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Puzzles & Survival · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

puzzles-and-survival.json
SHA-25600bc4660b8bb00aa3415c598d986217fd3ebe98dc6518526282fb02acf833bb8

Game Offering

game-offering

Stored mean 52.3 · Standard deviation 7.2 · Range 17.5

Fair Competition
49.2
Growth Efficiency
60.1
Collection & Build
57.9
Free Path
42.6
Light-Spend Convenience
44.4
Top-Ladder
59.5
Core core

Stored mean 49.7 · Standard deviation 5.1 · Range 15.1

Fair Competition
48.1
Growth Efficiency
53.7
Collection & Build
58.5
Free Path
43.4
Light-Spend Convenience
45
Top-Ladder
49.7
Character character

Stored mean 48.8 · Standard deviation 6.1 · Range 16.7

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
61.9
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
50

Personality personality

Stored mean 52.4 · Standard deviation 5.3 · Range 14.3

Fair Competition
50
Growth Efficiency
50
Collection & Build
64.3
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Harmony harmony

Stored mean 40.5 · Standard deviation 6.7 · Range 14.3

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
50
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
50

Friendliness friendliness

Stored mean 53.6 · Standard deviation 8 · Range 21.4

Fair Competition
50
Growth Efficiency
50
Collection & Build
71.4
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

Stored mean 50 · Standard deviation 4.3 · Range 11.9

Fair Competition
51.6
Growth Efficiency
51.6
Collection & Build
56.3
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
51.6

Design design

Stored mean 50 · Standard deviation 9.8 · Range 28.6

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Quality quality

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Motion motion

Stored mean 50 · Standard deviation 3.4 · Range 7.1

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
52.4
Mechanics mechanics

Stored mean 50.4 · Standard deviation 7.9 · Range 23.8

Fair Competition
47.6
Growth Efficiency
64.3
Collection & Build
57.1
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
47.6

Variety variety

Stored mean 61.9 · Standard deviation 13.5 · Range 28.6

Fair Competition
52.4
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Balance balance

Stored mean 27.4 · Standard deviation 9 · Range 28.6

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
16.7
Light-Spend Convenience
31
Top-Ladder
23.8

Dynamism dynamism

Stored mean 61.9 · Standard deviation 6.7 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7
System system

Stored mean 58.9 · Standard deviation 7.9 · Range 22.2

Fair Competition
57.1
Growth Efficiency
69
Collection & Build
61.9
Free Path
46.8
Light-Spend Convenience
51.6
Top-Ladder
66.7
Growth Structure growth-structure

Stored mean 62.7 · Standard deviation 11.5 · Range 28.6

Fair Competition
61.9
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
47.6
Light-Spend Convenience
47.6
Top-Ladder
76.2

Progression progression-structure

Stored mean 69 · Standard deviation 12.8 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Advancement advancement

Stored mean 52.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Empowerment empowerment

Stored mean 66.7 · Standard deviation 11.7 · Range 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81
Economy economy

Stored mean 62.7 · Standard deviation 10.1 · Range 28.6

Fair Competition
61.9
Growth Efficiency
76.2
Collection & Build
66.7
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
71.4

Balance economic-balance

Stored mean 52.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Insufficiency insufficiency

Stored mean 66.7 · Standard deviation 11.7 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Supplement supplement

Stored mean 69 · Standard deviation 9.8 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
81
Content Structure content-structure

Stored mean 51.2 · Standard deviation 4.9 · Range 14.3

Fair Competition
47.6
Growth Efficiency
59.5
Collection & Build
47.6
Free Path
45.2
Light-Spend Convenience
54.8
Top-Ladder
52.4

Growth growth-content

Stored mean 45.2 · Standard deviation 7.1 · Range 14.3

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Competition competition-content

Stored mean 29.8 · Standard deviation 11.2 · Range 28.6

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
16.7
Light-Spend Convenience
45.2
Top-Ladder
23.8

Cooperation cooperation-content

Stored mean 78.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
81
Light-Spend Convenience
81
Top-Ladder
81
Operation operation

Stored mean 48.3 · Standard deviation 9.9 · Range 25.4

Fair Competition
42.3
Growth Efficiency
57.4
Collection & Build
53.4
Free Path
37.6
Light-Spend Convenience
36.8
Top-Ladder
62.2
Gacha gacha

Stored mean 54.8 · Standard deviation 9.3 · Range 23.8

Fair Competition
49.2
Growth Efficiency
58.7
Collection & Build
63.5
Free Path
44.4
Light-Spend Convenience
44.4
Top-Ladder
68.3

Price price

Stored mean 57.1 · Standard deviation 15.8 · Range 42.9

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81

Probability probability

Stored mean 33.3 · Standard deviation 9.8 · Range 21.4

Fair Competition
23.8
Growth Efficiency
45.2
Collection & Build
23.8
Free Path
23.8
Light-Spend Convenience
45.2
Top-Ladder
38.1

Reward Management reward-management

Stored mean 73.8 · Standard deviation 15.8 · Range 50

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
100
Free Path
71.4
Light-Spend Convenience
50
Top-Ladder
85.7
Store store

Stored mean 48 · Standard deviation 9.8 · Range 26.2

Fair Competition
42.1
Growth Efficiency
63.5
Collection & Build
46.8
Free Path
37.3
Light-Spend Convenience
39.7
Top-Ladder
58.7

Reasonableness reasonableness

Stored mean 52.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Timeliness timeliness

Stored mean 33.3 · Standard deviation 10.6 · Range 28.6

Fair Competition
23.8
Growth Efficiency
52.4
Collection & Build
38.1
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
38.1

Convenience convenience

Stored mean 58.3 · Standard deviation 9.6 · Range 21.4

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
50
Free Path
50
Light-Spend Convenience
57.1
Top-Ladder
71.4
Event event

Stored mean 42.1 · Standard deviation 11.9 · Range 33.3

Fair Competition
35.7
Growth Efficiency
50
Collection & Build
50
Free Path
31
Light-Spend Convenience
26.2
Top-Ladder
59.5

Comprehension comprehension

Stored mean 57.1 · Standard deviation 10.6 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
38.1
Top-Ladder
66.7

Involvement involvement

Stored mean 42.9 · Standard deviation 15.8 · Range 42.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
23.8
Top-Ladder
66.7

Contribution contribution

Stored mean 26.2 · Standard deviation 10.6 · Range 28.6

Fair Competition
16.7
Growth Efficiency
31
Collection & Build
31
Free Path
16.7
Light-Spend Convenience
16.7
Top-Ladder
45.2

Player Value

player-value

Stored mean 56.2 · Standard deviation 9.8 · Range 25

Fair Competition
53.9
Growth Efficiency
63.1
Collection & Build
65.6
Free Path
42
Light-Spend Convenience
45.5
Top-Ladder
67
Experience · Time experience-time

Stored mean 58.9 · Standard deviation 9.9 · Range 23.8

Fair Competition
52.4
Growth Efficiency
67.5
Collection & Build
69
Free Path
45.2
Light-Spend Convenience
50
Top-Ladder
69
Enjoyment enjoyment

Stored mean 58.7 · Standard deviation 7.6 · Range 21.4

Fair Competition
54.8
Growth Efficiency
64.3
Collection & Build
69
Free Path
47.6
Light-Spend Convenience
52.4
Top-Ladder
64.3

Excitement excitement

Stored mean 64.3 · Standard deviation 15.2 · Range 42.9

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
81

Amusement amusement

Stored mean 47.6 · Standard deviation 14.7 · Range 35.7

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
31

Flow flow

Stored mean 64.3 · Standard deviation 19.2 · Range 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81
Satisfaction satisfaction

Stored mean 55.2 · Standard deviation 16.8 · Range 40.5

Fair Competition
45.2
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
31
Light-Spend Convenience
40.5
Top-Ladder
71.4

Achievement achievement

Stored mean 69 · Standard deviation 19.2 · Range 57.1

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
95.2

Completion completion

Stored mean 32.1 · Standard deviation 16.2 · Range 35.7

Fair Competition
16.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
16.7
Light-Spend Convenience
16.7
Top-Ladder
38.1

Reward reward

Stored mean 64.3 · Standard deviation 17.3 · Range 42.9

Fair Competition
52.4
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
81
Real Benefit real-benefit

Stored mean 62.7 · Standard deviation 5.8 · Range 14.3

Fair Competition
57.1
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Emotional Relief emotional-relief

Stored mean 47.6 · Standard deviation 15.8 · Range 42.9

Fair Competition
23.8
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
38.1

Social Connection social-connection

Stored mean 69 · Standard deviation 12.8 · Range 28.6

Fair Competition
81
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Economic Progress economic-progress

Stored mean 71.4 · Standard deviation 15.8 · Range 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
81
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
95.2
Needs · Money needs-money

Stored mean 57.1 · Standard deviation 15.4 · Range 39.7

Fair Competition
58.7
Growth Efficiency
65.1
Collection & Build
71.4
Free Path
34.9
Light-Spend Convenience
38.1
Top-Ladder
74.6
Possession possession

Stored mean 56.3 · Standard deviation 17.5 · Range 47.6

Fair Competition
47.6
Growth Efficiency
57.1
Collection & Build
85.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
71.4

Collection collection

Stored mean 54.8 · Standard deviation 24.6 · Range 64.3

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
95.2
Free Path
31
Light-Spend Convenience
31
Top-Ladder
81

Customization customization

Stored mean 42.9 · Standard deviation 13.5 · Range 35.7

Fair Competition
31
Growth Efficiency
45.2
Collection & Build
66.7
Free Path
31
Light-Spend Convenience
31
Top-Ladder
52.4

Accumulation accumulation

Stored mean 71.4 · Standard deviation 15.8 · Range 42.9

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
95.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81
Competition Needs competition-needs

Stored mean 50.8 · Standard deviation 16.2 · Range 47.6

Fair Competition
61.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
28.6
Light-Spend Convenience
33.3
Top-Ladder
76.2

Dominance dominance

Stored mean 32.1 · Standard deviation 11.2 · Range 35.7

Fair Competition
23.8
Growth Efficiency
31
Collection & Build
38.1
Free Path
16.7
Light-Spend Convenience
31
Top-Ladder
52.4

Aspiration aspiration

Stored mean 69 · Standard deviation 22.5 · Range 57.1

Fair Competition
81
Growth Efficiency
81
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
95.2

Recognition recognition

Stored mean 51.2 · Standard deviation 21.6 · Range 50

Fair Competition
81
Growth Efficiency
45.2
Collection & Build
38.1
Free Path
31
Light-Spend Convenience
31
Top-Ladder
81
Growth Needs growth-needs

Stored mean 64.3 · Standard deviation 17.8 · Range 47.6

Fair Competition
66.7
Growth Efficiency
85.7
Collection & Build
76.2
Free Path
38.1
Light-Spend Convenience
42.9
Top-Ladder
76.2

Progression progression-needs

Stored mean 71.4 · Standard deviation 21.3 · Range 57.1

Fair Competition
66.7
Growth Efficiency
95.2
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
95.2

Mastery mastery

Stored mean 69 · Standard deviation 22.5 · Range 57.1

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
81
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
81

Development development

Stored mean 52.4 · Standard deviation 11.7 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4
Engagement · Passion engagement-passion

Stored mean 52.5 · Standard deviation 4.5 · Range 11.6

Fair Competition
50.5
Growth Efficiency
56.6
Collection & Build
56.3
Free Path
45.8
Light-Spend Convenience
48.4
Top-Ladder
57.4
Fairness fairness

Stored mean 47.2 · Standard deviation 5.3 · Range 13.5

Fair Competition
41.3
Growth Efficiency
54.8
Collection & Build
44.4
Free Path
41.3
Light-Spend Convenience
49.2
Top-Ladder
52.4

In-Game Balance in-game-balance

Stored mean 44.8 · Standard deviation 3.5 · Range 9.5

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
45.2
Top-Ladder
42.9

Governance governance

Stored mean 50 · Standard deviation 12.1 · Range 28.6

Fair Competition
38.1
Growth Efficiency
59.5
Collection & Build
38.1
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Inclusivity inclusivity

Stored mean 46.8 · Standard deviation 4.3 · Range 9.5

Fair Competition
42.9
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
42.9
Light-Spend Convenience
42.9
Top-Ladder
47.6
Stability stability

Stored mean 55.6 · Standard deviation 5.3 · Range 14.3

Fair Competition
54
Growth Efficiency
63.5
Collection & Build
58.7
Free Path
49.2
Light-Spend Convenience
49.2
Top-Ladder
58.7

Equilibrium equilibrium

Stored mean 64.3 · Standard deviation 9.8 · Range 28.6

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 52.4 · Standard deviation 7.1 · Range 14.3

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5
Consistency consistency

Stored mean 54.8 · Standard deviation 7.1 · Range 19

Fair Competition
56.3
Growth Efficiency
51.6
Collection & Build
65.9
Free Path
46.8
Light-Spend Convenience
46.8
Top-Ladder
61.1

Cohesion cohesion

Stored mean 50 · Standard deviation 9.8 · Range 28.6

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
52.4

Continuity continuity

Stored mean 50 · Standard deviation 12.8 · Range 28.6

Fair Competition
52.4
Growth Efficiency
38.1
Collection & Build
66.7
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
66.7

Reliability reliability

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3