
60.3
Growth Efficiency
60.3
Collection & Build
72.2
Free Path
69
Light-Spend Convenience
60.3
Top-Ladder
50.8

Comprehension comprehension

Stored mean 70.6 · Standard deviation 7 · Range 23.8

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
57.1

Involvement involvement

Stored mean 64.3 · Standard deviation 12.8 · Range 35.7

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
81
Free Path
81
Light-Spend Convenience
59.5
Top-Ladder
45.2

Contribution contribution

Stored mean 51.6 · Standard deviation 5.9 · Range 19

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Player Value

player-value

Stored mean 59.5 · Standard deviation 4.4 · Range 14.4

Fair Competition
59.7
Growth Efficiency
62.3
Collection & Build
66.6
Free Path
52.2
Light-Spend Convenience
58.7
Top-Ladder
57.3
Experience · Time experience-time

Stored mean 65.5 · Standard deviation 5.2 · Range 16.1

Fair Competition
61.9
Growth Efficiency
69.8
Collection & Build
73.3
Free Path
64.3
Light-Spend Convenience
66.7
Top-Ladder
57.1
Enjoyment enjoyment

Stored mean 67.5 · Standard deviation 8.1 · Range 23.8

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
76.2
Free Path
73.8
Light-Spend Convenience
69
Top-Ladder
52.4

Excitement excitement

Stored mean 61.1 · Standard deviation 9.8 · Range 28.6

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
78.6
Free Path
59.5
Light-Spend Convenience
50
Top-Ladder
50

Amusement amusement

Stored mean 65.9 · Standard deviation 13.7 · Range 35.7

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
85.7
Top-Ladder
50

Flow flow

Stored mean 75.4 · Standard deviation 10.1 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
57.1
Satisfaction satisfaction

Stored mean 70.8 · Standard deviation 10 · Range 29.4

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
88.9
Free Path
59.5
Light-Spend Convenience
69
Top-Ladder
64.3

Achievement achievement

Stored mean 73 · Standard deviation 10.2 · Range 28.6

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Completion completion

Stored mean 63.9 · Standard deviation 15.9 · Range 50

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
95.2
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
64.3

Reward reward

Stored mean 75.4 · Standard deviation 7.5 · Range 19

Fair Competition
71.4
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Real Benefit real-benefit

Stored mean 58.3 · Standard deviation 2.7 · Range 7.1

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
54.8
Free Path
59.5
Light-Spend Convenience
61.9
Top-Ladder
54.8

Emotional Relief emotional-relief

Stored mean 61.1 · Standard deviation 8.2 · Range 21.4

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
50

Social Connection social-connection

Stored mean 46.8 · Standard deviation 9.8 · Range 28.6

Fair Competition
64.3
Growth Efficiency
35.7
Collection & Build
35.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50

Economic Progress economic-progress

Stored mean 67.1 · Standard deviation 5.2 · Range 14.3

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
64.3
Free Path
66.7
Light-Spend Convenience
64.3
Top-Ladder
64.3
Needs · Money needs-money

Stored mean 61.2 · Standard deviation 8.7 · Range 25.7

Fair Competition
63.5
Growth Efficiency
66.7
Collection & Build
70.9
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
66.4
Possession possession

Stored mean 60.8 · Standard deviation 15 · Range 48.4

Fair Competition
50
Growth Efficiency
59.5
Collection & Build
88.9
Free Path
40.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Collection collection

Stored mean 65.1 · Standard deviation 16.2 · Range 50

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
95.2
Free Path
45.2
Light-Spend Convenience
64.3
Top-Ladder
71.4

Customization customization

Stored mean 57.5 · Standard deviation 16.9 · Range 54.8

Fair Competition
50
Growth Efficiency
50
Collection & Build
85.7
Free Path
31
Light-Spend Convenience
64.3
Top-Ladder
64.3

Accumulation accumulation

Stored mean 59.9 · Standard deviation 13.6 · Range 40.5

Fair Competition
50
Growth Efficiency
64.3
Collection & Build
85.7
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
64.3
Competition Needs competition-needs

Stored mean 58.2 · Standard deviation 15.2 · Range 42.1

Fair Competition
76.2
Growth Efficiency
54.8
Collection & Build
59.5
Free Path
35.7
Light-Spend Convenience
45.2
Top-Ladder
77.8

Dominance dominance

Stored mean 51.6 · Standard deviation 15.7 · Range 40.5

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
35.7
Top-Ladder
71.4

Aspiration aspiration

Stored mean 65.1 · Standard deviation 14.7 · Range 40.5

Fair Competition
85.7
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
81

Recognition recognition

Stored mean 57.9 · Standard deviation 16.4 · Range 50

Fair Competition
71.4
Growth Efficiency
50
Collection & Build
64.3
Free Path
31
Light-Spend Convenience
50
Top-Ladder
81
Growth Needs growth-needs

Stored mean 64.7 · Standard deviation 10 · Range 31

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
54.8

Progression progression-needs

Stored mean 67.1 · Standard deviation 8.5 · Range 26.2

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
64.3

Mastery mastery

Stored mean 62.3 · Standard deviation 12 · Range 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
50
Top-Ladder
50

Development development

Stored mean 64.7 · Standard deviation 10.7 · Range 35.7

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
64.3
Free Path
59.5
Light-Spend Convenience
64.3
Top-Ladder
50
Engagement · Passion engagement-passion

Stored mean 51.6 · Standard deviation 3.2 · Range 8.5

Fair Competition
53.7
Growth Efficiency
50.3
Collection & Build
55.6
Free Path
47.1
Light-Spend Convenience
54.8
Top-Ladder
48.4
Fairness fairness

Stored mean 51.5 · Standard deviation 5.4 · Range 15.1

Fair Competition
55.6
Growth Efficiency
50
Collection & Build
56.3
Free Path
41.3
Light-Spend Convenience
56.3
Top-Ladder
49.2

In-Game Balance in-game-balance

Stored mean 52 · Standard deviation 4.8 · Range 11.9

Fair Competition
57.1
Growth Efficiency
54.8
Collection & Build
54.8
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
45.2

Governance governance

Stored mean 49.2 · Standard deviation 11.4 · Range 33.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
59.5
Free Path
26.2
Light-Spend Convenience
59.5
Top-Ladder
52.4

Inclusivity inclusivity

Stored mean 53.2 · Standard deviation 2.6 · Range 7.1

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
54.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
50
Stability stability

Stored mean 47.8 · Standard deviation 1.7 · Range 4.8

Fair Competition
46.8
Growth Efficiency
46.8
Collection & Build
51.6
Free Path
47.6
Light-Spend Convenience
46.8
Top-Ladder
46.8

Equilibrium equilibrium

Stored mean 46.4 · Standard deviation 2.7 · Range 7.1

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
45.2

Resilience resilience

Stored mean 45.2 · Standard deviation 0 · Range 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2

Sustainability sustainability

Stored mean 51.6 · Standard deviation 5.9 · Range 19

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
50
Consistency consistency

Stored mean 55.7 · Standard deviation 4.2 · Range 11.9

Fair Competition
58.7
Growth Efficiency
54
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
61.1
Top-Ladder
49.2

Cohesion cohesion

Stored mean 65.9 · Standard deviation 6.4 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
71.4
Top-Ladder
57.1

Continuity continuity

Stored mean 56 · Standard deviation 8 · Range 21.4

Fair Competition
59.5
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
45.2

Reliability reliability

Stored mean 45.2 · Standard deviation 0 · Range 0

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
45.2