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Odin: Valhalla Rising

MPM

Odin: Valhalla Rising · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

odin.json
SHA-2564474975954e08eeb28d7868a71a9160be00f3d0530a7d5b3075b48da6e4d8956

Game Offering

game-offering

Stored mean 54.5 · Standard deviation 9.9 · Range 31.2

Fair Competition
45.4
Growth Efficiency
54.8
Collection & Build
58.2
Free Path
41.1
Light-Spend Convenience
55
Top-Ladder
72.3
Core core

Stored mean 60.1 · Standard deviation 7.9 · Range 25.7

Fair Competition
58.2
Growth Efficiency
63.8
Collection & Build
64.3
Free Path
45
Light-Spend Convenience
59
Top-Ladder
70.6
Character character

Stored mean 63 · Standard deviation 9.5 · Range 31

Fair Competition
68.3
Growth Efficiency
65.1
Collection & Build
63.5
Free Path
46
Light-Spend Convenience
57.9
Top-Ladder
77

Personality personality

Stored mean 54.8 · Standard deviation 10.6 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Harmony harmony

Stored mean 63.1 · Standard deviation 15.1 · Range 40.5

Fair Competition
76.2
Growth Efficiency
57.1
Collection & Build
54.8
Free Path
50
Light-Spend Convenience
50
Top-Ladder
90.5

Friendliness friendliness

Stored mean 71 · Standard deviation 12.3 · Range 40.5

Fair Competition
76.2
Growth Efficiency
71.4
Collection & Build
90.5
Free Path
50
Light-Spend Convenience
64.3
Top-Ladder
73.8
Graphic graphic

Stored mean 66 · Standard deviation 8.1 · Range 23.8

Fair Competition
65.1
Growth Efficiency
73
Collection & Build
70.6
Free Path
49.2
Light-Spend Convenience
65.9
Top-Ladder
72.2

Design design

Stored mean 83.7 · Standard deviation 10.9 · Range 35.7

Fair Competition
90.5
Growth Efficiency
85.7
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
83.3

Quality quality

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7

Motion motion

Stored mean 54.8 · Standard deviation 10.6 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7
Mechanics mechanics

Stored mean 51.5 · Standard deviation 8.4 · Range 23

Fair Competition
41.3
Growth Efficiency
53.2
Collection & Build
58.7
Free Path
39.7
Light-Spend Convenience
53.2
Top-Ladder
62.7

Variety variety

Stored mean 67.5 · Standard deviation 10.9 · Range 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
76.2

Balance balance

Stored mean 29.8 · Standard deviation 13.4 · Range 38.1

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
38.1
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
52.4

Dynamism dynamism

Stored mean 57.1 · Standard deviation 7.9 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5
System system

Stored mean 55.6 · Standard deviation 12.5 · Range 37.6

Fair Competition
43.9
Growth Efficiency
57.4
Collection & Build
60.1
Free Path
41.8
Light-Spend Convenience
51.1
Top-Ladder
79.4
Growth Structure growth-structure

Stored mean 61.9 · Standard deviation 12.5 · Range 37.3

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
69.8
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
82.5

Progression progression-structure

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Advancement advancement

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Empowerment empowerment

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7
Economy economy

Stored mean 56.2 · Standard deviation 16.7 · Range 50.8

Fair Competition
40.5
Growth Efficiency
57.1
Collection & Build
60.3
Free Path
38.1
Light-Spend Convenience
52.4
Top-Ladder
88.9

Balance economic-balance

Stored mean 53.2 · Standard deviation 19.7 · Range 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7

Insufficiency insufficiency

Stored mean 52.4 · Standard deviation 18.6 · Range 52.4

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
38.1
Light-Spend Convenience
38.1
Top-Ladder
90.5

Supplement supplement

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5
Content Structure content-structure

Stored mean 48.7 · Standard deviation 9.4 · Range 31.7

Fair Competition
46
Growth Efficiency
48.4
Collection & Build
50
Free Path
34.9
Light-Spend Convenience
46
Top-Ladder
66.7

Growth growth-content

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7

Competition competition-content

Stored mean 27 · Standard deviation 11.5 · Range 33.3

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
26.2
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Cooperation cooperation-content

Stored mean 59.5 · Standard deviation 14.7 · Range 40.5

Fair Competition
71.4
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
85.7
Operation operation

Stored mean 47.7 · Standard deviation 11.3 · Range 32.8

Fair Competition
34.1
Growth Efficiency
43.1
Collection & Build
50.3
Free Path
36.5
Light-Spend Convenience
55
Top-Ladder
66.9
Gacha gacha

Stored mean 33.7 · Standard deviation 17.9 · Range 52.4

Fair Competition
14.3
Growth Efficiency
29.4
Collection & Build
41.3
Free Path
14.3
Light-Spend Convenience
36.5
Top-Ladder
66.7

Price price

Stored mean 38.9 · Standard deviation 24.2 · Range 71.4

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
38.1
Free Path
14.3
Light-Spend Convenience
47.6
Top-Ladder
85.7

Probability probability

Stored mean 25 · Standard deviation 12.1 · Range 33.3

Fair Competition
14.3
Growth Efficiency
16.7
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
23.8
Top-Ladder
47.6

Reward Management reward-management

Stored mean 37.3 · Standard deviation 18.9 · Range 52.4

Fair Competition
14.3
Growth Efficiency
38.1
Collection & Build
52.4
Free Path
14.3
Light-Spend Convenience
38.1
Top-Ladder
66.7
Store store

Stored mean 50.9 · Standard deviation 13.9 · Range 41.3

Fair Competition
38.1
Growth Efficiency
47.6
Collection & Build
50
Free Path
33.3
Light-Spend Convenience
61.9
Top-Ladder
74.6

Reasonableness reasonableness

Stored mean 53.2 · Standard deviation 19.7 · Range 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7

Timeliness timeliness

Stored mean 46.4 · Standard deviation 6.4 · Range 14.3

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
52.4

Convenience convenience

Stored mean 53.2 · Standard deviation 19.7 · Range 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7
Event event

Stored mean 58.3 · Standard deviation 5.6 · Range 16.7

Fair Competition
50
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
61.9
Light-Spend Convenience
66.7
Top-Ladder
59.5

Comprehension comprehension

Stored mean 59.5 · Standard deviation 5.8 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
59.5

Involvement involvement

Stored mean 58.3 · Standard deviation 7.6 · Range 21.4

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
59.5

Contribution contribution

Stored mean 57.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Player Value

player-value

Stored mean 55.9 · Standard deviation 9.4 · Range 29.9

Fair Competition
47.8
Growth Efficiency
58.1
Collection & Build
59.6
Free Path
41.1
Light-Spend Convenience
57.8
Top-Ladder
71
Experience · Time experience-time

Stored mean 57.8 · Standard deviation 10.2 · Range 32

Fair Competition
48.7
Growth Efficiency
61.1
Collection & Build
57.7
Free Path
42.9
Light-Spend Convenience
61.9
Top-Ladder
74.9
Enjoyment enjoyment

Stored mean 61 · Standard deviation 5 · Range 14.3

Fair Competition
58.7
Growth Efficiency
66.7
Collection & Build
58.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
62.7

Excitement excitement

Stored mean 67.5 · Standard deviation 9.8 · Range 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
69.1

Amusement amusement

Stored mean 56 · Standard deviation 9 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Flow flow

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5
Satisfaction satisfaction

Stored mean 59.1 · Standard deviation 13.7 · Range 39.7

Fair Competition
42.9
Growth Efficiency
61.9
Collection & Build
65.1
Free Path
42.9
Light-Spend Convenience
59.5
Top-Ladder
82.5

Achievement achievement

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
90.5

Completion completion

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7

Reward reward

Stored mean 54.8 · Standard deviation 21.1 · Range 66.7

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
57.1
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
90.5
Real Benefit real-benefit

Stored mean 53.4 · Standard deviation 14.2 · Range 46

Fair Competition
44.4
Growth Efficiency
54.8
Collection & Build
49.2
Free Path
33.3
Light-Spend Convenience
59.5
Top-Ladder
79.4

Emotional Relief emotional-relief

Stored mean 53.6 · Standard deviation 13.3 · Range 28.6

Fair Competition
38.1
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7

Social Connection social-connection

Stored mean 53.6 · Standard deviation 15.5 · Range 47.6

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
85.7

Economic Progress economic-progress

Stored mean 53.2 · Standard deviation 19.7 · Range 61.9

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
23.8
Light-Spend Convenience
66.7
Top-Ladder
85.7
Needs · Money needs-money

Stored mean 55.2 · Standard deviation 11 · Range 34.9

Fair Competition
47.4
Growth Efficiency
58.2
Collection & Build
60.8
Free Path
39.2
Light-Spend Convenience
51.9
Top-Ladder
74.1
Possession possession

Stored mean 65.2 · Standard deviation 12.2 · Range 33.3

Fair Competition
60.3
Growth Efficiency
64.3
Collection & Build
81
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
81

Collection collection

Stored mean 63.9 · Standard deviation 14.9 · Range 47.6

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
85.7
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
76.2

Customization customization

Stored mean 68.7 · Standard deviation 10.3 · Range 33.3

Fair Competition
64.3
Growth Efficiency
66.7
Collection & Build
85.7
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
76.2

Accumulation accumulation

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
90.5
Competition Needs competition-needs

Stored mean 41.8 · Standard deviation 13.7 · Range 44.4

Fair Competition
31.7
Growth Efficiency
43.7
Collection & Build
45.2
Free Path
22.2
Light-Spend Convenience
41.3
Top-Ladder
66.7

Dominance dominance

Stored mean 29.4 · Standard deviation 11.8 · Range 33.3

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Aspiration aspiration

Stored mean 42.5 · Standard deviation 17.9 · Range 52.4

Fair Competition
23.8
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
14.3
Light-Spend Convenience
45.2
Top-Ladder
66.7

Recognition recognition

Stored mean 53.6 · Standard deviation 15.5 · Range 47.6

Fair Competition
57.1
Growth Efficiency
45.2
Collection & Build
50
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
85.7
Growth Needs growth-needs

Stored mean 58.7 · Standard deviation 9.3 · Range 27

Fair Competition
50
Growth Efficiency
66.7
Collection & Build
56.4
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
74.6

Progression progression-needs

Stored mean 63.1 · Standard deviation 15.2 · Range 45.2

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
71.4
Free Path
52.4
Light-Spend Convenience
45.2
Top-Ladder
90.5

Mastery mastery

Stored mean 54.8 · Standard deviation 10.6 · Range 28.6

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
59.5
Top-Ladder
66.7

Development development

Stored mean 58.3 · Standard deviation 8.7 · Range 21.4

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
66.7
Engagement · Passion engagement-passion

Stored mean 54.6 · Standard deviation 7.9 · Range 22.8

Fair Competition
47.4
Growth Efficiency
55
Collection & Build
60.3
Free Path
41.3
Light-Spend Convenience
59.8
Top-Ladder
64
Fairness fairness

Stored mean 38.4 · Standard deviation 11.5 · Range 33.3

Fair Competition
27
Growth Efficiency
34.9
Collection & Build
46
Free Path
22.2
Light-Spend Convenience
44.4
Top-Ladder
55.6

In-Game Balance in-game-balance

Stored mean 28.2 · Standard deviation 11.7 · Range 33.3

Fair Competition
14.3
Growth Efficiency
26.2
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6

Governance governance

Stored mean 57.5 · Standard deviation 13.1 · Range 33.3

Fair Competition
52.4
Growth Efficiency
45.2
Collection & Build
71.4
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
71.4

Inclusivity inclusivity

Stored mean 29.4 · Standard deviation 11.8 · Range 33.3

Fair Competition
14.3
Growth Efficiency
33.3
Collection & Build
33.3
Free Path
14.3
Light-Spend Convenience
33.3
Top-Ladder
47.6
Stability stability

Stored mean 58.7 · Standard deviation 7 · Range 19

Fair Competition
52.4
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
64.3

Equilibrium equilibrium

Stored mean 57.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Resilience resilience

Stored mean 58.3 · Standard deviation 8.7 · Range 21.4

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
66.7

Sustainability sustainability

Stored mean 60.7 · Standard deviation 8.7 · Range 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
66.7
Top-Ladder
66.7
Consistency consistency

Stored mean 66.8 · Standard deviation 6.7 · Range 19

Fair Competition
62.7
Growth Efficiency
73
Collection & Build
70.6
Free Path
54
Light-Spend Convenience
68.3
Top-Ladder
72.2

Cohesion cohesion

Stored mean 83.7 · Standard deviation 10.9 · Range 35.7

Fair Competition
83.3
Growth Efficiency
85.7
Collection & Build
100
Free Path
64.3
Light-Spend Convenience
78.6
Top-Ladder
90.5

Continuity continuity

Stored mean 57.1 · Standard deviation 7.9 · Range 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
45.2
Free Path
52.4
Light-Spend Convenience
66.7
Top-Ladder
59.5

Reliability reliability

Stored mean 59.5 · Standard deviation 8.2 · Range 21.4

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
59.5
Top-Ladder
66.7