← Clash Royale MPM
Clash Royale · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
2026-06-23 · clash-royale clash-royale.json Copy source JSONSHA-256 93fbf292426414cb88aa8303250b884829b68df64f627390777fb5207fc2b110Game Offering game-offeringStored mean 68.3 · Standard deviation 1.5 · Range 4.6
Fair Competition 66.5
Growth Efficiency 68.1
Collection & Build 67.7
Free Path 67.4
Light-Spend Convenience 71.1
Top-Ladder 69 Core coreStored mean 70.5 · Standard deviation 1.3 · Range 3.2
Fair Competition 71.4
Growth Efficiency 69.3
Collection & Build 71.4
Free Path 69.3
Light-Spend Convenience 69.3
Top-Ladder 72.5 Character characterStored mean 51.3 · Standard deviation 1.2 · Range 3.2
Fair Competition 50.8
Growth Efficiency 50.8
Collection & Build 54
Free Path 50.8
Light-Spend Convenience 50.8
Top-Ladder 50.8 Personality personality Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Harmony harmony Stored mean 47.6 · Standard deviation 0 · Range 0
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Friendliness friendliness Stored mean 49.2 · Standard deviation 3.5 · Range 9.5
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 47.6
Top-Ladder 47.6 Graphic graphicStored mean 86.2 · Standard deviation 1.2 · Range 3.2
Fair Competition 88.9
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Design design Stored mean 87.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 95.2
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Quality quality Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Motion motion Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Mechanics mechanicsStored mean 74.1 · Standard deviation 3.4 · Range 9.5
Fair Competition 74.6
Growth Efficiency 71.4
Collection & Build 74.6
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 81 Variety variety Stored mean 82.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 81
Collection & Build 90.5
Free Path 81
Light-Spend Convenience 81
Top-Ladder 81 Balance balance Stored mean 56.3 · Standard deviation 7 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 71.4 Dynamism dynamism Stored mean 83.3 · Standard deviation 3.6 · Range 9.5
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 90.5 System systemStored mean 67.5 · Standard deviation 1.8 · Range 5.3
Fair Competition 65.6
Growth Efficiency 70.4
Collection & Build 67.2
Free Path 68.3
Light-Spend Convenience 68.3
Top-Ladder 65.1 Growth Structure growth-structureStored mean 70.1 · Standard deviation 2.3 · Range 6.3
Fair Competition 68.3
Growth Efficiency 73
Collection & Build 73
Free Path 69.8
Light-Spend Convenience 69.8
Top-Ladder 66.7 Progression progression-structure Stored mean 72.2 · Standard deviation 5.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 66.7 Advancement advancement Stored mean 68.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Empowerment empowerment Stored mean 69.8 · Standard deviation 4.5 · Range 9.5
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Economy economyStored mean 58.7 · Standard deviation 4 · Range 9.5
Fair Competition 54
Growth Efficiency 63.5
Collection & Build 57.1
Free Path 63.5
Light-Spend Convenience 60.3
Top-Ladder 54 Balance economic-balance Stored mean 53.2 · Standard deviation 7 · Range 19
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 66.7
Light-Spend Convenience 52.4
Top-Ladder 47.6 Insufficiency insufficiency Stored mean 50.8 · Standard deviation 3.5 · Range 9.5
Fair Competition 47.6
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 52.4 Supplement supplement Stored mean 72.2 · Standard deviation 5.8 · Range 14.3
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 76.2
Top-Ladder 61.9 Content Structure content-structureStored mean 73.5 · Standard deviation 1.5 · Range 3.2
Fair Competition 74.6
Growth Efficiency 74.6
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 74.6
Top-Ladder 74.6 Growth growth-content Stored mean 69.8 · Standard deviation 4.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Competition competition-content Stored mean 77.8 · Standard deviation 6.5 · Range 19
Fair Competition 85.7
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 85.7 Cooperation cooperation-content Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Operation operationStored mean 66.8 · Standard deviation 4.5 · Range 13.2
Fair Competition 62.4
Growth Efficiency 64.6
Collection & Build 64.6
Free Path 64.6
Light-Spend Convenience 75.7
Top-Ladder 69.3 Gacha gachaStored mean 62.7 · Standard deviation 5.6 · Range 19
Fair Competition 54
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 73
Top-Ladder 63.5 Price price Stored mean 62.7 · Standard deviation 9.7 · Range 23.8
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 76.2 Probability probability Stored mean 47.6 · Standard deviation 7.8 · Range 23.8
Fair Competition 33.3
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 52.4
Light-Spend Convenience 57.1
Top-Ladder 42.9 Reward Management reward-management Stored mean 77.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 81
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 71.4 Store storeStored mean 69.8 · Standard deviation 6.3 · Range 17.5
Fair Competition 65.1
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 65.1
Light-Spend Convenience 82.5
Top-Ladder 73 Reasonableness reasonableness Stored mean 61.9 · Standard deviation 10.3 · Range 23.8
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 52.4
Light-Spend Convenience 76.2
Top-Ladder 76.2 Timeliness timeliness Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Convenience convenience Stored mean 73.8 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 85.7
Top-Ladder 71.4 Event eventStored mean 68 · Standard deviation 2.7 · Range 6.3
Fair Competition 68.3
Growth Efficiency 65.1
Collection & Build 65.1
Free Path 66.7
Light-Spend Convenience 71.4
Top-Ladder 71.4 Comprehension comprehension Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Involvement involvement Stored mean 68.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 76.2
Top-Ladder 66.7 Contribution contribution Stored mean 62.7 · Standard deviation 7 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 61.9
Light-Spend Convenience 66.7
Top-Ladder 76.2 Player Value player-valueStored mean 69.9 · Standard deviation 0.9 · Range 2.8
Fair Competition 68.4
Growth Efficiency 70.4
Collection & Build 69.3
Free Path 71.3
Light-Spend Convenience 69.5
Top-Ladder 70.5 Experience · Time experience-timeStored mean 71.8 · Standard deviation 1.7 · Range 5.3
Fair Competition 70.4
Growth Efficiency 72.5
Collection & Build 70.9
Free Path 72
Light-Spend Convenience 75.1
Top-Ladder 69.8 Enjoyment enjoymentStored mean 77 · Standard deviation 2 · Range 4.8
Fair Competition 79.4
Growth Efficiency 74.6
Collection & Build 74.6
Free Path 77.8
Light-Spend Convenience 79.4
Top-Ladder 76.2 Excitement excitement Stored mean 83.3 · Standard deviation 3.6 · Range 9.5
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 90.5 Amusement amusement Stored mean 74.6 · Standard deviation 6.5 · Range 19
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 66.7 Flow flow Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 81
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Satisfaction satisfactionStored mean 77.5 · Standard deviation 3.5 · Range 9.5
Fair Competition 73
Growth Efficiency 77.8
Collection & Build 79.4
Free Path 79.4
Light-Spend Convenience 82.5
Top-Ladder 73 Achievement achievement Stored mean 85.7 · Standard deviation 5.5 · Range 14.3
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 90.5
Light-Spend Convenience 95.2
Top-Ladder 81 Completion completion Stored mean 68.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Reward reward Stored mean 78.6 · Standard deviation 5.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 85.7
Top-Ladder 71.4 Real Benefit real-benefitStored mean 60.8 · Standard deviation 2.5 · Range 6.3
Fair Competition 58.7
Growth Efficiency 65.1
Collection & Build 58.7
Free Path 58.7
Light-Spend Convenience 63.5
Top-Ladder 60.3 Emotional Relief emotional-relief Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Social Connection social-connection Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 81
Top-Ladder 71.4 Economic Progress economic-progress Stored mean 52.4 · Standard deviation 6.7 · Range 19
Fair Competition 47.6
Growth Efficiency 66.7
Collection & Build 47.6
Free Path 47.6
Light-Spend Convenience 52.4
Top-Ladder 52.4 Needs · Money needs-moneyStored mean 71.2 · Standard deviation 2.6 · Range 8.5
Fair Competition 69.8
Growth Efficiency 72
Collection & Build 71.4
Free Path 69.8
Light-Spend Convenience 67.7
Top-Ladder 76.2 Possession possessionStored mean 70.6 · Standard deviation 3.6 · Range 11.1
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 77.8
Free Path 71.4
Light-Spend Convenience 68.3
Top-Ladder 68.3 Collection collection Stored mean 68.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 76.2
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Customization customization Stored mean 73 · Standard deviation 3.5 · Range 9.5
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 81
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Accumulation accumulation Stored mean 70.6 · Standard deviation 5.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 76.2
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Competition Needs competition-needsStored mean 69.3 · Standard deviation 7.8 · Range 22.2
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 65.1
Free Path 63.5
Light-Spend Convenience 63.5
Top-Ladder 85.7 Dominance dominance Stored mean 68.3 · Standard deviation 9.8 · Range 28.6
Fair Competition 76.2
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 57.1
Light-Spend Convenience 61.9
Top-Ladder 85.7 Aspiration aspiration Stored mean 74.6 · Standard deviation 7.6 · Range 23.8
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 66.7
Top-Ladder 90.5 Recognition recognition Stored mean 65.1 · Standard deviation 7.1 · Range 19
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 61.9
Light-Spend Convenience 61.9
Top-Ladder 81 Growth Needs growth-needsStored mean 73.5 · Standard deviation 2.4 · Range 6.3
Fair Competition 71.4
Growth Efficiency 77.8
Collection & Build 71.4
Free Path 74.6
Light-Spend Convenience 71.4
Top-Ladder 74.6 Progression progression-needs Stored mean 69 · Standard deviation 5.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 76.2
Light-Spend Convenience 66.7
Top-Ladder 66.7 Mastery mastery Stored mean 83.3 · Standard deviation 3.6 · Range 9.5
Fair Competition 85.7
Growth Efficiency 81
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 90.5 Development development Stored mean 68.3 · Standard deviation 3.5 · Range 9.5
Fair Competition 66.7
Growth Efficiency 76.2
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Engagement · Passion engagement-passionStored mean 66.8 · Standard deviation 2.4 · Range 6.9
Fair Competition 65.1
Growth Efficiency 66.7
Collection & Build 65.6
Free Path 72
Light-Spend Convenience 65.6
Top-Ladder 65.6 Fairness fairnessStored mean 58.5 · Standard deviation 2.7 · Range 6.3
Fair Competition 57.1
Growth Efficiency 55.6
Collection & Build 58.7
Free Path 61.9
Light-Spend Convenience 55.6
Top-Ladder 61.9 In-Game Balance in-game-balance Stored mean 56.3 · Standard deviation 7 · Range 19
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 52.4
Light-Spend Convenience 52.4
Top-Ladder 71.4 Governance governance Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Inclusivity inclusivity Stored mean 60.3 · Standard deviation 7.1 · Range 19
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 76.2
Light-Spend Convenience 57.1
Top-Ladder 57.1 Stability stabilityStored mean 64.3 · Standard deviation 4.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 65.1
Collection & Build 61.9
Free Path 74.6
Light-Spend Convenience 61.9
Top-Ladder 60.3 Equilibrium equilibrium Stored mean 58.7 · Standard deviation 3.5 · Range 9.5
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 66.7
Light-Spend Convenience 57.1
Top-Ladder 57.1 Resilience resilience Stored mean 72.2 · Standard deviation 4.3 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 71.4
Top-Ladder 66.7 Sustainability sustainability Stored mean 61.9 · Standard deviation 7.3 · Range 19
Fair Competition 57.1
Growth Efficiency 66.7
Collection & Build 57.1
Free Path 76.2
Light-Spend Convenience 57.1
Top-Ladder 57.1 Consistency consistencyStored mean 77.5 · Standard deviation 1.9 · Range 4.8
Fair Competition 76.2
Growth Efficiency 79.4
Collection & Build 76.2
Free Path 79.4
Light-Spend Convenience 79.4
Top-Ladder 74.6 Cohesion cohesion Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Continuity continuity Stored mean 75.4 · Standard deviation 5.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 81
Collection & Build 71.4
Free Path 81
Light-Spend Convenience 81
Top-Ladder 66.7 Reliability reliability Stored mean 85.7 · Standard deviation 0 · Range 0
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 85.7
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7