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AION 2

MPM

AION 2 · Measurement structure

Read the stored values across two areas, six domains, 18 fields and 54 elements of the existing measurement file. The MPM source records retain the original calculation evidence and values. MPM →

aion-2.json
SHA-256526b8b4163472161ea6b56126ed32a3881061fc0707c6dff9bbe56486a250022

Game Offering

game-offering

Stored mean 70.7 · Standard deviation 2.1 · Range 5.3

Fair Competition
69
Growth Efficiency
73
Collection & Build
73.7
Free Path
68.4
Light-Spend Convenience
71.5
Top-Ladder
68.6
Core core

Stored mean 69.2 · Standard deviation 3.9 · Range 12.2

Fair Competition
67.5
Growth Efficiency
69.6
Collection & Build
77.2
Free Path
66.4
Light-Spend Convenience
69.6
Top-Ladder
65.1
Character character

Stored mean 63.5 · Standard deviation 6.2 · Range 16.7

Fair Competition
66.7
Growth Efficiency
59.5
Collection & Build
76.2
Free Path
59.5
Light-Spend Convenience
59.5
Top-Ladder
59.5

Personality personality

Stored mean 68.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Harmony harmony

Stored mean 68.3 · Standard deviation 6.2 · Range 16.7

Fair Competition
71.4
Growth Efficiency
64.3
Collection & Build
81
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
64.3

Friendliness friendliness

Stored mean 54 · Standard deviation 6.3 · Range 16.7

Fair Competition
57.1
Growth Efficiency
50
Collection & Build
66.7
Free Path
50
Light-Spend Convenience
50
Top-Ladder
50
Graphic graphic

Stored mean 78.3 · Standard deviation 3.5 · Range 9.5

Fair Competition
76.2
Growth Efficiency
82.5
Collection & Build
79.4
Free Path
73
Light-Spend Convenience
82.5
Top-Ladder
76.2

Design design

Stored mean 87.3 · Standard deviation 3.6 · Range 9.5

Fair Competition
85.7
Growth Efficiency
85.7
Collection & Build
95.2
Free Path
85.7
Light-Spend Convenience
85.7
Top-Ladder
85.7

Quality quality

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4

Motion motion

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4
Mechanics mechanics

Stored mean 65.9 · Standard deviation 5.6 · Range 16.7

Fair Competition
59.5
Growth Efficiency
66.7
Collection & Build
76.2
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
59.5

Variety variety

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3

Balance balance

Stored mean 56.3 · Standard deviation 5.6 · Range 16.7

Fair Competition
50
Growth Efficiency
57.1
Collection & Build
66.7
Free Path
57.1
Light-Spend Convenience
57.1
Top-Ladder
50

Dynamism dynamism

Stored mean 70.6 · Standard deviation 5.6 · Range 16.7

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
64.3
System system

Stored mean 74.8 · Standard deviation 3.1 · Range 9

Fair Competition
73
Growth Efficiency
80.4
Collection & Build
73
Free Path
77.2
Light-Spend Convenience
71.4
Top-Ladder
73.5
Growth Structure growth-structure

Stored mean 81.2 · Standard deviation 7.1 · Range 20.6

Fair Competition
76.2
Growth Efficiency
92.1
Collection & Build
76.2
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
85.7

Progression progression-structure

Stored mean 90.5 · Standard deviation 4.8 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
95.2

Advancement advancement

Stored mean 76.6 · Standard deviation 8.5 · Range 26.2

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
81

Empowerment empowerment

Stored mean 76.6 · Standard deviation 8.5 · Range 26.2

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
81
Economy economy

Stored mean 72.2 · Standard deviation 5.8 · Range 14.3

Fair Competition
66.7
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
76.2
Light-Spend Convenience
76.2
Top-Ladder
61.9

Balance economic-balance

Stored mean 77.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
76.2
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
66.7

Insufficiency insufficiency

Stored mean 62.3 · Standard deviation 6.2 · Range 14.3

Fair Competition
54.8
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
66.7
Light-Spend Convenience
66.7
Top-Ladder
52.4

Supplement supplement

Stored mean 76.6 · Standard deviation 6.2 · Range 14.3

Fair Competition
69.1
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
66.7
Content Structure content-structure

Stored mean 70.9 · Standard deviation 3.5 · Range 9.5

Fair Competition
76.2
Growth Efficiency
73
Collection & Build
66.7
Free Path
69.8
Light-Spend Convenience
66.7
Top-Ladder
73

Growth growth-content

Stored mean 77.8 · Standard deviation 7.1 · Range 19

Fair Competition
81
Growth Efficiency
90.5
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Competition competition-content

Stored mean 61.9 · Standard deviation 4.8 · Range 9.5

Fair Competition
66.7
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
66.7

Cooperation cooperation-content

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4
Operation operation

Stored mean 68.2 · Standard deviation 3.7 · Range 11.9

Fair Competition
66.7
Growth Efficiency
69
Collection & Build
70.9
Free Path
61.6
Light-Spend Convenience
73.5
Top-Ladder
67.2
Gacha gacha

Stored mean 63.6 · Standard deviation 4.9 · Range 14.3

Fair Competition
61.1
Growth Efficiency
68.3
Collection & Build
68.3
Free Path
54
Light-Spend Convenience
65.1
Top-Ladder
65.1

Price price

Stored mean 71.8 · Standard deviation 7.6 · Range 21.4

Fair Competition
59.5
Growth Efficiency
71.4
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4

Probability probability

Stored mean 59.5 · Standard deviation 6 · Range 19.1

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
61.9

Reward Management reward-management

Stored mean 59.5 · Standard deviation 6 · Range 19.1

Fair Competition
61.9
Growth Efficiency
66.7
Collection & Build
61.9
Free Path
47.6
Light-Spend Convenience
57.1
Top-Ladder
61.9
Store store

Stored mean 72.9 · Standard deviation 4.9 · Range 13.5

Fair Competition
69.1
Growth Efficiency
72.2
Collection & Build
77.8
Free Path
67.5
Light-Spend Convenience
81
Top-Ladder
69.8

Reasonableness reasonableness

Stored mean 77 · Standard deviation 5.8 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
81
Light-Spend Convenience
81
Top-Ladder
66.7

Timeliness timeliness

Stored mean 67.9 · Standard deviation 8.1 · Range 26.2

Fair Competition
64.3
Growth Efficiency
64.3
Collection & Build
71.4
Free Path
54.8
Light-Spend Convenience
81
Top-Ladder
71.4

Convenience convenience

Stored mean 73.8 · Standard deviation 5.3 · Range 14.3

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
81
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4
Event event

Stored mean 68 · Standard deviation 3.5 · Range 11.1

Fair Competition
69.8
Growth Efficiency
66.7
Collection & Build
66.7
Free Path
63.5
Light-Spend Convenience
74.6
Top-Ladder
66.7

Comprehension comprehension

Stored mean 57.1 · Standard deviation 5.5 · Range 19.1

Fair Competition
57.1
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
47.6
Light-Spend Convenience
66.7
Top-Ladder
57.1

Involvement involvement

Stored mean 71.4 · Standard deviation 5.5 · Range 19.1

Fair Competition
71.4
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
61.9
Light-Spend Convenience
81
Top-Ladder
71.4

Contribution contribution

Stored mean 75.4 · Standard deviation 4.3 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
71.4

Player Value

player-value

Stored mean 74.2 · Standard deviation 2.3 · Range 5.6

Fair Competition
74.9
Growth Efficiency
76.7
Collection & Build
72
Free Path
72
Light-Spend Convenience
71.9
Top-Ladder
77.5
Experience · Time experience-time

Stored mean 70.5 · Standard deviation 4.6 · Range 13.2

Fair Competition
66.4
Growth Efficiency
78.8
Collection & Build
67.7
Free Path
65.6
Light-Spend Convenience
73.3
Top-Ladder
71.2
Enjoyment enjoyment

Stored mean 72.2 · Standard deviation 7.2 · Range 17.5

Fair Competition
64.3
Growth Efficiency
81
Collection & Build
69
Free Path
63.5
Light-Spend Convenience
81
Top-Ladder
74.6

Excitement excitement

Stored mean 88.9 · Standard deviation 6.5 · Range 14.3

Fair Competition
81
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
81
Light-Spend Convenience
95.2
Top-Ladder
95.2

Amusement amusement

Stored mean 54.8 · Standard deviation 9.5 · Range 23.8

Fair Competition
45.2
Growth Efficiency
66.7
Collection & Build
50
Free Path
42.9
Light-Spend Convenience
66.7
Top-Ladder
57.1

Flow flow

Stored mean 73 · Standard deviation 5.9 · Range 14.3

Fair Competition
66.7
Growth Efficiency
81
Collection & Build
71.4
Free Path
66.7
Light-Spend Convenience
81
Top-Ladder
71.4
Satisfaction satisfaction

Stored mean 76.3 · Standard deviation 6.1 · Range 16.7

Fair Competition
71.4
Growth Efficiency
87.3
Collection & Build
71.4
Free Path
76.2
Light-Spend Convenience
70.6
Top-Ladder
81

Achievement achievement

Stored mean 90.5 · Standard deviation 4.8 · Range 9.5

Fair Competition
85.7
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
95.2

Completion completion

Stored mean 59.9 · Standard deviation 9 · Range 26.2

Fair Competition
57.1
Growth Efficiency
76.2
Collection & Build
57.1
Free Path
52.4
Light-Spend Convenience
50
Top-Ladder
66.7

Reward reward

Stored mean 78.6 · Standard deviation 6.6 · Range 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
81
Real Benefit real-benefit

Stored mean 63 · Standard deviation 4.4 · Range 11.1

Fair Competition
63.5
Growth Efficiency
68.3
Collection & Build
62.7
Free Path
57.1
Light-Spend Convenience
68.3
Top-Ladder
57.9

Emotional Relief emotional-relief

Stored mean 40.5 · Standard deviation 8.9 · Range 23.8

Fair Competition
38.1
Growth Efficiency
52.4
Collection & Build
35.7
Free Path
28.6
Light-Spend Convenience
52.4
Top-Ladder
35.7

Social Connection social-connection

Stored mean 73 · Standard deviation 3.5 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
71.4

Economic Progress economic-progress

Stored mean 75.4 · Standard deviation 5.8 · Range 14.3

Fair Competition
71.4
Growth Efficiency
81
Collection & Build
81
Free Path
71.4
Light-Spend Convenience
81
Top-Ladder
66.7
Needs · Money needs-money

Stored mean 78.5 · Standard deviation 4.1 · Range 13.5

Fair Competition
77.8
Growth Efficiency
79.9
Collection & Build
80.2
Free Path
76.5
Light-Spend Convenience
71.7
Top-Ladder
85.2
Possession possession

Stored mean 72.6 · Standard deviation 10.8 · Range 30.9

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
65.9
Top-Ladder
74.6

Collection collection

Stored mean 73.4 · Standard deviation 11.5 · Range 30.9

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Customization customization

Stored mean 72.6 · Standard deviation 10.5 · Range 30.9

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
69.1
Top-Ladder
71.4

Accumulation accumulation

Stored mean 71.8 · Standard deviation 10.9 · Range 30.9

Fair Competition
64.3
Growth Efficiency
71.4
Collection & Build
95.2
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
71.4
Competition Needs competition-needs

Stored mean 81.5 · Standard deviation 8.9 · Range 20.6

Fair Competition
92.1
Growth Efficiency
76.2
Collection & Build
71.4
Free Path
85.7
Light-Spend Convenience
71.4
Top-Ladder
92.1

Dominance dominance

Stored mean 79.4 · Standard deviation 8.5 · Range 19

Fair Competition
90.5
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
90.5

Aspiration aspiration

Stored mean 88.1 · Standard deviation 7.5 · Range 16.7

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
78.6
Free Path
95.2
Light-Spend Convenience
78.6
Top-Ladder
95.2

Recognition recognition

Stored mean 77 · Standard deviation 11.1 · Range 26.2

Fair Competition
90.5
Growth Efficiency
71.4
Collection & Build
64.3
Free Path
81
Light-Spend Convenience
64.3
Top-Ladder
90.5
Growth Needs growth-needs

Stored mean 81.5 · Standard deviation 6.6 · Range 18.3

Fair Competition
77
Growth Efficiency
92.1
Collection & Build
73.8
Free Path
79.4
Light-Spend Convenience
77.8
Top-Ladder
88.9

Progression progression-needs

Stored mean 77.8 · Standard deviation 9 · Range 19

Fair Competition
71.4
Growth Efficiency
90.5
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
90.5

Mastery mastery

Stored mean 92.1 · Standard deviation 4.5 · Range 9.5

Fair Competition
95.2
Growth Efficiency
95.2
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
85.7
Top-Ladder
95.2

Development development

Stored mean 74.6 · Standard deviation 9.3 · Range 26.2

Fair Competition
64.3
Growth Efficiency
90.5
Collection & Build
64.3
Free Path
71.4
Light-Spend Convenience
76.2
Top-Ladder
81
Engagement · Passion engagement-passion

Stored mean 73.5 · Standard deviation 4 · Range 12.2

Fair Competition
80.4
Growth Efficiency
71.4
Collection & Build
68.3
Free Path
73.8
Light-Spend Convenience
70.6
Top-Ladder
76.2
Fairness fairness

Stored mean 64.8 · Standard deviation 6.7 · Range 17.5

Fair Competition
74.6
Growth Efficiency
57.1
Collection & Build
57.1
Free Path
66.7
Light-Spend Convenience
61.9
Top-Ladder
71.4

In-Game Balance in-game-balance

Stored mean 59.5 · Standard deviation 7.5 · Range 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
66.7
Light-Spend Convenience
57.1
Top-Ladder
66.7

Governance governance

Stored mean 77.8 · Standard deviation 7.1 · Range 19

Fair Competition
90.5
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
71.4
Top-Ladder
81

Inclusivity inclusivity

Stored mean 57.1 · Standard deviation 7.1 · Range 16.7

Fair Competition
66.7
Growth Efficiency
50
Collection & Build
50
Free Path
52.4
Light-Spend Convenience
57.1
Top-Ladder
66.7
Stability stability

Stored mean 80.2 · Standard deviation 4.3 · Range 9.5

Fair Competition
85.7
Growth Efficiency
76.2
Collection & Build
76.2
Free Path
85.7
Light-Spend Convenience
81
Top-Ladder
76.2

Equilibrium equilibrium

Stored mean 75.4 · Standard deviation 4.3 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
71.4

Resilience resilience

Stored mean 89.7 · Standard deviation 4.3 · Range 9.5

Fair Competition
95.2
Growth Efficiency
85.7
Collection & Build
85.7
Free Path
95.2
Light-Spend Convenience
90.5
Top-Ladder
85.7

Sustainability sustainability

Stored mean 75.4 · Standard deviation 4.3 · Range 9.5

Fair Competition
81
Growth Efficiency
71.4
Collection & Build
71.4
Free Path
81
Light-Spend Convenience
76.2
Top-Ladder
71.4
Consistency consistency

Stored mean 75.4 · Standard deviation 5.6 · Range 11.9

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
69.1
Light-Spend Convenience
69.1
Top-Ladder
81

Cohesion cohesion

Stored mean 73.8 · Standard deviation 7.5 · Range 16.7

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
64.3
Light-Spend Convenience
64.3
Top-Ladder
81

Continuity continuity

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81

Reliability reliability

Stored mean 76.2 · Standard deviation 4.8 · Range 9.5

Fair Competition
81
Growth Efficiency
81
Collection & Build
71.4
Free Path
71.4
Light-Spend Convenience
71.4
Top-Ladder
81