← Odin: Valhalla Rising MPM
Odin: Valhalla Rising · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-05-22 · odin odin.json Copy source JSONSHA-256 4474975954e08eeb28d7868a71a9160be00f3d0530a7d5b3075b48da6e4d8956Game Offering game-offeringStored mean 54.5 · Standard deviation 9.9 · Range 31.2
Fair Competition 45.4
Growth Efficiency 54.8
Collection & Build 58.2
Free Path 41.1
Light-Spend Convenience 55
Top-Ladder 72.3 Core coreStored mean 60.1 · Standard deviation 7.9 · Range 25.7
Fair Competition 58.2
Growth Efficiency 63.8
Collection & Build 64.3
Free Path 45
Light-Spend Convenience 59
Top-Ladder 70.6 Character characterStored mean 63 · Standard deviation 9.5 · Range 31
Fair Competition 68.3
Growth Efficiency 65.1
Collection & Build 63.5
Free Path 46
Light-Spend Convenience 57.9
Top-Ladder 77 Personality personality Stored mean 54.8 · Standard deviation 10.6 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Harmony harmony Stored mean 63.1 · Standard deviation 15.1 · Range 40.5
Fair Competition 76.2
Growth Efficiency 57.1
Collection & Build 54.8
Free Path 50
Light-Spend Convenience 50
Top-Ladder 90.5 Friendliness friendliness Stored mean 71 · Standard deviation 12.3 · Range 40.5
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 90.5
Free Path 50
Light-Spend Convenience 64.3
Top-Ladder 73.8 Graphic graphicStored mean 66 · Standard deviation 8.1 · Range 23.8
Fair Competition 65.1
Growth Efficiency 73
Collection & Build 70.6
Free Path 49.2
Light-Spend Convenience 65.9
Top-Ladder 72.2 Design design Stored mean 83.7 · Standard deviation 10.9 · Range 35.7
Fair Competition 90.5
Growth Efficiency 85.7
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 83.3 Quality quality Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 66.7 Motion motion Stored mean 54.8 · Standard deviation 10.6 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Mechanics mechanicsStored mean 51.5 · Standard deviation 8.4 · Range 23
Fair Competition 41.3
Growth Efficiency 53.2
Collection & Build 58.7
Free Path 39.7
Light-Spend Convenience 53.2
Top-Ladder 62.7 Variety variety Stored mean 67.5 · Standard deviation 10.9 · Range 33.3
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 76.2 Balance balance Stored mean 29.8 · Standard deviation 13.4 · Range 38.1
Fair Competition 14.3
Growth Efficiency 26.2
Collection & Build 38.1
Free Path 14.3
Light-Spend Convenience 33.3
Top-Ladder 52.4 Dynamism dynamism Stored mean 57.1 · Standard deviation 7.9 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 System systemStored mean 55.6 · Standard deviation 12.5 · Range 37.6
Fair Competition 43.9
Growth Efficiency 57.4
Collection & Build 60.1
Free Path 41.8
Light-Spend Convenience 51.1
Top-Ladder 79.4 Growth Structure growth-structureStored mean 61.9 · Standard deviation 12.5 · Range 37.3
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 69.8
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 82.5 Progression progression-structure Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 90.5 Advancement advancement Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 90.5 Empowerment empowerment Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 66.7 Economy economyStored mean 56.2 · Standard deviation 16.7 · Range 50.8
Fair Competition 40.5
Growth Efficiency 57.1
Collection & Build 60.3
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 88.9 Balance economic-balance Stored mean 53.2 · Standard deviation 19.7 · Range 61.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 66.7
Top-Ladder 85.7 Insufficiency insufficiency Stored mean 52.4 · Standard deviation 18.6 · Range 52.4
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 38.1
Top-Ladder 90.5 Supplement supplement Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 90.5 Content Structure content-structureStored mean 48.7 · Standard deviation 9.4 · Range 31.7
Fair Competition 46
Growth Efficiency 48.4
Collection & Build 50
Free Path 34.9
Light-Spend Convenience 46
Top-Ladder 66.7 Growth growth-content Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 66.7 Competition competition-content Stored mean 27 · Standard deviation 11.5 · Range 33.3
Fair Competition 14.3
Growth Efficiency 26.2
Collection & Build 26.2
Free Path 14.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Cooperation cooperation-content Stored mean 59.5 · Standard deviation 14.7 · Range 40.5
Fair Competition 71.4
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 85.7 Operation operationStored mean 47.7 · Standard deviation 11.3 · Range 32.8
Fair Competition 34.1
Growth Efficiency 43.1
Collection & Build 50.3
Free Path 36.5
Light-Spend Convenience 55
Top-Ladder 66.9 Gacha gachaStored mean 33.7 · Standard deviation 17.9 · Range 52.4
Fair Competition 14.3
Growth Efficiency 29.4
Collection & Build 41.3
Free Path 14.3
Light-Spend Convenience 36.5
Top-Ladder 66.7 Price price Stored mean 38.9 · Standard deviation 24.2 · Range 71.4
Fair Competition 14.3
Growth Efficiency 33.3
Collection & Build 38.1
Free Path 14.3
Light-Spend Convenience 47.6
Top-Ladder 85.7 Probability probability Stored mean 25 · Standard deviation 12.1 · Range 33.3
Fair Competition 14.3
Growth Efficiency 16.7
Collection & Build 33.3
Free Path 14.3
Light-Spend Convenience 23.8
Top-Ladder 47.6 Reward Management reward-management Stored mean 37.3 · Standard deviation 18.9 · Range 52.4
Fair Competition 14.3
Growth Efficiency 38.1
Collection & Build 52.4
Free Path 14.3
Light-Spend Convenience 38.1
Top-Ladder 66.7 Store storeStored mean 50.9 · Standard deviation 13.9 · Range 41.3
Fair Competition 38.1
Growth Efficiency 47.6
Collection & Build 50
Free Path 33.3
Light-Spend Convenience 61.9
Top-Ladder 74.6 Reasonableness reasonableness Stored mean 53.2 · Standard deviation 19.7 · Range 61.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 66.7
Top-Ladder 85.7 Timeliness timeliness Stored mean 46.4 · Standard deviation 6.4 · Range 14.3
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 52.4 Convenience convenience Stored mean 53.2 · Standard deviation 19.7 · Range 61.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 66.7
Top-Ladder 85.7 Event eventStored mean 58.3 · Standard deviation 5.6 · Range 16.7
Fair Competition 50
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 59.5 Comprehension comprehension Stored mean 59.5 · Standard deviation 5.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 59.5 Involvement involvement Stored mean 58.3 · Standard deviation 7.6 · Range 21.4
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 59.5 Contribution contribution Stored mean 57.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Player Value player-valueStored mean 55.9 · Standard deviation 9.4 · Range 29.9
Fair Competition 47.8
Growth Efficiency 58.1
Collection & Build 59.6
Free Path 41.1
Light-Spend Convenience 57.8
Top-Ladder 71 Experience · Time experience-timeStored mean 57.8 · Standard deviation 10.2 · Range 32
Fair Competition 48.7
Growth Efficiency 61.1
Collection & Build 57.7
Free Path 42.9
Light-Spend Convenience 61.9
Top-Ladder 74.9 Enjoyment enjoymentStored mean 61 · Standard deviation 5 · Range 14.3
Fair Competition 58.7
Growth Efficiency 66.7
Collection & Build 58.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 62.7 Excitement excitement Stored mean 67.5 · Standard deviation 9.8 · Range 33.3
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 69.1 Amusement amusement Stored mean 56 · Standard deviation 9 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Flow flow Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Satisfaction satisfactionStored mean 59.1 · Standard deviation 13.7 · Range 39.7
Fair Competition 42.9
Growth Efficiency 61.9
Collection & Build 65.1
Free Path 42.9
Light-Spend Convenience 59.5
Top-Ladder 82.5 Achievement achievement Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 90.5 Completion completion Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 66.7 Reward reward Stored mean 54.8 · Standard deviation 21.1 · Range 66.7
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 57.1
Free Path 23.8
Light-Spend Convenience 66.7
Top-Ladder 90.5 Real Benefit real-benefitStored mean 53.4 · Standard deviation 14.2 · Range 46
Fair Competition 44.4
Growth Efficiency 54.8
Collection & Build 49.2
Free Path 33.3
Light-Spend Convenience 59.5
Top-Ladder 79.4 Emotional Relief emotional-relief Stored mean 53.6 · Standard deviation 13.3 · Range 28.6
Fair Competition 38.1
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Social Connection social-connection Stored mean 53.6 · Standard deviation 15.5 · Range 47.6
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 85.7 Economic Progress economic-progress Stored mean 53.2 · Standard deviation 19.7 · Range 61.9
Fair Competition 38.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 23.8
Light-Spend Convenience 66.7
Top-Ladder 85.7 Needs · Money needs-moneyStored mean 55.2 · Standard deviation 11 · Range 34.9
Fair Competition 47.4
Growth Efficiency 58.2
Collection & Build 60.8
Free Path 39.2
Light-Spend Convenience 51.9
Top-Ladder 74.1 Possession possessionStored mean 65.2 · Standard deviation 12.2 · Range 33.3
Fair Competition 60.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 81 Collection collection Stored mean 63.9 · Standard deviation 14.9 · Range 47.6
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 85.7
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 76.2 Customization customization Stored mean 68.7 · Standard deviation 10.3 · Range 33.3
Fair Competition 64.3
Growth Efficiency 66.7
Collection & Build 85.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 76.2 Accumulation accumulation Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 90.5 Competition Needs competition-needsStored mean 41.8 · Standard deviation 13.7 · Range 44.4
Fair Competition 31.7
Growth Efficiency 43.7
Collection & Build 45.2
Free Path 22.2
Light-Spend Convenience 41.3
Top-Ladder 66.7 Dominance dominance Stored mean 29.4 · Standard deviation 11.8 · Range 33.3
Fair Competition 14.3
Growth Efficiency 33.3
Collection & Build 33.3
Free Path 14.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Aspiration aspiration Stored mean 42.5 · Standard deviation 17.9 · Range 52.4
Fair Competition 23.8
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 14.3
Light-Spend Convenience 45.2
Top-Ladder 66.7 Recognition recognition Stored mean 53.6 · Standard deviation 15.5 · Range 47.6
Fair Competition 57.1
Growth Efficiency 45.2
Collection & Build 50
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 85.7 Growth Needs growth-needsStored mean 58.7 · Standard deviation 9.3 · Range 27
Fair Competition 50
Growth Efficiency 66.7
Collection & Build 56.4
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 74.6 Progression progression-needs Stored mean 63.1 · Standard deviation 15.2 · Range 45.2
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 45.2
Top-Ladder 90.5 Mastery mastery Stored mean 54.8 · Standard deviation 10.6 · Range 28.6
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 59.5
Top-Ladder 66.7 Development development Stored mean 58.3 · Standard deviation 8.7 · Range 21.4
Fair Competition 45.2
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 54.6 · Standard deviation 7.9 · Range 22.8
Fair Competition 47.4
Growth Efficiency 55
Collection & Build 60.3
Free Path 41.3
Light-Spend Convenience 59.8
Top-Ladder 64 Fairness fairnessStored mean 38.4 · Standard deviation 11.5 · Range 33.3
Fair Competition 27
Growth Efficiency 34.9
Collection & Build 46
Free Path 22.2
Light-Spend Convenience 44.4
Top-Ladder 55.6 In-Game Balance in-game-balance Stored mean 28.2 · Standard deviation 11.7 · Range 33.3
Fair Competition 14.3
Growth Efficiency 26.2
Collection & Build 33.3
Free Path 14.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Governance governance Stored mean 57.5 · Standard deviation 13.1 · Range 33.3
Fair Competition 52.4
Growth Efficiency 45.2
Collection & Build 71.4
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Inclusivity inclusivity Stored mean 29.4 · Standard deviation 11.8 · Range 33.3
Fair Competition 14.3
Growth Efficiency 33.3
Collection & Build 33.3
Free Path 14.3
Light-Spend Convenience 33.3
Top-Ladder 47.6 Stability stabilityStored mean 58.7 · Standard deviation 7 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 64.3 Equilibrium equilibrium Stored mean 57.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Resilience resilience Stored mean 58.3 · Standard deviation 8.7 · Range 21.4
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Sustainability sustainability Stored mean 60.7 · Standard deviation 8.7 · Range 21.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Consistency consistencyStored mean 66.8 · Standard deviation 6.7 · Range 19
Fair Competition 62.7
Growth Efficiency 73
Collection & Build 70.6
Free Path 54
Light-Spend Convenience 68.3
Top-Ladder 72.2 Cohesion cohesion Stored mean 83.7 · Standard deviation 10.9 · Range 35.7
Fair Competition 83.3
Growth Efficiency 85.7
Collection & Build 100
Free Path 64.3
Light-Spend Convenience 78.6
Top-Ladder 90.5 Continuity continuity Stored mean 57.1 · Standard deviation 7.9 · Range 21.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 45.2
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 59.5 Reliability reliability Stored mean 59.5 · Standard deviation 8.2 · Range 21.4
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 59.5
Top-Ladder 66.7