← Monster Strike MPM
Monster Strike · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 59.6 · Standard deviation 1.4 · Range 4
Fair Competition 57.8
Growth Efficiency 60.5
Collection & Build 59.8
Free Path 58.1
Light-Spend Convenience 59.7
Top-Ladder 61.8 Core coreStored mean 55.8 · Standard deviation 3 · Range 9.5
Fair Competition 56.3
Growth Efficiency 54.8
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 54.8
Top-Ladder 54.8 Character characterStored mean 34.9 · Standard deviation 5.3 · Range 14.3
Fair Competition 32.5
Growth Efficiency 32.5
Collection & Build 46.8
Free Path 32.5
Light-Spend Convenience 32.5
Top-Ladder 32.5 Personality personality Stored mean 39.3 · Standard deviation 8 · Range 21.4
Fair Competition 35.7
Growth Efficiency 35.7
Collection & Build 57.1
Free Path 35.7
Light-Spend Convenience 35.7
Top-Ladder 35.7 Harmony harmony Stored mean 31 · Standard deviation 0 · Range 0
Fair Competition 31
Growth Efficiency 31
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Friendliness friendliness Stored mean 34.5 · Standard deviation 8 · Range 21.4
Fair Competition 31
Growth Efficiency 31
Collection & Build 52.4
Free Path 31
Light-Spend Convenience 31
Top-Ladder 31 Graphic graphicStored mean 72.6 · Standard deviation 2.1 · Range 7.1
Fair Competition 73
Growth Efficiency 73
Collection & Build 75.4
Free Path 73
Light-Spend Convenience 73
Top-Ladder 68.3 Design design Stored mean 65.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 71.4
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Quality quality Stored mean 64.3 · Standard deviation 0 · Range 0
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 64.3
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Motion motion Stored mean 88.1 · Standard deviation 5.3 · Range 14.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 90.5
Light-Spend Convenience 90.5
Top-Ladder 76.2 Mechanics mechanicsStored mean 59.9 · Standard deviation 4.3 · Range 11.9
Fair Competition 63.5
Growth Efficiency 58.7
Collection & Build 63.5
Free Path 51.6
Light-Spend Convenience 58.7
Top-Ladder 63.5 Variety variety Stored mean 63.1 · Standard deviation 5.5 · Range 14.3
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 59.5
Top-Ladder 66.7 Balance balance Stored mean 40.5 · Standard deviation 6.7 · Range 21.4
Fair Competition 38.1
Growth Efficiency 38.1
Collection & Build 38.1
Free Path 31
Light-Spend Convenience 45.2
Top-Ladder 52.4 Dynamism dynamism Stored mean 76.2 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 System systemStored mean 68.9 · Standard deviation 2.6 · Range 6.3
Fair Competition 65.9
Growth Efficiency 72.2
Collection & Build 66.7
Free Path 72.2
Light-Spend Convenience 66.7
Top-Ladder 69.8 Growth Structure growth-structureStored mean 78.6 · Standard deviation 4.5 · Range 11.9
Fair Competition 75.4
Growth Efficiency 82.5
Collection & Build 82.5
Free Path 77.8
Light-Spend Convenience 70.6
Top-Ladder 82.5 Progression progression-structure Stored mean 83.3 · Standard deviation 7.1 · Range 14.3
Fair Competition 76.2
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 90.5 Advancement advancement Stored mean 72.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Empowerment empowerment Stored mean 79.8 · Standard deviation 8.7 · Range 21.4
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 85.7 Economy economyStored mean 61.5 · Standard deviation 4.4 · Range 11.9
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 61.9 Balance economic-balance Stored mean 58.3 · Standard deviation 6.4 · Range 21.4
Fair Competition 50
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 57.1
Top-Ladder 57.1 Insufficiency insufficiency Stored mean 53.6 · Standard deviation 9.9 · Range 28.6
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 42.9
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Supplement supplement Stored mean 72.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Content Structure content-structureStored mean 66.7 · Standard deviation 3.5 · Range 11.9
Fair Competition 67.5
Growth Efficiency 67.5
Collection & Build 60.3
Free Path 72.2
Light-Spend Convenience 67.5
Top-Ladder 65.1 Growth growth-content Stored mean 72.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Competition competition-content Stored mean 61.9 · Standard deviation 3.4 · Range 7.1
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 66.7 Cooperation cooperation-content Stored mean 65.5 · Standard deviation 12 · Range 35.7
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 50
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Operation operationStored mean 54.1 · Standard deviation 4 · Range 11.1
Fair Competition 51.3
Growth Efficiency 54.5
Collection & Build 50.8
Free Path 49.7
Light-Spend Convenience 57.7
Top-Ladder 60.8 Gacha gachaStored mean 46.2 · Standard deviation 6.2 · Range 18.3
Fair Competition 45.2
Growth Efficiency 50
Collection & Build 36.5
Free Path 40.5
Light-Spend Convenience 54.8
Top-Ladder 50 Price price Stored mean 57.1 · Standard deviation 13.5 · Range 42.9
Fair Competition 52.4
Growth Efficiency 66.7
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 81
Top-Ladder 52.4 Probability probability Stored mean 57.1 · Standard deviation 8.2 · Range 28.6
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 42.9
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 71.4 Reward Management reward-management Stored mean 24.2 · Standard deviation 4.4 · Range 11.9
Fair Competition 26.2
Growth Efficiency 26.2
Collection & Build 14.3
Free Path 26.2
Light-Spend Convenience 26.2
Top-Ladder 26.2 Store storeStored mean 54.4 · Standard deviation 5.6 · Range 14.3
Fair Competition 47.6
Growth Efficiency 52.4
Collection & Build 50
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 61.9 Reasonableness reasonableness Stored mean 56 · Standard deviation 8 · Range 21.4
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 52.4 Timeliness timeliness Stored mean 54.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 66.7 Convenience convenience Stored mean 52.4 · Standard deviation 10.9 · Range 28.6
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Event eventStored mean 61.9 · Standard deviation 5.1 · Range 14.3
Fair Competition 61.1
Growth Efficiency 61.1
Collection & Build 65.9
Free Path 56.3
Light-Spend Convenience 56.3
Top-Ladder 70.6 Comprehension comprehension Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 64.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 81 Contribution contribution Stored mean 50 · Standard deviation 6.7 · Range 14.3
Fair Competition 45.2
Growth Efficiency 45.2
Collection & Build 59.5
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 59.5 Player Value player-valueStored mean 64 · Standard deviation 2.6 · Range 7.5
Fair Competition 65.4
Growth Efficiency 63.6
Collection & Build 65.3
Free Path 65.9
Light-Spend Convenience 65.5
Top-Ladder 58.4 Experience · Time experience-timeStored mean 66.8 · Standard deviation 6 · Range 16.7
Fair Competition 66.4
Growth Efficiency 63.2
Collection & Build 64.8
Free Path 74.3
Light-Spend Convenience 74.3
Top-Ladder 57.7 Enjoyment enjoymentStored mean 69.8 · Standard deviation 5.3 · Range 16.7
Fair Competition 72.2
Growth Efficiency 65.1
Collection & Build 69.8
Free Path 69.8
Light-Spend Convenience 79.4
Top-Ladder 62.7 Excitement excitement Stored mean 81 · Standard deviation 6.7 · Range 14.3
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 85.7 Amusement amusement Stored mean 60.7 · Standard deviation 15.1 · Range 35.7
Fair Competition 45.2
Growth Efficiency 52.4
Collection & Build 59.5
Free Path 81
Light-Spend Convenience 81
Top-Ladder 45.2 Flow flow Stored mean 67.9 · Standard deviation 12.9 · Range 28.6
Fair Competition 85.7
Growth Efficiency 57.1
Collection & Build 64.3
Free Path 57.1
Light-Spend Convenience 85.7
Top-Ladder 57.1 Satisfaction satisfactionStored mean 70.2 · Standard deviation 4.7 · Range 14.3
Fair Competition 73.8
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 71.4
Top-Ladder 61.9 Achievement achievement Stored mean 85.7 · Standard deviation 6.7 · Range 14.3
Fair Competition 90.5
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 90.5 Completion completion Stored mean 56 · Standard deviation 9.9 · Range 28.6
Fair Competition 59.5
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 38.1 Reward reward Stored mean 69 · Standard deviation 9.8 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 85.7
Light-Spend Convenience 71.4
Top-Ladder 57.1 Real Benefit real-benefitStored mean 60.3 · Standard deviation 10.6 · Range 28.6
Fair Competition 53.2
Growth Efficiency 53.2
Collection & Build 57.9
Free Path 77
Light-Spend Convenience 72.2
Top-Ladder 48.4 Emotional Relief emotional-relief Stored mean 50 · Standard deviation 17.8 · Range 42.9
Fair Competition 31
Growth Efficiency 31
Collection & Build 45.2
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 45.2 Social Connection social-connection Stored mean 59.5 · Standard deviation 10.6 · Range 28.6
Fair Competition 64.3
Growth Efficiency 50
Collection & Build 50
Free Path 78.6
Light-Spend Convenience 64.3
Top-Ladder 50 Economic Progress economic-progress Stored mean 71.4 · Standard deviation 10.9 · Range 28.6
Fair Competition 64.3
Growth Efficiency 78.6
Collection & Build 78.6
Free Path 78.6
Light-Spend Convenience 78.6
Top-Ladder 50 Needs · Money needs-moneyStored mean 63.8 · Standard deviation 5 · Range 13.8
Fair Competition 66.4
Growth Efficiency 68.3
Collection & Build 70.9
Free Path 58.7
Light-Spend Convenience 57.1
Top-Ladder 61.4 Possession possessionStored mean 62 · Standard deviation 11.2 · Range 31.7
Fair Competition 54.8
Growth Efficiency 66.7
Collection & Build 84.1
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 61.9 Collection collection Stored mean 76.6 · Standard deviation 13.7 · Range 38.1
Fair Competition 69
Growth Efficiency 69
Collection & Build 100
Free Path 61.9
Light-Spend Convenience 69
Top-Ladder 90.5 Customization customization Stored mean 50 · Standard deviation 9.8 · Range 28.6
Fair Competition 45.2
Growth Efficiency 59.5
Collection & Build 66.7
Free Path 45.2
Light-Spend Convenience 45.2
Top-Ladder 38.1 Accumulation accumulation Stored mean 59.5 · Standard deviation 14.7 · Range 42.9
Fair Competition 50
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 50
Light-Spend Convenience 42.9
Top-Ladder 57.1 Competition Needs competition-needsStored mean 54.2 · Standard deviation 7.6 · Range 24.6
Fair Competition 68.3
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 48.4
Light-Spend Convenience 43.7
Top-Ladder 54 Dominance dominance Stored mean 46.4 · Standard deviation 9.6 · Range 28.6
Fair Competition 66.7
Growth Efficiency 45.2
Collection & Build 45.2
Free Path 38.1
Light-Spend Convenience 45.2
Top-Ladder 38.1 Aspiration aspiration Stored mean 85.3 · Standard deviation 15.8 · Range 45.2
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 76.2
Light-Spend Convenience 54.8
Top-Ladder 100 Recognition recognition Stored mean 31 · Standard deviation 4.1 · Range 14.3
Fair Competition 38.1
Growth Efficiency 31
Collection & Build 31
Free Path 31
Light-Spend Convenience 31
Top-Ladder 23.8 Growth Needs growth-needsStored mean 75.1 · Standard deviation 4.2 · Range 14.3
Fair Competition 76.2
Growth Efficiency 82.5
Collection & Build 73
Free Path 75.4
Light-Spend Convenience 75.4
Top-Ladder 68.3 Progression progression-needs Stored mean 72.6 · Standard deviation 6.4 · Range 21.4
Fair Competition 64.3
Growth Efficiency 85.7
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mastery mastery Stored mean 77.8 · Standard deviation 13.3 · Range 38.1
Fair Competition 100
Growth Efficiency 90.5
Collection & Build 76.2
Free Path 69
Light-Spend Convenience 69
Top-Ladder 61.9 Development development Stored mean 75 · Standard deviation 8 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 71.4 Engagement · Passion engagement-passionStored mean 61.4 · Standard deviation 3.2 · Range 9
Fair Competition 63.5
Growth Efficiency 59.3
Collection & Build 60.1
Free Path 64.6
Light-Spend Convenience 65.1
Top-Ladder 56.1 Fairness fairnessStored mean 54.5 · Standard deviation 5 · Range 12.7
Fair Competition 56.3
Growth Efficiency 53.2
Collection & Build 48.4
Free Path 59.5
Light-Spend Convenience 61.1
Top-Ladder 48.4 In-Game Balance in-game-balance Stored mean 42.1 · Standard deviation 2.2 · Range 4.8
Fair Competition 45.2
Growth Efficiency 40.5
Collection & Build 40.5
Free Path 40.5
Light-Spend Convenience 45.2
Top-Ladder 40.5 Governance governance Stored mean 69 · Standard deviation 15.2 · Range 42.9
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 42.9 Inclusivity inclusivity Stored mean 52.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 61.9 Stability stabilityStored mean 61.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 54.8 Equilibrium equilibrium Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 57.1
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Resilience resilience Stored mean 50 · Standard deviation 0 · Range 0
Fair Competition 50
Growth Efficiency 50
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Sustainability sustainability Stored mean 64.3 · Standard deviation 10.9 · Range 28.6
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 57.1
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 42.9 Consistency consistencyStored mean 68.7 · Standard deviation 2.7 · Range 7.1
Fair Competition 69.8
Growth Efficiency 65.1
Collection & Build 72.2
Free Path 69.8
Light-Spend Convenience 69.8
Top-Ladder 65.1 Cohesion cohesion Stored mean 72.6 · Standard deviation 8 · Range 21.4
Fair Competition 69
Growth Efficiency 69
Collection & Build 90.5
Free Path 69
Light-Spend Convenience 69
Top-Ladder 69 Continuity continuity Stored mean 59.5 · Standard deviation 7.1 · Range 14.3
Fair Competition 66.7
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 52.4 Reliability reliability Stored mean 73.8 · Standard deviation 0 · Range 0
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 73.8
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 73.8