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Monster Strike

MPM

Monster Strike · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

monster-strike.json
SHA-2565f69d0a1a87b7d00d69198a1277e582d021a441b050fbf59f03fe2d2b4e0fa62

Game Offering

game-offering

Stored mean 59.6 · Standard deviation 1.4 · Range 4

Fair Competition
57.8
Growth Efficiency
60.5
Collection & Build
59.8
Free Path
58.1
Light-Spend Convenience
59.7
Top-Ladder
61.8
Core core

Stored mean 55.8 · Standard deviation 3 · Range 9.5

Fair Competition
56.3
Growth Efficiency
54.8
Collection & Build
61.9
Free Path
52.4
Light-Spend Convenience
54.8
Top-Ladder
54.8
Character character

Stored mean 34.9 · Standard deviation 5.3 · Range 14.3

Fair Competition
32.5
Growth Efficiency
32.5
Collection & Build
46.8
Free Path
32.5
Light-Spend Convenience
32.5
Top-Ladder
32.5

Personality personality

Stored mean 39.3 · Standard deviation 8 · Range 21.4

Fair Competition
35.7
Growth Efficiency
35.7
Collection & Build
57.1
Free Path
35.7
Light-Spend Convenience
35.7
Top-Ladder
35.7

Harmony harmony

Stored mean 31 · Standard deviation 0 · Range 0

Fair Competition
31
Growth Efficiency
31
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31

Friendliness friendliness

Stored mean 34.5 · Standard deviation 8 · Range 21.4

Fair Competition
31
Growth Efficiency
31
Collection & Build
52.4
Free Path
31
Light-Spend Convenience
31
Top-Ladder
31
Graphic graphic

Stored mean 72.6 · Standard deviation 2.1 · Range 7.1

Fair Competition
73
Growth Efficiency
73
Collection & Build
75.4
Free Path
73
Light-Spend Convenience
73
Top-Ladder
68.3

Design design

Stored mean 65.5 · Standard deviation 2.7 · Range 7.1

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Quality quality

Stored mean 64.3 · Standard deviation 0 · Range 0

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
64.3
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Motion motion

Stored mean 88.1 · Standard deviation 5.3 · Range 14.3

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
90.5
Light-Spend Convenience
90.5
Top-Ladder
76.2
Mechanics mechanics

Stored mean 59.9 · Standard deviation 4.3 · Range 11.9

Fair Competition
63.5
Growth Efficiency
58.7
Collection & Build
63.5
Free Path
51.6
Light-Spend Convenience
58.7
Top-Ladder
63.5

Variety variety

Stored mean 63.1 · Standard deviation 5.5 · Range 14.3

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
59.5
Top-Ladder
66.7

Balance balance

Stored mean 40.5 · Standard deviation 6.7 · Range 21.4

Fair Competition
38.1
Growth Efficiency
38.1
Collection & Build
38.1
Free Path
31
Light-Spend Convenience
45.2
Top-Ladder
52.4

Dynamism dynamism

Stored mean 76.2 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
System system

Stored mean 68.9 · Standard deviation 2.6 · Range 6.3

Fair Competition
65.9
Growth Efficiency
72.2
Collection & Build
66.7
Free Path
72.2
Light-Spend Convenience
66.7
Top-Ladder
69.8
Growth Structure growth-structure

Stored mean 78.6 · Standard deviation 4.5 · Range 11.9

Fair Competition
75.4
Growth Efficiency
82.5
Collection & Build
82.5
Free Path
77.8
Light-Spend Convenience
70.6
Top-Ladder
82.5

Progression progression-structure

Stored mean 83.3 · Standard deviation 7.1 · Range 14.3

Fair Competition
76.2
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
90.5

Advancement advancement

Stored mean 72.6 · Standard deviation 6.4 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4

Empowerment empowerment

Stored mean 79.8 · Standard deviation 8.7 · Range 21.4

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
64.3
Top-Ladder
85.7
Economy economy

Stored mean 61.5 · Standard deviation 4.4 · Range 11.9

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
57.1
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
61.9

Balance economic-balance

Stored mean 58.3 · Standard deviation 6.4 · Range 21.4

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
57.1
Top-Ladder
57.1

Insufficiency insufficiency

Stored mean 53.6 · Standard deviation 9.9 · Range 28.6

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
42.9
Free Path
42.9
Light-Spend Convenience
57.1
Top-Ladder
57.1

Supplement supplement

Stored mean 72.6 · Standard deviation 6.4 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
71.4
Content Structure content-structure

Stored mean 66.7 · Standard deviation 3.5 · Range 11.9

Fair Competition
67.5
Growth Efficiency
67.5
Collection & Build
60.3
Free Path
72.2
Light-Spend Convenience
67.5
Top-Ladder
65.1

Growth growth-content

Stored mean 72.6 · Standard deviation 6.4 · Range 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Competition competition-content

Stored mean 61.9 · Standard deviation 3.4 · Range 7.1

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
66.7

Cooperation cooperation-content

Stored mean 65.5 · Standard deviation 12 · Range 35.7

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
50
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
57.1
Operation operation

Stored mean 54.1 · Standard deviation 4 · Range 11.1

Fair Competition
51.3
Growth Efficiency
54.5
Collection & Build
50.8
Free Path
49.7
Light-Spend Convenience
57.7
Top-Ladder
60.8
Gacha gacha

Stored mean 46.2 · Standard deviation 6.2 · Range 18.3

Fair Competition
45.2
Growth Efficiency
50
Collection & Build
36.5
Free Path
40.5
Light-Spend Convenience
54.8
Top-Ladder
50

Price price

Stored mean 57.1 · Standard deviation 13.5 · Range 42.9

Fair Competition
52.4
Growth Efficiency
66.7
Collection & Build
52.4
Free Path
38.1
Light-Spend Convenience
81
Top-Ladder
52.4

Probability probability

Stored mean 57.1 · Standard deviation 8.2 · Range 28.6

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
42.9
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
71.4

Reward Management reward-management

Stored mean 24.2 · Standard deviation 4.4 · Range 11.9

Fair Competition
26.2
Growth Efficiency
26.2
Collection & Build
14.3
Free Path
26.2
Light-Spend Convenience
26.2
Top-Ladder
26.2
Store store

Stored mean 54.4 · Standard deviation 5.6 · Range 14.3

Fair Competition
47.6
Growth Efficiency
52.4
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
61.9
Top-Ladder
61.9

Reasonableness reasonableness

Stored mean 56 · Standard deviation 8 · Range 21.4

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
52.4

Timeliness timeliness

Stored mean 54.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
52.4
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
66.7

Convenience convenience

Stored mean 52.4 · Standard deviation 10.9 · Range 28.6

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
66.7
Top-Ladder
66.7
Event event

Stored mean 61.9 · Standard deviation 5.1 · Range 14.3

Fair Competition
61.1
Growth Efficiency
61.1
Collection & Build
65.9
Free Path
56.3
Light-Spend Convenience
56.3
Top-Ladder
70.6

Comprehension comprehension

Stored mean 71.4 · Standard deviation 0 · Range 0

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Involvement involvement

Stored mean 64.3 · Standard deviation 9.8 · Range 28.6

Fair Competition
66.7
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
81

Contribution contribution

Stored mean 50 · Standard deviation 6.7 · Range 14.3

Fair Competition
45.2
Growth Efficiency
45.2
Collection & Build
59.5
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
59.5

Player Value

player-value

Stored mean 64 · Standard deviation 2.6 · Range 7.5

Fair Competition
65.4
Growth Efficiency
63.6
Collection & Build
65.3
Free Path
65.9
Light-Spend Convenience
65.5
Top-Ladder
58.4
Experience · Time experience-time

Stored mean 66.8 · Standard deviation 6 · Range 16.7

Fair Competition
66.4
Growth Efficiency
63.2
Collection & Build
64.8
Free Path
74.3
Light-Spend Convenience
74.3
Top-Ladder
57.7
Enjoyment enjoyment

Stored mean 69.8 · Standard deviation 5.3 · Range 16.7

Fair Competition
72.2
Growth Efficiency
65.1
Collection & Build
69.8
Free Path
69.8
Light-Spend Convenience
79.4
Top-Ladder
62.7

Excitement excitement

Stored mean 81 · Standard deviation 6.7 · Range 14.3

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
85.7

Amusement amusement

Stored mean 60.7 · Standard deviation 15.1 · Range 35.7

Fair Competition
45.2
Growth Efficiency
52.4
Collection & Build
59.5
Free Path
81
Light-Spend Convenience
81
Top-Ladder
45.2

Flow flow

Stored mean 67.9 · Standard deviation 12.9 · Range 28.6

Fair Competition
85.7
Growth Efficiency
57.1
Collection & Build
64.3
Free Path
57.1
Light-Spend Convenience
85.7
Top-Ladder
57.1
Satisfaction satisfaction

Stored mean 70.2 · Standard deviation 4.7 · Range 14.3

Fair Competition
73.8
Growth Efficiency
71.4
Collection & Build
66.7
Free Path
76.2
Light-Spend Convenience
71.4
Top-Ladder
61.9

Achievement achievement

Stored mean 85.7 · Standard deviation 6.7 · Range 14.3

Fair Competition
90.5
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
90.5

Completion completion

Stored mean 56 · Standard deviation 9.9 · Range 28.6

Fair Competition
59.5
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
38.1

Reward reward

Stored mean 69 · Standard deviation 9.8 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
57.1
Real Benefit real-benefit

Stored mean 60.3 · Standard deviation 10.6 · Range 28.6

Fair Competition
53.2
Growth Efficiency
53.2
Collection & Build
57.9
Free Path
77
Light-Spend Convenience
72.2
Top-Ladder
48.4

Emotional Relief emotional-relief

Stored mean 50 · Standard deviation 17.8 · Range 42.9

Fair Competition
31
Growth Efficiency
31
Collection & Build
45.2
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
45.2

Social Connection social-connection

Stored mean 59.5 · Standard deviation 10.6 · Range 28.6

Fair Competition
64.3
Growth Efficiency
50
Collection & Build
50
Free Path
78.6
Light-Spend Convenience
64.3
Top-Ladder
50

Economic Progress economic-progress

Stored mean 71.4 · Standard deviation 10.9 · Range 28.6

Fair Competition
64.3
Growth Efficiency
78.6
Collection & Build
78.6
Free Path
78.6
Light-Spend Convenience
78.6
Top-Ladder
50
Needs · Money needs-money

Stored mean 63.8 · Standard deviation 5 · Range 13.8

Fair Competition
66.4
Growth Efficiency
68.3
Collection & Build
70.9
Free Path
58.7
Light-Spend Convenience
57.1
Top-Ladder
61.4
Possession possession

Stored mean 62 · Standard deviation 11.2 · Range 31.7

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
84.1
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
61.9

Collection collection

Stored mean 76.6 · Standard deviation 13.7 · Range 38.1

Fair Competition
69
Growth Efficiency
69
Collection & Build
100
Free Path
61.9
Light-Spend Convenience
69
Top-Ladder
90.5

Customization customization

Stored mean 50 · Standard deviation 9.8 · Range 28.6

Fair Competition
45.2
Growth Efficiency
59.5
Collection & Build
66.7
Free Path
45.2
Light-Spend Convenience
45.2
Top-Ladder
38.1

Accumulation accumulation

Stored mean 59.5 · Standard deviation 14.7 · Range 42.9

Fair Competition
50
Growth Efficiency
71.4
Collection & Build
85.7
Free Path
50
Light-Spend Convenience
42.9
Top-Ladder
57.1
Competition Needs competition-needs

Stored mean 54.2 · Standard deviation 7.6 · Range 24.6

Fair Competition
68.3
Growth Efficiency
55.6
Collection & Build
55.6
Free Path
48.4
Light-Spend Convenience
43.7
Top-Ladder
54

Dominance dominance

Stored mean 46.4 · Standard deviation 9.6 · Range 28.6

Fair Competition
66.7
Growth Efficiency
45.2
Collection & Build
45.2
Free Path
38.1
Light-Spend Convenience
45.2
Top-Ladder
38.1

Aspiration aspiration

Stored mean 85.3 · Standard deviation 15.8 · Range 45.2

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
90.5
Free Path
76.2
Light-Spend Convenience
54.8
Top-Ladder
100

Recognition recognition

Stored mean 31 · Standard deviation 4.1 · Range 14.3

Fair Competition
38.1
Growth Efficiency
31
Collection & Build
31
Free Path
31
Light-Spend Convenience
31
Top-Ladder
23.8
Growth Needs growth-needs

Stored mean 75.1 · Standard deviation 4.2 · Range 14.3

Fair Competition
76.2
Growth Efficiency
82.5
Collection & Build
73
Free Path
75.4
Light-Spend Convenience
75.4
Top-Ladder
68.3

Progression progression-needs

Stored mean 72.6 · Standard deviation 6.4 · Range 21.4

Fair Competition
64.3
Growth Efficiency
85.7
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Mastery mastery

Stored mean 77.8 · Standard deviation 13.3 · Range 38.1

Fair Competition
100
Growth Efficiency
90.5
Collection & Build
76.2
Free Path
69
Light-Spend Convenience
69
Top-Ladder
61.9

Development development

Stored mean 75 · Standard deviation 8 · Range 21.4

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
71.4
Engagement · Passion engagement-passion

Stored mean 61.4 · Standard deviation 3.2 · Range 9

Fair Competition
63.5
Growth Efficiency
59.3
Collection & Build
60.1
Free Path
64.6
Light-Spend Convenience
65.1
Top-Ladder
56.1
Fairness fairness

Stored mean 54.5 · Standard deviation 5 · Range 12.7

Fair Competition
56.3
Growth Efficiency
53.2
Collection & Build
48.4
Free Path
59.5
Light-Spend Convenience
61.1
Top-Ladder
48.4

In-Game Balance in-game-balance

Stored mean 42.1 · Standard deviation 2.2 · Range 4.8

Fair Competition
45.2
Growth Efficiency
40.5
Collection & Build
40.5
Free Path
40.5
Light-Spend Convenience
45.2
Top-Ladder
40.5

Governance governance

Stored mean 69 · Standard deviation 15.2 · Range 42.9

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
42.9

Inclusivity inclusivity

Stored mean 52.4 · Standard deviation 4.8 · Range 14.3

Fair Competition
52.4
Growth Efficiency
47.6
Collection & Build
47.6
Free Path
52.4
Light-Spend Convenience
52.4
Top-Ladder
61.9
Stability stability

Stored mean 61.1 · Standard deviation 3.5 · Range 9.5

Fair Competition
64.3
Growth Efficiency
59.5
Collection & Build
59.5
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
54.8

Equilibrium equilibrium

Stored mean 69 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
57.1
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Resilience resilience

Stored mean 50 · Standard deviation 0 · Range 0

Fair Competition
50
Growth Efficiency
50
Collection & Build
50
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50

Sustainability sustainability

Stored mean 64.3 · Standard deviation 10.9 · Range 28.6

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
57.1
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
42.9
Consistency consistency

Stored mean 68.7 · Standard deviation 2.7 · Range 7.1

Fair Competition
69.8
Growth Efficiency
65.1
Collection & Build
72.2
Free Path
69.8
Light-Spend Convenience
69.8
Top-Ladder
65.1

Cohesion cohesion

Stored mean 72.6 · Standard deviation 8 · Range 21.4

Fair Competition
69
Growth Efficiency
69
Collection & Build
90.5
Free Path
69
Light-Spend Convenience
69
Top-Ladder
69

Continuity continuity

Stored mean 59.5 · Standard deviation 7.1 · Range 14.3

Fair Competition
66.7
Growth Efficiency
52.4
Collection & Build
52.4
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
52.4

Reliability reliability

Stored mean 73.8 · Standard deviation 0 · Range 0

Fair Competition
73.8
Growth Efficiency
73.8
Collection & Build
73.8
Free Path
73.8
Light-Spend Convenience
73.8
Top-Ladder
73.8