← eFootball Mobile MPM
eFootball Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 72.2 · Standard deviation 1.9 · Range 5.8
Fair Competition 68.8
Growth Efficiency 73.3
Collection & Build 73.3
Free Path 71.5
Light-Spend Convenience 71.5
Top-Ladder 74.6 Core coreStored mean 70.3 · Standard deviation 2.3 · Range 6.3
Fair Competition 71.2
Growth Efficiency 69
Collection & Build 73.3
Free Path 68.5
Light-Spend Convenience 66.9
Top-Ladder 73 Character characterStored mean 70.5 · Standard deviation 3.3 · Range 10.3
Fair Competition 69.8
Growth Efficiency 69.8
Collection & Build 76.2
Free Path 68.3
Light-Spend Convenience 65.9
Top-Ladder 73 Personality personality Stored mean 67.5 · Standard deviation 4.7 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Harmony harmony Stored mean 76.6 · Standard deviation 4 · Range 11.9
Fair Competition 81
Growth Efficiency 81
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 69
Top-Ladder 76.2 Friendliness friendliness Stored mean 67.5 · Standard deviation 4.7 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 71.4 Graphic graphicStored mean 68.4 · Standard deviation 3.1 · Range 8.7
Fair Competition 72.2
Growth Efficiency 67.5
Collection & Build 69.8
Free Path 65.9
Light-Spend Convenience 63.5
Top-Ladder 71.4 Design design Stored mean 68.3 · Standard deviation 5.6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 76.2 Quality quality Stored mean 65.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 66.7 Motion motion Stored mean 71.8 · Standard deviation 4.8 · Range 16.7
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Mechanics mechanicsStored mean 72.1 · Standard deviation 1.6 · Range 4.8
Fair Competition 71.4
Growth Efficiency 69.8
Collection & Build 73.8
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 74.6 Variety variety Stored mean 77 · Standard deviation 4.7 · Range 11.9
Fair Competition 73.8
Growth Efficiency 73.8
Collection & Build 85.7
Free Path 73.8
Light-Spend Convenience 73.8
Top-Ladder 81 Balance balance Stored mean 64.3 · Standard deviation 4.1 · Range 11.9
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 59.5
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 66.7 Dynamism dynamism Stored mean 75 · Standard deviation 2.7 · Range 7.1
Fair Competition 69
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 System systemStored mean 75.8 · Standard deviation 3.1 · Range 9.8
Fair Competition 69.6
Growth Efficiency 78.3
Collection & Build 75.7
Free Path 76.7
Light-Spend Convenience 75.1
Top-Ladder 79.4 Growth Structure growth-structureStored mean 84.9 · Standard deviation 3.8 · Range 11.1
Fair Competition 77.8
Growth Efficiency 88.9
Collection & Build 87.3
Free Path 85.7
Light-Spend Convenience 82.5
Top-Ladder 87.3 Progression progression-structure Stored mean 87.7 · Standard deviation 5.2 · Range 16.7
Fair Competition 78.6
Growth Efficiency 90.5
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 95.2 Advancement advancement Stored mean 88.5 · Standard deviation 5.9 · Range 16.7
Fair Competition 78.6
Growth Efficiency 95.2
Collection & Build 90.5
Free Path 95.2
Light-Spend Convenience 85.7
Top-Ladder 85.7 Empowerment empowerment Stored mean 78.6 · Standard deviation 2.4 · Range 4.8
Fair Competition 76.2
Growth Efficiency 81
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 81 Economy economyStored mean 78.4 · Standard deviation 5.4 · Range 16.7
Fair Competition 67.5
Growth Efficiency 82.5
Collection & Build 77.8
Free Path 84.1
Light-Spend Convenience 81
Top-Ladder 77.8 Balance economic-balance Stored mean 76.6 · Standard deviation 5.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 76.2
Free Path 81
Light-Spend Convenience 81
Top-Ladder 76.2 Insufficiency insufficiency Stored mean 74.2 · Standard deviation 5.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 71.4 Supplement supplement Stored mean 84.5 · Standard deviation 5.1 · Range 16.7
Fair Competition 73.8
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 90.5
Light-Spend Convenience 85.7
Top-Ladder 85.7 Content Structure content-structureStored mean 64 · Standard deviation 4.2 · Range 12.7
Fair Competition 63.5
Growth Efficiency 63.5
Collection & Build 61.9
Free Path 60.3
Light-Spend Convenience 61.9
Top-Ladder 73 Growth growth-content Stored mean 84.5 · Standard deviation 2.7 · Range 7.1
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Competition competition-content Stored mean 60.3 · Standard deviation 10.2 · Range 26.2
Fair Competition 71.4
Growth Efficiency 59.5
Collection & Build 50
Free Path 54.8
Light-Spend Convenience 50
Top-Ladder 76.2 Cooperation cooperation-content Stored mean 47.2 · Standard deviation 5.9 · Range 16.7
Fair Competition 40.5
Growth Efficiency 45.2
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 57.1 Operation operationStored mean 70.4 · Standard deviation 2.4 · Range 6.9
Fair Competition 65.6
Growth Efficiency 72.5
Collection & Build 70.9
Free Path 69.3
Light-Spend Convenience 72.5
Top-Ladder 71.4 Gacha gachaStored mean 67.1 · Standard deviation 4.8 · Range 12.7
Fair Competition 61.9
Growth Efficiency 69.8
Collection & Build 71.4
Free Path 60.3
Light-Spend Convenience 65.9
Top-Ladder 73 Price price Stored mean 60.3 · Standard deviation 8 · Range 21.4
Fair Competition 50
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 66.7
Top-Ladder 71.4 Probability probability Stored mean 66.7 · Standard deviation 8.6 · Range 21.4
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 76.2 Reward Management reward-management Stored mean 74.2 · Standard deviation 5.2 · Range 16.7
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 81
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 71.4 Store storeStored mean 70 · Standard deviation 3.5 · Range 8.7
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 73
Light-Spend Convenience 75.4
Top-Ladder 66.7 Reasonableness reasonableness Stored mean 71 · Standard deviation 3.5 · Range 11.9
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Timeliness timeliness Stored mean 69.4 · Standard deviation 6.1 · Range 16.7
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 64.3 Convenience convenience Stored mean 69.4 · Standard deviation 7.5 · Range 21.4
Fair Competition 59.5
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 64.3 Event eventStored mean 74.1 · Standard deviation 2.7 · Range 7.9
Fair Competition 68.3
Growth Efficiency 76.2
Collection & Build 74.6
Free Path 74.6
Light-Spend Convenience 76.2
Top-Ladder 74.6 Comprehension comprehension Stored mean 74.2 · Standard deviation 4.4 · Range 11.9
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 76.2 Involvement involvement Stored mean 76.6 · Standard deviation 4 · Range 11.9
Fair Competition 69
Growth Efficiency 81
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 81
Top-Ladder 76.2 Contribution contribution Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Player Value player-valueStored mean 71.4 · Standard deviation 1.4 · Range 4.3
Fair Competition 69.6
Growth Efficiency 70.9
Collection & Build 72.1
Free Path 71.3
Light-Spend Convenience 70.5
Top-Ladder 73.9 Experience · Time experience-timeStored mean 72.4 · Standard deviation 2.8 · Range 9.3
Fair Competition 66.9
Growth Efficiency 72.5
Collection & Build 71.7
Free Path 76.2
Light-Spend Convenience 74.3
Top-Ladder 72.5 Enjoyment enjoymentStored mean 71.2 · Standard deviation 1.4 · Range 4
Fair Competition 68.3
Growth Efficiency 72.2
Collection & Build 70.6
Free Path 72.2
Light-Spend Convenience 71.4
Top-Ladder 72.2 Excitement excitement Stored mean 68.3 · Standard deviation 5.6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 76.2 Amusement amusement Stored mean 73.4 · Standard deviation 8.2 · Range 21.4
Fair Competition 64.3
Growth Efficiency 76.2
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 69 Flow flow Stored mean 71.8 · Standard deviation 4 · Range 11.9
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Satisfaction satisfactionStored mean 80.2 · Standard deviation 2.9 · Range 9.5
Fair Competition 74.6
Growth Efficiency 79.4
Collection & Build 81
Free Path 84.1
Light-Spend Convenience 81
Top-Ladder 81 Achievement achievement Stored mean 83.7 · Standard deviation 2.9 · Range 7.1
Fair Competition 78.6
Growth Efficiency 81
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Completion completion Stored mean 77 · Standard deviation 1.8 · Range 4.8
Fair Competition 76.2
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 81
Light-Spend Convenience 76.2
Top-Ladder 76.2 Reward reward Stored mean 79.8 · Standard deviation 5.1 · Range 16.7
Fair Competition 69
Growth Efficiency 81
Collection & Build 81
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 81 Real Benefit real-benefitStored mean 65.7 · Standard deviation 4.7 · Range 14.3
Fair Competition 57.9
Growth Efficiency 65.9
Collection & Build 63.5
Free Path 72.2
Light-Spend Convenience 70.6
Top-Ladder 64.3 Emotional Relief emotional-relief Stored mean 70.2 · Standard deviation 8.3 · Range 21.4
Fair Competition 64.3
Growth Efficiency 71.4
Collection & Build 64.3
Free Path 81
Light-Spend Convenience 81
Top-Ladder 59.5 Social Connection social-connection Stored mean 48.8 · Standard deviation 5.1 · Range 16.7
Fair Competition 40.5
Growth Efficiency 45.2
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 57.1 Economic Progress economic-progress Stored mean 78.2 · Standard deviation 5.2 · Range 16.7
Fair Competition 69
Growth Efficiency 81
Collection & Build 76.2
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 76.2 Needs · Money needs-moneyStored mean 74.3 · Standard deviation 3.5 · Range 9.8
Fair Competition 73.5
Growth Efficiency 73
Collection & Build 77.2
Free Path 70.9
Light-Spend Convenience 70.6
Top-Ladder 80.4 Possession possessionStored mean 75.3 · Standard deviation 6.4 · Range 15.9
Fair Competition 70.6
Growth Efficiency 71.4
Collection & Build 85.7
Free Path 71.4
Light-Spend Convenience 69.8
Top-Ladder 82.5 Collection collection Stored mean 72.2 · Standard deviation 8.2 · Range 21.4
Fair Competition 69
Growth Efficiency 69
Collection & Build 85.7
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Customization customization Stored mean 69.8 · Standard deviation 7.9 · Range 16.7
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 81
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 81 Accumulation accumulation Stored mean 83.7 · Standard deviation 4 · Range 11.9
Fair Competition 78.6
Growth Efficiency 81
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 81
Top-Ladder 85.7 Competition Needs competition-needsStored mean 66.3 · Standard deviation 5.4 · Range 15.9
Fair Competition 70.6
Growth Efficiency 63.5
Collection & Build 63.5
Free Path 60.3
Light-Spend Convenience 63.5
Top-Ladder 76.2 Dominance dominance Stored mean 57.9 · Standard deviation 8.7 · Range 21.4
Fair Competition 66.7
Growth Efficiency 59.5
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 71.4 Aspiration aspiration Stored mean 77.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 81
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 81 Recognition recognition Stored mean 63.1 · Standard deviation 7.2 · Range 21.4
Fair Competition 64.3
Growth Efficiency 54.8
Collection & Build 64.3
Free Path 54.8
Light-Spend Convenience 64.3
Top-Ladder 76.2 Growth Needs growth-needsStored mean 81.3 · Standard deviation 1.9 · Range 5.6
Fair Competition 79.4
Growth Efficiency 84.1
Collection & Build 82.5
Free Path 81
Light-Spend Convenience 78.6
Top-Ladder 82.5 Progression progression-needs Stored mean 85.3 · Standard deviation 3.5 · Range 11.9
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 90.5 Mastery mastery Stored mean 73.4 · Standard deviation 5.9 · Range 16.7
Fair Competition 81
Growth Efficiency 81
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 64.3
Top-Ladder 71.4 Development development Stored mean 85.3 · Standard deviation 3.5 · Range 11.9
Fair Competition 78.6
Growth Efficiency 85.7
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Engagement · Passion engagement-passionStored mean 67.5 · Standard deviation 0.8 · Range 2.1
Fair Competition 68.3
Growth Efficiency 67.2
Collection & Build 67.5
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 68.8 Fairness fairnessStored mean 61 · Standard deviation 2.7 · Range 7.1
Fair Competition 64.3
Growth Efficiency 59.5
Collection & Build 57.9
Free Path 59.5
Light-Spend Convenience 59.5
Top-Ladder 65.1 In-Game Balance in-game-balance Stored mean 55.6 · Standard deviation 4.9 · Range 11.9
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 61.9 Governance governance Stored mean 65.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 66.7 Inclusivity inclusivity Stored mean 62.3 · Standard deviation 2.1 · Range 7.1
Fair Competition 59.5
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 66.7 Stability stabilityStored mean 70.4 · Standard deviation 1.5 · Range 3.2
Fair Competition 68.3
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 68.3 Equilibrium equilibrium Stored mean 69.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Resilience resilience Stored mean 69.8 · Standard deviation 2.2 · Range 4.8
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 66.7 Sustainability sustainability Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Consistency consistencyStored mean 71.2 · Standard deviation 1.7 · Range 4
Fair Competition 72.2
Growth Efficiency 70.6
Collection & Build 73
Free Path 69
Light-Spend Convenience 69
Top-Ladder 73 Cohesion cohesion Stored mean 68.3 · Standard deviation 5.6 · Range 11.9
Fair Competition 64.3
Growth Efficiency 64.3
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 76.2 Continuity continuity Stored mean 80.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 81
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 76.2 Reliability reliability Stored mean 65.1 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 66.7