← Black Desert Mobile MPM
Black Desert Mobile · Measurement structure KFT Key facts KFT fields shared by all 105 games MPM Measurement 2 areas · 6 domains · 18 fields · 54 elements S020 System evidence Ten SFA systems Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →
Game Offering game-offeringStored mean 62 · Standard deviation 3.7 · Range 10.7
Fair Competition 64.1
Growth Efficiency 64.2
Collection & Build 63
Free Path 54
Light-Spend Convenience 62.1
Top-Ladder 64.6 Core coreStored mean 67.4 · Standard deviation 2.2 · Range 7.1
Fair Competition 70.6
Growth Efficiency 68.3
Collection & Build 68.8
Free Path 63.5
Light-Spend Convenience 66.1
Top-Ladder 66.9 Character characterStored mean 57.9 · Standard deviation 3.9 · Range 9.5
Fair Competition 62.7
Growth Efficiency 59.5
Collection & Build 62.7
Free Path 54.8
Light-Spend Convenience 54.8
Top-Ladder 53.2 Personality personality Stored mean 69.4 · Standard deviation 5.4 · Range 11.9
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 64.3
Light-Spend Convenience 64.3
Top-Ladder 64.3 Harmony harmony Stored mean 52.4 · Standard deviation 5.5 · Range 16.7
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 50
Free Path 50
Light-Spend Convenience 50
Top-Ladder 45.2 Friendliness friendliness Stored mean 52 · Standard deviation 4.4 · Range 11.9
Fair Competition 50
Growth Efficiency 50
Collection & Build 61.9
Free Path 50
Light-Spend Convenience 50
Top-Ladder 50 Graphic graphicStored mean 77 · Standard deviation 0.8 · Range 1.6
Fair Competition 77.8
Growth Efficiency 76.2
Collection & Build 77.8
Free Path 76.2
Light-Spend Convenience 77.8
Top-Ladder 76.2 Design design Stored mean 87.3 · Standard deviation 2.2 · Range 4.8
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 90.5
Top-Ladder 85.7 Quality quality Stored mean 71.4 · Standard deviation 0 · Range 0
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Motion motion Stored mean 72.2 · Standard deviation 1.8 · Range 4.8
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 71.4
Light-Spend Convenience 71.4
Top-Ladder 71.4 Mechanics mechanicsStored mean 67.2 · Standard deviation 4.1 · Range 11.9
Fair Competition 71.4
Growth Efficiency 69
Collection & Build 65.9
Free Path 59.5
Light-Spend Convenience 65.9
Top-Ladder 71.4 Variety variety Stored mean 82.5 · Standard deviation 2.2 · Range 4.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Balance balance Stored mean 52.4 · Standard deviation 7.5 · Range 21.4
Fair Competition 61.9
Growth Efficiency 50
Collection & Build 50
Free Path 40.5
Light-Spend Convenience 50
Top-Ladder 61.9 Dynamism dynamism Stored mean 66.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 System systemStored mean 63.5 · Standard deviation 3.6 · Range 11.1
Fair Competition 65.1
Growth Efficiency 67.7
Collection & Build 63
Free Path 56.6
Light-Spend Convenience 62.4
Top-Ladder 66.1 Growth Structure growth-structureStored mean 71.4 · Standard deviation 3.2 · Range 9.5
Fair Competition 71.4
Growth Efficiency 76.2
Collection & Build 69.8
Free Path 66.7
Light-Spend Convenience 69.8
Top-Ladder 74.6 Progression progression-structure Stored mean 82.5 · Standard deviation 2.2 · Range 4.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Advancement advancement Stored mean 65.1 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Empowerment empowerment Stored mean 66.7 · Standard deviation 2.7 · Range 9.5
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 61.9
Free Path 66.7
Light-Spend Convenience 66.7
Top-Ladder 66.7 Economy economyStored mean 60.8 · Standard deviation 4.3 · Range 14.3
Fair Competition 61.9
Growth Efficiency 66.7
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 60.3
Top-Ladder 61.9 Balance economic-balance Stored mean 65.1 · Standard deviation 5.9 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Insufficiency insufficiency Stored mean 50.8 · Standard deviation 5.9 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 Supplement supplement Stored mean 66.7 · Standard deviation 2.7 · Range 9.5
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 66.7
Light-Spend Convenience 61.9
Top-Ladder 66.7 Content Structure content-structureStored mean 58.2 · Standard deviation 3.9 · Range 11.1
Fair Competition 61.9
Growth Efficiency 60.3
Collection & Build 57.1
Free Path 50.8
Light-Spend Convenience 57.1
Top-Ladder 61.9 Growth growth-content Stored mean 65.1 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Competition competition-content Stored mean 52.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 57.1 Cooperation cooperation-content Stored mean 57.1 · Standard deviation 2.7 · Range 9.5
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Operation operationStored mean 55.1 · Standard deviation 6.1 · Range 19
Fair Competition 56.6
Growth Efficiency 56.6
Collection & Build 57.1
Free Path 41.8
Light-Spend Convenience 57.7
Top-Ladder 60.8 Gacha gachaStored mean 60.3 · Standard deviation 7.8 · Range 23.8
Fair Competition 58.7
Growth Efficiency 60.3
Collection & Build 66.7
Free Path 44.4
Light-Spend Convenience 63.5
Top-Ladder 68.3 Price price Stored mean 49.2 · Standard deviation 5.9 · Range 19
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 57.1 Probability probability Stored mean 64.3 · Standard deviation 6.6 · Range 19
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Reward Management reward-management Stored mean 67.5 · Standard deviation 11.5 · Range 33.3
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 76.2
Free Path 42.9
Light-Spend Convenience 71.4
Top-Ladder 76.2 Store storeStored mean 55.3 · Standard deviation 6.9 · Range 22.2
Fair Competition 55.6
Growth Efficiency 55.6
Collection & Build 55.6
Free Path 41.3
Light-Spend Convenience 60.3
Top-Ladder 63.5 Reasonableness reasonableness Stored mean 53.2 · Standard deviation 5.8 · Range 19
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 61.9 Timeliness timeliness Stored mean 44.4 · Standard deviation 9.4 · Range 28.6
Fair Competition 47.6
Growth Efficiency 47.6
Collection & Build 47.6
Free Path 23.8
Light-Spend Convenience 47.6
Top-Ladder 52.4 Convenience convenience Stored mean 68.3 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 76.2
Top-Ladder 76.2 Event eventStored mean 49.7 · Standard deviation 5.1 · Range 15.9
Fair Competition 55.6
Growth Efficiency 54
Collection & Build 49.2
Free Path 39.7
Light-Spend Convenience 49.2
Top-Ladder 50.8 Comprehension comprehension Stored mean 53.2 · Standard deviation 5.8 · Range 19
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 52.4 Involvement involvement Stored mean 48.4 · Standard deviation 5.1 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 52.4 Contribution contribution Stored mean 47.6 · Standard deviation 4.8 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 47.6 Player Value player-valueStored mean 59.1 · Standard deviation 3.9 · Range 11.3
Fair Competition 61.9
Growth Efficiency 62.1
Collection & Build 60
Free Path 50.8
Light-Spend Convenience 59.1
Top-Ladder 60.7 Experience · Time experience-timeStored mean 59.2 · Standard deviation 4.3 · Range 13.2
Fair Competition 61.9
Growth Efficiency 63.5
Collection & Build 59.8
Free Path 50.3
Light-Spend Convenience 58.7
Top-Ladder 60.8 Enjoyment enjoymentStored mean 57.9 · Standard deviation 5.2 · Range 15.9
Fair Competition 61.9
Growth Efficiency 63.5
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 60.3 Excitement excitement Stored mean 66.7 · Standard deviation 9.1 · Range 28.6
Fair Competition 76.2
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 47.6
Light-Spend Convenience 66.7
Top-Ladder 71.4 Amusement amusement Stored mean 51.6 · Standard deviation 3.3 · Range 9.5
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 52.4
Light-Spend Convenience 47.6
Top-Ladder 52.4 Flow flow Stored mean 55.6 · Standard deviation 5.9 · Range 19
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 42.9
Light-Spend Convenience 57.1
Top-Ladder 57.1 Satisfaction satisfactionStored mean 66.1 · Standard deviation 4.4 · Range 12.7
Fair Competition 66.7
Growth Efficiency 69.8
Collection & Build 68.3
Free Path 57.1
Light-Spend Convenience 65.1
Top-Ladder 69.8 Achievement achievement Stored mean 82.5 · Standard deviation 2.2 · Range 4.8
Fair Competition 81
Growth Efficiency 85.7
Collection & Build 81
Free Path 81
Light-Spend Convenience 81
Top-Ladder 85.7 Completion completion Stored mean 49.2 · Standard deviation 5.3 · Range 14.3
Fair Competition 52.4
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 52.4 Reward reward Stored mean 66.7 · Standard deviation 6.7 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Real Benefit real-benefitStored mean 53.4 · Standard deviation 3.7 · Range 11.1
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 54
Free Path 46
Light-Spend Convenience 54
Top-Ladder 52.4 Emotional Relief emotional-relief Stored mean 38.1 · Standard deviation 4.8 · Range 14.3
Fair Competition 42.9
Growth Efficiency 42.9
Collection & Build 38.1
Free Path 28.6
Light-Spend Convenience 38.1
Top-Ladder 38.1 Social Connection social-connection Stored mean 57.1 · Standard deviation 2.7 · Range 9.5
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 52.4 Economic Progress economic-progress Stored mean 65.1 · Standard deviation 5.9 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Needs · Money needs-moneyStored mean 63.4 · Standard deviation 4.3 · Range 12.2
Fair Competition 66.1
Growth Efficiency 66.1
Collection & Build 64.6
Free Path 54
Light-Spend Convenience 63.5
Top-Ladder 66.1 Possession possessionStored mean 71.7 · Standard deviation 3.8 · Range 11.1
Fair Competition 71.4
Growth Efficiency 73
Collection & Build 74.6
Free Path 63.5
Light-Spend Convenience 73
Top-Ladder 74.6 Collection collection Stored mean 62.7 · Standard deviation 5.8 · Range 19
Fair Competition 61.9
Growth Efficiency 61.9
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 71.4 Customization customization Stored mean 86.5 · Standard deviation 1.8 · Range 4.8
Fair Competition 85.7
Growth Efficiency 85.7
Collection & Build 90.5
Free Path 85.7
Light-Spend Convenience 85.7
Top-Ladder 85.7 Accumulation accumulation Stored mean 65.9 · Standard deviation 6.4 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 71.4
Free Path 52.4
Light-Spend Convenience 66.7
Top-Ladder 66.7 Competition Needs competition-needsStored mean 61.6 · Standard deviation 4.4 · Range 14.3
Fair Competition 66.7
Growth Efficiency 63.5
Collection & Build 61.9
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 63.5 Dominance dominance Stored mean 52.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 57.1
Growth Efficiency 52.4
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 57.1 Aspiration aspiration Stored mean 67.5 · Standard deviation 5.1 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 71.4 Recognition recognition Stored mean 65.1 · Standard deviation 4.5 · Range 14.3
Fair Competition 71.4
Growth Efficiency 66.7
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 61.9 Growth Needs growth-needsStored mean 56.9 · Standard deviation 5.3 · Range 15.9
Fair Competition 60.3
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 46
Light-Spend Convenience 55.6
Top-Ladder 60.3 Progression progression-needs Stored mean 65.1 · Standard deviation 6.5 · Range 19
Fair Competition 66.7
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 52.4
Light-Spend Convenience 61.9
Top-Ladder 71.4 Mastery mastery Stored mean 57.1 · Standard deviation 4.8 · Range 14.3
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 47.6
Light-Spend Convenience 57.1
Top-Ladder 61.9 Development development Stored mean 48.4 · Standard deviation 5.8 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 47.6
Free Path 38.1
Light-Spend Convenience 47.6
Top-Ladder 47.6 Engagement · Passion engagement-passionStored mean 54.7 · Standard deviation 3.1 · Range 9.5
Fair Competition 57.7
Growth Efficiency 56.6
Collection & Build 55.6
Free Path 48.1
Light-Spend Convenience 55
Top-Ladder 55 Fairness fairnessStored mean 49.7 · Standard deviation 4.4 · Range 14.3
Fair Competition 55.6
Growth Efficiency 49.2
Collection & Build 52.4
Free Path 41.3
Light-Spend Convenience 50.8
Top-Ladder 49.2 In-Game Balance in-game-balance Stored mean 57.9 · Standard deviation 1.8 · Range 4.8
Fair Competition 61.9
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Governance governance Stored mean 50 · Standard deviation 6.6 · Range 19
Fair Competition 57.1
Growth Efficiency 47.6
Collection & Build 57.1
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 47.6 Inclusivity inclusivity Stored mean 41.3 · Standard deviation 5.9 · Range 19
Fair Competition 47.6
Growth Efficiency 42.9
Collection & Build 42.9
Free Path 28.6
Light-Spend Convenience 42.9
Top-Ladder 42.9 Stability stabilityStored mean 56.1 · Standard deviation 2 · Range 6.3
Fair Competition 57.1
Growth Efficiency 58.7
Collection & Build 55.6
Free Path 52.4
Light-Spend Convenience 55.6
Top-Ladder 57.1 Equilibrium equilibrium Stored mean 52.4 · Standard deviation 4.8 · Range 14.3
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 42.9
Light-Spend Convenience 52.4
Top-Ladder 52.4 Resilience resilience Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1 Sustainability sustainability Stored mean 58.7 · Standard deviation 2.2 · Range 4.8
Fair Competition 57.1
Growth Efficiency 61.9
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 61.9 Consistency consistencyStored mean 58.2 · Standard deviation 3.5 · Range 11.1
Fair Competition 60.3
Growth Efficiency 61.9
Collection & Build 58.7
Free Path 50.8
Light-Spend Convenience 58.7
Top-Ladder 58.7 Cohesion cohesion Stored mean 66.7 · Standard deviation 4.8 · Range 14.3
Fair Competition 71.4
Growth Efficiency 71.4
Collection & Build 66.7
Free Path 57.1
Light-Spend Convenience 66.7
Top-Ladder 66.7 Continuity continuity Stored mean 50.8 · Standard deviation 5.9 · Range 19
Fair Competition 52.4
Growth Efficiency 57.1
Collection & Build 52.4
Free Path 38.1
Light-Spend Convenience 52.4
Top-Ladder 52.4 Reliability reliability Stored mean 57.1 · Standard deviation 0 · Range 0
Fair Competition 57.1
Growth Efficiency 57.1
Collection & Build 57.1
Free Path 57.1
Light-Spend Convenience 57.1
Top-Ladder 57.1