← SD Gundam G Generation ETERNAL MPM
SD Gundam G Generation ETERNAL · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 72 · Standard deviation 4.8 · Range 15.5
Fair Competition 70.9
Growth Efficiency 73.9
Collection & Build 65.8
Free Path 70.5
Light-Spend Convenience 69.3
Top-Ladder 81.3 Core coreStored mean 73 · Standard deviation 3.9 · Range 12.2
Fair Competition 75.1
Growth Efficiency 75.1
Collection & Build 70.4
Free Path 72
Light-Spend Convenience 66.7
Top-Ladder 78.8 Character characterStored mean 64.6 · Standard deviation 2.2 · Range 6.3
Fair Competition 63.5
Growth Efficiency 63.5
Collection & Build 66.7
Free Path 63.5
Light-Spend Convenience 61.9
Top-Ladder 68.3 Personality personality Stored mean 72.2 · Standard deviation 10.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 57.1
Top-Ladder 85.7 Harmony harmony Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Friendliness friendliness Stored mean 64.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 61.9 Graphic graphicStored mean 82.5 · Standard deviation 2.2 · Range 4.8
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Design design Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Mechanics mechanicsStored mean 72 · Standard deviation 9.1 · Range 25.4
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 63.5
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 82.5 Variety variety Stored mean 75.4 · Standard deviation 11.1 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Balance balance Stored mean 73 · Standard deviation 10.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Dynamism dynamism Stored mean 67.5 · Standard deviation 7.5 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 76.2 System systemStored mean 71.3 · Standard deviation 7.1 · Range 23.8
Fair Competition 69.3
Growth Efficiency 75.1
Collection & Build 59.3
Free Path 71.4
Light-Spend Convenience 69.8
Top-Ladder 83.1 Growth Structure growth-structureStored mean 82.3 · Standard deviation 8.1 · Range 23.8
Fair Competition 84.1
Growth Efficiency 90.5
Collection & Build 69.8
Free Path 77.8
Light-Spend Convenience 77.8
Top-Ladder 93.7 Progression progression-structure Stored mean 86.5 · Standard deviation 10.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 100
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 85.7
Top-Ladder 100 Advancement advancement Stored mean 81.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 76.2
Top-Ladder 85.7 Empowerment empowerment Stored mean 78.6 · Standard deviation 9.8 · Range 28.6
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 95.2 Economy economyStored mean 71.4 · Standard deviation 7.5 · Range 25.4
Fair Competition 68.3
Growth Efficiency 71.4
Collection & Build 58.7
Free Path 73
Light-Spend Convenience 73
Top-Ladder 84.1 Balance economic-balance Stored mean 68.3 · Standard deviation 9 · Range 28.6
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 52.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Insufficiency insufficiency Stored mean 69.8 · Standard deviation 8.1 · Range 23.8
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 85.7 Supplement supplement Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Content Structure content-structureStored mean 60.3 · Standard deviation 7 · Range 22.2
Fair Competition 55.6
Growth Efficiency 63.5
Collection & Build 49.2
Free Path 63.5
Light-Spend Convenience 58.7
Top-Ladder 71.4 Growth growth-content Stored mean 81.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 76.2
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 56.3 · Standard deviation 12.7 · Range 38.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 42.9
Top-Ladder 81 Cooperation cooperation-content Stored mean 42.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 33.3
Growth Efficiency 47.6
Collection & Build 33.3
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Operation operationStored mean 71.5 · Standard deviation 4.9 · Range 14.3
Fair Competition 68.3
Growth Efficiency 71.4
Collection & Build 67.7
Free Path 68.3
Light-Spend Convenience 71.4
Top-Ladder 82 Gacha gachaStored mean 71.2 · Standard deviation 7.6 · Range 23.8
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 74.6
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 85.7 Price price Stored mean 61.9 · Standard deviation 13.5 · Range 42.9
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 85.7 Probability probability Stored mean 77.8 · Standard deviation 6.5 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Reward Management reward-management Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 85.7 Store storeStored mean 74.6 · Standard deviation 5.9 · Range 19
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 85.7 Reasonableness reasonableness Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Timeliness timeliness Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 85.7 Convenience convenience Stored mean 66.7 · Standard deviation 10.6 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 71.4
Top-Ladder 85.7 Event eventStored mean 68.8 · Standard deviation 5.7 · Range 17.5
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 74.6 Comprehension comprehension Stored mean 67.5 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 61.9 Involvement involvement Stored mean 69.8 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 76.2 Contribution contribution Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Player Value player-valueStored mean 71.4 · Standard deviation 4.8 · Range 16
Fair Competition 72.1
Growth Efficiency 71.3
Collection & Build 64.9
Free Path 69.8
Light-Spend Convenience 69.3
Top-Ladder 81 Experience · Time experience-timeStored mean 68.3 · Standard deviation 4.9 · Range 16.9
Fair Competition 68.8
Growth Efficiency 68.8
Collection & Build 59.3
Free Path 69.3
Light-Spend Convenience 67.7
Top-Ladder 76.2 Enjoyment enjoymentStored mean 70.9 · Standard deviation 7.2 · Range 20.6
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 77.8 Excitement excitement Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Amusement amusement Stored mean 65.1 · Standard deviation 10.5 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 61.9 Flow flow Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Satisfaction satisfactionStored mean 72.8 · Standard deviation 5.8 · Range 19
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 61.9
Free Path 73
Light-Spend Convenience 73
Top-Ladder 81 Achievement achievement Stored mean 82.5 · Standard deviation 9.4 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 100 Completion completion Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 57.1 Reward reward Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Real Benefit real-benefitStored mean 61.4 · Standard deviation 4.2 · Range 11.1
Fair Competition 58.7
Growth Efficiency 63.5
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 58.7
Top-Ladder 69.8 Emotional Relief emotional-relief Stored mean 62.7 · Standard deviation 10.4 · Range 28.6
Fair Competition 42.9
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 61.9 Social Connection social-connection Stored mean 40.5 · Standard deviation 7.1 · Range 14.3
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 33.3
Free Path 33.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Economic Progress economic-progress Stored mean 81 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 100 Needs · Money needs-moneyStored mean 71.5 · Standard deviation 7.2 · Range 21.7
Fair Competition 72.5
Growth Efficiency 69.8
Collection & Build 68.3
Free Path 66.7
Light-Spend Convenience 65.1
Top-Ladder 86.8 Possession possessionStored mean 71.4 · Standard deviation 10.3 · Range 23.8
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 85.7 Collection collection Stored mean 73.8 · Standard deviation 19.2 · Range 42.9
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 100
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 100 Customization customization Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Accumulation accumulation Stored mean 78.6 · Standard deviation 7.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Competition Needs competition-needsStored mean 62.2 · Standard deviation 11.4 · Range 31.7
Fair Competition 69.8
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 52.4
Top-Ladder 84.1 Dominance dominance Stored mean 58.7 · Standard deviation 11.2 · Range 38.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 81 Aspiration aspiration Stored mean 77.8 · Standard deviation 15 · Range 42.9
Fair Competition 95.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 100 Recognition recognition Stored mean 50 · Standard deviation 10.9 · Range 28.6
Fair Competition 57.1
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 71.4 Growth Needs growth-needsStored mean 81 · Standard deviation 7.3 · Range 23.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 90.5 Progression progression-needs Stored mean 85.7 · Standard deviation 8.2 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 100 Mastery mastery Stored mean 76.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Development development Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 71.4
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 74.3 · Standard deviation 3.8 · Range 12.7
Fair Competition 75.1
Growth Efficiency 75.1
Collection & Build 67.2
Free Path 73.5
Light-Spend Convenience 75.1
Top-Ladder 79.9 Fairness fairnessStored mean 74.6 · Standard deviation 5.9 · Range 19
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 71.4
Light-Spend Convenience 76.2
Top-Ladder 85.7 In-Game Balance in-game-balance Stored mean 71.4 · Standard deviation 8.2 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Governance governance Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 85.7 Inclusivity inclusivity Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 57.1
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Stability stabilityStored mean 67.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 68.3
Growth Efficiency 68.3
Collection & Build 63.5
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 68.3 Equilibrium equilibrium Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Resilience resilience Stored mean 61.9 · Standard deviation 0 · Range 0
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 61.9 Sustainability sustainability Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 81 · Standard deviation 4.8 · Range 14.3
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Cohesion cohesion Stored mean 83.3 · Standard deviation 5.3 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Continuity continuity Stored mean 73.8 · Standard deviation 9.8 · Range 28.6
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7