← Puzzles & Survival MPM
Puzzles & Survival · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 52.3 · Standard deviation 7.2 · Range 17.5
Fair Competition 49.2
Growth Efficiency 60.1
Collection & Build 57.9
Free Path 42.6
Light-Spend Convenience 44.4
Top-Ladder 59.5 Core coreStored mean 49.7 · Standard deviation 5.1 · Range 15.1
Fair Competition 48.1
Growth Efficiency 53.7
Collection & Build 58.5
Free Path 43.4
Light-Spend Convenience 45
Top-Ladder 49.7 Character characterStored mean 48.8 · Standard deviation 6.1 · Range 16.7
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 61.9
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 50 Personality personality Stored mean 52.4 · Standard deviation 5.3 · Range 14.3
Fair Competition 50
Growth Efficiency 50
Collection & Build 64.3
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Harmony harmony Stored mean 40.5 · Standard deviation 6.7 · Range 14.3
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 50
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 50 Friendliness friendliness Stored mean 53.6 · Standard deviation 8 · Range 21.4
Fair Competition 50
Growth Efficiency 50
Collection & Build 71.4
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 50 · Standard deviation 4.3 · Range 11.9
Fair Competition 51.6
Growth Efficiency 51.6
Collection & Build 56.3
Free Path 44.4
Light-Spend Convenience 44.4
Top-Ladder 51.6 Design design Stored mean 50 · Standard deviation 9.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Quality quality Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Motion motion Stored mean 50 · Standard deviation 3.4 · Range 7.1
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 52.4 Mechanics mechanicsStored mean 50.4 · Standard deviation 7.9 · Range 23.8
Fair Competition 47.6
Growth Efficiency 64.3
Collection & Build 57.1
Free Path 40.5
Light-Spend Convenience 45.2
Top-Ladder 47.6 Variety variety Stored mean 61.9 · Standard deviation 13.5 · Range 28.6
Fair Competition 52.4
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Balance balance Stored mean 27.4 · Standard deviation 9 · Range 28.6
Fair Competition 23.8
Growth Efficiency 45.2
Collection & Build 23.8
Free Path 16.7
Light-Spend Convenience 31
Top-Ladder 23.8 Dynamism dynamism Stored mean 61.9 · Standard deviation 6.7 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 System systemStored mean 58.9 · Standard deviation 7.9 · Range 22.2
Fair Competition 57.1
Growth Efficiency 69
Collection & Build 61.9
Free Path 46.8
Light-Spend Convenience 51.6
Top-Ladder 66.7 Growth Structure growth-structureStored mean 62.7 · Standard deviation 11.5 · Range 28.6
Fair Competition 61.9
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 76.2 Progression progression-structure Stored mean 69 · Standard deviation 12.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Advancement advancement Stored mean 52.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 66.7 Empowerment empowerment Stored mean 66.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Economy economyStored mean 62.7 · Standard deviation 10.1 · Range 28.6
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 71.4 Balance economic-balance Stored mean 52.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 66.7 · Standard deviation 11.7 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Supplement supplement Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 81 Content Structure content-structureStored mean 51.2 · Standard deviation 4.9 · Range 14.3
Fair Competition 47.6
Growth Efficiency 59.5
Collection & Build 47.6
Free Path 45.2
Light-Spend Convenience 54.8
Top-Ladder 52.4 Growth growth-content Stored mean 45.2 · Standard deviation 7.1 · Range 14.3
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Competition competition-content Stored mean 29.8 · Standard deviation 11.2 · Range 28.6
Fair Competition 23.8
Growth Efficiency 45.2
Collection & Build 23.8
Free Path 16.7
Light-Spend Convenience 45.2
Top-Ladder 23.8 Cooperation cooperation-content Stored mean 78.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 81
Growth Efficiency 81
Collection & Build 66.7
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Operation operationStored mean 48.3 · Standard deviation 9.9 · Range 25.4
Fair Competition 42.3
Growth Efficiency 57.4
Collection & Build 53.4
Free Path 37.6
Light-Spend Convenience 36.8
Top-Ladder 62.2 Gacha gachaStored mean 54.8 · Standard deviation 9.3 · Range 23.8
Fair Competition 49.2
Growth Efficiency 58.7
Collection & Build 63.5
Free Path 44.4
Light-Spend Convenience 44.4
Top-Ladder 68.3 Price price Stored mean 57.1 · Standard deviation 15.8 · Range 42.9
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 81 Probability probability Stored mean 33.3 · Standard deviation 9.8 · Range 21.4
Fair Competition 23.8
Growth Efficiency 45.2
Collection & Build 23.8
Free Path 23.8
Light-Spend Convenience 45.2
Top-Ladder 38.1 Reward Management reward-management Stored mean 73.8 · Standard deviation 15.8 · Range 50
Fair Competition 71.4
Growth Efficiency 64.3
Collection & Build 100
Free Path 71.4
Light-Spend Convenience 50
Top-Ladder 85.7 Store storeStored mean 48 · Standard deviation 9.8 · Range 26.2
Fair Competition 42.1
Growth Efficiency 63.5
Collection & Build 46.8
Free Path 37.3
Light-Spend Convenience 39.7
Top-Ladder 58.7 Reasonableness reasonableness Stored mean 52.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 66.7 Timeliness timeliness Stored mean 33.3 · Standard deviation 10.6 · Range 28.6
Fair Competition 23.8
Growth Efficiency 52.4
Collection & Build 38.1
Free Path 23.8
Light-Spend Convenience 23.8
Top-Ladder 38.1 Convenience convenience Stored mean 58.3 · Standard deviation 9.6 · Range 21.4
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 50
Free Path 50
Light-Spend Convenience 57.1
Top-Ladder 71.4 Event eventStored mean 42.1 · Standard deviation 11.9 · Range 33.3
Fair Competition 35.7
Growth Efficiency 50
Collection & Build 50
Free Path 31
Light-Spend Convenience 26.2
Top-Ladder 59.5 Comprehension comprehension Stored mean 57.1 · Standard deviation 10.6 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 38.1
Top-Ladder 66.7 Involvement involvement Stored mean 42.9 · Standard deviation 15.8 · Range 42.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 23.8
Top-Ladder 66.7 Contribution contribution Stored mean 26.2 · Standard deviation 10.6 · Range 28.6
Fair Competition 16.7
Growth Efficiency 31
Collection & Build 31
Free Path 16.7
Light-Spend Convenience 16.7
Top-Ladder 45.2 Player Value player-valueStored mean 56.2 · Standard deviation 9.8 · Range 25
Fair Competition 53.9
Growth Efficiency 63.1
Collection & Build 65.6
Free Path 42
Light-Spend Convenience 45.5
Top-Ladder 67 Experience · Time experience-timeStored mean 58.9 · Standard deviation 9.9 · Range 23.8
Fair Competition 52.4
Growth Efficiency 67.5
Collection & Build 69
Free Path 45.2
Light-Spend Convenience 50
Top-Ladder 69 Enjoyment enjoymentStored mean 58.7 · Standard deviation 7.6 · Range 21.4
Fair Competition 54.8
Growth Efficiency 64.3
Collection & Build 69
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 64.3 Excitement excitement Stored mean 64.3 · Standard deviation 15.2 · Range 42.9
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 81 Amusement amusement Stored mean 47.6 · Standard deviation 14.7 · Range 35.7
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 31 Flow flow Stored mean 64.3 · Standard deviation 19.2 · Range 42.9
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 81 Satisfaction satisfactionStored mean 55.2 · Standard deviation 16.8 · Range 40.5
Fair Competition 45.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 31
Light-Spend Convenience 40.5
Top-Ladder 71.4 Achievement achievement Stored mean 69 · Standard deviation 19.2 · Range 57.1
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 95.2 Completion completion Stored mean 32.1 · Standard deviation 16.2 · Range 35.7
Fair Competition 16.7
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 16.7
Light-Spend Convenience 16.7
Top-Ladder 38.1 Reward reward Stored mean 64.3 · Standard deviation 17.3 · Range 42.9
Fair Competition 52.4
Growth Efficiency 81
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 81 Real Benefit real-benefitStored mean 62.7 · Standard deviation 5.8 · Range 14.3
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Emotional Relief emotional-relief Stored mean 47.6 · Standard deviation 15.8 · Range 42.9
Fair Competition 23.8
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 38.1 Social Connection social-connection Stored mean 69 · Standard deviation 12.8 · Range 28.6
Fair Competition 81
Growth Efficiency 81
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Economic Progress economic-progress Stored mean 71.4 · Standard deviation 15.8 · Range 42.9
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 81
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 95.2 Needs · Money needs-moneyStored mean 57.1 · Standard deviation 15.4 · Range 39.7
Fair Competition 58.7
Growth Efficiency 65.1
Collection & Build 71.4
Free Path 34.9
Light-Spend Convenience 38.1
Top-Ladder 74.6 Possession possessionStored mean 56.3 · Standard deviation 17.5 · Range 47.6
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 85.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 71.4 Collection collection Stored mean 54.8 · Standard deviation 24.6 · Range 64.3
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 95.2
Free Path 31
Light-Spend Convenience 31
Top-Ladder 81 Customization customization Stored mean 42.9 · Standard deviation 13.5 · Range 35.7
Fair Competition 31
Growth Efficiency 45.2
Collection & Build 66.7
Free Path 31
Light-Spend Convenience 31
Top-Ladder 52.4 Accumulation accumulation Stored mean 71.4 · Standard deviation 15.8 · Range 42.9
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 95.2
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Competition Needs competition-needsStored mean 50.8 · Standard deviation 16.2 · Range 47.6
Fair Competition 61.9
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 28.6
Light-Spend Convenience 33.3
Top-Ladder 76.2 Dominance dominance Stored mean 32.1 · Standard deviation 11.2 · Range 35.7
Fair Competition 23.8
Growth Efficiency 31
Collection & Build 38.1
Free Path 16.7
Light-Spend Convenience 31
Top-Ladder 52.4 Aspiration aspiration Stored mean 69 · Standard deviation 22.5 · Range 57.1
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 95.2 Recognition recognition Stored mean 51.2 · Standard deviation 21.6 · Range 50
Fair Competition 81
Growth Efficiency 45.2
Collection & Build 38.1
Free Path 31
Light-Spend Convenience 31
Top-Ladder 81 Growth Needs growth-needsStored mean 64.3 · Standard deviation 17.8 · Range 47.6
Fair Competition 66.7
Growth Efficiency 85.7
Collection & Build 76.2
Free Path 38.1
Light-Spend Convenience 42.9
Top-Ladder 76.2 Progression progression-needs Stored mean 71.4 · Standard deviation 21.3 · Range 57.1
Fair Competition 66.7
Growth Efficiency 95.2
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 95.2 Mastery mastery Stored mean 69 · Standard deviation 22.5 · Range 57.1
Fair Competition 81
Growth Efficiency 95.2
Collection & Build 81
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 81 Development development Stored mean 52.4 · Standard deviation 11.7 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Engagement · Passion engagement-passionStored mean 52.5 · Standard deviation 4.5 · Range 11.6
Fair Competition 50.5
Growth Efficiency 56.6
Collection & Build 56.3
Free Path 45.8
Light-Spend Convenience 48.4
Top-Ladder 57.4 Fairness fairnessStored mean 47.2 · Standard deviation 5.3 · Range 13.5
Fair Competition 41.3
Growth Efficiency 54.8
Collection & Build 44.4
Free Path 41.3
Light-Spend Convenience 49.2
Top-Ladder 52.4 In-Game Balance in-game-balance Stored mean 44.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 45.2
Top-Ladder 42.9 Governance governance Stored mean 50 · Standard deviation 12.1 · Range 28.6
Fair Competition 38.1
Growth Efficiency 59.5
Collection & Build 38.1
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 46.8 · Standard deviation 4.3 · Range 9.5
Fair Competition 42.9
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 42.9
Top-Ladder 47.6 Stability stabilityStored mean 55.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 58.7
Free Path 49.2
Light-Spend Convenience 49.2
Top-Ladder 58.7 Equilibrium equilibrium Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 81
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 52.4 · Standard deviation 7.1 · Range 14.3
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 59.5 Consistency consistencyStored mean 54.8 · Standard deviation 7.1 · Range 19
Fair Competition 56.3
Growth Efficiency 51.6
Collection & Build 65.9
Free Path 46.8
Light-Spend Convenience 46.8
Top-Ladder 61.1 Cohesion cohesion Stored mean 50 · Standard deviation 9.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 52.4 Continuity continuity Stored mean 50 · Standard deviation 12.8 · Range 28.6
Fair Competition 52.4
Growth Efficiency 38.1
Collection & Build 66.7
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 66.7 Reliability reliability Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3